info_game.sh 88 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: https://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # !Note: When adding variables to this script, ensure that they are also added to the command_dev_parse_game_details.sh script.
  8. # shellcheck disable=SC2317
  9. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  10. # Config Type: ini
  11. # Comment: ; or #
  12. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  13. fn_info_game_ini() {
  14. # sed is used to process the file.
  15. # -n: Suppresses automatic printing of pattern space.
  16. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  17. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  18. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  19. # - .*: Matches any characters before the equals sign.
  20. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  21. # - \([^"]*\): Captures any characters that are not double quotes.
  22. # - "\?: Matches an optional double quote.
  23. # - /1: Replaces the entire matched pattern with the captured value.
  24. # - p: Prints the modified line.
  25. # - q: Quits processing after modifying and printing the line.
  26. if [ -n "${3}" ]; then
  27. servercfgparse="${3}"
  28. else
  29. servercfgparse="${servercfgfullpath}"
  30. fi
  31. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  32. configtype="ini"
  33. }
  34. # Config Type: Key Value Pairs (Equals Delimited)
  35. # Comment: ; or #
  36. fn_info_game_keyvalue_pairs_equals() {
  37. # sed is used to process the file.
  38. # -n: Suppresses automatic printing of pattern space.
  39. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  40. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  41. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  42. # - .*: Matches any characters before the equals sign.
  43. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  44. # - \([^"]*\): Captures any characters that are not double quotes.
  45. # - "\?: Matches an optional double quote.
  46. # - /1: Replaces the entire matched pattern with the captured value.
  47. # - p: Prints the modified line.
  48. # - q: Quits processing after modifying and printing the line.
  49. if [ -n "${3}" ]; then
  50. servercfgparse="${3}"
  51. else
  52. servercfgparse="${servercfgfullpath}"
  53. fi
  54. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  55. configtype="keyvalue_pairs"
  56. }
  57. # Config Type: Key Value Pairs (Space Delimited)
  58. # Comment: ; or #
  59. fn_info_game_keyvalue_pairs_space() {
  60. # sed is used to process the file.
  61. # -n: Suppresses automatic printing of pattern space.
  62. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  63. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  64. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  65. # - .*: Matches any characters before the space.
  66. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  67. # - \([^"]*\): Captures any characters that are not double quotes.
  68. # - "\?: Matches an optional double quote.
  69. # - /1: Replaces the entire matched pattern with the captured value.
  70. # - p: Prints the modified line.
  71. # - q: Quits processing after modifying and printing the line.
  72. if [ -n "${3}" ]; then
  73. servercfgparse="${3}"
  74. else
  75. servercfgparse="${servercfgfullpath}"
  76. fi
  77. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  78. configtype="keyvalue_pairs"
  79. }
  80. # Config Type: QuakeC
  81. # Comment: // or /* */
  82. fn_info_game_quakec() {
  83. # -n: Suppresses automatic printing of pattern space.
  84. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  85. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  86. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  87. # - .*: Matches any characters before the spaces.
  88. # - *: Matches any number of spaces.
  89. # - "\?: Matches an optional double quote.
  90. # - \([^"]*\): Captures any characters that are not double quotes.
  91. # - "\?: Matches an optional double quote.
  92. # - /1: Replaces the entire matched pattern with the captured value.
  93. # - p: Prints the modified line.
  94. # - q: Quits processing after modifying and printing the line.
  95. if [ -n "${3}" ]; then
  96. servercfgparse="${3}"
  97. else
  98. servercfgparse="${servercfgfullpath}"
  99. fi
  100. printf -v "${1}" '%s' "$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  101. configtype="quakec"
  102. }
  103. # Config Type: json
  104. # Comment: // or /* */
  105. fn_info_game_json() {
  106. if [ -n "${3}" ]; then
  107. servercfgparse="${3}"
  108. else
  109. servercfgparse="${servercfgfullpath}"
  110. fi
  111. printf -v "${1}" '%s' "$(jq -r "${2}" "${servercfgparse}")"
  112. configtype="json"
  113. }
  114. # Config Type: SQF
  115. # Comment: // or /* */
  116. fn_info_game_sqf() {
  117. # sed is the command itself, indicating that we want to use the sed utility.
  118. # -n: Suppresses automatic printing of pattern space.
  119. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  120. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  121. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  122. # - .*: Matches any characters before the equals sign.
  123. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  124. # - \([^"]*\): Captures any characters that are not double quotes.
  125. # - "\?: Matches an optional double quote.
  126. # - /1: Replaces the entire matched pattern with the captured value.
  127. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  128. # - p: Prints the modified line.
  129. # - q: Quits processing after modifying and printing the line.
  130. if [ -n "${3}" ]; then
  131. servercfgparse="${3}"
  132. else
  133. servercfgparse="${servercfgfullpath}"
  134. fi
  135. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')"
  136. configtype="sqf"
  137. }
  138. # Config Type: XML
  139. # Comment: <!-- -->
  140. fn_info_game_xml() {
  141. if [ -n "${3}" ]; then
  142. servercfgparse="${3}"
  143. else
  144. servercfgparse="${servercfgfullpath}"
  145. fi
  146. printf -v "${1}" '%s' "$(xmllint --xpath "string(${2})" "${servercfgparse}")"
  147. configtype="xml"
  148. }
  149. # Config Type: Valve KeyValues
  150. # Comment: //
  151. fn_info_game_valve_keyvalues() {
  152. # sed is used to process the file.
  153. # -n: Suppresses automatic printing of pattern space.
  154. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  155. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  156. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  157. # - .*: Matches any characters before the spaces.
  158. # - *: Matches any number of spaces.
  159. # - "\?: Matches an optional double quote.
  160. # - \([^"]*\): Captures any characters that are not double quotes.
  161. # - "\?: Matches an optional double quote.
  162. # - /1: Replaces the entire matched pattern with the captured value.
  163. # - p: Prints the modified line.
  164. # - q: Quits processing after modifying and printing the line.
  165. if [ -n "${3}" ]; then
  166. servercfgparse="${3}"
  167. else
  168. servercfgparse="${servercfgfullpath}"
  169. fi
  170. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  171. configtype="valve_keyvalues"
  172. }
  173. # Config Type: Java properties
  174. # Comment: # or !
  175. fn_info_game_java_properties() {
  176. # sed is used to process the file.
  177. # -n: Suppresses automatic printing of pattern space.
  178. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  179. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  180. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  181. # - .*: Matches any characters before the equals sign.
  182. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  183. # - \([^"]*\): Captures any characters that are not double quotes.
  184. # - "\?: Matches an optional double quote.
  185. # - /1: Replaces the entire matched pattern with the captured value.
  186. # - p: Prints the modified line.
  187. # - q: Quits processing after modifying and printing the line.
  188. if [ -n "${3}" ]; then
  189. servercfgparse="${3}"
  190. else
  191. servercfgparse="${servercfgfullpath}"
  192. fi
  193. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  194. configtype="java"
  195. }
  196. # Config Type: ini
  197. # Comment: ; or #
  198. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  199. fn_info_game_lua() {
  200. # - The '-n' option suppresses automatic printing of pattern space.
  201. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  202. # followed by the exact word specified by the second argument.
  203. # - If the pattern matches, the following actions are performed within the curly braces:
  204. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  205. # removing any leading or trailing spaces.
  206. # - 's#,.*##' removes everything after the first comma encountered.
  207. # - 'p' prints the modified pattern space.
  208. # - 'q' quits processing after printing the modified pattern space.
  209. if [ -n "${3}" ]; then
  210. servercfgparse="${3}"
  211. else
  212. servercfgparse="${servercfgfullpath}"
  213. fi
  214. printf -v "${1}" '%s' "$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')"
  215. configtype="lua"
  216. }
  217. # Config Type: custom (Project Cars)
  218. # Comment: //
  219. fn_info_game_pc_config() {
  220. # sed is used to process the file.
  221. # -n: Suppresses automatic printing of pattern space.
  222. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  223. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  224. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  225. # - .*: Matches any characters before the equals sign.
  226. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  227. # - \([^"]*\): Captures any characters that are not double quotes.
  228. # - "\?: Matches an optional double quote.
  229. # - /1: Replaces the entire matched pattern with the captured value.
  230. # - p: Prints the modified line.
  231. # - q: Quits processing after modifying and printing the line.
  232. if [ -n "${3}" ]; then
  233. servercfgparse="${3}"
  234. else
  235. servercfgparse="${servercfgfullpath}"
  236. fi
  237. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  238. configtype="pc_config"
  239. }
  240. # Config Type: ini
  241. # Parameters: false
  242. # Comment: ; or #
  243. # Example: NAME=SERVERNAME
  244. # Filetype: ini
  245. fn_info_game_ac() {
  246. if [ -f "${servercfgfullpath}" ]; then
  247. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  248. fn_info_game_ini "httpport" "HTTP_PORT"
  249. fn_info_game_ini "port" "TCP_PORT"
  250. fn_info_game_ini "servername" "NAME"
  251. fn_info_game_ini "serverpassword" "PASSWORD"
  252. fi
  253. adminpassword="${adminpassword:-NOT SET}"
  254. httpport="${httpport:-0}"
  255. port="${port:-0}"
  256. queryport="${httpport:-0}"
  257. servername="${servername:-NOT SET}"
  258. serverpassword="${serverpassword:-NOT SET}"
  259. }
  260. # Config Type: ini
  261. # Parameters: true
  262. # Comment: ; or #
  263. # Example: SessionName=SERVERNAME
  264. # Filetype: ini
  265. fn_info_game_ark() {
  266. if [ -f "${servercfgfullpath}" ]; then
  267. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  268. fn_info_game_ini "maxplayers" "MaxPlayers"
  269. fn_info_game_ini "rconport" "RCONPort"
  270. fn_info_game_ini "servername" "SessionName"
  271. fn_info_game_ini "serverpassword" "ServerPassword"
  272. fi
  273. adminpassword="${adminpassword:-"NOT SET"}"
  274. maxplayers="${maxplayers:-"0"}"
  275. port="${port:-"0"}"
  276. queryport="${queryport:-"0"}"
  277. rawport="$((port + 1))"
  278. rconport="${rconport:-"0"}"
  279. servername="${servername:-"NOT SET"}"
  280. serverpassword="${serverpassword:-"NOT SET"}"
  281. }
  282. # Config Type: SQF
  283. # Parameters: true
  284. # Comment: // or /* */
  285. # Example: serverName = "SERVERNAME";
  286. # Filetype: cfg
  287. fn_info_game_arma3() {
  288. if [ -f "${servercfgfullpath}" ]; then
  289. fn_info_game_sqf "adminpassword" "passwordAdmin"
  290. fn_info_game_sqf "maxplayers" "maxPlayers"
  291. fn_info_game_sqf "servername" "hostname"
  292. fn_info_game_sqf "serverpassword" "password"
  293. fi
  294. adminpassword="${adminpassword:-"NOT SET"}"
  295. battleeyeport="$((port + 4))"
  296. maxplayers="${maxplayers:-"0"}"
  297. port="${port:-"0"}"
  298. queryport="$((port + 1))"
  299. servername="${servername:-"NOT SET"}"
  300. serverpassword="${serverpassword:-"NOT SET"}"
  301. steamport="$((port + 2))"
  302. voiceport="${port:-"0"}"
  303. voiceunusedport="$((port + 3))"
  304. }
  305. # Config Type: ini
  306. # Parameters: true
  307. # Comment: ; or #
  308. # Example: serverName=SERVERNAME
  309. # Filetype: ini
  310. fn_info_game_av() {
  311. if [ -f "${servercfgfullpath}" ]; then
  312. fn_info_game_ini "maxplayers" "maxPlayers"
  313. fn_info_game_ini "port" "port"
  314. fn_info_game_ini "rconport" "rconPort"
  315. fn_info_game_ini "servername" "name"
  316. fn_info_game_ini "serverpassword" "password"
  317. fn_info_game_ini "rconpassword" "rconPassword"
  318. if [ -n "${rconpassword}" ]; then
  319. rconenabled="true"
  320. fi
  321. fi
  322. maxplayers="${maxplayers:-"0"}"
  323. port="${port:-"0"}"
  324. rconenabled="${rconenabled:-"false"}"
  325. rconpassword="${rconpassword:-"NOT SET"}"
  326. rconport="${rconport:-"0"}"
  327. # queryport doesn't respond to any queries, using session only.
  328. queryport=""$((port + 3))""
  329. servername="${servername:-"NOT SET"}"
  330. serverpassword="${serverpassword:-"NOT SET"}"
  331. steamport="$((port + 21))"
  332. steamworksport="$((port + 20))"
  333. }
  334. # Config Type: ini unknown (Source?)
  335. # Parameters: true
  336. # Comment: # or //
  337. # Example: ServerName=SERVERNAME
  338. # Filetype: txt
  339. fn_info_game_bo() {
  340. if [ -f "${servercfgfullpath}" ]; then
  341. fn_info_game_ini "maxplayers" "MaxPlayers"
  342. fn_info_game_ini "port" "ServerPort"
  343. fn_info_game_ini "servername" "ServerName"
  344. fn_info_game_ini "serverpassword" "Password"
  345. fi
  346. maxplayers="${maxplayers:-"0"}"
  347. port="${port:-"0"}"
  348. queryport="$((port + 1))"
  349. servername="${servername:-"NOT SET"}"
  350. serverpassword="${serverpassword:-"NOT SET"}"
  351. }
  352. # Config Type: ini
  353. # Parameters: true
  354. # Comment: ; or #
  355. # Example: ServerName=SERVERNAME
  356. # Filetype: ini
  357. fn_info_game_btl() {
  358. if [ -f "${servercfgfullpath}" ]; then
  359. fn_info_game_ini "adminpassword" "AdminPassword"
  360. fn_info_game_ini "servername" "ServerName"
  361. fi
  362. adminpassword="${adminpassword:-"NOT SET"}"
  363. port="${port:-"0"}"
  364. queryport="${queryport:-"0"}"
  365. rconport="$((port + 2))"
  366. servername="${servername:-"NOT SET"}"
  367. }
  368. # Config Type: ini
  369. # Parameters: true
  370. # Comment: ; or #
  371. # Example: ServerName=SERVERNAME
  372. # Filetype: ini
  373. fn_info_game_cmw() {
  374. if [ -f "${servercfgfullpath}" ]; then
  375. fn_info_game_ini "maxplayers" "MaxPlayers"
  376. fn_info_game_ini "servername" "ServerName"
  377. fn_info_game_ini "serverpassword" "GamePassword"
  378. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  379. fi
  380. defaultmap="${defaultmap:-"NOT SET"}"
  381. maxplayers="${maxplayers:-"0"}"
  382. port="${port:-"0"}"
  383. queryport="${queryport:-"0"}"
  384. rconport="${rconport:-"0"}"
  385. servername="${servername:-"NOT SET"}"
  386. serverpassword="${serverpassword:-"NOT SET"}"
  387. }
  388. # Config Type: ini
  389. # Parameters: true
  390. # Comment: ; or #
  391. # Example: iMaxClanMembers=1024
  392. # Filetype: ini
  393. fn_info_game_dodr() {
  394. if [ -f "${servercfgfullpath}" ]; then
  395. fn_info_game_ini "maxplayers" "iMaxPlayers"
  396. fi
  397. maxplayers="${maxplayers:-"0"}"
  398. port="${port:-"0"}"
  399. queryport="${queryport:-"0"}"
  400. servername="${servername:-"NOT SET"}"
  401. }
  402. # Config Type: ini
  403. # Parameters: true
  404. # Comment: ; or #
  405. # Example: cluster_name = SERVERNAME
  406. # Filetype: ini
  407. fn_info_game_dst() {
  408. if [ -f "${servercfgfullpath}" ]; then
  409. fn_info_game_ini "port" "server_port"
  410. fn_info_game_ini "steamauthport" "authentication_port"
  411. fn_info_game_ini "steamport" "master_server_port"
  412. fi
  413. if [ -f "${clustercfgfullpath}" ]; then
  414. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  415. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  416. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  417. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  418. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  419. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  420. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  421. fi
  422. cave="${cave:-"NOT SET"}"
  423. cluster="${cluster:-"NOT SET"}"
  424. configip="${configip:-"0.0.0.0"}"
  425. gamemode="${gamemode:-"NOT SET"}"
  426. master="${master:-"NOT SET"}"
  427. masterport="${masterport:-"0"}"
  428. maxplayers="${maxplayers:-"0"}"
  429. port="${port:-"0"}"
  430. servername="${servername:-"NOT SET"}"
  431. serverpassword="${serverpassword:-"NOT SET"}"
  432. shard="${shard:-"NOT SET"}"
  433. sharding="${sharding:-"NOT SET"}"
  434. steamauthport="${steamauthport:-"0"}"
  435. steamport="${steamport:-"0"}"
  436. tickrate="${tickrate:-"0"}"
  437. }
  438. # Config Type: parameters
  439. # Parameters: true
  440. # Comment: ; or #
  441. # Example: SessionName=SERVERNAME
  442. # Filetype: ini
  443. fn_info_game_hcu() {
  444. defaultmap="${defaultmap:-"NOT SET"}"
  445. maxplayers="${maxplayers:-"0"}"
  446. port="${port:-"0"}"
  447. queryport="${queryport:-"0"}"
  448. servername="${servername:-"NOT SET"}"
  449. }
  450. # Config Type: ini
  451. # Parameters: true
  452. # Comment: ; or #
  453. # Example: ServerName=SERVERNAME
  454. # Filetype: ini
  455. fn_info_game_kf() {
  456. if [ -f "${servercfgfullpath}" ]; then
  457. fn_info_game_ini "adminpassword" "AdminPassword"
  458. fn_info_game_ini "httpenabled" "bEnabled"
  459. fn_info_game_ini "httppassword" "AdminPassword"
  460. fn_info_game_ini "httpport" "ListenPort"
  461. fn_info_game_ini "httpuser" "AdminName"
  462. fn_info_game_ini "lanport" "LANServerPort"
  463. fn_info_game_ini "maxplayers" "MaxPlayers"
  464. fn_info_game_ini "port" "Port"
  465. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  466. fn_info_game_ini "servername" "ServerName"
  467. fn_info_game_ini "serverpassword" "GamePassword"
  468. fi
  469. adminpassword="${adminpassword:-"NOT SET"}"
  470. defaultmap="${defaultmap:-"NOT SET"}"
  471. gamespyqueryport="${gamespyqueryport:-"0"}" # Gamespy Query Port
  472. httpenabled="${httpenabled:-"NOT SET"}"
  473. httppassword="${adminpassword}"
  474. httpport="${httpport:-"0"}"
  475. httpuser="${httpuser:-"NOT SET"}"
  476. lanport="${lanport:-"0"}"
  477. maxplayers="${maxplayers:-"0"}"
  478. port="${port:-"0"}"
  479. queryport=$((28902 + (port - 7757))) # Valve Query Port
  480. servername="${servername:-"NOT SET"}"
  481. serverpassword="${serverpassword:-"NOT SET"}"
  482. steamport="20610"
  483. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  484. }
  485. # Config Type: ini
  486. # Parameters: true
  487. # Comment: ; or #
  488. # Example: ServerName=SERVERNAME
  489. # Filetype: ini
  490. fn_info_game_kf2() {
  491. if [ -f "${servercfgfullpath}" ]; then
  492. fn_info_game_ini "adminpassword" "AdminPassword"
  493. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  494. fn_info_game_ini "port" "Port" "${servercfgdir}/LinuxServer-KFEngine.ini"
  495. fn_info_game_ini "servername" "ServerName"
  496. fn_info_game_ini "serverpassword" "GamePassword"
  497. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/KFWeb.ini"
  498. fn_info_game_ini "httppassword" "AdminPassword"
  499. fi
  500. adminpassword="${adminpassword:-"NOT SET"}"
  501. defaultmap="${defaultmap:-"NOT SET"}"
  502. httpport="${httpport:-"0"}"
  503. port="${port:-"0"}"
  504. queryport="${queryport:-"0"}"
  505. servername="${servername:-"NOT SET"}"
  506. serverpassword="${serverpassword:-"NOT SET"}"
  507. httpenabled="${httpenabled:-"NOT SET"}"
  508. httppassword="${httppassword:-"NOT SET"}"
  509. httpuser="Admin"
  510. }
  511. # Config Type: ini
  512. # Parameters: true
  513. # Comment: ; or #
  514. # Example: ServerName=SERVERNAME
  515. # Filetype: ini
  516. fn_info_game_mh() {
  517. if [ -f "${servercfgfullpath}" ]; then
  518. fn_info_game_ini "servername" "ServerName"
  519. fn_info_game_ini "serverpassword" "ServerPassword"
  520. fn_info_game_ini "rconpassword" "AdminPassword"
  521. fn_info_game_ini "maxplayers" "MaxSlots"
  522. fi
  523. servername="${servername:-"NOT SET"}"
  524. serverpassword="${serverpassword:-"NOT SET"}"
  525. rconpassword="${rconpassword:-"NOT SET"}"
  526. maxplayers="${maxplayers:-"0"}"
  527. port="${port:-"0"}"
  528. queryport="${queryport:-"0"}"
  529. beaconport="${beaconport:-"0"}"
  530. }
  531. # Config Type: ini
  532. # Parameters: true
  533. # Comment: ; or #
  534. # Example: ServerName="SERVERNAME"
  535. # Filetype: cfg
  536. fn_info_game_ps() {
  537. if [ -f "${servercfgfullpath}" ]; then
  538. fn_info_game_ini "servername" "ServerName"
  539. fn_info_game_ini "maxplayers" "MaxPlayers"
  540. fn_info_game_ini "reservedslots" "NumReservedSlots"
  541. fn_info_game_ini "serverpassword" "ServerPassword"
  542. fi
  543. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  544. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  545. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  546. fi
  547. maxplayers="${maxplayers:-"0"}"
  548. port="${port:-"0"}"
  549. if [ -z "${queryport}" ]; then
  550. queryport="${port:-"0"}"
  551. fi
  552. randommap="${randommap:-"NOT SET"}"
  553. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  554. rconpassword="NOT SET"
  555. fi
  556. rconport="${rconport:-"0"}"
  557. reservedslots="${reservedslots:-"0"}"
  558. servername="${servername:-"NOT SET"}"
  559. serverpassword="${serverpassword:-"NOT SET"}"
  560. tickrate="${tickrate:-"0"}"
  561. }
  562. # Config Type: ini
  563. # Parameters: false
  564. # Comment: ; or #
  565. # Example: ServerName=SERVERNAME
  566. # Filetype: cfg
  567. fn_info_game_pvr() {
  568. if [ -f "${servercfgfullpath}" ]; then
  569. fn_info_game_ini "servername" "ServerName"
  570. fn_info_game_ini "maxplayers" "MaxPlayers"
  571. fi
  572. maxplayers="${maxplayers:-"0"}"
  573. port="${port:-"0"}"
  574. port401="$((port + 400))"
  575. queryport="${port:-"0"}"
  576. servername="${servername:-"NOT SET"}"
  577. }
  578. # Config Type: ini
  579. # Parameters: false
  580. # Comment: ; or #
  581. # Example: ServerName=SERVERNAME
  582. # Filetype: cfg
  583. fn_info_game_pw() {
  584. servername="${servername:-"NOT SET"}"
  585. port="${port:-"0"}"
  586. queryport="${port:-"0"}"
  587. steamport="${steamport:-"0"}"
  588. unknownport="1985"
  589. }
  590. # Config Type: ini
  591. # Parameters: true
  592. # Comment: ; or #
  593. # Example: PublicName=SERVERNAME
  594. # Filetype: ini
  595. fn_info_game_pz() {
  596. if [ -f "${servercfgfullpath}" ]; then
  597. fn_info_game_ini "maxplayers" "MaxPlayers"
  598. fn_info_game_ini "port" "DefaultPort"
  599. fn_info_game_ini "rconpassword" "RCONPassword"
  600. fn_info_game_ini "servername" "PublicName"
  601. fn_info_game_ini "serverpassword" "Password"
  602. fn_info_game_ini "worldname" "Map"
  603. fi
  604. adminpassword="${adminpassword:-"NOT SET"}"
  605. maxplayers="${maxplayers:-"0"}"
  606. port="${port:-"0"}"
  607. queryport="${port:-"0"}"
  608. rconpassword="${rconpassword:-"NOT SET"}"
  609. servername="${servername:-"NOT SET"}"
  610. serverpassword="${serverpassword:-"NOT SET"}"
  611. worldname="${worldname:-"NOT SET"}"
  612. }
  613. # Config Type: xml
  614. # Comment: <!-- -->
  615. # Example: <ServerName>SERVERNAME</ServerName>
  616. # Filetype: xml
  617. fn_info_game_st() {
  618. if [ -f "${servercfgfullpath}" ]; then
  619. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  620. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  621. fn_info_game_xml "port" "/SettingData/GamePort"
  622. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  623. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  624. fn_info_game_xml "servername" "/SettingData/ServerName"
  625. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  626. fi
  627. adminpassword="${adminpassword:-"NOT SET"}"
  628. maxplayers="${maxplayers:-"0"}"
  629. port="${port:-"0"}"
  630. queryport="${queryport:-"0"}"
  631. saveinterval="${saveinterval:-"0"}"
  632. servername="${servername:-"NOT SET"}"
  633. serverpassword="${serverpassword:-"NOT SET"}"
  634. worldsave="${worldsave:-"NOT SET"}"
  635. worldtype="${worldtype:-"NOT SET"}"
  636. }
  637. # Config Type: ini
  638. # Parameters: true
  639. # Comment: ; or #
  640. # Example: ServerName=SERVERNAME
  641. # Filetype: ini
  642. fn_info_game_stn() {
  643. if [ -f "${servercfgfullpath}" ]; then
  644. fn_info_game_ini "configip" "ServerIP"
  645. fn_info_game_ini "port" "ServerPort"
  646. fn_info_game_ini "servername" "ServerName"
  647. fn_info_game_ini "serverpassword" "ServerPassword"
  648. fi
  649. configip="${configip:-"0.0.0.0"}"
  650. maxplayers="${maxplayers:-"0"}"
  651. port="${port:-"0"}"
  652. queryport="$((port + 1))"
  653. servername="${servername:-"NOT SET"}"
  654. serverpassword="${serverpassword:-"NOT SET"}"
  655. }
  656. # Config Type: parameters
  657. # Parameters: true
  658. # Comment:
  659. # Example: -ServerName="SERVERNAME"
  660. # Filetype: parameters
  661. fn_info_game_tf() {
  662. beaconport="${beaconport:-"0"}"
  663. gamemode="${gamemode:-"NOT SET"}"
  664. maxplayers="${maxplayers:-"0"}"
  665. port="${port:-"0"}"
  666. queryport="${queryport:-"0"}"
  667. saveinterval="${saveinterval:-"0"}"
  668. servername="${servername:-"NOT SET"}"
  669. serverpassword="${serverpassword:-"NOT SET"}"
  670. shutdownport="${shutdownport:-"0"}"
  671. }
  672. # Config Type: ini
  673. # Parameters: true
  674. # Comment: ; or #
  675. # Example: ServerName=ServerName
  676. # Filetype: ini
  677. fn_info_game_ti() {
  678. if [ -f "${servercfgfullpath}" ]; then
  679. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  680. fn_info_game_ini "queueenabled" "bQueueEnabled"
  681. fn_info_game_ini "queueport" "QueuePort"
  682. fn_info_game_ini "rconenabled" "bRconEnabled"
  683. fn_info_game_ini "rconpassword" "RconPassword"
  684. fn_info_game_ini "rconport" "RconPort"
  685. fn_info_game_ini "servername" "ServerName"
  686. fn_info_game_ini "serverpassword" "ServerPassword"
  687. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  688. fi
  689. maxplayers="${maxplayers:-"0"}"
  690. queueenabled="${queueenabled:-"NOT SET"}"
  691. queueport="${queueport:-"0"}"
  692. rconenabled="${rconenabled:-"NOT SET"}"
  693. rconpassword="${rconpassword:-"NOT SET"}"
  694. rconport="${rconport:-"0"}"
  695. servername="${servername:-"NOT SET"}"
  696. serverpassword="${serverpassword:-"NOT SET"}"
  697. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  698. }
  699. # Config Type: ini
  700. # Parameters: false
  701. # Comment: ; or #
  702. # Example: default_voice_port=9987
  703. # Filetype: ini
  704. fn_info_game_ts3() {
  705. if [ -f "${servercfgfullpath}" ]; then
  706. fn_info_game_ini "configip" "voice_ip"
  707. fn_info_game_ini "dbplugin" "dbplugin"
  708. fn_info_game_ini "fileport" "filetransfer_port"
  709. fn_info_game_ini "port" "default_voice_port"
  710. fn_info_game_ini "httpqueryport" "query_http_port"
  711. fn_info_game_ini "httpsqueryport" "query_https_port"
  712. fn_info_game_ini "queryport" "query_port"
  713. fn_info_game_ini "configqueryip" "query_ip"
  714. fn_info_game_ini "sshqueryport" "query_ssh_port"
  715. fi
  716. # query_ip can list several addresses (e.g. "0.0.0.0, ::"), use the first.
  717. configqueryip="${configqueryip%%,*}"
  718. configqueryip="${configqueryip// /}"
  719. configip="${configip:-"0.0.0.0"}"
  720. dbplugin="${dbplugin:-"NOT SET"}"
  721. fileport="${fileport:-"0"}"
  722. port="${port:-"0"}"
  723. httpqueryport="${httpqueryport:-"0"}"
  724. httpsqueryport="${httpsqueryport:-"0"}"
  725. queryport="${queryport:-"0"}"
  726. sshqueryport="${sshqueryport:-"0"}"
  727. telnetport="${queryport}"
  728. }
  729. # Config Type: ini
  730. # Parameters: true
  731. # Comment: ; or #
  732. # Example: ServerTitle=SERVERNAME
  733. # Filetype: ini
  734. fn_info_game_tu() {
  735. if [ -f "${servercfgfullpath}" ]; then
  736. fn_info_game_ini "maxplayers" "MaxPlayers"
  737. fn_info_game_ini "servername" "ServerTitle"
  738. fi
  739. maxplayers="${maxplayers:-"0"}"
  740. port="${port:-"0"}"
  741. queryport="${queryport:-"0"}"
  742. servername="${servername:-"NOT SET"}"
  743. steamport="$((port + 1))"
  744. }
  745. # Config Type: ini
  746. # Parameters: true
  747. # Comment: ; or #
  748. # Example: ServerName=SERVERNAME
  749. # Filetype: ini
  750. fn_info_game_ut99() {
  751. if [ -f "${servercfgfullpath}" ]; then
  752. fn_info_game_ini "adminpassword" "AdminPassword"
  753. fn_info_game_ini "beaconport" "ServerBeaconPort"
  754. fn_info_game_ini "port" "Port"
  755. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  756. fn_info_game_ini "servername" "ServerName"
  757. fn_info_game_ini "serverpassword" "GamePassword"
  758. fn_info_game_ini "httpenabled" "bEnabled"
  759. fn_info_game_ini "httppassword" "AdminPassword"
  760. fn_info_game_ini "httpport" "ListenPort"
  761. fn_info_game_ini "httpuser" "AdminUserName"
  762. fi
  763. adminpassword="${adminpassword:-"NOT SET"}"
  764. beaconport="${beaconport:-"0"}"
  765. defaultmap="${defaultmap:-"NOT SET"}"
  766. httpport="${httpport:-"0"}"
  767. port="${port:-"0"}"
  768. queryport="$((port + 1))"
  769. gamespyqueryport="${gamespyqueryport:-"0"}"
  770. servername="${servername:-"NOT SET"}"
  771. serverpassword="${serverpassword:-"NOT SET"}"
  772. httpenabled="${httpenabled:-"0"}"
  773. httppassword="${httppassword:-"NOT SET"}"
  774. httpuser="${httpuser:-"NOT SET"}"
  775. }
  776. # Config Type: ini
  777. # Parameters: true
  778. # Comment: ; or #
  779. # Example: ServerName=SERVERNAME
  780. # Filetype: ini
  781. fn_info_game_ut3() {
  782. if [ -f "${servercfgfullpath}" ]; then
  783. fn_info_game_ini "adminpassword" "AdminPassword"
  784. fn_info_game_ini "maxplayers" "MaxPlayers"
  785. fn_info_game_ini "servername" "ServerName"
  786. fn_info_game_ini "serverpassword" "GamePassword"
  787. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/UTWeb.ini"
  788. fn_info_game_ini "httppassword" "AdminPassword"
  789. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/UTWeb.ini"
  790. fi
  791. adminpassword="${adminpassword:-"NOT SET"}"
  792. defaultmap="${defaultmap:-"NOT SET"}"
  793. httpport="${httpport:-"0"}"
  794. maxplayers="${maxplayers:-"0"}"
  795. port="${port:-"0"}"
  796. queryport="${queryport:-"0"}"
  797. servername="${servername:-"NOT SET"}"
  798. serverpassword="${serverpassword:-"NOT SET"}"
  799. httpenabled="${httpenabled:-"0"}"
  800. httppassword="${httppassword:-"NOT SET"}"
  801. httpuser="Admin"
  802. }
  803. # Config Type: ini
  804. # Parameters: true
  805. # Comment: ; or #
  806. # Example: ServerName=SERVERNAME
  807. # Filetype: ini
  808. fn_info_game_unreal2() {
  809. if [ -f "${servercfgfullpath}" ]; then
  810. fn_info_game_ini "adminpassword" "AdminPassword"
  811. fn_info_game_ini "httpport" "ListenPort"
  812. fn_info_game_ini "port" "Port"
  813. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  814. fn_info_game_ini "servername" "ServerName"
  815. fn_info_game_ini "serverpassword" "GamePassword"
  816. fn_info_game_ini "httpenabled" "bEnabled"
  817. fn_info_game_ini "httpuser" "AdminName"
  818. fi
  819. adminpassword="${adminpassword:-"NOT SET"}"
  820. defaultmap="${defaultmap:-"NOT SET"}"
  821. httpport="${httpport:-"0"}"
  822. port="${port:-"0"}"
  823. queryport="$((port + 1))"
  824. gamespyqueryport="${gamespyqueryport:-"0"}"
  825. servername="${servername:-"NOT SET"}"
  826. serverpassword="${serverpassword:-"NOT SET"}"
  827. httpenabled="${httpenabled:-"0"}"
  828. httppassword="${adminpassword:-"NOT SET"}"
  829. httpuser="${httpuser:-"NOT SET"}"
  830. }
  831. # Config Type: ini
  832. # Parameters: true
  833. # Comment: ; or #
  834. # Example: ServerName="SERVERNAME"
  835. # Filetype: ini
  836. fn_info_game_ut() {
  837. if [ -f "${servercfgfullpath}" ]; then
  838. fn_info_game_ini "servername" "ServerName"
  839. fi
  840. defaultmap="${defaultmap:-"NOT SET"}"
  841. gametype="${gametype:-"NOT SET"}"
  842. port="${port:-"0"}"
  843. queryport="$((port + 1))"
  844. }
  845. # Config Type: ini
  846. # Parameters: true
  847. # Comment: ; or #
  848. # Example: ServerName=SERVERNAME
  849. # Filetype: ini
  850. fn_info_game_ut2k4() {
  851. if [ -f "${servercfgfullpath}" ]; then
  852. fn_info_game_ini "adminpassword" "AdminPassword"
  853. fn_info_game_ini "httpport" "ListenPort"
  854. fn_info_game_ini "lanport" "LANServerPort"
  855. fn_info_game_ini "port" "Port"
  856. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  857. fn_info_game_ini "servername" "ServerName"
  858. fn_info_game_ini "serverpassword" "GamePassword"
  859. fn_info_game_ini "httpenabled" "bEnabled"
  860. fn_info_game_ini "httpuser" "AdminName"
  861. fi
  862. adminpassword="${adminpassword:-"NOT SET"}"
  863. defaultmap="${defaultmap:-"NOT SET"}"
  864. httpport="${httpport:-"0"}"
  865. lanport="${lanport:-"0"}"
  866. port="${port:-"0"}"
  867. queryport="$((port + 1))"
  868. gamespyqueryport="${gamespyqueryport:-"0"}"
  869. servername="${servername:-"NOT SET"}"
  870. serverpassword="${serverpassword:-"NOT SET"}"
  871. httpenabled="${httpenabled:-"0"}"
  872. httppassword="${adminpassword}"
  873. httpuser="${httpuser:-"NOT SET"}"
  874. }
  875. # Config Type: json
  876. # Parameters: true
  877. # Comment: // or /* */
  878. # Example: "name": "SERVERNAME",
  879. # Filetype: json
  880. fn_info_game_armar() {
  881. if [ -f "${servercfgfullpath}" ]; then
  882. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  883. fn_info_game_json "configip" ".bindAddress"
  884. fn_info_game_json "maxplayers" ".game.maxPlayers"
  885. fn_info_game_json "port" ".bindPort"
  886. fn_info_game_json "queryport" ".a2s.port"
  887. fn_info_game_json "servername" ".game.name"
  888. fn_info_game_json "serverpassword" ".game.password"
  889. fn_info_game_json "rconpassword" ".rcon.password"
  890. fn_info_game_json "rconport" ".rcon.port"
  891. fi
  892. adminpassword="${adminpassword:-"NOT SET"}"
  893. battleeyeport="$((port + 4))"
  894. configip="${configip:-"0.0.0.0"}"
  895. maxplayers="${maxplayers:-"0"}"
  896. port="${port:-"0"}"
  897. queryport="${queryport:-"0"}"
  898. servername="${servername:-"NOT SET"}"
  899. serverpassword="${serverpassword:-"NOT SET"}"
  900. }
  901. # Config Type: con
  902. # Parameters: true
  903. # Comment: # or //
  904. # Example: game.serverName "SERVERNAME"
  905. # Filetype: con
  906. fn_info_game_bf1942() {
  907. if [ -f "${servercfgfullpath}" ]; then
  908. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  909. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  910. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  911. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  912. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  913. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  914. fi
  915. configip="${configip:-"0.0.0.0"}"
  916. maxplayers="${maxplayers:-"0"}"
  917. port="${port:-"0"}"
  918. queryport="${queryport:-"0"}"
  919. servername="${servername:-"NOT SET"}"
  920. serverpassword="${serverpassword:-"NOT SET"}"
  921. }
  922. # Config Type: con
  923. # Parameters: true
  924. # Comment: # or //
  925. # Example: game.serverName "SERVERNAME"
  926. # Filetype: con
  927. fn_info_game_bfv() {
  928. if [ -f "${servercfgfullpath}" ]; then
  929. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  930. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  931. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  932. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  933. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  934. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  935. fi
  936. configip="${configip:-"0.0.0.0"}"
  937. maxplayers="${maxplayers:-"0"}"
  938. port="${port:-"0"}"
  939. queryport="${queryport:-"0"}"
  940. servername="${servername:-"NOT SET"}"
  941. serverpassword="${serverpassword:-"NOT SET"}"
  942. }
  943. # Config Type: XML
  944. # Parameters: false
  945. # Comment: <!-- -->
  946. # Example: <serversettings name="SERVERNAME" />
  947. # Filetype: xml
  948. fn_info_game_bt() {
  949. if [ -f "${servercfgfullpath}" ]; then
  950. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  951. if [ -z "${maxplayers}" ]; then
  952. fn_info_game_xml "maxplayers" "/serversettings/@maxplayers"
  953. fi
  954. fn_info_game_xml "port" "/serversettings/@port"
  955. fn_info_game_xml "queryport" "/serversettings/@queryport"
  956. fn_info_game_xml "servername" "/serversettings/@ServerName"
  957. if [ -z "${servername}" ]; then
  958. fn_info_game_xml "servername" "/serversettings/@name"
  959. fi
  960. fn_info_game_xml "serverpassword" "/serversettings/@password"
  961. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  962. if [ -z "${tickrate}" ]; then
  963. fn_info_game_xml "tickrate" "/serversettings/@tickrate"
  964. fi
  965. fi
  966. maxplayers="${maxplayers:-"0"}"
  967. port="${port:-"0"}"
  968. queryport="${queryport:-"0"}"
  969. servername="${servername:-"NOT SET"}"
  970. serverpassword="${serverpassword:-"NOT SET"}"
  971. tickrate="${tickrate:-"0"}"
  972. }
  973. # Config Type: json
  974. # Parameters: false
  975. # Comment: // or /* */
  976. # Example: "game_title":"SERVERNAME"
  977. # Filetype: json
  978. fn_info_game_cd() {
  979. if [ -f "${servercfgfullpath}" ]; then
  980. fn_info_game_json "maxplayers" ".player_count"
  981. fn_info_game_json "port" ".game_port"
  982. fn_info_game_json "rconenabled" ".rcon"
  983. fn_info_game_json "rconpassword" ".rcon_password"
  984. fn_info_game_json "rconport" ".rcon_port"
  985. fn_info_game_json "servername" ".game_title"
  986. fn_info_game_json "steamport" ".steam_port_messages"
  987. fi
  988. maxplayers="${maxplayers:-"0"}"
  989. port="${port:-"0"}"
  990. rconenabled="${rconenabled:-"NOT SET"}"
  991. rconpassword="${rconpassword:-"NOT SET"}"
  992. rconport="${rconport:-"0"}"
  993. servername="${servername:-"NOT SET"}"
  994. steamport="${steamport:-"0"}"
  995. }
  996. # Config Type: json
  997. # Parameters: true
  998. # Comment: // or /* */
  999. # Example: "worldName":"SERVERNAME"
  1000. # Filetype: json
  1001. fn_info_game_ck() {
  1002. if [ -f "${servercfgfullpath}" ]; then
  1003. fn_info_game_json "servername" ".worldName"
  1004. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  1005. fi
  1006. maxplayers="${maxplayers:-"0"}"
  1007. port="${port:-"0"}"
  1008. queryport="$((port + 1))"
  1009. servername="${servername:-"NOT SET"}"
  1010. }
  1011. # Config Type: QuakeC
  1012. # Parameters: true
  1013. # Comment: // or /* */
  1014. # Example: set sv_hostname "SERVERNAME"
  1015. # Filetype: cfg
  1016. fn_info_game_cod() {
  1017. if [ -f "${servercfgfullpath}" ]; then
  1018. fn_info_game_quakec "rconpassword" "rconpassword"
  1019. fn_info_game_quakec "servername" "sv_hostname"
  1020. fi
  1021. defaultmap="${defaultmap:-"NOT SET"}"
  1022. maxplayers="${maxplayers:-"0"}"
  1023. port="${port:-"0"}"
  1024. queryport="${port}"
  1025. rconpassword="${rconpassword:-"NOT SET"}"
  1026. servername="${servername:-"NOT SET"}"
  1027. }
  1028. # Config Type: QuakeC
  1029. # Parameters: true
  1030. # Comment: // or /* */
  1031. # Example: set sv_hostname "SERVERNAME"
  1032. # Filetype: cfg
  1033. fn_info_game_coduo() {
  1034. if [ -f "${servercfgfullpath}" ]; then
  1035. fn_info_game_quakec "rconpassword" "rconpassword"
  1036. fn_info_game_quakec "servername" "sv_hostname"
  1037. fi
  1038. defaultmap="${defaultmap:-"NOT SET"}"
  1039. maxplayers="${maxplayers:-"0"}"
  1040. port="${port:-"0"}"
  1041. queryport="${port}"
  1042. rconpassword="${rconpassword:-"NOT SET"}"
  1043. servername="${servername:-"NOT SET"}"
  1044. }
  1045. # Config Type: QuakeC
  1046. # Parameters: true
  1047. # Comment: // or /* */
  1048. # Example: set sv_hostname "SERVERNAME"
  1049. # Filetype: cfg
  1050. fn_info_game_cod2() {
  1051. if [ -f "${servercfgfullpath}" ]; then
  1052. fn_info_game_quakec "rconpassword" "rconpassword"
  1053. fn_info_game_quakec "servername" "sv_hostname"
  1054. fi
  1055. defaultmap="${defaultmap:-"NOT SET"}"
  1056. maxplayers="${maxplayers:-"0"}"
  1057. port="${port:-"0"}"
  1058. queryport="${port}"
  1059. rconpassword="${rconpassword:-"NOT SET"}"
  1060. servername="${servername:-"NOT SET"}"
  1061. }
  1062. # Config Type: QuakeC
  1063. # Parameters: true
  1064. # Comment: // or /* */
  1065. # Example: set sv_hostname "SERVERNAME"
  1066. # Filetype: cfg
  1067. fn_info_game_cod4() {
  1068. if [ -f "${servercfgfullpath}" ]; then
  1069. fn_info_game_quakec "rconpassword" "rcon_password"
  1070. fn_info_game_quakec "servername" "sv_hostname"
  1071. fi
  1072. defaultmap="${defaultmap:-"NOT SET"}"
  1073. maxplayers="${maxplayers:-"0"}"
  1074. port="${port:-"0"}"
  1075. queryport="${port}"
  1076. rconpassword="${rconpassword:-"NOT SET"}"
  1077. servername="${servername:-"NOT SET"}"
  1078. }
  1079. # Config Type: QuakeC
  1080. # Parameters: true
  1081. # Comment: // or /* */
  1082. # Example: set sv_hostname "SERVERNAME"
  1083. # Filetype: cfg
  1084. fn_info_game_codwaw() {
  1085. if [ -f "${servercfgfullpath}" ]; then
  1086. fn_info_game_quakec "rconpassword" "rcon_password"
  1087. fn_info_game_quakec "servername" "sv_hostname"
  1088. fi
  1089. defaultmap="${defaultmap:-"NOT SET"}"
  1090. maxplayers="${maxplayers:-"0"}"
  1091. port="${port:-"0"}"
  1092. queryport="${port}"
  1093. rconpassword="${rconpassword:-"NOT SET"}"
  1094. servername="${servername:-"NOT SET"}"
  1095. }
  1096. # Config Type: json
  1097. # Parameters: false
  1098. # Comment: // or /* */
  1099. # Example: "ServerName": "SERVERNAME"
  1100. # Filetype: json
  1101. fn_info_game_col() {
  1102. if [ -f "${servercfgfullpath}" ]; then
  1103. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1104. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1105. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1106. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1107. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1108. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1109. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1110. fi
  1111. configip="${configip:-"0.0.0.0"}"
  1112. maxplayers="${maxplayers:-"0"}"
  1113. port="${port:-"0"}"
  1114. queryport="${port:-"0"}"
  1115. rconpassword="${rconpassword:-"NOT SET"}"
  1116. servername="${servername:-"NOT SET"}"
  1117. serverpassword="${serverpassword:-"NOT SET"}"
  1118. steamport="${steamport:-"0"}"
  1119. }
  1120. # Config Type: Valve KeyValues
  1121. # Comment: //
  1122. # Example: hostname "SERVERNAME"
  1123. # Filetype: cfg
  1124. fn_info_game_cs2() {
  1125. if [ -f "${servercfgfullpath}" ]; then
  1126. fn_info_game_valve_keyvalues "servername" "hostname"
  1127. fn_info_game_valve_keyvalues "defaultmap" "map"
  1128. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1129. fi
  1130. defaultmap="${defaultmap:-"NOT SET"}"
  1131. maxplayers="${maxplayers:-"0"}"
  1132. serverpassword="${serverpassword:-"NOT SET"}"
  1133. port="${port:-"0"}"
  1134. queryport="${port:-"0"}"
  1135. servername="${servername:-"NOT SET"}"
  1136. }
  1137. # Config Type: ini
  1138. # Parameters: true
  1139. # Comment: ; or #
  1140. # Example: ServerName=SERVERNAME
  1141. # Filetype: ini
  1142. fn_info_game_ct() {
  1143. if [ -f "${servercfgfullpath}" ]; then
  1144. fn_info_game_ini "configip" "bindAddress"
  1145. fn_info_game_ini "gamemode" "gameMode"
  1146. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1147. fn_info_game_ini "port" "port"
  1148. fn_info_game_ini "saveinterval" "autoSaveSec"
  1149. fn_info_game_ini "servername" "name"
  1150. fn_info_game_ini "serverpassword" "serverPassword"
  1151. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1152. fi
  1153. configip="${configip:-"0.0.0.0"}"
  1154. gamemode="${gamemode:-"NOT SET"}"
  1155. maxplayers="${maxplayers:-"0"}"
  1156. port="${port:-"0"}"
  1157. saveinterval="${saveinterval:-"0"}"
  1158. servername="${servername:-"NOT SET"}"
  1159. serverpassword="${serverpassword:-"NOT SET"}"
  1160. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1161. }
  1162. # Config Type: SQF
  1163. # Parameters: true
  1164. # Comment: // or /* */
  1165. # Example: serverName = "SERVERNAME";
  1166. # Filetype: cfg
  1167. fn_info_game_dayz() {
  1168. if [ -f "${servercfgfullpath}" ]; then
  1169. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1170. fn_info_game_sqf "maxplayers" "maxPlayers"
  1171. fn_info_game_sqf "queryport" "steamQueryPort"
  1172. fn_info_game_sqf "servername" "hostname"
  1173. fn_info_game_sqf "serverpassword" "password"
  1174. fi
  1175. adminpassword="${adminpassword:-"NOT SET"}"
  1176. battleeyeport="$((port + 4))"
  1177. maxplayers="${maxplayers:-"0"}"
  1178. port="${port:-"0"}"
  1179. queryport="${queryport:-"0"}"
  1180. servername="${servername:-"NOT SET"}"
  1181. serverpassword="${serverpassword:-"NOT SET"}"
  1182. steamport="$((port + 2))"
  1183. }
  1184. # Config Type: json
  1185. # Parameters: false
  1186. # Comment: // or /* */
  1187. # Example: "Description": "SERVERNAME"
  1188. # Filetype: json
  1189. fn_info_game_eco() {
  1190. if [ -f "${servercfgfullpath}" ]; then
  1191. fn_info_game_json "configip" ".IPAddress"
  1192. fn_info_game_json "httpport" ".WebServerPort"
  1193. fn_info_game_json "maxplayers" ".MaxConnections"
  1194. fn_info_game_json "port" ".GameServerPort"
  1195. fn_info_game_json "rconport" ".RconServerPort"
  1196. fn_info_game_json "servername" ".Description"
  1197. fn_info_game_json "serverpassword" ".Password"
  1198. fn_info_game_json "tickrate" ".Rate"
  1199. fi
  1200. configip="${configip:-"0.0.0.0"}"
  1201. httpport="${httpport:-"0"}"
  1202. maxplayers="${maxplayers:-"0"}"
  1203. port="${port:-"0"}"
  1204. queryport="${port:-"0"}"
  1205. rconport="${rconport:-"0"}"
  1206. servername="${servername:-"NOT SET"}"
  1207. serverpassword="${serverpassword:-"NOT SET"}"
  1208. tickrate="${tickrate:-"0"}"
  1209. }
  1210. # Config Type: QuakeC
  1211. # Parameters: true
  1212. # Comment: // or /* */
  1213. # Example: set sv_hostname "SERVERNAME"
  1214. # Filetype: cfg
  1215. fn_info_game_etl() {
  1216. if [ -f "${servercfgfullpath}" ]; then
  1217. fn_info_game_quakec "configip" "net_ip"
  1218. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1219. fn_info_game_quakec "port" "net_port"
  1220. fn_info_game_quakec "rconpassword" "rconpassword"
  1221. fn_info_game_quakec "servername" "sv_hostname"
  1222. fn_info_game_quakec "serverpassword" "g_password"
  1223. fi
  1224. configip="${configip:-"0.0.0.0"}"
  1225. maxplayers="${maxplayers:-"0"}"
  1226. port="${port:-"0"}"
  1227. queryport="${port}"
  1228. rconpassword="${rconpassword:-"NOT SET"}"
  1229. servername="${servername:-"NOT SET"}"
  1230. serverpassword="${serverpassword:-"NOT SET"}"
  1231. }
  1232. # Config Type: json
  1233. # Parameters: true
  1234. # Comment: // or /* */
  1235. # Example: "name": "SERVERNAME"
  1236. # Filetype: json
  1237. fn_info_game_fctr() {
  1238. if [ -f "${servercfgfullpath}" ]; then
  1239. fn_info_game_json "authtoken" ".token"
  1240. fn_info_game_json "maxplayers" ".max_players"
  1241. fn_info_game_json "savegameinterval" ".autosave_interval"
  1242. fn_info_game_json "servername" ".name"
  1243. fn_info_game_json "serverpassword" ".game_password"
  1244. fn_info_game_json "versioncount" ".autosave_slots"
  1245. fi
  1246. authtoken="${authtoken:-"NOT SET"}"
  1247. maxplayers="${maxplayers:-"0"}"
  1248. port="${port:-"0"}"
  1249. rconpassword="${rconpassword:-"NOT SET"}"
  1250. rconport="${rconport:-"0"}"
  1251. savegameinterval="${savegameinterval:-"0"}"
  1252. servername="${servername:-"NOT SET"}"
  1253. serverpassword="${serverpassword:-"NOT SET"}"
  1254. versioncount="${versioncount:-"0"}"
  1255. # get server version if installed.
  1256. local factoriobin="${executabledir}${executable:1}"
  1257. if [ -f "${factoriobin}" ]; then
  1258. serverversion="$(${factoriobin} --version | grep -m 1 "Version:" | awk '{print $2}')"
  1259. fi
  1260. }
  1261. # Config Type: parameters (json possibly supported)
  1262. # Parameters: true
  1263. # Comment:
  1264. # Example: -serverName="SERVERNAME"
  1265. # Filetype: parameters
  1266. fn_info_game_hw() {
  1267. servername="${servername:-"NOT SET"}"
  1268. port="${port:-"0"}"
  1269. queryport="${queryport:-"0"}"
  1270. maxplayers="${maxplayers:-"0"}"
  1271. # #4189 option setting can be blank
  1272. # defaultmap="${defaultmap:-"NOT SET"}"
  1273. creativemode="${creativemode:-"NOT SET"}"
  1274. }
  1275. # Config Type: ini
  1276. # Parameters: true
  1277. # Comment: ; or #
  1278. # Example: ServerName=SERVERNAME
  1279. # Filetype: ini
  1280. fn_info_game_hz() {
  1281. if [ -f "${servercfgfullpath}" ]; then
  1282. fn_info_game_ini "adminpassword" "AdminPassword"
  1283. fn_info_game_ini "servername" "ServerName"
  1284. fi
  1285. adminpass="${adminpassword:-"NOT SET"}"
  1286. port="${port:-"0"}"
  1287. queryport="${queryport:-"0"}"
  1288. rconport="$((port + 2))"
  1289. servername="${servername:-"NOT SET"}"
  1290. }
  1291. # Config Type: json
  1292. # Parameters: true
  1293. # Comment:
  1294. # Example: "ServerName": "SERVERNAME"
  1295. # Filetype: json
  1296. fn_info_game_hyt() {
  1297. # config.json is created by the server on first start.
  1298. if [ -f "${servercfgfullpath}" ]; then
  1299. fn_info_game_json "maxplayers" ".MaxPlayers // empty"
  1300. fn_info_game_json "servername" ".ServerName // empty"
  1301. fn_info_game_json "serverpassword" ".Password // empty"
  1302. fi
  1303. configtype="json"
  1304. configip="${ip:-"0.0.0.0"}"
  1305. maxplayers="${maxplayers:-"0"}"
  1306. port="${port:-"5520"}"
  1307. queryport="${port}"
  1308. servername="${servername:-"NOT SET"}"
  1309. serverpassword="${serverpassword:-"NOT SET"}"
  1310. }
  1311. # Config Type: parameters
  1312. # Parameters: true
  1313. # Comment:
  1314. # Example: -hostname='SERVERNAME'
  1315. # Filetype: parameters
  1316. fn_info_game_inss() {
  1317. port="${port:-"0"}"
  1318. queryport="${queryport:-"0"}"
  1319. rconport="${rconport:-"0"}"
  1320. servername="${servername:-"NOT SET"}"
  1321. serverpassword="${serverpassword:-"NOT SET"}"
  1322. defaultmap="${defaultmap:-"NOT SET"}"
  1323. defaultscenario="${defaultscenario:-"NOT SET"}"
  1324. maxplayers="${maxplayers:-"0"}"
  1325. }
  1326. # Config Type: lua (Custom)
  1327. # Parameters: false
  1328. # Comment: --
  1329. # Example: Name = "SERVERNAME",
  1330. # Filetype: lua
  1331. fn_info_game_jc2() {
  1332. if [ -f "${servercfgfullpath}" ]; then
  1333. fn_info_game_lua "configip" "BindIP"
  1334. fn_info_game_lua "maxplayers" "MaxPlayers"
  1335. fn_info_game_lua "port" "BindPort"
  1336. fn_info_game_lua "serverdescription" "Description"
  1337. fn_info_game_lua "servername" "Name"
  1338. fn_info_game_lua "serverpassword" "Password"
  1339. fi
  1340. configip="${configip:-"0.0.0.0"}"
  1341. maxplayers="${maxplayers:-"0"}"
  1342. queryport="${port}"
  1343. queryport="${queryport:-"0"}"
  1344. serverdescription="${serverdescription:-"NOT SET"}"
  1345. servername="${servername:-"NOT SET"}"
  1346. serverpassword="${serverpassword:-"NOT SET"}"
  1347. }
  1348. # Config Type: json
  1349. # Parameters: false
  1350. # Comment: // or /* */
  1351. # Example: "name": "SERVERNAME"
  1352. # Filetype: json
  1353. fn_info_game_jc3() {
  1354. if [ -f "${servercfgfullpath}" ]; then
  1355. fn_info_game_json "configip" ".host"
  1356. fn_info_game_json "httpport" ".httpPort"
  1357. fn_info_game_json "maxplayers" ".maxPlayers"
  1358. fn_info_game_json "port" ".port"
  1359. fn_info_game_json "queryport" ".queryPort"
  1360. fn_info_game_json "serverdescription" ".description"
  1361. fn_info_game_json "servername" ".name"
  1362. fn_info_game_json "serverpassword" ".password"
  1363. fn_info_game_json "steamport" ".steamPort"
  1364. fn_info_game_json "tickrate" ".maxTickRate"
  1365. fi
  1366. configip="${configip:-"0.0.0.0"}"
  1367. httpport="${httpport:-"0"}"
  1368. maxplayers="${maxplayers:-"0"}"
  1369. port="${port:-"0"}"
  1370. queryport="${queryport:-"0"}"
  1371. serverdescription="${serverdescription:-"NOT SET"}"
  1372. servername="${servername:-"NOT SET"}"
  1373. serverpassword="${serverpassword:-"NOT SET"}"
  1374. steamport="${steamport:-"0"}"
  1375. tickrate="${tickrate:-"0"}"
  1376. }
  1377. # Config Type: QuakeC
  1378. # Parameters: true
  1379. # Comment: // or /* */
  1380. # Example: set sv_hostname "SERVERNAME"
  1381. # Filetype: cfg
  1382. fn_info_game_jk2() {
  1383. if [ -f "${servercfgfullpath}" ]; then
  1384. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1385. fn_info_game_quakec "rconpassword" "rconpassword"
  1386. fn_info_game_quakec "servername" "sv_hostname"
  1387. fn_info_game_quakec "serverpassword" "g_password"
  1388. fn_info_game_quakec "serverversion" "mv_serverversion"
  1389. fi
  1390. defaultmap="${defaultmap:-"NOT SET"}"
  1391. maxplayers="${maxplayers:-"0"}"
  1392. port="${port:-"0"}"
  1393. queryport="${port}"
  1394. rconpassword="${rconpassword:-"NOT SET"}"
  1395. servername="${servername:-"NOT SET"}"
  1396. serverpassword="${serverpassword:-"NOT SET"}"
  1397. serverversion="${serverversion:-"NOT SET"}"
  1398. }
  1399. # Config Type: QuakeC
  1400. # Parameters: true
  1401. # Comment: // or /* */
  1402. # Example: set sv_hostname "SERVERNAME"
  1403. # Filetype: cfg
  1404. fn_info_game_jk3() {
  1405. if [ -f "${servercfgfullpath}" ]; then
  1406. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1407. fn_info_game_quakec "rconpassword" "rconpassword"
  1408. fn_info_game_quakec "servername" "sv_hostname"
  1409. fn_info_game_quakec "serverpassword" "g_password"
  1410. fi
  1411. defaultmap="${defaultmap:-"NOT SET"}"
  1412. maxplayers="${maxplayers:-"0"}"
  1413. port="${port:-"0"}"
  1414. queryport="${port}"
  1415. rconpassword="${rconpassword:-"NOT SET"}"
  1416. servername="${servername:-"NOT SET"}"
  1417. serverpassword="${serverpassword:-"NOT SET"}"
  1418. }
  1419. # Config Type: Java properties
  1420. # Comment: # or !
  1421. # Example: motd=SERVERNAME
  1422. # Filetype: properties
  1423. fn_info_game_mc() {
  1424. if [ -f "${servercfgfullpath}" ]; then
  1425. fn_info_game_java_properties "configip" "server-ip"
  1426. fn_info_game_java_properties "gamemode" "gamemode"
  1427. fn_info_game_java_properties "maxplayers" "max-players"
  1428. fn_info_game_java_properties "port" "server-port"
  1429. fn_info_game_java_properties "queryenabled" "enable-query"
  1430. fn_info_game_java_properties "queryport" "query.port"
  1431. fn_info_game_java_properties "rconpassword" "rcon.password"
  1432. fn_info_game_java_properties "rconport" "rcon.port"
  1433. fn_info_game_java_properties "servername" "motd"
  1434. fn_info_game_java_properties "worldname" "level-name"
  1435. fi
  1436. configip="${configip:-"0.0.0.0"}"
  1437. gamemode="${gamemode:-"NOT SET"}"
  1438. maxplayers="${maxplayers:-"0"}"
  1439. port="${port:-"0"}"
  1440. queryenabled="${queryenabled:-"NOT SET"}"
  1441. if [ -z "${queryport}" ]; then
  1442. queryport="${port}"
  1443. fi
  1444. rconpassword="${rconpassword:-"NOT SET"}"
  1445. rconport="${rconport:-"0"}"
  1446. servername="${servername:-"NOT SET"}"
  1447. worldname="${worldname:-"NOT SET"}"
  1448. }
  1449. # Config Type: Java properties
  1450. # Comment: # or !
  1451. # Example: server-name=SERVERNAME
  1452. # Filetype: properties
  1453. fn_info_game_mcb() {
  1454. if [ -f "${servercfgfullpath}" ]; then
  1455. fn_info_game_java_properties "gamemode" "gamemode"
  1456. fn_info_game_java_properties "maxplayers" "max-players"
  1457. fn_info_game_java_properties "port" "server-port"
  1458. fn_info_game_java_properties "portv6" "server-portv6"
  1459. fn_info_game_java_properties "servername" "server-name"
  1460. fn_info_game_java_properties "worldname" "level-name"
  1461. fi
  1462. gamemode="${gamemode:-"NOT SET"}"
  1463. maxplayers="${maxplayers:-"0"}"
  1464. portipv6="${portipv6:-"NOT SET"}"
  1465. queryport="${port}"
  1466. servername="${servername:-"NOT SET"}"
  1467. worldname="${worldname:-"NOT SET"}"
  1468. }
  1469. # Config Type: QuakeC
  1470. # Comment: // or /* */
  1471. # Example: set sv_hostname "SERVERNAME"
  1472. # Filetype: cfg
  1473. fn_info_game_mohaa() {
  1474. if [ -f "${servercfgfullpath}" ]; then
  1475. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1476. fn_info_game_quakec "rconpassword" "rconPassword"
  1477. fn_info_game_quakec "servername" "sv_hostname"
  1478. fn_info_game_quakec "serverpassword" "g_password"
  1479. fi
  1480. defaultmap="${defaultmap:-"NOT SET"}"
  1481. maxplayers="${maxplayers:-"0"}"
  1482. port="${port:-"0"}"
  1483. queryport="${port:-"0"}"
  1484. rconpassword="${rconpassword:-"NOT SET"}"
  1485. servername="${servername:-"NOT SET"}"
  1486. serverpassword="${serverpassword:-"NOT SET"}"
  1487. }
  1488. # Config Type: xml
  1489. # Comment: <!-- -->
  1490. # Example: <servername>Default MTA Server</servername>
  1491. # Filetype: conf
  1492. fn_info_game_mta() {
  1493. if [ -f "${servercfgfullpath}" ]; then
  1494. fn_info_game_xml "port" "/config/serverport"
  1495. fn_info_game_xml "httpport" "/config/httpport"
  1496. fn_info_game_xml "servername" "/config/servername"
  1497. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1498. fn_info_game_xml "ase" "/config/ase"
  1499. fi
  1500. if [ "${ase}" == "1" ]; then
  1501. ase="Enabled"
  1502. else
  1503. ase="Disabled"
  1504. fi
  1505. port="${port:-"0"}"
  1506. queryport="$((port + 123))"
  1507. httpport="${httpport:-"0"}"
  1508. ase="${ase:-"Disabled"}"
  1509. servername="${servername:-"NOT SET"}"
  1510. serverpassword="${serverpassword:-"NOT SET"}"
  1511. maxplayers="${maxplayers:-"0"}"
  1512. }
  1513. # Config Type: custom
  1514. # Comment: //
  1515. # Example: port = 14159,
  1516. # Filetype: cfg
  1517. fn_info_game_nec() {
  1518. if [ -f "${servercfgfullpath}" ]; then
  1519. fn_info_game_lua "maxplayers" "slots"
  1520. fn_info_game_lua "port" "port"
  1521. fn_info_game_lua "serverpassword" "password"
  1522. fi
  1523. maxplayers="${maxplayers:-"0"}"
  1524. port="${port:-"0"}"
  1525. servername="Necesse Port ${port}"
  1526. serverpassword="${serverpassword:-"NOT SET"}"
  1527. }
  1528. # Config Type: ini
  1529. # Parameters: true
  1530. # Comment: ; or #
  1531. # Example: ServerName=SERVERNAME
  1532. # Filetype: ini
  1533. fn_info_game_ohd() {
  1534. if [ -f "${servercfgfullpath}" ]; then
  1535. fn_info_game_ini rconenabled "bEnabled"
  1536. fn_info_game_ini rconport "ListenPort"
  1537. fn_info_game_ini rconpassword "Password"
  1538. fi
  1539. rconenabled="${rconenabled:-"false"}"
  1540. rconport="${rconport:-"0"}"
  1541. rconpassword="${rconpassword:-"NOT SET"}"
  1542. }
  1543. # Config Type: json
  1544. # Parameters: false
  1545. # Comment: // or /* */
  1546. fn_info_game_onset() {
  1547. if [ -f "${servercfgfullpath}" ]; then
  1548. fn_info_game_json "maxplayers" ".maxplayers"
  1549. fn_info_game_json "port" ".port"
  1550. fn_info_game_json "servername" ".servername_short"
  1551. fn_info_game_json "serverpassword" ".password"
  1552. fi
  1553. maxplayers="${maxplayers:-"0"}"
  1554. port="${port:-"0"}"
  1555. httpport="$((port - 2))"
  1556. queryport="$((port - 1))"
  1557. servername="${servername:-"NOT SET"}"
  1558. }
  1559. # Config Type: custom
  1560. # Parameters: false
  1561. # Comment: //
  1562. # Filetype: cfg
  1563. fn_info_game_pc() {
  1564. if [ -f "${servercfgfullpath}" ]; then
  1565. fn_info_game_pc_config "apiport" "httpApiPort"
  1566. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1567. fn_info_game_pc_config "httpport" "httpApiPort"
  1568. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1569. fn_info_game_pc_config "port" "hostPort"
  1570. fn_info_game_pc_config "queryport" "queryPort"
  1571. fn_info_game_pc_config "servername" "name"
  1572. fn_info_game_pc_config "serverpassword" "password"
  1573. fn_info_game_pc_config "steamport" "steamPort"
  1574. fi
  1575. apiport="${apiport:-"0"}"
  1576. httpenabled="${httpenabled:-"0"}"
  1577. httpport="${httpport:-"0"}"
  1578. maxplayers="${maxplayers:-"0"}"
  1579. port="${port:-"0"}"
  1580. queryport="${queryport:-"0"}"
  1581. servername="${servername:-"NOT SET"}"
  1582. serverpassword="${serverpassword:-"NOT SET"}"
  1583. steamport="${steamport:-"0"}"
  1584. }
  1585. fn_info_game_pc2() {
  1586. if [ -f "${servercfgfullpath}" ]; then
  1587. fn_info_game_pc_config "apiport" "httpApiPort"
  1588. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1589. fn_info_game_pc_config "httpport" "httpApiPort"
  1590. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1591. fn_info_game_pc_config "port" "hostPort"
  1592. fn_info_game_pc_config "queryport" "queryPort"
  1593. fn_info_game_pc_config "servername" "name"
  1594. fn_info_game_pc_config "serverpassword" "password"
  1595. fn_info_game_pc_config "steamport" "steamPort"
  1596. fi
  1597. apiport="${apiport:-"0"}"
  1598. httpenabled="${httpenabled:-"0"}"
  1599. httpport="${httpport:-"0"}"
  1600. maxplayers="${maxplayers:-"0"}"
  1601. port="${port:-"0"}"
  1602. queryport="${queryport:-"0"}"
  1603. servername="${servername:-"NOT SET"}"
  1604. serverpassword="${serverpassword:-"NOT SET"}"
  1605. steamport="${steamport:-"0"}"
  1606. }
  1607. # Config Type: SiiNunit
  1608. # Comment: //
  1609. # Example: lobby_name: "SERVERNAME"
  1610. # Filetype: ssi
  1611. fn_info_game_prism3d() {
  1612. # Config
  1613. if [ ! -f "${servercfgfullpath}" ]; then
  1614. maxplayers="${unavailable}"
  1615. port="${zero}"
  1616. queryport="${zero}"
  1617. servername="${unavailable}"
  1618. serverpassword="${unavailable}"
  1619. else
  1620. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1621. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1622. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1623. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1624. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1625. # Not set
  1626. maxplayers="${maxplayers:-"0"}"
  1627. port="${port:-"27015"}"
  1628. queryport="${queryport:-"27016"}"
  1629. servername="${servername:-"NOT SET"}"
  1630. serverpassword="${serverpassword:-"NOT SET"}"
  1631. fi
  1632. }
  1633. # Config Type: QuakeC
  1634. # Comment: // or /* */
  1635. # Example: set hostname "SERVERNAME"
  1636. # Filetype: cfg
  1637. fn_info_game_q2() {
  1638. if [ -f "${servercfgfullpath}" ]; then
  1639. fn_info_game_quakec "maxplayers" "maxclients"
  1640. fn_info_game_quakec "rconpassword" "rcon_password"
  1641. fn_info_game_quakec "servername" "hostname"
  1642. fi
  1643. defaultmap="${defaultmap:-"NOT SET"}"
  1644. maxplayers="${maxplayers:-"0"}"
  1645. port="${port:-"0"}"
  1646. queryport="${port}"
  1647. rconpassword="${rconpassword:-"NOT SET"}"
  1648. servername="${servername:-"NOT SET"}"
  1649. }
  1650. # Config Type: QuakeC
  1651. # Comment: // or /* */
  1652. # Example: set sv_hostname "SERVERNAME"
  1653. # Filetype: cfg
  1654. fn_info_game_q3() {
  1655. if [ -f "${servercfgfullpath}" ]; then
  1656. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1657. fn_info_game_quakec "rconpassword" "rconpassword"
  1658. fn_info_game_quakec "servername" "sv_hostname"
  1659. fi
  1660. maxplayers="${maxplayers:-"0"}"
  1661. rconpassword="${rconpassword:-"NOT SET"}"
  1662. servername="${servername:-"NOT SET"}"
  1663. port="${port:-"0"}"
  1664. queryport="${port}"
  1665. defaultmap="${defaultmap:-"NOT SET"}"
  1666. }
  1667. # Config Type: QuakeC
  1668. # Comment: // or /* */
  1669. # fn_info_game_quakec "SERVERNAME"
  1670. # Filetype: cfg
  1671. fn_info_game_q4() {
  1672. if [ -f "${servercfgfullpath}" ]; then
  1673. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1674. fn_info_game_quakec "rconpassword" "net_serverRemoteConsolePassword"
  1675. fn_info_game_quakec "servername" "si_name"
  1676. fn_info_game_quakec "serverpassword" "g_password"
  1677. fi
  1678. maxplayers="${maxplayers:-"0"}"
  1679. rconpassword="${rconpassword:-"NOT SET"}"
  1680. servername="${servername:-"NOT SET"}"
  1681. port="${port:-"0"}"
  1682. queryport="${port}"
  1683. defaultmap="${defaultmap:-"NOT SET"}"
  1684. }
  1685. # Config Type: QuakeC
  1686. # Comment: // or /* */
  1687. # Example: set sv_hostname "SERVERNAME"
  1688. # Filetype: cfg
  1689. fn_info_game_ql() {
  1690. if [ -f "${servercfgfullpath}" ]; then
  1691. fn_info_game_quakec "configip" "net_ip"
  1692. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1693. fn_info_game_quakec "port" "net_port"
  1694. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1695. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1696. fn_info_game_quakec "servername" "sv_hostname"
  1697. fn_info_game_quakec "serverpassword" "g_password"
  1698. fn_info_game_quakec "statsport" "zmq_stats_port"
  1699. fi
  1700. configip="${configip:-"0.0.0.0"}"
  1701. maxplayers="${maxplayers:-"0"}"
  1702. port="${port:-"0"}"
  1703. queryport="${port}"
  1704. rconpassword="${rconpassword:-"NOT SET"}"
  1705. rconport="${rconport:-"0"}"
  1706. servername="${servername:-"NOT SET"}"
  1707. serverpassword="${serverpassword:-"NOT SET"}"
  1708. statsport="${statsport:-"0"}"
  1709. }
  1710. # Config Type: QuakeC
  1711. # Comment: // or /* */
  1712. # Example: hostname "SERVERNAME"
  1713. # Filetype: cfg
  1714. fn_info_game_qw() {
  1715. if [ -f "${servercfgfullpath}" ]; then
  1716. fn_info_game_quakec "maxplayers" "maxclients"
  1717. fn_info_game_quakec "rconpassword" "rcon_password"
  1718. fn_info_game_quakec "servername" "hostname"
  1719. fi
  1720. maxplayers="${maxplayers:-"0"}"
  1721. port="${port:-"0"}"
  1722. queryport="${port}"
  1723. rconpassword="${rconpassword:-"NOT SET"}"
  1724. servername="${servername:-"NOT SET"}"
  1725. }
  1726. # Config Type: ini
  1727. # Parameters: true
  1728. # Comment: ; or #
  1729. # Example: ServerName=SERVERNAME
  1730. # Filetype: ini
  1731. fn_info_game_ro() {
  1732. if [ -f "${servercfgfullpath}" ]; then
  1733. fn_info_game_ini "adminpassword" "AdminPassword"
  1734. fn_info_game_ini "httpenabled" "bEnabled"
  1735. fn_info_game_ini "httppassword" "AdminPassword"
  1736. fn_info_game_ini "httpport" "ListenPort"
  1737. fn_info_game_ini "httpuser" "AdminName"
  1738. fn_info_game_ini "lanport" "LANServerPort"
  1739. fn_info_game_ini "maxplayers" "MaxPlayers"
  1740. fn_info_game_ini "port" "Port"
  1741. fn_info_game_ini "servername" "ServerName"
  1742. fn_info_game_ini "serverpassword" "GamePassword"
  1743. fi
  1744. adminpassword="${adminpassword:-"NOT SET"}"
  1745. defaultmap="${defaultmap:-"NOT SET"}"
  1746. httpenabled="${httpenabled:-"NOT SET"}"
  1747. httppassword="${adminpassword}"
  1748. httpport="${httpport:-"0"}"
  1749. httpuser="${httpuser:-"NOT SET"}"
  1750. lanport="${lanport:-"0"}"
  1751. maxplayers="${maxplayers:-"0"}"
  1752. port="${port:-"0"}"
  1753. queryport=$((28902 + (port - 7757))) # Valve Query Port
  1754. servername="${servername:-"NOT SET"}"
  1755. serverpassword="${serverpassword:-"NOT SET"}"
  1756. steamport="20610"
  1757. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  1758. }
  1759. # Config Type: ini
  1760. # Parameters: true
  1761. # Comment: ; or #
  1762. # Example: ServerName=SERVERNAME
  1763. # Filetype: ini
  1764. fn_info_game_rsdw() {
  1765. if [ -f "${servercfgfullpath}" ]; then
  1766. fn_info_game_ini "adminpassword" "AdminPassword"
  1767. fn_info_game_ini "ownerid" "OwnerId"
  1768. fn_info_game_ini "servername" "ServerName"
  1769. fn_info_game_ini "serverpassword" "WorldPassword"
  1770. fn_info_game_ini "worldname" "DefaultWorldName"
  1771. fi
  1772. adminpassword="${adminpassword:-"NOT SET"}"
  1773. ownerid="${ownerid:-"NOT SET"}"
  1774. port="${port:-"0"}"
  1775. queryport="${port:-"0"}"
  1776. servername="${servername:-"NOT SET"}"
  1777. serverpassword="${serverpassword:-"NOT SET"}"
  1778. worldname="${worldname:-"NOT SET"}"
  1779. }
  1780. # Config Type: AngelScript (start_server command)
  1781. # Comment: //
  1782. # Example: server_name='SERVERNAME'
  1783. # Filetype: as
  1784. fn_info_game_rwr() {
  1785. local startscriptfile="${serverfiles}/${startpackage:-media/packages/vanilla}/scripts/${startscript}"
  1786. if [ ! -f "${startscriptfile}" ]; then
  1787. startscriptfile="${servercfgfullpath}"
  1788. fi
  1789. if [ -f "${startscriptfile}" ]; then
  1790. servername="$(sed -n "s/.*server_name='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1791. port="$(sed -n "s/.*server_port='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1792. maxplayers="$(sed -n "s/.*max_players='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1793. gamemode="$(sed -n "s/.*mode='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1794. fi
  1795. servername="${servername:-"NOT SET"}"
  1796. port="${port:-"0"}"
  1797. queryport="${port}"
  1798. maxplayers="${maxplayers:-"0"}"
  1799. gamemode="${gamemode:-"NOT SET"}"
  1800. }
  1801. # Config Type: QuakeC
  1802. # Comment: // or /* */
  1803. # Example: set sv_hostname "SERVERNAME"
  1804. # Filetype: cfg
  1805. fn_info_game_rtcw() {
  1806. if [ -f "${servercfgfullpath}" ]; then
  1807. fn_info_game_quakec "rconpassword" "rconpassword"
  1808. fn_info_game_quakec "servername" "sv_hostname"
  1809. fn_info_game_quakec "serverpassword" "g_password"
  1810. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1811. fi
  1812. rconpassword="${rconpassword:-"NOT SET"}"
  1813. servername="${servername:-"NOT SET"}"
  1814. serverpassword="${serverpassword:-"NOT SET"}"
  1815. maxplayers="${maxplayers:-"0"}"
  1816. port="${port:-"0"}"
  1817. queryport="${port:-"0"}"
  1818. defaultmap="${defaultmap:-"NOT SET"}"
  1819. }
  1820. # Config Type: Parameters (mostly)
  1821. fn_info_game_rust() {
  1822. # Parameters
  1823. servername="${servername:-"NOT SET"}"
  1824. port="${port:-"0"}"
  1825. queryport="${queryport:-"0"}"
  1826. appport="${appport:-"0"}"
  1827. rconport="${rconport:-"0"}"
  1828. gamemode="${gamemode:-"NOT SET"}"
  1829. maxplayers="${maxplayers:-"0"}"
  1830. rconpassword="${rconpassword:-"NOT SET"}"
  1831. rconweb="${rconweb:-"NOT SET"}"
  1832. tickrate="${tickrate:-"0"}"
  1833. saveinterval="${saveinterval:-"0"}"
  1834. serverlevel="${serverlevel:-"NOT SET"}"
  1835. customlevelurl="${customlevelurl:-"NOT SET"}"
  1836. worldsize="${worldsize:-"0"}"
  1837. if [ -n "${seed}" ]; then
  1838. seed="${seed:-"0"}"
  1839. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1840. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1841. fi
  1842. salt="${salt:-"0"}"
  1843. }
  1844. fn_info_game_rw() {
  1845. if [ -f "${servercfgfullpath}" ]; then
  1846. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1847. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1848. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1849. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1850. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1851. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1852. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1853. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1854. fi
  1855. configip="${configip:-"0.0.0.0"}"
  1856. gamemode="${gamemode:-"NOT SET"}"
  1857. maxplayers="${maxplayers:-"0"}"
  1858. port="${port:-"0"}"
  1859. queryport="$((port - 1))"
  1860. rconport="${rconport:-"0"}"
  1861. seed="${seed:-"0"}"
  1862. servername="${servername:-"NOT SET"}"
  1863. worldname="${worldname:-"NOT SET"}"
  1864. }
  1865. # Config Type: custom
  1866. # Comment: // or /* */
  1867. # example: hostname "SERVERNAME"
  1868. # filetypes: cfg
  1869. fn_info_game_samp() {
  1870. if [ -f "${servercfgfullpath}" ]; then
  1871. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1872. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1873. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1874. queryport="${port}"
  1875. rconport="${port}"
  1876. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1877. # Not set
  1878. servername="${servername:-"NOT SET"}"
  1879. rconpassword="${rconpassword:-"NOT SET"}"
  1880. port="${port:-"7777"}"
  1881. queryport="${port:-"7777"}"
  1882. rconport="${rconport:-"7777"}"
  1883. maxplayers="${maxplayers:-"12"}"
  1884. fi
  1885. }
  1886. # Config Type: json
  1887. # Parameters: false
  1888. # Comment: // or /* */
  1889. fn_info_game_sb() {
  1890. if [ -f "${servercfgfullpath}" ]; then
  1891. fn_info_game_json "maxplayers" ".maxPlayers"
  1892. fn_info_game_json "port" ".gameServerPort"
  1893. fn_info_game_json "queryenabled" ".runQueryServer"
  1894. fn_info_game_json "queryport" ".queryServerPort"
  1895. fn_info_game_json "rconenabled" ".runRconServer"
  1896. fn_info_game_json "rconpassword" ".rconServerPassword"
  1897. fn_info_game_json "rconport" ".rconServerPort"
  1898. fn_info_game_json "servername" ".serverName"
  1899. fi
  1900. maxplayers="${maxplayers:-"0"}"
  1901. port="${port:-"0"}"
  1902. queryenabled="${queryenabled:-"NOT SET"}"
  1903. queryport="${queryport:-"0"}"
  1904. rconenabled="${rconenabled:-"NOT SET"}"
  1905. rconpassword="${rconpassword:-"NOT SET"}"
  1906. rconport="${rconport:-"0"}"
  1907. servername="${servername:-"NOT SET"}"
  1908. }
  1909. # Config Type: Parameters
  1910. fn_info_game_sbots() {
  1911. port="${port:-"0"}"
  1912. queryport="${queryport:-"0"}"
  1913. servername="${servername:-"NOT SET"}"
  1914. serverpassword="${serverpassword:-"NOT SET"}"
  1915. defaultmap="${defaultmap:-"NOT SET"}"
  1916. maxplayers="${maxplayers:-"0"}"
  1917. }
  1918. # Config Type: custom (possibly YAML)
  1919. # Comment: #
  1920. # Example: server_name: SERVERNAME
  1921. # Filetype: txt
  1922. fn_info_game_scpsl() {
  1923. if [ -f "${servercfgfullpath}" ]; then
  1924. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1925. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1926. fn_info_game_pc_config "maxplayers" "max_players"
  1927. fn_info_game_pc_config "servername" "server_name"
  1928. fn_info_game_pc_config "tickrate" "server_tickrate"
  1929. fi
  1930. adminpassword="${adminpassword:-"NOT SET"}"
  1931. configip="${configip:-"0.0.0.0"}"
  1932. maxplayers="${maxplayers:-"0"}"
  1933. port="${port:-"0"}"
  1934. queryport="${port}"
  1935. servername="${servername:-"NOT SET"}"
  1936. tickrate="${tickrate:-"NOT SET"}"
  1937. }
  1938. # Config Type: xml
  1939. # Comment: <!-- -->
  1940. # Example: <property name="ServerName" value="My Game Host"/>
  1941. # Filetype: xml
  1942. fn_info_game_sdtd() {
  1943. if [ -f "${servercfgfullpath}" ]; then
  1944. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  1945. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  1946. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  1947. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  1948. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  1949. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  1950. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  1951. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  1952. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  1953. fn_info_game_xml "telnetpassword" "/ServerSettings/property[@name='TelnetPassword']/@value"
  1954. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  1955. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  1956. fi
  1957. gamemode="${gamemode:-"NOT SET"}"
  1958. httpenabled="${httpenabled:-"NOT SET"}"
  1959. httppassword="${httppassword:-"NOT SET"}"
  1960. httpport="${httpport:-"0"}"
  1961. maxplayers="${maxplayers:-"0"}"
  1962. port="${port:-"0"}"
  1963. port3="$((port + 2))"
  1964. queryport="${port:-"0"}"
  1965. servername="${servername:-"NOT SET"}"
  1966. serverpassword="${serverpassword:-"NOT SET"}"
  1967. telnetenabled="${telnetenabled:-"NOT SET"}"
  1968. # Telnet IP will be localhost if no password is set
  1969. # check_ip will set the IP first. This will overwrite it.
  1970. if [ -z "${telnetpassword}" ]; then
  1971. telnetip="127.0.0.1"
  1972. fi
  1973. telnetpassword="${telnetpassword:-"NOT SET"}"
  1974. telnetport="${telnetport:-"0"}"
  1975. worldname="${worldname:-"NOT SET"}"
  1976. }
  1977. # Config Type: Parameters (with an ini)
  1978. fn_info_game_sf() {
  1979. # Parameters
  1980. servername="${servername:-"NOT SET"}"
  1981. port="${port:-"0"}"
  1982. queryport="${port}"
  1983. reliableport="${reliableport:-"0"}"
  1984. }
  1985. # Config Type: Parameters (with an ini)
  1986. fn_info_game_sm() {
  1987. servername="${servername:-"NOT SET"}"
  1988. adminpassword="${adminpassword:-"NOT SET"}"
  1989. port="${port:-"0"}"
  1990. queryport="${queryport:-"0"}"
  1991. maxplayers="${maxplayers:-"0"}"
  1992. # telnet config
  1993. telnetenabled=true
  1994. telnetip="127.0.0.1"
  1995. telnetport="${telnetport:-"0"}"
  1996. }
  1997. # Config Type: QuakeC
  1998. # Comment: // or /* */
  1999. # Example: set sv_hostname "SERVERNAME"
  2000. # Filetype: cfg
  2001. fn_info_game_sof2() {
  2002. if [ -f "${servercfgfullpath}" ]; then
  2003. fn_info_game_quakec "rconpassword" "rconpassword"
  2004. fn_info_game_quakec "servername" "sv_hostname"
  2005. fn_info_game_quakec "serverpassword" "g_password"
  2006. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2007. fi
  2008. rconpassword="${rconpassword:-"NOT SET"}"
  2009. servername="${servername:-"NOT SET"}"
  2010. serverpassword="${serverpassword:-"NOT SET"}"
  2011. maxplayers="${maxplayers:-"0"}"
  2012. port="${port:-"0"}"
  2013. queryport="${port}"
  2014. defaultmap="${defaultmap:-"NOT SET"}"
  2015. }
  2016. # Config Type: ini
  2017. # Parameters: true
  2018. # Comment: ; or #
  2019. # Server_Name=SERVERNAME
  2020. # Filetype: ini
  2021. fn_info_game_sol() {
  2022. if [ -f "${servercfgfullpath}" ]; then
  2023. fn_info_game_ini "adminpassword" "Admin_Password"
  2024. fn_info_game_ini "maxplayers" "Max_Players"
  2025. fn_info_game_ini "port" "Port"
  2026. fn_info_game_ini "servername" "Server_Name"
  2027. fn_info_game_ini "serverpassword" "Game_Password"
  2028. fi
  2029. adminpassword="${adminpassword:-"NOT SET"}"
  2030. maxplayers="${maxplayers:-"0"}"
  2031. port="${port:-"0"}"
  2032. filesport="$((port + 10))"
  2033. queryport="${filesport}"
  2034. servername="${servername:-"NOT SET"}"
  2035. serverpassword="${serverpassword:-"NOT SET"}"
  2036. }
  2037. # Config Type: Valve KeyValues
  2038. # Comment: //
  2039. # Example: hostname "SERVERNAME"
  2040. # Filetype: cfg
  2041. fn_info_game_source() {
  2042. if [ -f "${servercfgfullpath}" ]; then
  2043. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  2044. fn_info_game_valve_keyvalues "servername" "hostname"
  2045. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  2046. fi
  2047. # Detect the optional Steam port from this server's UDP sockets in the 269xx range.
  2048. # Keep an explicitly configured port, including ports outside the default range.
  2049. if { [ -z "${steamport}" ] || [ "${steamport}" == "0" ]; } && [ -n "${srcdslinuxpid}" ]; then
  2050. steamport="$(echo "${ssinfo}" | awk -v pid="${srcdslinuxpid}" '$1 == "udp" && $0 ~ ("pid=" pid ",") { port = $5; sub(/^.*:/, "", port); if (port ~ /^269[0-9][0-9]$/) { print port; exit } }')"
  2051. fi
  2052. clientport="${clientport:-"0"}"
  2053. defaultmap="${defaultmap:-"NOT SET"}"
  2054. maxplayers="${maxplayers:-"0"}"
  2055. port="${port:-"0"}"
  2056. queryport="${port:-"0"}"
  2057. rconpassword="${rconpassword:-"NOT SET"}"
  2058. rconport="${port:-"0"}"
  2059. servername="${servername:-"NOT SET"}"
  2060. serverpassword="${serverpassword:-"NOT SET"}"
  2061. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  2062. }
  2063. fn_info_game_spark() {
  2064. defaultmap="${defaultmap:-"NOT SET"}"
  2065. httppassword="${httppassword:-"NOT SET"}"
  2066. httpport="${httpport:-"0"}"
  2067. httpuser="${httpuser:-"NOT SET"}"
  2068. maxplayers="${maxplayers:-"0"}"
  2069. modserverport=${modserverport:-"0"}
  2070. port="${port:-"0"}"
  2071. queryport="$((port + 1))"
  2072. servername="${servername:-"NOT SET"}"
  2073. serverpassword="${serverpassword:-"NOT SET"}"
  2074. }
  2075. # Config Type: Custom (key-value pairs)
  2076. # Parameters: true
  2077. # Comment: # or //
  2078. # Example: ServerName="SERVERNAME"
  2079. # Filetype: cfg
  2080. fn_info_game_squad() {
  2081. if [ -f "${servercfgfullpath}" ]; then
  2082. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  2083. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  2084. fi
  2085. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  2086. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  2087. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  2088. fi
  2089. maxplayers="${maxplayers:-"0"}"
  2090. port="${port:-"0"}"
  2091. queryport="${queryport:-"0"}"
  2092. rconport="${rconport:-"0"}"
  2093. servername="${servername:-"NOT SET"}"
  2094. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  2095. rconpassword="NOT SET"
  2096. fi
  2097. }
  2098. # Config Type: Custom (key-value pairs)
  2099. # Comment: # or //
  2100. # Example: ServerName="SERVERNAME"
  2101. # Filetype: cfg
  2102. fn_info_game_terraria() {
  2103. if [ -f "${servercfgfullpath}" ]; then
  2104. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  2105. fn_info_game_keyvalue_pairs_equals "port" "port"
  2106. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  2107. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  2108. fi
  2109. queryport="${port:-"0"}"
  2110. servername="${servername:-"NOT SET"}"
  2111. port="${port:-"0"}"
  2112. queryport="${queryport:-"0"}"
  2113. worldname="${worldname:-"NOT SET"}"
  2114. maxplayers="${maxplayers:-"0"}"
  2115. }
  2116. # Config Type: QuakeC (custom)
  2117. # Comment: // or /* */
  2118. # Example: set sv_hostname "SERVERNAME"
  2119. # Filetype: cfg
  2120. fn_info_game_tw() {
  2121. if [ -f "${servercfgfullpath}" ]; then
  2122. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  2123. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  2124. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  2125. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  2126. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  2127. fi
  2128. queryport="${port}"
  2129. servername="${servername:-"NOT SET"}"
  2130. serverpassword="${serverpassword:-"NOT SET"}"
  2131. rconpassword="${rconpassword:-"NOT SET"}"
  2132. port="${port:-"0"}"
  2133. maxplayers="${maxplayers:-"0"}"
  2134. }
  2135. # Config Type: Parameters
  2136. fn_info_game_unt() {
  2137. servername="${servername:-"NOT SET"}"
  2138. port="${port:-"0"}"
  2139. queryport="${port}"
  2140. steamport="$((port + 1))"
  2141. }
  2142. # Config Type: Parameters
  2143. fn_info_game_vh() {
  2144. port="${port:-"0"}"
  2145. # Query port only enabled if public server
  2146. if [ "${public}" != "0" ]; then
  2147. queryport="$((port + 1))"
  2148. else
  2149. querymode="1"
  2150. fi
  2151. worldname="${worldname:-"NOT SET"}"
  2152. serverpassword="${serverpassword:-"NOT SET"}"
  2153. servername="${servername:-"NOT SET"}"
  2154. }
  2155. # Config Type: json
  2156. # Parameters: false
  2157. # Comment: // or /* */
  2158. fn_info_game_vints() {
  2159. if [ -f "${servercfgfullpath}" ]; then
  2160. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2161. fn_info_game_json "maxplayers" ".MaxClients"
  2162. fn_info_game_json "port" ".Port"
  2163. fn_info_game_json "servername" ".ServerName"
  2164. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2165. fi
  2166. configip="${configip:-"0.0.0.0"}"
  2167. maxplayers="${maxplayers:-"0"}"
  2168. port="${port:-"0"}"
  2169. queryport="${port:-"0"}"
  2170. servername="${servername:-"NOT SET"}"
  2171. serverpassword="${serverpassword:-"NOT SET"}"
  2172. }
  2173. # Config Type: Java properties
  2174. # Comment: # or !
  2175. # Example: motd=SERVERNAME
  2176. # Filetype: properties
  2177. fn_info_game_vpmc() {
  2178. if [ -f "${servercfgfullpath}" ]; then
  2179. fn_info_game_java_properties "servername" "motd"
  2180. fn_info_game_java_properties "bindaddress" "bind"
  2181. fi
  2182. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2183. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2184. queryport="${port:-"0"}"
  2185. servername="${servername:-"NOT SET"}"
  2186. }
  2187. # Config Type: QuakeC
  2188. # Comment: // or /* */
  2189. # Example: set sv_hostname "SERVERNAME"
  2190. # Filetype: cfg
  2191. fn_info_game_wet() {
  2192. if [ -f "${servercfgfullpath}" ]; then
  2193. fn_info_game_quakec "configip" "net_ip"
  2194. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2195. fn_info_game_quakec "port" "net_port"
  2196. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2197. fn_info_game_quakec "servername" "sv_hostname"
  2198. fn_info_game_quakec "serverpassword" "g_password"
  2199. fi
  2200. configip="${configip:-"0.0.0.0"}"
  2201. maxplayers="${maxplayers:-"0"}"
  2202. port="${port:-"0"}"
  2203. queryport="${port}"
  2204. rconpassword="${rconpassword:-"NOT SET"}"
  2205. servername="${servername:-"NOT SET"}"
  2206. serverpassword="${serverpassword:-"NOT SET"}"
  2207. }
  2208. # Config Type: QuakeC
  2209. # Comment: // or /* */
  2210. # Example: set sv_hostname "SERVERNAME"
  2211. # Filetype: cfg
  2212. fn_info_game_wf() {
  2213. if [ -f "${servercfgfullpath}" ]; then
  2214. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2215. fn_info_game_quakec "rconpassword" "rcon_password"
  2216. fn_info_game_quakec "servername" "sv_hostname"
  2217. fi
  2218. httpport="${httpport:-"0"}"
  2219. maxplayers="${maxplayers:-"0"}"
  2220. port="${port:-"0"}"
  2221. queryport="${port:-"0"}"
  2222. rconpassword="${rconpassword:-"NOT SET"}"
  2223. servername="${servername:-"NOT SET"}"
  2224. }
  2225. # Config Type: QuakeC
  2226. # Comment: //
  2227. # Filetype: cfg
  2228. fn_info_game_xnt() {
  2229. if [ -f "${servercfgfullpath}" ]; then
  2230. fn_info_game_keyvalue_pairs_space "maxplayers" "maxplayers"
  2231. fn_info_game_keyvalue_pairs_space "port" "port"
  2232. fn_info_game_keyvalue_pairs_space "rconpassword" "rcon_password"
  2233. fn_info_game_keyvalue_pairs_space "servername" "hostname"
  2234. fi
  2235. maxplayers="${maxplayers:-"8"}"
  2236. port="${port:-"0"}"
  2237. queryport="${port}"
  2238. rconpassword="${rconpassword:-"NOT SET"}"
  2239. servername="${servername:-"NOT SET"}"
  2240. }
  2241. fn_info_game_wmc() {
  2242. if [ ! -f "${servercfgfullpath}" ]; then
  2243. servername="${unavailable}"
  2244. maxplayers="${zero}"
  2245. port="${zero}"
  2246. queryport="${zero}"
  2247. queryenabled="${unavailable}"
  2248. else
  2249. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2250. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2251. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2252. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2253. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2254. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2255. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2256. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2257. maxplayers="UNLIMITED"
  2258. fi
  2259. # Not set
  2260. servername="${servername:-"NOT SET"}"
  2261. queryport="${queryport:-"25577"}"
  2262. maxplayers="${maxplayers:-"0"}"
  2263. configip="${configip:-"0.0.0.0"}"
  2264. fi
  2265. }
  2266. # Config Type: parameters
  2267. # Parameters: true
  2268. # Comment:
  2269. # Example: hostname='SERVERNAME'
  2270. # Filetype: parameters
  2271. fn_info_game_wurm() {
  2272. gamemode="${gamemode:-"NOT SET"}"
  2273. homekingdom="${homekingdom:-"0"}"
  2274. adminpassword="${adminpassword:-"NOT SET"}"
  2275. epicsettings="${epicsettings:-"NOT SET"}"
  2276. homeserver="${homeserver:-"NOT SET"}"
  2277. loginserver="${loginserver:-"NOT SET"}"
  2278. rmiport="${rmiport:-"0"}"
  2279. rmiregport="${rmiregport:-"0"}"
  2280. maxplayers="${maxplayers:-"0"}"
  2281. servername="${servername:-"NOT SET"}"
  2282. # serverpassword="${serverpassword:-"NOT SET"}"
  2283. port="${port:-"0"}"
  2284. queryport="${queryport:-"0"}"
  2285. }
  2286. unavailable="${red}UNAVAILABLE${default}"
  2287. zero="${red}0${default}"
  2288. if [ "${shortname}" == "ac" ]; then
  2289. fn_info_game_ac
  2290. elif [ "${shortname}" == "ark" ]; then
  2291. fn_info_game_ark
  2292. elif [ "${shortname}" == "arma3" ]; then
  2293. fn_info_game_arma3
  2294. elif [ "${shortname}" == "armar" ]; then
  2295. fn_info_game_armar
  2296. elif [ "${shortname}" == "av" ]; then
  2297. fn_info_game_av
  2298. elif [ "${shortname}" == "bf1942" ]; then
  2299. fn_info_game_bf1942
  2300. elif [ "${shortname}" == "bfv" ]; then
  2301. fn_info_game_bfv
  2302. elif [ "${shortname}" == "bo" ]; then
  2303. fn_info_game_bo
  2304. elif [ "${shortname}" == "bt" ]; then
  2305. fn_info_game_bt
  2306. elif [ "${shortname}" == "btl" ]; then
  2307. fn_info_game_btl
  2308. elif [ "${shortname}" == "ck" ]; then
  2309. fn_info_game_ck
  2310. elif [ "${shortname}" == "cmw" ]; then
  2311. fn_info_game_cmw
  2312. elif [ "${shortname}" == "cod" ]; then
  2313. fn_info_game_cod
  2314. elif [ "${shortname}" == "coduo" ]; then
  2315. fn_info_game_cod
  2316. elif [ "${shortname}" == "cod2" ]; then
  2317. fn_info_game_cod2
  2318. elif [ "${shortname}" == "cod4" ]; then
  2319. fn_info_game_cod4
  2320. elif [ "${shortname}" == "codwaw" ]; then
  2321. fn_info_game_codwaw
  2322. elif [ "${shortname}" == "col" ]; then
  2323. fn_info_game_col
  2324. elif [ "${shortname}" == "cs2" ]; then
  2325. fn_info_game_cs2
  2326. elif [ "${shortname}" == "ct" ]; then
  2327. fn_info_game_ct
  2328. elif [ "${shortname}" == "dayz" ]; then
  2329. fn_info_game_dayz
  2330. elif [ "${shortname}" == "dodr" ]; then
  2331. fn_info_game_dodr
  2332. elif [ "${shortname}" == "dst" ]; then
  2333. fn_info_game_dst
  2334. elif [ "${shortname}" == "eco" ]; then
  2335. fn_info_game_eco
  2336. elif [ "${shortname}" == "etl" ]; then
  2337. fn_info_game_etl
  2338. elif [ "${shortname}" == "fctr" ]; then
  2339. fn_info_game_fctr
  2340. elif [ "${shortname}" == "hw" ]; then
  2341. fn_info_game_hw
  2342. elif [ "${shortname}" == "hz" ]; then
  2343. fn_info_game_hz
  2344. elif [ "${shortname}" == "hyt" ]; then
  2345. fn_info_game_hyt
  2346. elif [ "${shortname}" == "inss" ]; then
  2347. fn_info_game_inss
  2348. elif [ "${shortname}" == "jc2" ]; then
  2349. fn_info_game_jc2
  2350. elif [ "${shortname}" == "jc3" ]; then
  2351. fn_info_game_jc3
  2352. elif [ "${shortname}" == "jk2" ]; then
  2353. fn_info_game_jk2
  2354. elif [ "${shortname}" == "jk3" ]; then
  2355. fn_info_game_jk3
  2356. elif [ "${shortname}" == "kf" ]; then
  2357. fn_info_game_kf
  2358. elif [ "${shortname}" == "kf2" ]; then
  2359. fn_info_game_kf2
  2360. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2361. fn_info_game_mc
  2362. elif [ "${shortname}" == "mcb" ]; then
  2363. fn_info_game_mcb
  2364. elif [ "${shortname}" == "mh" ]; then
  2365. fn_info_game_mh
  2366. elif [ "${shortname}" == "mohaa" ]; then
  2367. fn_info_game_mohaa
  2368. elif [ "${shortname}" == "mta" ]; then
  2369. fn_info_game_mta
  2370. elif [ "${shortname}" == "nec" ]; then
  2371. fn_info_game_nec
  2372. elif [ "${shortname}" == "ohd" ]; then
  2373. fn_info_game_ohd
  2374. elif [ "${shortname}" == "onset" ]; then
  2375. fn_info_game_onset
  2376. elif [ "${shortname}" == "pc" ]; then
  2377. fn_info_game_pc
  2378. elif [ "${shortname}" == "pc2" ]; then
  2379. fn_info_game_pc2
  2380. elif [ "${shortname}" == "squad44" ]; then
  2381. fn_info_game_ps
  2382. elif [ "${shortname}" == "pvr" ]; then
  2383. fn_info_game_pvr
  2384. elif [ "${shortname}" == "pw" ]; then
  2385. fn_info_game_pw
  2386. elif [ "${shortname}" == "pz" ]; then
  2387. fn_info_game_pz
  2388. elif [ "${shortname}" == "q2" ]; then
  2389. fn_info_game_q2
  2390. elif [ "${shortname}" == "q3" ]; then
  2391. fn_info_game_q3
  2392. elif [ "${shortname}" == "q4" ]; then
  2393. fn_info_game_q4
  2394. elif [ "${shortname}" == "ql" ]; then
  2395. fn_info_game_ql
  2396. elif [ "${shortname}" == "qw" ]; then
  2397. fn_info_game_qw
  2398. elif [ "${shortname}" == "ro" ]; then
  2399. fn_info_game_ro
  2400. elif [ "${shortname}" == "rsdw" ]; then
  2401. fn_info_game_rsdw
  2402. elif [ "${shortname}" == "rtcw" ]; then
  2403. fn_info_game_rtcw
  2404. elif [ "${shortname}" == "rwr" ]; then
  2405. fn_info_game_rwr
  2406. elif [ "${shortname}" == "rust" ]; then
  2407. fn_info_game_rust
  2408. elif [ "${shortname}" == "rw" ]; then
  2409. fn_info_game_rw
  2410. elif [ "${shortname}" == "samp" ]; then
  2411. fn_info_game_samp
  2412. elif [ "${shortname}" == "sb" ]; then
  2413. fn_info_game_sb
  2414. elif [ "${shortname}" == "sbots" ]; then
  2415. fn_info_game_sbots
  2416. elif [ "${shortname}" == "scpsl" ]; then
  2417. fn_info_game_scpsl
  2418. elif [ "${shortname}" == "sdtd" ]; then
  2419. fn_info_game_sdtd
  2420. elif [ "${shortname}" == "sf" ]; then
  2421. fn_info_game_sf
  2422. elif [ "${shortname}" == "sm" ]; then
  2423. fn_info_game_sm
  2424. elif [ "${shortname}" == "sof2" ]; then
  2425. fn_info_game_sof2
  2426. elif [ "${shortname}" == "sol" ]; then
  2427. fn_info_game_sol
  2428. elif [ "${engine}" == "spark" ]; then
  2429. fn_info_game_spark
  2430. elif [ "${shortname}" == "squad" ]; then
  2431. fn_info_game_squad
  2432. elif [ "${shortname}" == "st" ]; then
  2433. fn_info_game_st
  2434. elif [ "${shortname}" == "stn" ]; then
  2435. fn_info_game_stn
  2436. elif [ "${shortname}" == "terraria" ]; then
  2437. fn_info_game_terraria
  2438. elif [ "${shortname}" == "tf" ]; then
  2439. fn_info_game_tf
  2440. elif [ "${shortname}" == "ti" ]; then
  2441. fn_info_game_ti
  2442. elif [ "${shortname}" == "ts3" ]; then
  2443. fn_info_game_ts3
  2444. elif [ "${shortname}" == "tu" ]; then
  2445. fn_info_game_tu
  2446. elif [ "${shortname}" == "tw" ]; then
  2447. fn_info_game_tw
  2448. elif [ "${shortname}" == "unt" ]; then
  2449. fn_info_game_unt
  2450. elif [ "${shortname}" == "ut" ]; then
  2451. fn_info_game_ut
  2452. elif [ "${shortname}" == "ut2k4" ]; then
  2453. fn_info_game_ut2k4
  2454. elif [ "${shortname}" == "ut3" ]; then
  2455. fn_info_game_ut3
  2456. elif [ "${shortname}" == "ut99" ]; then
  2457. fn_info_game_ut99
  2458. elif [ "${shortname}" == "vh" ]; then
  2459. fn_info_game_vh
  2460. elif [ "${shortname}" == "vints" ]; then
  2461. fn_info_game_vints
  2462. elif [ "${shortname}" == "vpmc" ]; then
  2463. fn_info_game_vpmc
  2464. elif [ "${shortname}" == "wet" ]; then
  2465. fn_info_game_wet
  2466. elif [ "${shortname}" == "wf" ]; then
  2467. fn_info_game_wf
  2468. elif [ "${shortname}" == "wmc" ]; then
  2469. fn_info_game_wmc
  2470. elif [ "${shortname}" == "wurm" ]; then
  2471. fn_info_game_wurm
  2472. elif [ "${engine}" == "prism3d" ]; then
  2473. fn_info_game_prism3d
  2474. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2475. fn_info_game_source
  2476. elif [ "${engine}" == "unreal2" ]; then
  2477. fn_info_game_unreal2
  2478. elif [ "${shortname}" == "xnt" ]; then
  2479. fn_info_game_xnt
  2480. fi
  2481. # Public IP address
  2482. # Cache public IP address for 24 hours
  2483. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2484. apiurl="http://ip-api.com/json"
  2485. fn_script_log_info "Querying ${apiurl} for public IP address"
  2486. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query ip-api.com with a 3 second timeout
  2487. exitcode=$?
  2488. # Check if the first request was successful
  2489. if [ "${exitcode}" -eq 0 ]; then
  2490. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2491. # Parse and reformat the response
  2492. publicip="$(echo "${ipresponse}" | jq -r '.query')"
  2493. country="$(echo "${ipresponse}" | jq -r '.country')"
  2494. countrycode="$(echo "${ipresponse}" | jq -r '.countryCode')"
  2495. # Construct a universal JSON format
  2496. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2497. else
  2498. # Fallback to myip.wtf if the initial request failed or timed out
  2499. apiurl="https://myip.wtf/json"
  2500. fn_script_log_pass "Querying ${apiurl} for public IP address"
  2501. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query myip.wtf with a 3 second timeout as a backup
  2502. exitcode=$?
  2503. # Check if the backup request was successful
  2504. if [ "${exitcode}" -eq 0 ]; then
  2505. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2506. # Parse and reformat the response from myip.wtf
  2507. publicip="$(echo "${ipresponse}" | jq -r '.YourFuckingIPAddress')"
  2508. country="$(echo "${ipresponse}" | jq -r '.YourFuckingCountry')"
  2509. countrycode="$(echo "${ipresponse}" | jq -r '.YourFuckingCountryCode')"
  2510. # Construct a universal JSON format
  2511. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2512. else
  2513. fn_script_log_error "Unable to get public IP address"
  2514. publicip="NOT SET"
  2515. country="NOT SET"
  2516. countrycode="NOT SET"
  2517. fi
  2518. fi
  2519. else
  2520. # Cached IP is still valid
  2521. fn_script_log_pass "Using cached IP as public IP address"
  2522. publicip="$(jq -r '.ip' "${tmpdir}/publicip.json")"
  2523. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2524. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2525. fi
  2526. # Alert IP address
  2527. if [ "${displayip}" ]; then
  2528. alertip="${displayip}"
  2529. elif [ "${publicip}" ]; then
  2530. alertip="${publicip}"
  2531. else
  2532. alertip="${ip}"
  2533. fi
  2534. # Steam Master Server - checks if detected by master server.
  2535. # Checked after config init, as the queryport is needed
  2536. if [ -z "${displaymasterserver}" ]; then
  2537. # if queryport and port3 are not set then set them to 123456789
  2538. # this is to prevent the query from failing.
  2539. if [ -z "${queryport}" ]; then
  2540. queryport="123456789"
  2541. fi
  2542. if [ -z "${port3}" ]; then
  2543. port3="123456789"
  2544. fi
  2545. if [ "$(command -v jq 2> /dev/null)" ]; then
  2546. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2547. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2548. # Query external IP first as most liky to succeed.
  2549. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2550. if [ "${masterserver}" == "0" ]; then
  2551. # Loop though server IP addresses if external IP fails.
  2552. for queryip in "${queryips[@]}"; do
  2553. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2554. done
  2555. fi
  2556. if [ "${masterserver}" == "0" ]; then
  2557. displaymasterserver="false"
  2558. else
  2559. displaymasterserver="true"
  2560. fi
  2561. fi
  2562. fi
  2563. fi
  2564. # unset the ports if they are set to 123456789
  2565. if [ "${port3}" == "123456789" ]; then
  2566. unset port3
  2567. fi
  2568. if [ "${queryport}" == "123456789" ]; then
  2569. unset queryport
  2570. fi
  2571. fi