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- #!/bin/bash
- # LGSM command_mods_install.sh function
- # Author: Daniel Gibbs
- # Contributor: UltimateByte
- # Website: https://gameservermanagers.com
- # Description: Core functions for mods list/install/update/remove
- local commandname="MODS"
- local commandaction="Core functions for mods"
- local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
- ## Useful variables
- # Files and Directories
- modstmpdir="${tmpdir}/mods"
- extractdir="${modstmpdir}/extracted"
- modsdatadir="${lgsmdir}/data/mods"
- modslockfile="installed-mods-listing"
- modslockfilefullpath="${modsdatadir}/${modslockfile}"
- # Database initialization
- mods_list.sh
- # Sets some gsm requirements
- fn_gsm_requirements(){
- # If tmpdir variable doesn't exist, LGSM is too old
- if [ -z "${tmpdir}" ]||[ -z "${lgsmdir}" ]; then
- fn_print_fail "Your LGSM version is too old."
- echo " * Please do a full update, including ${selfname} script."
- core_exit.sh
- fi
- }
- # Create mods directory if it doesn't exist
- # Assuming the game is already installed as mods_list.sh checked for it.
- fn_mods_dir(){
- if [ ! -d "${modinstalldir}" ]; then
- fn_script_log_info "Creating mods directory: ${modinstalldir}"
- fn_print_dots "Creating mods directory"
- sleep 1
- mkdir -p "${modinstalldir}"
- fn_print_ok "Created mods directory"
- fi
- }
- # Clear mod download directory so that there is only one file in it since we don't the file name and extention
- fn_clear_tmp_mods(){
- if [ -d "${modstmpdir}" ]; then
- rm -r "${modstmpdir}"
- fn_script_log "Clearing temp mod download directory: ${modstmpdir}"
- fi
- # Clear temp file list as well
- if [ -f "${modsdatadir}/.removedfiles.tmp" ]; then
- rm "${modsdatadir}/.removedfiles.tmp"
- fi
- }
- # Create tmp download mod directory
- fn_mods_tmpdir(){
- if [ ! -d "${modstmpdir}" ]; then
- mkdir -p "${modstmpdir}"
- fn_script_log "Creating temp mod download directory: ${modstmpdir}"
- fi
- }
- fn_mod_dl(){
- # fn_fetch_file "${fileurl}" "${filedir}" "${filename}" "${executecmd}" "${run}" "${force}" "${md5}"
- fileurl="${modurl}"
- filedir="${modstmpdir}"
- filename="${modfilename}"
- fn_script_log "Downloading mods to ${modstmpdir}"
- fn_fetch_file "${fileurl}" "${filedir}" "${filename}"
- # Check if variable is valid checking if file has been downloaded and exists
- if [ ! -f "${modstmpdir}/${modfilename}" ]; then
- fn_print_fail "An issue occurred upon downloading ${modprettyname}"
- core_exit.sh
- fi
- }
- fn_mod_extract(){
- # fn_dl_extract "${filedir}" "${filename}" "${extractdir}"
- filename="${modfilename}"
- if [ ! -d "${extractdir}" ]; then
- mkdir -p "${extractdir}"
- fi
- fn_script_log "Extracting ${modprettyname} to ${extractdir}"
- fn_dl_extract "${filedir}" "${filename}" "${extractdir}"
- }
- fn_mod_lowercase(){
- # Converting files to lowercase
- if [ "${modlowercase}" == "LowercaseOn" ]; then
- fn_print_dots "Converting ${modprettyname} files to lowercase"
- fn_script_log "Converting ${modprettyname} files to lowercase"
- find "${extractdir}" -depth -exec rename 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
- fn_print_ok "Converting ${modprettyname} files to lowercase"
- sleep 1
- fi
- }
- fn_remove_cfg_files(){
- # Remove config file after extraction for updates set by ${modkeepfiles}
- if [ "${modkeepfiles}" != "OVERWRITE" ]&&[ "${modkeepfiles}" != "NOUPDATE" ]; then
- # Upon mods updates, config files should not be overwritten
- # We will just remove these files before copying the mod to the destination
- # Let's count how many files there are to remove
- fn_print_dots "Allow for preserving ${modprettyname} config files"
- sleep 0.5
- removefilesamount="$(echo "${modkeepfiles}" | awk -F ';' '{ print NF }')"
- # Test all subvalue of "modgames" using the ";" separator
- for ((removefilesindex=1; removefilesindex < ${removefilesamount}; removefilesindex++)); do
- # Put current file we're looking for into a variable
- filetoremove="$( echo "${modkeepfiles}" | awk -F ';' -v x=${removefilesindex} '{ print $x }' )"
- # If it matches an existing file that have been extracted
- if [ -f "${extractdir}/${filetoremove}" ]||[ -d "${extractdir}/${filetoremove}" ]; then
- # Then delete the file!
- rm -R "${extractdir}/${filetoremove}"
- # Write this file path in a tmp file, to rebuild a full file list
- if [ ! -f "${modsdatadir}/.removedfiles.tmp" ]; then
- touch "${modsdatadir}/.removedfiles.tmp"
- fi
- echo "${filetoremove}" >> "${modsdatadir}/.removedfiles.tmp"
- fi
- done
- fn_print_ok "Allow for preserving ${modprettyname} config files"
- fi
- }
- fn_mod_fileslist(){
- # Create lgsm/data/mods directory
- if [ ! -d "${modsdatadir}" ]; then
- mkdir -p "${modsdatadir}"
- fn_script_log "Created ${modsdatadir}"
- fi
- fn_print_dots "Building ${modcommand}-files.list"
- fn_script_log "Building ${modcommand}-files.list"
- # ${modsdatadir}/${modcommand}-files.list
- find "${extractdir}" -mindepth 1 -printf '%P\n' > ${modsdatadir}/${modcommand}-files.list
- fn_script_log "Writing file list: ${modsdatadir}/${modcommand}-files.list}"
- # Adding removed files if needed
- if [ -f "${modsdatadir}/.removedfiles.tmp" ]; then
- cat "${modsdatadir}/.removedfiles.tmp" >> ${modsdatadir}/${modcommand}-files.list
- fi
- fn_print_ok "Building ${modcommand}-files.list"
- }
- fn_mod_copy_destination(){
- # Destination directory: ${modinstalldir}
- fn_print_dots "Copying ${modprettyname} to ${modinstalldir}"
- fn_script_log "Copying ${modprettyname} to ${modinstalldir}"
- cp -Rf "${extractdir}/." "${modinstalldir}/"
- sleep 0.5
- fn_print_ok "Copying ${modprettyname} to ${modinstalldir}"
- }
- # Check if the mod is already installed and warn the user
- fn_mod_already_installed(){
- if [ -f "${modslockfilefullpath}" ]; then
- if [ -n "$(cat "${modslockfilefullpath}" | grep "${modcommand}")" ]; then
- fn_print_warning_nl "${modprettyname} has already been installed."
- echo " * Config files, if any, might be overwritten."
- echo " * Press ctrl + c to abort."
- sleep 4
- fi
- fn_script_log "${modprettyname} is already installed, overwriting any file."
- fi
- }
- # Add the mod to the installed mods list
- fn_mod_add_list(){
- # Create lgsm/data/mods directory
- if [ ! -d "${modsdatadir}" ]; then
- mkdir -p "${modsdatadir}"
- fn_script_log "Created ${modsdatadir}"
- fi
- # Create lgsm/data/${modslockfile}
- if [ ! -f "${modslockfilefullpath}" ]; then
- touch "${modslockfilefullpath}"
- fn_script_log "Created ${modslockfilefullpath}"
- fi
- # Input mod name to lockfile
- if [ ! -n "$(cat "${modslockfilefullpath}" | grep "${modcommand}")" ]; then
- echo "${modcommand}" >> "${modslockfilefullpath}"
- fn_script_log "${modcommand} added to ${modslockfile}"
- fi
- }
- fn_check_files_list(){
- # File list must exist and be valid before any operation on it
- if [ -f "${modsdatadir}/${modcommand}-files.list" ]; then
- # How many lines is the file list
- modsfilelistsize="$(cat "${modsdatadir}/${modcommand}-files.list" | wc -l)"
- # If file list is empty
- if [ $modsfilelistsize -eq 0 ]; then
- fn_print_error_nl "${modcommand}-files.list is empty"
- echo "Exiting."
- fn_scrip_log_fatal "${modcommand}-files.list is empty"
- exitcode="2"
- core_exit.sh
- fi
- else
- fn_print_error_nl "${modsdatadir}/${modcommand}-files.list don't exist"
- echo "Exiting."
- fn_scrip_log_fatal "${modsdatadir}/${modcommand}-files.list don't exist"
- exitcode="2"
- core_exit.sh
- fi
- }
- fn_postinstall_tasks(){
- # Prevent addons folder from being removed by clearing them in: ${modsdatadir}/${modcommand}-files.list
- # Check file validity
- fn_check_files_list
- # Output to the user
- fn_print_dots "Rearranging ${modcommand}-files.list"
- sleep 1
- fn_script_log_info "Rearranging ${modcommand}-files.list"
- # What lines/files to remove from file list
- removefromlist="cfg;addons;"
- # Loop through files to remove from file list,
- # that way these files won't get removed upon uninstall
- # How many elements to remove from list
- removefromlistamount="$(echo "${removefromlist}" | awk -F ';' '{ print NF }')"
- # Test all subvalue of "removefromlist" using the ";" separator
- for ((filesindex=1; filesindex < ${removefromlistamount}; filesindex++)); do
- # Put current file into test variable
- removefilevar="$( echo "${removefromlist}" | awk -F ';' -v x=${filesindex} '{ print $x }' )"
- # Then delete matching line(s)!
- sed -i "/^${removefilevar}$/d" "${modsdatadir}/${modcommand}-files.list"
- done
- # Sourcemod fix
- # Remove metamod from sourcemod fileslist
- if [ "${modcommand}" == "sourcemod" ]; then
- # Remove addons/metamod & addons/metamod/sourcemod.vdf from ${modcommand}-files.list
- sed -i "/^addons\/metamod$/d" "${modsdatadir}/${modcommand}-files.list"
- sed -i "/^addons\/metamod\/sourcemod.vdf$/d" "${modsdatadir}/${modcommand}-files.list"
- fi
- fn_print_ok "Rearranging ${modcommand}-files.list"
- }
- ## mods_list.sh arrays
- # Define all variables from a mod at once when index is set to a separator
- fn_mod_info(){
- # If for some reason no index is set, none of this can work
- if [ -z "$index" ]; then
- fn_print_error "index variable not set. Please report an issue to LGSM Team."
- echo "* https://github.com/GameServerManagers/LinuxGSM/issues"
- core_exit.sh
- fi
- modcommand="${mods_global_array[index+1]}"
- modprettyname="${mods_global_array[index+2]}"
- modurl="${mods_global_array[index+3]}"
- modfilename="${mods_global_array[index+4]}"
- modsubdirs="${mods_global_array[index+5]}"
- modlowercase="${mods_global_array[index+6]}"
- modinstalldir="${mods_global_array[index+7]}"
- modkeepfiles="${mods_global_array[index+8]}"
- modengines="${mods_global_array[index+9]}"
- modgames="${mods_global_array[index+10]}"
- modexcludegames="${mods_global_array[index+11]}"
- modsite="${mods_global_array[index+12]}"
- moddescription="${mods_global_array[index+13]}"
- }
- # Find out if a game is compatible with a mod from a modgames (list of games supported by a mod) variable
- fn_compatible_mod_games(){
- # Reset test value
- modcompatiblegame="0"
- # If value is set to GAMES (ignore)
- if [ "${modgames}" != "GAMES" ]; then
- # How many games we need to test
- gamesamount="$(echo "${modgames}" | awk -F ';' '{ print NF }')"
- # Test all subvalue of "modgames" using the ";" separator
- for ((gamevarindex=1; gamevarindex < ${gamesamount}; gamevarindex++)); do
- # Put current game name into modtest variable
- gamemodtest="$( echo "${modgames}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
- # If game name matches
- if [ "${gamemodtest}" == "${gamename}" ]; then
- # Mod is compatible !
- modcompatiblegame="1"
- fi
- done
- fi
- }
- # Find out if an engine is compatible with a mod from a modengines (list of engines supported by a mod) variable
- fn_compatible_mod_engines(){
- # Reset test value
- modcompatibleengine="0"
- # If value is set to ENGINES (ignore)
- if [ "${modengines}" != "ENGINES" ]; then
- # How many engines we need to test
- enginesamount="$(echo "${modengines}" | awk -F ';' '{ print NF }')"
- # Test all subvalue of "modengines" using the ";" separator
- for ((gamevarindex=1; gamevarindex < ${enginesamount}; gamevarindex++)); do
- # Put current engine name into modtest variable
- enginemodtest="$( echo "${modengines}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
- # If engine name matches
- if [ "${enginemodtest}" == "${engine}" ]; then
- # Mod is compatible !
- modcompatibleengine="1"
- fi
- done
- fi
- }
- # Find out if a game is not compatible with a mod from a modnotgames (list of games not supported by a mod) variable
- fn_not_compatible_mod_games(){
- # Reset test value
- modeincompatiblegame="0"
- # If value is set to NOTGAMES (ignore)
- if [ "${modexcludegames}" != "NOTGAMES" ]; then
- # How many engines we need to test
- excludegamesamount="$(echo "${modexcludegames}" | awk -F ';' '{ print NF }')"
- # Test all subvalue of "modexcludegames" using the ";" separator
- for ((gamevarindex=1; gamevarindex < ${excludegamesamount}; gamevarindex++)); do
- # Put current engine name into modtest variable
- excludegamemodtest="$( echo "${modexcludegames}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
- # If engine name matches
- if [ "${excludegamemodtest}" == "${gamename}" ]; then
- # Mod is compatible !
- modeincompatiblegame="1"
- fi
- done
- fi
- }
- # Sums up if a mod is compatible or not with modcompatibility=0/1
- fn_mod_compatible_test(){
- # Test game and engine compatibility
- fn_compatible_mod_games
- fn_compatible_mod_engines
- fn_not_compatible_mod_games
- if [ "${modeincompatiblegame}" == "1" ]; then
- modcompatibility="0"
- elif [ "${modcompatibleengine}" == "1" ]||[ "${modcompatiblegame}" == "1" ]; then
- modcompatibility="1"
- else
- modcompatibility="0"
- fi
- }
- # Checks if a mod is compatibile for installation
- # Provides available mods for installation
- # Provides commands for mods installation
- fn_mods_available(){
- # First, reset variables
- compatiblemodslist=()
- availablemodscommands=()
- modprettynamemaxlength="0"
- modsitemaxlength="0"
- moddescriptionmaxlength="0"
- modcommandmaxlength="0"
- # Find compatible games
- # Find separators through the global array
- for ((index="0"; index <= ${#mods_global_array[@]}; index++)); do
- # If current value is a separator; then
- if [ "${mods_global_array[index]}" == "${modseparator}" ]; then
- # Set mod variables
- fn_mod_info
- # Test if game is compatible
- fn_mod_compatible_test
- # If game is compatible
- if [ "${modcompatibility}" == "1" ]; then
- # Put it into an array to prepare user output
- compatiblemodslist+=( "${modprettyname}" "${modcommand}" "${modsite}" "${moddescription}" )
- # Keep available commands in an array to make life easier
- availablemodscommands+=( "${modcommand}" )
- fi
- fi
- done
- }
- # Output available mods in a nice way to the user
- fn_mods_show_available(){
- # Set and reset vars
- compatiblemodslistindex=0
- spaces=" "
- # As long as we're within index values
- while [ "${compatiblemodslistindex}" -lt "${#compatiblemodslist[@]}" ]; do
- # Set values for convenience
- displayedmodname="${compatiblemodslist[compatiblemodslistindex]}"
- displayedmodcommand="${compatiblemodslist[compatiblemodslistindex+1]}"
- displayedmodsite="${compatiblemodslist[compatiblemodslistindex+2]}"
- displayedmoddescription="${compatiblemodslist[compatiblemodslistindex+3]}"
- # Output mods to the user
- echo -e "\e[1m${displayedmodname}\e[0m - ${displayedmoddescription} - ${displayedmodsite}"
- echo -e " * \e[36m${displayedmodcommand}\e[0m"
- # Increment index from the amount of values we just displayed
- let "compatiblemodslistindex+=4"
- done
- # If no mods are found
- if [ -z "${compatiblemodslist}" ]; then
- fn_print_fail "No mods are currently available for ${gamename}."
- core_exit.sh
- fi
- }
- # Get details of a mod any (relevant and unique, such as full mod name or install command) value
- fn_mod_get_info_from_command(){
- # Variable to know when job is done
- modinfocommand="0"
- # Find entry in global array
- for ((index=0; index <= ${#mods_global_array[@]}; index++)); do
- # When entry is found
- if [ "${mods_global_array[index]}" == "${currentmod}" ]; then
- # Go back to the previous "MOD" separator
- for ((index=index; index <= ${#mods_global_array[@]}; index--)); do
- # When "MOD" is found
- if [ "${mods_global_array[index]}" == "MOD" ]; then
- # Get info
- fn_mod_info
- modinfocommand="1"
- break
- fi
- done
- fi
- # Exit the loop if job is done
- if [ "${modinfocommand}" == "1" ]; then
- break
- fi
- done
- }
- fn_gsm_requirements
- fn_mods_scrape_urls
- fn_mods_info
- fn_mods_available
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