info_parms.sh 4.3 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_parms.sh function
  3. # Author: Daniel Gibbs
  4. # Website: https://linuxgsm.com
  5. # Description: If specific parms are not set then this will be displayed in details.
  6. local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  7. ## Examples of filtering to get info from config files
  8. # sed 's/foo//g' - remove foo
  9. # tr -cd '[:digit:]' leave only digits
  10. # tr -d '=\"; ' remove selected charectors =\";
  11. # grep -v "foo" filter out lines that contain foo
  12. unavailable="${red}UNAVAILABLE${default}"
  13. zero="${red}0${default}"
  14. fn_info_parms_ark(){
  15. port=${port:-"0"}
  16. queryport=${queryport:-"0"}
  17. rconport=${rconport:-"0"}
  18. maxplayers=${maxplayers:-"0"}
  19. }
  20. fn_info_parms_realvirtuality(){
  21. port=${port:-"0"}
  22. queryport=$((port + 1))
  23. }
  24. fn_info_parms_cod(){
  25. defaultmap=${defaultmap:-"NOT SET"}
  26. maxplayers=${maxplayers:-"0"}
  27. port=${port:-"0"}
  28. }
  29. fn_info_parms_dst(){
  30. sharding=${sharding:-"NOT SET"}
  31. master=${master:-"NOT SET"}
  32. shard=${shard:-"NOT SET"}
  33. cluster=${cluster:-"NOT SET"}
  34. cave=${cave:-"NOT SET"}
  35. }
  36. fn_info_parms_factorio(){
  37. port=${port:-"0"}
  38. rconport=${rconport:-"0"}
  39. rconpassword=${rconpassword:-"NOT SET"}
  40. }
  41. fn_info_parms_hurtworld(){
  42. servername=${servername:-"NOT SET"}
  43. port=${port:-"0"}
  44. queryport=${queryport:-"0"}
  45. maxplayers=${maxplayers:-"0"}
  46. defaultmap=${defaultmap:-"NOT SET"}
  47. creativemode=${creativemode:-"NOT SET"}
  48. }
  49. fn_info_parms_projectzomboid(){
  50. adminpassword=${adminpassword:-"NOT SET"}
  51. }
  52. fn_info_parms_quakeworld(){
  53. port=${port:-"0"}
  54. }
  55. fn_info_parms_quake2(){
  56. port=${port:-"0"}
  57. defaultmap=${defaultmap:-"NOT SET"}
  58. }
  59. fn_info_parms_risingworld(){
  60. servername=${servername:-"NOT SET"}
  61. port=${port:-"0"}
  62. queryport=${port}
  63. httpqueryport=$((port - 1))
  64. }
  65. fn_info_parms_rust(){
  66. servername=${servername:-"NOT SET"}
  67. port=${port:-"0"}
  68. rconport=${rconport:-"0"}
  69. rconpassword=${rconpassword:-"NOT SET"}
  70. rconweb=${rconweb:-"NOT SET"}
  71. maxplayers=${maxplayers:-"0"}
  72. saveinterval=${saveinterval:-"0"}
  73. tickrate=${tickrate:-"0"}
  74. }
  75. fn_info_parms_source(){
  76. defaultmap=${defaultmap:-"NOT SET"}
  77. maxplayers=${maxplayers:-"0"}
  78. port=${port:-"0"}
  79. clientport=${clientport:-"0"}
  80. }
  81. fn_info_parms_spark(){
  82. defaultmap=${defaultmap:-"NOT SET"}
  83. maxplayers=${maxplayers:-"0"}
  84. port=${port:-"0"}
  85. queryport=$((port + 1))
  86. servername=${servername:-"NOT SET"}
  87. serverpassword=${serverpassword:-"NOT SET"}
  88. webadminuser=${webadminuser:-"NOT SET"}
  89. webadminpass=${webadminpass:-"NOT SET"}
  90. webadminport=${webadminport:-"0"}
  91. mods=${mods:-"NOT SET"}
  92. }
  93. fn_info_config_towerunite(){
  94. port=${port:-"0"}
  95. queryport=${queryport:-"0"}
  96. }
  97. fn_info_parms_unreal(){
  98. defaultmap=${defaultmap:-"NOT SET"}
  99. }
  100. fn_info_parms_unreal3(){
  101. port=${port:-"0"}
  102. queryport=${queryport:-"0"}
  103. defaultmap=${defaultmap:-"NOT SET"}
  104. serverpassword=${serverpassword:-"NOT SET"}
  105. adminpassword=${adminpassword:-"NOT SET"}
  106. }
  107. fn_info_parms_kf2(){
  108. queryport=${queryport:-"0"}
  109. defaultmap=${defaultmap:-"NOT SET"}
  110. }
  111. # ARK: Survival Evolved
  112. if [ "${gamename}" == "ARK: Survival Evolved" ]; then
  113. fn_info_parms_ark
  114. # ARMA 3
  115. elif [ "${engine}" == "realvirtuality" ]; then
  116. fn_info_parms_realvirtuality
  117. # Call of Duty
  118. elif [ "${gamename}" == "Call of Duty" ]||[ "${gamename}" == "Call of Duty: United Offensive" ]||[ "${engine}" == "iw2.0" ]||[ "${engine}" == "iw3.0" ]; then
  119. fn_info_parms_cod
  120. # Factorio
  121. elif [ "${gamename}" == "Factorio" ]; then
  122. fn_info_parms_factorio
  123. elif [ "${shortname}" == "kf2" ]; then
  124. fn_info_parms_kf2
  125. # Project Zomboid
  126. elif [ "${engine}" == "projectzomboid" ]; then
  127. fn_info_parms_projectzomboid
  128. elif [ "${gamename}" == "QuakeWorld" ]; then
  129. fn_info_parms_quakeworld
  130. elif [ "${gamename}" == "Quake 2" ]||[ "${gamename}" == "Quake 3: Arena" ]; then
  131. fn_info_parms_quake2
  132. # Rust
  133. elif [ "${gamename}" == "Rust" ]; then
  134. fn_info_parms_rust
  135. # Rising World
  136. elif [ "${shortname}" == "rw" ]; then
  137. fn_info_parms_risingworld
  138. # Serious Sam
  139. elif [ "${engine}" == "seriousengine35" ]; then
  140. fn_info_config_seriousengine35
  141. elif [ "${engine}" == "source" ]||[ "${engine}" == "goldsource" ]; then
  142. fn_info_parms_source
  143. # Spark
  144. elif [ "${engine}" == "spark" ]; then
  145. fn_info_parms_spark
  146. elif [ "${gamename}" == "Tower Unite" ]; then
  147. fn_info_config_towerunite
  148. # Unreal/Unreal 2 engine
  149. elif [ "${engine}" == "unreal" ]||[ "${engine}" == "unreal2" ]; then
  150. fn_info_parms_unreal
  151. # Unreal 3 engine
  152. elif [ "${engine}" == "unreal3" ]; then
  153. fn_info_parms_unreal3
  154. fi