install_config.sh 18 KB

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  1. #!/bin/bash
  2. # LinuxGSM install_config.sh function
  3. # Author: Daniel Gibbs
  4. # Website: https://linuxgsm.com
  5. # Description: Creates default server configs.
  6. local commandname="INSTALL"
  7. local commandaction="Install"
  8. local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  9. # Checks if server cfg dir exists, creates it if it doesn't
  10. fn_check_cfgdir(){
  11. if [ ! -d "${servercfgdir}" ]; then
  12. echo "creating ${servercfgdir} config directory."
  13. fn_script_log_info "creating ${servercfgdir} config directory."
  14. mkdir -pv "${servercfgdir}"
  15. fi
  16. }
  17. # Downloads default configs from Game-Server-Configs repo to lgsm/config-default
  18. fn_fetch_default_config(){
  19. echo ""
  20. echo "Downloading ${gamename} Configs"
  21. echo "================================="
  22. echo "default configs from https://github.com/GameServerManagers/Game-Server-Configs"
  23. sleep 1
  24. mkdir -p "${lgsmdir}/config-default/config-game"
  25. githuburl="https://raw.githubusercontent.com/GameServerManagers/Game-Server-Configs/master"
  26. for config in "${array_configs[@]}"; do
  27. fn_fetch_file "${githuburl}/${gamedirname}/${config}" "${lgsmdir}/config-default/config-game" "${config}" "nochmodx" "norun" "forcedl" "nomd5"
  28. done
  29. }
  30. # Copys default configs from Game-Server-Configs repo to server config location
  31. fn_default_config_remote(){
  32. for config in "${array_configs[@]}"; do
  33. # every config is copied
  34. echo "copying ${config} config file."
  35. fn_script_log_info "copying ${servercfg} config file."
  36. if [ "${config}" == "${servercfgdefault}" ]; then
  37. cp -nv "${lgsmdir}/config-default/config-game/${config}" "${servercfgfullpath}"
  38. elif [ "${gamename}" == "ARMA 3" ]&&[ "${config}" == "${networkcfgdefault}" ]; then
  39. cp -nv "${lgsmdir}/config-default/config-game/${config}" "${networkcfgfullpath}"
  40. elif [ "${gamename}" == "Don't Starve Together" ]&&[ "${config}" == "${clustercfgdefault}" ]; then
  41. cp -nv "${lgsmdir}/config-default/config-game/${clustercfgdefault}" "${clustercfgfullpath}"
  42. else
  43. cp -nv "${lgsmdir}/config-default/config-game/${config}" "${servercfgdir}/${config}"
  44. fi
  45. done
  46. sleep 1
  47. }
  48. # Changes some variables within the default configs
  49. # SERVERNAME to LinuxGSM
  50. # PASSWORD to random password
  51. fn_set_config_vars(){
  52. if [ -f "${servercfgfullpath}" ]; then
  53. random=$(tr -dc A-Za-z0-9_ < /dev/urandom | head -c 8 | xargs)
  54. servername="LinuxGSM"
  55. rconpass="admin$random"
  56. echo "changing hostname."
  57. fn_script_log_info "changing hostname."
  58. sleep 1
  59. if grep -q "SERVERNAME=SERVERNAME" "${lgsmdir}/config-default/config-game/${config}" 2>/dev/null; then
  60. sed -i "s/SERVERNAME=SERVERNAME/SERVERNAME=${servername}/g" "${servercfgfullpath}"
  61. else
  62. sed -i "s/SERVERNAME/${servername}/g" "${servercfgfullpath}"
  63. fi
  64. echo "changing rcon/admin password."
  65. fn_script_log_info "changing rcon/admin password."
  66. sed -i "s/ADMINPASSWORD/${rconpass}/g" "${servercfgfullpath}"
  67. sleep 1
  68. else
  69. fn_script_log_warn "Config file not found, cannot alter it."
  70. echo "Config file not found, cannot alter it."
  71. sleep 1
  72. fi
  73. }
  74. # Changes some variables within the default Don't Starve Together configs
  75. fn_set_dst_config_vars(){
  76. ## cluster.ini
  77. if grep -Fq "SERVERNAME" "${clustercfgfullpath}"; then
  78. echo "changing server name."
  79. fn_script_log_info "changing server name."
  80. sed -i "s/SERVERNAME/LinuxGSM/g" "${clustercfgfullpath}"
  81. sleep 1
  82. echo "changing shard mode."
  83. fn_script_log_info "changing shard mode."
  84. sed -i "s/USESHARDING/${sharding}/g" "${clustercfgfullpath}"
  85. sleep 1
  86. echo "randomizing cluster key."
  87. fn_script_log_info "randomizing cluster key."
  88. randomkey=$(tr -dc A-Za-z0-9_ < /dev/urandom | head -c 8 | xargs)
  89. sed -i "s/CLUSTERKEY/${randomkey}/g" "${clustercfgfullpath}"
  90. sleep 1
  91. else
  92. echo "${clustercfg} is already configured."
  93. fn_script_log_info "${clustercfg} is already configured."
  94. fi
  95. ## server.ini
  96. # removing unnecessary options (dependent on sharding & shard type)
  97. if [ "${sharding}" == "false" ]; then
  98. sed -i "s/ISMASTER//g" "${servercfgfullpath}"
  99. sed -i "/SHARDNAME/d" "${servercfgfullpath}"
  100. elif [ "${master}" == "true" ]; then
  101. sed -i "/SHARDNAME/d" "${servercfgfullpath}"
  102. fi
  103. echo "changing shard name."
  104. fn_script_log_info "changing shard name."
  105. sed -i "s/SHARDNAME/${shard}/g" "${servercfgfullpath}"
  106. sleep 1
  107. echo "changing master setting."
  108. fn_script_log_info "changing master setting."
  109. sed -i "s/ISMASTER/${master}/g" "${servercfgfullpath}"
  110. sleep 1
  111. ## worldgenoverride.lua
  112. if [ "${cave}" == "true" ]; then
  113. echo "defining ${shard} as cave in ${servercfgdir}/worldgenoverride.lua."
  114. fn_script_log_info "defining ${shard} as cave in ${servercfgdir}/worldgenoverride.lua."
  115. echo 'return { override_enabled = true, preset = "DST_CAVE", }' > "${servercfgdir}/worldgenoverride.lua"
  116. fi
  117. sleep 1
  118. echo ""
  119. }
  120. if [ "${gamename}" == "7 Days To Die" ]; then
  121. gamedirname="7DaysToDie"
  122. array_configs+=( serverconfig.xml )
  123. fn_fetch_default_config
  124. fn_default_config_remote
  125. fn_set_config_vars
  126. elif [ "${gamename}" == "ARK: Survival Evolved" ]; then
  127. gamedirname="ARKSurvivalEvolved"
  128. fn_check_cfgdir
  129. array_configs+=( GameUserSettings.ini )
  130. fn_fetch_default_config
  131. fn_default_config_remote
  132. fn_set_config_vars
  133. elif [ "${gamename}" == "ARMA 3" ]; then
  134. gamedirname="Arma3"
  135. fn_check_cfgdir
  136. array_configs+=( server.cfg network.cfg )
  137. fn_fetch_default_config
  138. fn_default_config_remote
  139. fn_set_config_vars
  140. elif [ "${gamename}" == "Ballistic Overkill" ]; then
  141. gamedirname="BallisticOverkill"
  142. array_configs+=( config.txt )
  143. fn_fetch_default_config
  144. fn_default_config_remote
  145. fn_set_config_vars
  146. elif [ "${gamename}" == "Base Defense" ]; then
  147. gamedirname="BaseDefense"
  148. array_configs+=( server.cfg )
  149. fn_fetch_default_config
  150. fn_default_config_remote
  151. fn_set_config_vars
  152. elif [ "${gamename}" == "Battalion 1944" ]; then
  153. gamedirname="Battalion1944"
  154. fn_check_cfgdir
  155. array_configs+=( DefaultGame.ini )
  156. fn_fetch_default_config
  157. fn_default_config_remote
  158. fn_set_config_vars
  159. elif [ "${gamename}" == "Battlefield: 1942" ]; then
  160. gamedirname="Battlefield1942"
  161. array_configs+=( serversettings.con )
  162. fn_fetch_default_config
  163. fn_default_config_remote
  164. fn_set_config_vars
  165. elif [ "${gamename}" == "Blade Symphony" ]; then
  166. gamedirname="BladeSymphony"
  167. array_configs+=( server.cfg )
  168. fn_fetch_default_config
  169. fn_default_config_remote
  170. fn_set_config_vars
  171. elif [ "${gamename}" == "BrainBread 2" ]; then
  172. gamedirname="BrainBread2"
  173. array_configs+=( server.cfg )
  174. fn_fetch_default_config
  175. fn_default_config_remote
  176. fn_set_config_vars
  177. elif [ "${gamename}" == "Black Mesa: Deathmatch" ]; then
  178. gamedirname="BlackMesa"
  179. array_configs+=( server.cfg )
  180. fn_fetch_default_config
  181. fn_default_config_remote
  182. fn_set_config_vars
  183. elif [ "${gamename}" == "Call of Duty" ]; then
  184. gamedirname="CallOfDuty"
  185. array_configs+=( server.cfg )
  186. fn_fetch_default_config
  187. fn_default_config_remote
  188. fn_set_config_vars
  189. elif [ "${gamename}" == "Call of Duty: United Offensive" ]; then
  190. gamedirname="CallOfDutyUnitedOffensive"
  191. array_configs+=( server.cfg )
  192. fn_fetch_default_config
  193. fn_default_config_remote
  194. fn_set_config_vars
  195. elif [ "${gamename}" == "Call of Duty 2" ]; then
  196. gamedirname="CallOfDuty2"
  197. array_configs+=( server.cfg )
  198. fn_fetch_default_config
  199. fn_default_config_remote
  200. fn_set_config_vars
  201. elif [ "${gamename}" == "Call of Duty 4" ]; then
  202. gamedirname="CallOfDuty4"
  203. array_configs+=( server.cfg )
  204. fn_fetch_default_config
  205. fn_default_config_remote
  206. fn_set_config_vars
  207. elif [ "${gamename}" == "Call of Duty: World at War" ]; then
  208. gamedirname="CallOfDutyWorldAtWar"
  209. array_configs+=( server.cfg )
  210. fn_fetch_default_config
  211. fn_default_config_remote
  212. fn_set_config_vars
  213. elif [ "${gamename}" == "Codename CURE" ]; then
  214. gamedirname="CodenameCURE"
  215. array_configs+=( server.cfg )
  216. fn_fetch_default_config
  217. fn_default_config_remote
  218. fn_set_config_vars
  219. elif [ "${gamename}" == "Counter-Strike 1.6" ]; then
  220. gamedirname="CounterStrike"
  221. array_configs+=( server.cfg )
  222. fn_fetch_default_config
  223. fn_default_config_remote
  224. fn_set_config_vars
  225. elif [ "${gamename}" == "Counter-Strike: Condition Zero" ]; then
  226. gamedirname="CounterStrikeConditionZero"
  227. array_configs+=( server.cfg )
  228. fn_fetch_default_config
  229. fn_default_config_remote
  230. fn_set_config_vars
  231. elif [ "${gamename}" == "Counter-Strike: Global Offensive" ]; then
  232. gamedirname="CounterStrikeGlobalOffensive"
  233. array_configs+=( server.cfg )
  234. fn_fetch_default_config
  235. fn_default_config_remote
  236. fn_set_config_vars
  237. elif [ "${gamename}" == "Classic Offensive" ]; then
  238. gamedirname="ClassicOffensive"
  239. array_configs+=( server.cfg )
  240. fn_fetch_default_config
  241. fn_default_config_remote
  242. fn_set_config_vars
  243. elif [ "${gamename}" == "Counter-Strike: Source" ]; then
  244. gamedirname="CounterStrikeSource"
  245. array_configs+=( server.cfg )
  246. fn_fetch_default_config
  247. fn_default_config_remote
  248. fn_set_config_vars
  249. elif [ "${gamename}" == "Day of Defeat" ]; then
  250. gamedirname="DayOfDefeat"
  251. array_configs+=( server.cfg )
  252. fn_fetch_default_config
  253. fn_default_config_remote
  254. fn_set_config_vars
  255. elif [ "${gamename}" == "Day of Defeat: Source" ]; then
  256. gamedirname="DayOfDefeatSource"
  257. array_configs+=( server.cfg )
  258. fn_fetch_default_config
  259. fn_default_config_remote
  260. fn_set_config_vars
  261. elif [ "${gamename}" == "Day of Infamy" ]; then
  262. gamedirname="DayOfInfamy"
  263. array_configs+=( server.cfg )
  264. fn_fetch_default_config
  265. fn_default_config_remote
  266. fn_set_config_vars
  267. elif [ "${gamename}" == "Deathmatch Classic" ]; then
  268. gamedirname="DeathmatchClassic"
  269. array_configs+=( server.cfg )
  270. fn_fetch_default_config
  271. fn_default_config_remote
  272. fn_set_config_vars
  273. elif [ "${gamename}" == "Don't Starve Together" ]; then
  274. gamedirname="DontStarveTogether"
  275. fn_check_cfgdir
  276. array_configs+=( cluster.ini server.ini )
  277. fn_fetch_default_config
  278. fn_default_config_remote
  279. fn_set_dst_config_vars
  280. elif [ "${gamename}" == "Double Action: Boogaloo" ]; then
  281. gamedirname="DoubleActionBoogaloo"
  282. array_configs+=( server.cfg )
  283. fn_fetch_default_config
  284. fn_default_config_remote
  285. fn_set_config_vars
  286. elif [ "${gamename}" == "Factorio" ]; then
  287. gamedirname="Factorio"
  288. array_configs+=( server-settings.json )
  289. fn_fetch_default_config
  290. fn_default_config_remote
  291. fn_set_config_vars
  292. elif [ "${gamename}" == "Fistful of Frags" ]; then
  293. gamedirname="FistfulofFrags"
  294. array_configs+=( server.cfg )
  295. fn_fetch_default_config
  296. fn_default_config_remote
  297. fn_set_config_vars
  298. elif [ "${gamename}" == "Garry's Mod" ]; then
  299. gamedirname="GarrysMod"
  300. array_configs+=( server.cfg )
  301. fn_fetch_default_config
  302. fn_default_config_remote
  303. fn_set_config_vars
  304. elif [ "${gamename}" == "GoldenEye: Source" ]; then
  305. gamedirname="GoldenEyeSource"
  306. array_configs+=( server.cfg )
  307. fn_fetch_default_config
  308. fn_default_config_remote
  309. fn_set_config_vars
  310. elif [ "${gamename}" == "Half Life: Deathmatch" ]; then
  311. gamedirname="HalfLifeDeathmatch"
  312. array_configs+=( server.cfg )
  313. fn_fetch_default_config
  314. fn_default_config_remote
  315. fn_set_config_vars
  316. elif [ "${gamename}" == "Half-Life Deathmatch: Source" ]; then
  317. gamedirname="HalfLifeDeathmatchSource"
  318. array_configs+=( server.cfg )
  319. fn_fetch_default_config
  320. fn_default_config_remote
  321. fn_set_config_vars
  322. elif [ "${gamename}" == "Half-Life: Opposing Force" ]; then
  323. gamedirname="OpposingForce"
  324. array_configs+=( server.cfg )
  325. fn_fetch_default_config
  326. fn_default_config_remote
  327. fn_set_config_vars
  328. elif [ "${gamename}" == "Half Life 2: Deathmatch" ]; then
  329. gamedirname="HalfLife2Deathmatch"
  330. array_configs+=( server.cfg )
  331. fn_fetch_default_config
  332. fn_default_config_remote
  333. fn_set_config_vars
  334. elif [ "${gamename}" == "Insurgency" ]; then
  335. gamedirname="Insurgency"
  336. array_configs+=( server.cfg )
  337. fn_fetch_default_config
  338. fn_default_config_remote
  339. fn_set_config_vars
  340. elif [ "${gamename}" == "Just Cause 2" ]; then
  341. gamedirname="JustCause2"
  342. array_configs+=( config.lua )
  343. fn_fetch_default_config
  344. fn_default_config_remote
  345. fn_set_config_vars
  346. elif [ "${gamename}" == "Just Cause 3" ]; then
  347. gamedirname="JustCause3"
  348. array_configs+=( config.json )
  349. fn_fetch_default_config
  350. fn_default_config_remote
  351. fn_set_config_vars
  352. elif [ "${gamename}" == "Killing Floor" ]; then
  353. gamedirname="KillingFloor"
  354. array_configs+=( Default.ini )
  355. fn_fetch_default_config
  356. fn_default_config_remote
  357. fn_set_config_vars
  358. elif [ "${gamename}" == "Left 4 Dead" ]; then
  359. gamedirname="Left4Dead"
  360. array_configs+=( server.cfg )
  361. fn_fetch_default_config
  362. fn_default_config_remote
  363. fn_set_config_vars
  364. elif [ "${gamename}" == "Left 4 Dead" ]; then
  365. gamedirname="Left4Dead"
  366. array_configs+=( server.cfg )
  367. fn_fetch_default_config
  368. fn_default_config_remote
  369. fn_set_config_vars
  370. elif [ "${gamename}" == "Left 4 Dead 2" ]; then
  371. gamedirname="Left4Dead2"
  372. array_configs+=( server.cfg )
  373. fn_fetch_default_config
  374. fn_default_config_remote
  375. fn_set_config_vars
  376. elif [ "${gamename}" == "Minecraft" ]; then
  377. gamedirname="Minecraft"
  378. array_configs+=( server.properties )
  379. fn_fetch_default_config
  380. fn_default_config_remote
  381. fn_set_config_vars
  382. elif [ "${gamename}" == "No More Room in Hell" ]; then
  383. gamedirname="NoMoreRoominHell"
  384. array_configs+=( server.cfg )
  385. fn_fetch_default_config
  386. fn_default_config_remote
  387. fn_set_config_vars
  388. elif [ "${gamename}" == "Multi Theft Auto" ]; then
  389. gamedirname="MultiTheftAuto"
  390. fn_check_cfgdir
  391. array_configs+=( acl.xml mtaserver.conf vehiclecolors.conf )
  392. fn_fetch_default_config
  393. fn_default_config_remote
  394. elif [ "${gamename}" == "Mumble" ]; then
  395. gamedirname="Mumble"
  396. array_configs+=( murmur.ini )
  397. fn_fetch_default_config
  398. fn_default_config_remote
  399. elif [ "${gamename}" == "Pirates, Vikings, and Knights II" ]; then
  400. gamedirname="PiratesVikingandKnightsII"
  401. array_configs+=( server.cfg )
  402. fn_fetch_default_config
  403. fn_default_config_remote
  404. fn_set_config_vars
  405. elif [ "${gamename}" == "Project Zomboid" ]; then
  406. gamedirname="ProjectZomboid"
  407. fn_check_cfgdir
  408. array_configs+=( server.ini )
  409. fn_fetch_default_config
  410. fn_default_config_remote
  411. fn_set_config_vars
  412. elif [ "${gamename}" == "Project Cars" ]; then
  413. gamedirname="ProjectCars"
  414. array_configs+=( server.cfg )
  415. fn_fetch_default_config
  416. fn_default_config_remote
  417. fn_set_config_vars
  418. elif [ "${gamename}" == "Quake 2" ]; then
  419. gamedirname="Quake2"
  420. array_configs+=( server.cfg )
  421. fn_fetch_default_config
  422. fn_default_config_remote
  423. fn_set_config_vars
  424. elif [ "${gamename}" == "Quake 3: Arena" ]; then
  425. gamedirname="Quake3Arena"
  426. array_configs+=( server.cfg )
  427. fn_fetch_default_config
  428. fn_default_config_remote
  429. fn_set_config_vars
  430. elif [ "${gamename}" == "Quake Live" ]; then
  431. gamedirname="QuakeLive"
  432. array_configs+=( server.cfg )
  433. fn_fetch_default_config
  434. fn_default_config_remote
  435. fn_set_config_vars
  436. elif [ "${gamename}" == "QuakeWorld" ]; then
  437. gamedirname="QuakeWorld"
  438. array_configs+=( server.cfg )
  439. fn_fetch_default_config
  440. fn_default_config_remote
  441. fn_set_config_vars
  442. elif [ "${gamename}" == "Ricochet" ]; then
  443. gamedirname="Ricochet"
  444. array_configs+=( server.cfg )
  445. fn_fetch_default_config
  446. fn_default_config_remote
  447. fn_set_config_vars
  448. elif [ "${gamename}" == "Rust" ]; then
  449. gamedirname="Rust"
  450. fn_check_cfgdir
  451. array_configs+=( server.cfg )
  452. fn_fetch_default_config
  453. fn_default_config_remote
  454. elif [ "${gamename}" == "Serious Sam 3: BFE" ]; then
  455. gamedirname="SeriousSam3BFE"
  456. array_configs+=( server.ini )
  457. fn_fetch_default_config
  458. fn_default_config_remote
  459. fn_set_config_vars
  460. elif [ "${gamename}" == "Squad" ]; then
  461. gamedirname="Squad"
  462. array_configs+=( Server.cfg )
  463. fn_fetch_default_config
  464. fn_default_config_remote
  465. fn_set_config_vars
  466. elif [ "${gamename}" == "Starbound" ]; then
  467. gamedirname="Starbound"
  468. array_configs+=( starbound_server.config )
  469. fn_fetch_default_config
  470. fn_default_config_remote
  471. fn_set_config_vars
  472. elif [ "${gamename}" == "Stationeers" ]; then
  473. gamedirname="Stationeers"
  474. array_configs+=( default.ini )
  475. fn_fetch_default_config
  476. fn_default_config_remote
  477. fn_set_config_vars
  478. elif [ "${gamename}" == "San Andreas Multiplayer" ]; then
  479. gamedirname="SanAndreasMultiplayer"
  480. array_configs+=( server.cfg )
  481. fn_fetch_default_config
  482. fn_default_config_remote
  483. fn_set_config_vars
  484. elif [ "${gamename}" == "Sven Co-op" ]; then
  485. gamedirname="SvenCoop"
  486. array_configs+=( server.cfg )
  487. fn_fetch_default_config
  488. fn_default_config_remote
  489. fn_set_config_vars
  490. elif [ "${gamename}" == "Team Fortress 2" ]; then
  491. gamedirname="TeamFortress2"
  492. array_configs+=( server.cfg )
  493. fn_fetch_default_config
  494. fn_default_config_remote
  495. fn_set_config_vars
  496. elif [ "${gamename}" == "Team Fortress Classic" ]; then
  497. gamedirname="TeamFortressClassic"
  498. array_configs+=( server.cfg )
  499. fn_fetch_default_config
  500. fn_default_config_remote
  501. fn_set_config_vars
  502. elif [ "${gamename}" == "TeamSpeak 3" ]; then
  503. gamedirname="TeamSpeak3"
  504. array_configs+=( ts3server.ini )
  505. fn_fetch_default_config
  506. fn_default_config_remote
  507. elif [ "${gamename}" == "Teeworlds" ]; then
  508. gamedirname="Teeworlds"
  509. array_configs+=( server.cfg ctf.cfg dm.cfg duel.cfg tdm.cfg )
  510. fn_fetch_default_config
  511. fn_default_config_remote
  512. fn_set_config_vars
  513. elif [ "${gamename}" == "Terraria" ]; then
  514. gamedirname="Terraria"
  515. array_configs+=( serverconfig.txt )
  516. fn_fetch_default_config
  517. fn_default_config_remote
  518. fn_set_config_vars
  519. elif [ "${gamename}" == "Tower Unite" ]; then
  520. gamedirname="TowerUnite"
  521. fn_check_cfgdir
  522. array_configs+=( TowerServer.ini )
  523. fn_fetch_default_config
  524. fn_default_config_remote
  525. fn_set_config_vars
  526. elif [ "${gamename}" == "Unreal Tournament" ]; then
  527. gamedirname="UnrealTournament"
  528. array_configs+=( Game.ini Engine.ini )
  529. fn_fetch_default_config
  530. fn_default_config_remote
  531. fn_set_config_vars
  532. elif [ "${gamename}" == "Unreal Tournament 2004" ]; then
  533. gamedirname="UnrealTournament2004"
  534. array_configs+=( UT2004.ini )
  535. fn_fetch_default_config
  536. fn_default_config_remote
  537. fn_set_config_vars
  538. elif [ "${gamename}" == "Unreal Tournament 99" ]; then
  539. gamedirname="UnrealTournament99"
  540. array_configs+=( Default.ini )
  541. fn_fetch_default_config
  542. fn_default_config_remote
  543. fn_set_config_vars
  544. elif [ "${gamename}" == "Wolfenstein: Enemy Territory" ]; then
  545. gamedirname="WolfensteinEnemyTerritory"
  546. array_configs+=( server.cfg )
  547. fn_fetch_default_config
  548. fn_default_config_remote
  549. fn_set_config_vars
  550. elif [ "${gamename}" == "Zombie Panic! Source" ]; then
  551. gamedirname="ZombiePanicSource"
  552. array_configs+=( server.cfg )
  553. fn_fetch_default_config
  554. fn_default_config_remote
  555. fn_set_config_vars
  556. fi