_default.cfg 4.6 KB

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  1. ##################################
  2. ######## Default Settings ########
  3. ##################################
  4. # DO NOT EDIT WILL BE OVERWRITTEN!
  5. # Copy settings from here and use them in either
  6. # common.cfg - applies settings to every instance
  7. # [instance].cfg - applies settings to a specific instance
  8. #### Server Settings ####
  9. ## Server Start Settings | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters
  10. # More settings available after install in serverfiles/server/rust-server/server.cfg
  11. ip="0.0.0.0"
  12. port="28015"
  13. rconport="28016"
  14. rconpassword="CHANGE_ME"
  15. rconweb="1" # Value is: 1 for Facepunch's web panel; 0 for RCON tools like Rusty or Rustadmin
  16. servername="Rust"
  17. maxplayers="50"
  18. # Advanced Start Settings
  19. seed="" # default random; range : 1 to 2147483647 ; used to change or reproduce a procedural map
  20. worldsize="3000" # default 3000; range : 1000 to 6000 ; map size in meters
  21. saveinterval="300" # Auto-save in seconds
  22. tickrate="30" # default 30; range : 15 to 100
  23. ## Server Start Command | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters#additional-parameters
  24. fn_parms(){
  25. # Specific to Rust
  26. if [ -n "${seed}" ]; then
  27. # If set, then add to start parms
  28. conditionalseed="+server.seed ${seed}"
  29. else
  30. # Keep randomness of the number if not set
  31. conditionalseed=""
  32. fi
  33. parms="-batchmode +server.ip ${ip} +server.port ${port} +server.tickrate ${tickrate} +server.hostname \"${servername}\" +server.identity \"${servicename}\" ${conditionalseed} +server.maxplayers ${maxplayers} +server.worldsize ${worldsize} +server.saveinterval ${saveinterval} +rcon.web ${rconweb} +rcon.ip ${ip} +rcon.port ${rconport} +rcon.password \"${rconpassword}\" -logfile \"${gamelogdate}\""
  34. }
  35. #### LinuxGSM Settings ####
  36. ## Notification Alerts
  37. # (on|off)
  38. # More info | https://github.com/GameServerManagers/LinuxGSM/wiki/Alerts#more-info
  39. postalert="off"
  40. postdays="7"
  41. posttarget="https://hastebin.com"
  42. # Discord Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Discord
  43. discordalert="off"
  44. discordwebhook="webhook"
  45. # Email Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Email
  46. emailalert="off"
  47. email="email@example.com"
  48. emailfrom=""
  49. # IFTTT Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/IFTTT
  50. iftttalert="off"
  51. ifttttoken="accesstoken"
  52. iftttevent="linuxgsm_alert"
  53. # Mailgun Email Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/mailgun
  54. mailgunalert="off"
  55. mailguntoken="accesstoken"
  56. mailgundomain="example.com"
  57. mailgunemailfrom="alert@example.com"
  58. mailgunemail="email@myemail.com"
  59. # Pushbullet Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Pushbullet
  60. pushbulletalert="off"
  61. pushbullettoken="accesstoken"
  62. channeltag=""
  63. # Pushover Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Pushover
  64. pushoveralert="off"
  65. pushovertoken="accesstoken"
  66. # Telegram Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Telegram
  67. telegramalert="off"
  68. telegramtoken="accesstoken"
  69. telegramchatid=""
  70. ## Updating | https://github.com/GameServerManagers/LinuxGSM/wiki/Update
  71. updateonstart="off"
  72. ## Backup | https://github.com/GameServerManagers/LinuxGSM/wiki/Backup
  73. maxbackups="4"
  74. maxbackupdays="30"
  75. stoponbackup="on"
  76. ## Logging | https://github.com/GameServerManagers/LinuxGSM/wiki/Logging
  77. consolelogging="on"
  78. logdays="7"
  79. #### LinuxGSM Advanced Settings ####
  80. ## SteamCMD Settings
  81. # Server appid
  82. appid="258550"
  83. # Steam App Branch Select
  84. # Allows to opt into the various Steam app branches. Default branch is "".
  85. # Example: "-beta latest_experimental"
  86. branch=""
  87. ## LinuxGSM Server Details
  88. # Do not edit
  89. gamename="Rust"
  90. engine="unity3d"
  91. #### Directories ####
  92. # Edit with care
  93. ## Server Specific Directories
  94. systemdir="${serverfiles}"
  95. executabledir="${serverfiles}"
  96. executable="./RustDedicated"
  97. serveridentitydir="${systemdir}/server/${servicename}"
  98. servercfg="server.cfg"
  99. servercfgdefault="server.cfg"
  100. servercfgdir="${serveridentitydir}/cfg"
  101. servercfgfullpath="${servercfgdir}/${servercfg}"
  102. ## Backup Directory
  103. backupdir="${rootdir}/backups"
  104. ## Logging Directories
  105. logdir="${rootdir}/log"
  106. gamelogdir="${logdir}/server"
  107. lgsmlogdir="${logdir}/script"
  108. consolelogdir="${logdir}/console"
  109. lgsmlog="${lgsmlogdir}/${servicename}-script.log"
  110. consolelog="${consolelogdir}/${servicename}-console.log"
  111. alertlog="${lgsmlogdir}/${servicename}-alert.log"
  112. postdetailslog="${lgsmlogdir}/${servicename}-postdetails.log"
  113. ## Logs Naming
  114. lgsmlogdate="${lgsmlogdir}/${servicename}-script-$(date '+%Y-%m-%d-%H:%M:%S').log"
  115. consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%Y-%m-%d-%H:%M:%S').log"
  116. gamelogdate="${gamelogdir}/${servicename}-game-$(date '+%Y-%m-%d-%H:%M:%S').log"