info_game.sh 91 KB

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  1. #!/bin/bash
  2. # LinuxGSM info_game.sh module
  3. # Author: Daniel Gibbs
  4. # Contributors: https://linuxgsm.com/contrib
  5. # Website: https://linuxgsm.com
  6. # Description: Gathers various game server information.
  7. # !Note: When adding variables to this script, ensure that they are also added to the command_dev_parse_game_details.sh script.
  8. # shellcheck disable=SC2317
  9. moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
  10. # Config Type: ini
  11. # Comment: ; or #
  12. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  13. fn_info_game_ini() {
  14. # sed is used to process the file.
  15. # -n: Suppresses automatic printing of pattern space.
  16. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  17. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  18. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  19. # - .*: Matches any characters before the equals sign.
  20. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  21. # - \([^"]*\): Captures any characters that are not double quotes.
  22. # - "\?: Matches an optional double quote.
  23. # - /1: Replaces the entire matched pattern with the captured value.
  24. # - p: Prints the modified line.
  25. # - q: Quits processing after modifying and printing the line.
  26. if [ -n "${3}" ]; then
  27. servercfgparse="${3}"
  28. else
  29. servercfgparse="${servercfgfullpath}"
  30. fi
  31. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  32. configtype="ini"
  33. }
  34. # Config Type: Key Value Pairs (Equals Delimited)
  35. # Comment: ; or #
  36. fn_info_game_keyvalue_pairs_equals() {
  37. # sed is used to process the file.
  38. # -n: Suppresses automatic printing of pattern space.
  39. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  40. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  41. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  42. # - .*: Matches any characters before the equals sign.
  43. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  44. # - \([^"]*\): Captures any characters that are not double quotes.
  45. # - "\?: Matches an optional double quote.
  46. # - /1: Replaces the entire matched pattern with the captured value.
  47. # - p: Prints the modified line.
  48. # - q: Quits processing after modifying and printing the line.
  49. if [ -n "${3}" ]; then
  50. servercfgparse="${3}"
  51. else
  52. servercfgparse="${servercfgfullpath}"
  53. fi
  54. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  55. configtype="keyvalue_pairs"
  56. }
  57. # Config Type: Key Value Pairs (Space Delimited)
  58. # Comment: ; or #
  59. fn_info_game_keyvalue_pairs_space() {
  60. # sed is used to process the file.
  61. # -n: Suppresses automatic printing of pattern space.
  62. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  63. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  64. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an space ( ), possibly surrounded by optional double quotes.
  65. # - .*: Matches any characters before the space.
  66. # - = *"\?: Matches the space and any optional spaces before an optional double quote.
  67. # - \([^"]*\): Captures any characters that are not double quotes.
  68. # - "\?: Matches an optional double quote.
  69. # - /1: Replaces the entire matched pattern with the captured value.
  70. # - p: Prints the modified line.
  71. # - q: Quits processing after modifying and printing the line.
  72. if [ -n "${3}" ]; then
  73. servercfgparse="${3}"
  74. else
  75. servercfgparse="${servercfgfullpath}"
  76. fi
  77. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  78. configtype="keyvalue_pairs"
  79. }
  80. # Config Type: QuakeC
  81. # Comment: // or /* */
  82. fn_info_game_quakec() {
  83. # -n: Suppresses automatic printing of pattern space.
  84. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  85. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  86. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  87. # - .*: Matches any characters before the spaces.
  88. # - *: Matches any number of spaces.
  89. # - "\?: Matches an optional double quote.
  90. # - \([^"]*\): Captures any characters that are not double quotes.
  91. # - "\?: Matches an optional double quote.
  92. # - /1: Replaces the entire matched pattern with the captured value.
  93. # - p: Prints the modified line.
  94. # - q: Quits processing after modifying and printing the line.
  95. if [ -n "${3}" ]; then
  96. servercfgparse="${3}"
  97. else
  98. servercfgparse="${servercfgfullpath}"
  99. fi
  100. printf -v "${1}" '%s' "$(sed -n '/[[:space:]]\<'"${2}"'\>/ { s/.* *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  101. configtype="quakec"
  102. }
  103. # Config Type: json
  104. # Comment: // or /* */
  105. fn_info_game_json() {
  106. if [ -n "${3}" ]; then
  107. servercfgparse="${3}"
  108. else
  109. servercfgparse="${servercfgfullpath}"
  110. fi
  111. printf -v "${1}" '%s' "$(jq -r "${2}" "${servercfgparse}")"
  112. configtype="json"
  113. }
  114. # Config Type: SQF
  115. # Comment: // or /* */
  116. fn_info_game_sqf() {
  117. # sed is the command itself, indicating that we want to use the sed utility.
  118. # -n: Suppresses automatic printing of pattern space.
  119. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  120. # { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }: Command block executed for lines that match the pattern.
  121. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  122. # - .*: Matches any characters before the equals sign.
  123. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  124. # - \([^"]*\): Captures any characters that are not double quotes.
  125. # - "\?: Matches an optional double quote.
  126. # - /1: Replaces the entire matched pattern with the captured value.
  127. # - s/;$//: Removes a semicolon (;) at the end of the line, if present.
  128. # - p: Prints the modified line.
  129. # - q: Quits processing after modifying and printing the line.
  130. if [ -n "${3}" ]; then
  131. servercfgparse="${3}"
  132. else
  133. servercfgparse="${servercfgfullpath}"
  134. fi
  135. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s/;$//p;q }' "${servercfgparse}" | tr -d '\r')"
  136. configtype="sqf"
  137. }
  138. # Config Type: XML
  139. # Comment: <!-- -->
  140. fn_info_game_xml() {
  141. if [ -n "${3}" ]; then
  142. servercfgparse="${3}"
  143. else
  144. servercfgparse="${servercfgfullpath}"
  145. fi
  146. printf -v "${1}" '%s' "$(xmllint --xpath "string(${2})" "${servercfgparse}")"
  147. configtype="xml"
  148. }
  149. # Config Type: Valve KeyValues
  150. # Comment: //
  151. fn_info_game_valve_keyvalues() {
  152. # sed is used to process the file.
  153. # -n: Suppresses automatic printing of pattern space.
  154. # /^[[:space:]]*\<'"${2}"'\>/: Matches lines starting with optional leading whitespace and the word provided as the second argument ($2), considering it as a whole word.
  155. # { s/.* *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  156. # - s/.* *"\?\([^"]*\)"\?/\1/: Matches and captures the value after any number of spaces, possibly surrounded by optional double quotes.
  157. # - .*: Matches any characters before the spaces.
  158. # - *: Matches any number of spaces.
  159. # - "\?: Matches an optional double quote.
  160. # - \([^"]*\): Captures any characters that are not double quotes.
  161. # - "\?: Matches an optional double quote.
  162. # - /1: Replaces the entire matched pattern with the captured value.
  163. # - p: Prints the modified line.
  164. # - q: Quits processing after modifying and printing the line.
  165. if [ -n "${3}" ]; then
  166. servercfgparse="${3}"
  167. else
  168. servercfgparse="${servercfgfullpath}"
  169. fi
  170. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.* *"\([^"]*\)".*/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  171. configtype="valve_keyvalues"
  172. }
  173. # Config Type: Java properties
  174. # Comment: # or !
  175. fn_info_game_java_properties() {
  176. # sed is used to process the file.
  177. # -n: Suppresses automatic printing of pattern space.
  178. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  179. # { s/.*= *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  180. # - s/.*= *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  181. # - .*: Matches any characters before the equals sign.
  182. # - = *"\?: Matches the equals sign and any optional spaces before an optional double quote.
  183. # - \([^"]*\): Captures any characters that are not double quotes.
  184. # - "\?: Matches an optional double quote.
  185. # - /1: Replaces the entire matched pattern with the captured value.
  186. # - p: Prints the modified line.
  187. # - q: Quits processing after modifying and printing the line.
  188. if [ -n "${3}" ]; then
  189. servercfgparse="${3}"
  190. else
  191. servercfgparse="${servercfgfullpath}"
  192. fi
  193. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*= *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  194. configtype="java"
  195. }
  196. # Config Type: ini
  197. # Comment: ; or #
  198. # Note: this ini filter does not filter by section. Can cause issues with some games that have multiple sections with the same variable name.
  199. fn_info_game_lua() {
  200. # - The '-n' option suppresses automatic printing of pattern space.
  201. # - The pattern '/^[[:space:]]*\<'"${2}"'\>/' matches lines that begin with optional whitespace characters,
  202. # followed by the exact word specified by the second argument.
  203. # - If the pattern matches, the following actions are performed within the curly braces:
  204. # - 's/.*= *"\?\([^"]*\)"\?/\1/' extracts the value within double quotes after an equal sign (if present),
  205. # removing any leading or trailing spaces.
  206. # - 's#,.*##' removes everything after the first comma encountered.
  207. # - 'p' prints the modified pattern space.
  208. # - 'q' quits processing after printing the modified pattern space.
  209. if [ -n "${3}" ]; then
  210. servercfgparse="${3}"
  211. else
  212. servercfgparse="${servercfgfullpath}"
  213. fi
  214. printf -v "${1}" '%s' "$(sed -n '/^[[:space:]]*\<'"${2}"'\>/ { s/.*= *"\?\([^"]*\)"\?/\1/;s#,.*##;p;q }' "${servercfgparse}" | tr -d '\r')"
  215. configtype="lua"
  216. }
  217. # Config Type: custom (Project Cars)
  218. # Comment: //
  219. fn_info_game_pc_config() {
  220. # sed is used to process the file.
  221. # -n: Suppresses automatic printing of pattern space.
  222. # /^\<'"${2}"'\>/: Matches lines starting with the word provided as the second argument ($2), considering it as a whole word.
  223. # { s/.*: *"\?\([^"]*\)"\?/\1/p;q }: Command block executed for lines that match the pattern.
  224. # - s/.*: *"\?\([^"]*\)"\?/\1/: Matches and captures the value after an equals sign (=), possibly surrounded by optional double quotes.
  225. # - .*: Matches any characters before the equals sign.
  226. # - : *"\?: Matches the : sign and any optional spaces before an optional double quote.
  227. # - \([^"]*\): Captures any characters that are not double quotes.
  228. # - "\?: Matches an optional double quote.
  229. # - /1: Replaces the entire matched pattern with the captured value.
  230. # - p: Prints the modified line.
  231. # - q: Quits processing after modifying and printing the line.
  232. if [ -n "${3}" ]; then
  233. servercfgparse="${3}"
  234. else
  235. servercfgparse="${servercfgfullpath}"
  236. fi
  237. printf -v "${1}" '%s' "$(sed -n '/^\<'"${2}"'\>/ { s/.*: *\"\?\([^"]*\)\"\?/\1/p;q }' "${servercfgparse}" | tr -d '\r')"
  238. configtype="pc_config"
  239. }
  240. # Config Type: ini
  241. # Parameters: false
  242. # Comment: ; or #
  243. # Example: NAME=SERVERNAME
  244. # Filetype: ini
  245. fn_info_game_ac() {
  246. if [ -f "${servercfgfullpath}" ]; then
  247. fn_info_game_ini "adminpassword" "ADMIN_PASSWORD"
  248. fn_info_game_ini "httpport" "HTTP_PORT"
  249. fn_info_game_ini "port" "TCP_PORT"
  250. fn_info_game_ini "servername" "NAME"
  251. fn_info_game_ini "serverpassword" "PASSWORD"
  252. fi
  253. adminpassword="${adminpassword:-NOT SET}"
  254. httpport="${httpport:-0}"
  255. port="${port:-0}"
  256. queryport="${httpport:-0}"
  257. servername="${servername:-NOT SET}"
  258. serverpassword="${serverpassword:-NOT SET}"
  259. }
  260. # Config Type: ini
  261. # Parameters: true
  262. # Comment: ; or #
  263. # Example: SessionName=SERVERNAME
  264. # Filetype: ini
  265. fn_info_game_ark() {
  266. if [ -f "${servercfgfullpath}" ]; then
  267. fn_info_game_ini "adminpassword" "ServerAdminPassword"
  268. fn_info_game_ini "maxplayers" "MaxPlayers"
  269. fn_info_game_ini "rconport" "RCONPort"
  270. fn_info_game_ini "servername" "SessionName"
  271. fn_info_game_ini "serverpassword" "ServerPassword"
  272. fi
  273. adminpassword="${adminpassword:-"NOT SET"}"
  274. maxplayers="${maxplayers:-"0"}"
  275. port="${port:-"0"}"
  276. queryport="${queryport:-"0"}"
  277. rawport="$((port + 1))"
  278. rconport="${rconport:-"0"}"
  279. servername="${servername:-"NOT SET"}"
  280. serverpassword="${serverpassword:-"NOT SET"}"
  281. }
  282. # Config Type: SQF
  283. # Parameters: true
  284. # Comment: // or /* */
  285. # Example: serverName = "SERVERNAME";
  286. # Filetype: cfg
  287. fn_info_game_arma3() {
  288. if [ -f "${servercfgfullpath}" ]; then
  289. fn_info_game_sqf "adminpassword" "passwordAdmin"
  290. fn_info_game_sqf "maxplayers" "maxPlayers"
  291. fn_info_game_sqf "servername" "hostname"
  292. fn_info_game_sqf "serverpassword" "password"
  293. fi
  294. adminpassword="${adminpassword:-"NOT SET"}"
  295. battleeyeport="$((port + 4))"
  296. maxplayers="${maxplayers:-"0"}"
  297. port="${port:-"0"}"
  298. queryport="$((port + 1))"
  299. servername="${servername:-"NOT SET"}"
  300. serverpassword="${serverpassword:-"NOT SET"}"
  301. steamport="$((port + 2))"
  302. voiceport="${port:-"0"}"
  303. voiceunusedport="$((port + 3))"
  304. }
  305. # Config Type: ini
  306. # Parameters: true
  307. # Comment: ; or #
  308. # Example: serverName=SERVERNAME
  309. # Filetype: ini
  310. fn_info_game_av() {
  311. if [ -f "${servercfgfullpath}" ]; then
  312. fn_info_game_ini "maxplayers" "maxPlayers"
  313. fn_info_game_ini "port" "port"
  314. fn_info_game_ini "rconport" "rconPort"
  315. fn_info_game_ini "servername" "name"
  316. fn_info_game_ini "serverpassword" "password"
  317. fn_info_game_ini "public" "isListed"
  318. fn_info_game_ini "rconpassword" "rconPassword"
  319. if [ -n "${rconpassword}" ]; then
  320. rconenabled="true"
  321. fi
  322. fi
  323. maxplayers="${maxplayers:-"0"}"
  324. port="${port:-"0"}"
  325. rconenabled="${rconenabled:-"false"}"
  326. rconpassword="${rconpassword:-"NOT SET"}"
  327. rconport="${rconport:-"0"}"
  328. if [ "${public,,}" != "true" ]; then
  329. querymode="1"
  330. fi
  331. queryport="${queryport:-"27020"}"
  332. servername="${servername:-"NOT SET"}"
  333. serverpassword="${serverpassword:-"NOT SET"}"
  334. steamport="${steamport:-"27021"}"
  335. }
  336. # Config Type: ini unknown (Source?)
  337. # Parameters: true
  338. # Comment: # or //
  339. # Example: ServerName=SERVERNAME
  340. # Filetype: txt
  341. fn_info_game_bo() {
  342. if [ -f "${servercfgfullpath}" ]; then
  343. fn_info_game_ini "maxplayers" "MaxPlayers"
  344. fn_info_game_ini "port" "ServerPort"
  345. fn_info_game_ini "queryport" "QueryPort"
  346. fn_info_game_ini "servername" "ServerName"
  347. fn_info_game_ini "serverpassword" "Password"
  348. fi
  349. maxplayers="${maxplayers:-"0"}"
  350. port="${port:-"0"}"
  351. queryport="${queryport:-"$((port + 1))"}"
  352. servername="${servername:-"NOT SET"}"
  353. serverpassword="${serverpassword:-"NOT SET"}"
  354. }
  355. # Config Type: ini
  356. # Parameters: true
  357. # Comment: ; or #
  358. # Example: ServerName=SERVERNAME
  359. # Filetype: ini
  360. fn_info_game_btl() {
  361. if [ -f "${servercfgfullpath}" ]; then
  362. fn_info_game_ini "adminpassword" "AdminPassword"
  363. fn_info_game_ini "servername" "ServerName"
  364. fi
  365. adminpassword="${adminpassword:-"NOT SET"}"
  366. port="${port:-"0"}"
  367. queryport="${queryport:-"0"}"
  368. rconport="$((port + 2))"
  369. servername="${servername:-"NOT SET"}"
  370. }
  371. # Config Type: ini
  372. # Parameters: true
  373. # Comment: ; or #
  374. # Example: ServerName=SERVERNAME
  375. # Filetype: ini
  376. fn_info_game_cmw() {
  377. if [ -f "${servercfgfullpath}" ]; then
  378. fn_info_game_ini "maxplayers" "MaxPlayers"
  379. fn_info_game_ini "servername" "ServerName"
  380. fn_info_game_ini "serverpassword" "GamePassword"
  381. fn_info_game_ini "rconport" "RConPort" "${servercfgdir}/DefaultGame.ini"
  382. fi
  383. defaultmap="${defaultmap:-"NOT SET"}"
  384. maxplayers="${maxplayers:-"0"}"
  385. port="${port:-"0"}"
  386. queryport="${queryport:-"0"}"
  387. rconport="${rconport:-"0"}"
  388. servername="${servername:-"NOT SET"}"
  389. serverpassword="${serverpassword:-"NOT SET"}"
  390. }
  391. # Config Type: ini
  392. # Parameters: true
  393. # Comment: ; or #
  394. # Example: iMaxClanMembers=1024
  395. # Filetype: ini
  396. fn_info_game_dodr() {
  397. if [ -f "${servercfgfullpath}" ]; then
  398. fn_info_game_ini "maxplayers" "iMaxPlayers"
  399. fi
  400. maxplayers="${maxplayers:-"0"}"
  401. port="${port:-"0"}"
  402. queryport="${queryport:-"0"}"
  403. servername="${servername:-"NOT SET"}"
  404. }
  405. # Config Type: ini
  406. # Parameters: true
  407. # Comment: ; or #
  408. # Example: cluster_name = SERVERNAME
  409. # Filetype: ini
  410. fn_info_game_dst() {
  411. if [ -f "${servercfgfullpath}" ]; then
  412. fn_info_game_ini "port" "server_port"
  413. fn_info_game_ini "steamauthport" "authentication_port"
  414. fn_info_game_ini "steamport" "master_server_port"
  415. fi
  416. if [ -f "${clustercfgfullpath}" ]; then
  417. fn_info_game_ini "maxplayers" "max_players" "${clustercfgfullpath}"
  418. fn_info_game_ini "servername" "cluster_name" "${clustercfgfullpath}"
  419. fn_info_game_ini "serverpassword" "cluster_password" "${clustercfgfullpath}"
  420. fn_info_game_ini "tickrate" "tick_rate" "${clustercfgfullpath}"
  421. fn_info_game_ini "masterport" "master_port" "${clustercfgfullpath}"
  422. fn_info_game_ini "gamemode" "game_mode" "${clustercfgfullpath}"
  423. fn_info_game_ini "configip" "bind_ip" "${clustercfgfullpath}"
  424. fi
  425. cave="${cave:-"NOT SET"}"
  426. cluster="${cluster:-"NOT SET"}"
  427. configip="${configip:-"0.0.0.0"}"
  428. gamemode="${gamemode:-"NOT SET"}"
  429. master="${master:-"NOT SET"}"
  430. masterport="${masterport:-"0"}"
  431. maxplayers="${maxplayers:-"0"}"
  432. port="${port:-"0"}"
  433. servername="${servername:-"NOT SET"}"
  434. serverpassword="${serverpassword:-"NOT SET"}"
  435. shard="${shard:-"NOT SET"}"
  436. sharding="${sharding:-"NOT SET"}"
  437. steamauthport="${steamauthport:-"0"}"
  438. steamport="${steamport:-"0"}"
  439. tickrate="${tickrate:-"0"}"
  440. }
  441. # Config Type: parameters
  442. # Parameters: true
  443. # Comment: ; or #
  444. # Example: SessionName=SERVERNAME
  445. # Filetype: ini
  446. fn_info_game_hcu() {
  447. defaultmap="${defaultmap:-"NOT SET"}"
  448. maxplayers="${maxplayers:-"0"}"
  449. port="${port:-"0"}"
  450. queryport="${queryport:-"0"}"
  451. servername="${servername:-"NOT SET"}"
  452. }
  453. # Config Type: ini
  454. # Parameters: true
  455. # Comment: ; or #
  456. # Example: ServerName=SERVERNAME
  457. # Filetype: ini
  458. fn_info_game_kf() {
  459. if [ -f "${servercfgfullpath}" ]; then
  460. fn_info_game_ini "adminpassword" "AdminPassword"
  461. fn_info_game_ini "httpenabled" "bEnabled"
  462. fn_info_game_ini "httppassword" "AdminPassword"
  463. fn_info_game_ini "httpport" "ListenPort"
  464. fn_info_game_ini "httpuser" "AdminName"
  465. fn_info_game_ini "lanport" "LANServerPort"
  466. fn_info_game_ini "maxplayers" "MaxPlayers"
  467. fn_info_game_ini "port" "Port"
  468. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  469. fn_info_game_ini "servername" "ServerName"
  470. fn_info_game_ini "serverpassword" "GamePassword"
  471. fi
  472. adminpassword="${adminpassword:-"NOT SET"}"
  473. defaultmap="${defaultmap:-"NOT SET"}"
  474. gamespyqueryport="${gamespyqueryport:-"0"}" # Gamespy Query Port
  475. httpenabled="${httpenabled:-"NOT SET"}"
  476. httppassword="${adminpassword}"
  477. httpport="${httpport:-"0"}"
  478. httpuser="${httpuser:-"NOT SET"}"
  479. lanport="${lanport:-"0"}"
  480. maxplayers="${maxplayers:-"0"}"
  481. port="${port:-"0"}"
  482. queryport=$((28902 + (port - 7757))) # Valve Query Port
  483. servername="${servername:-"NOT SET"}"
  484. serverpassword="${serverpassword:-"NOT SET"}"
  485. steamport="20610"
  486. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  487. }
  488. # Config Type: ini
  489. # Parameters: true
  490. # Comment: ; or #
  491. # Example: ServerName=SERVERNAME
  492. # Filetype: ini
  493. fn_info_game_kf2() {
  494. if [ -f "${servercfgfullpath}" ]; then
  495. fn_info_game_ini "adminpassword" "AdminPassword"
  496. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/KFWeb.ini"
  497. fn_info_game_ini "port" "Port" "${servercfgdir}/LinuxServer-KFEngine.ini"
  498. fn_info_game_ini "servername" "ServerName"
  499. fn_info_game_ini "serverpassword" "GamePassword"
  500. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/KFWeb.ini"
  501. fn_info_game_ini "httppassword" "AdminPassword"
  502. fi
  503. adminpassword="${adminpassword:-"NOT SET"}"
  504. defaultmap="${defaultmap:-"NOT SET"}"
  505. httpport="${httpport:-"0"}"
  506. port="${port:-"0"}"
  507. queryport="${queryport:-"0"}"
  508. servername="${servername:-"NOT SET"}"
  509. serverpassword="${serverpassword:-"NOT SET"}"
  510. httpenabled="${httpenabled:-"NOT SET"}"
  511. httppassword="${httppassword:-"NOT SET"}"
  512. httpuser="Admin"
  513. }
  514. # Config Type: ini
  515. # Parameters: true
  516. # Comment: ; or #
  517. # Example: ServerName=SERVERNAME
  518. # Filetype: ini
  519. fn_info_game_mh() {
  520. if [ -f "${servercfgfullpath}" ]; then
  521. fn_info_game_ini "servername" "ServerName"
  522. fn_info_game_ini "serverpassword" "ServerPassword"
  523. fn_info_game_ini "rconpassword" "AdminPassword"
  524. fn_info_game_ini "maxplayers" "MaxSlots"
  525. fi
  526. servername="${servername:-"NOT SET"}"
  527. serverpassword="${serverpassword:-"NOT SET"}"
  528. rconpassword="${rconpassword:-"NOT SET"}"
  529. maxplayers="${maxplayers:-"0"}"
  530. port="${port:-"0"}"
  531. queryport="${queryport:-"0"}"
  532. beaconport="${beaconport:-"0"}"
  533. }
  534. # Config Type: ini
  535. # Parameters: true
  536. # Comment: ; or #
  537. # Example: ServerName="SERVERNAME"
  538. # Filetype: cfg
  539. fn_info_game_ps() {
  540. if [ -f "${servercfgfullpath}" ]; then
  541. fn_info_game_ini "servername" "ServerName"
  542. fn_info_game_ini "maxplayers" "MaxPlayers"
  543. fn_info_game_ini "reservedslots" "NumReservedSlots"
  544. fn_info_game_ini "serverpassword" "ServerPassword"
  545. fi
  546. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  547. fn_info_game_ini "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  548. fn_info_game_ini "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  549. fi
  550. maxplayers="${maxplayers:-"0"}"
  551. port="${port:-"0"}"
  552. if [ -z "${queryport}" ]; then
  553. queryport="${port:-"0"}"
  554. fi
  555. randommap="${randommap:-"NOT SET"}"
  556. if [ -z "${rconpassword}" ] || [ "${#rconpassword}" == 1 ]; then
  557. rconpassword="NOT SET"
  558. fi
  559. rconport="${rconport:-"0"}"
  560. reservedslots="${reservedslots:-"0"}"
  561. servername="${servername:-"NOT SET"}"
  562. serverpassword="${serverpassword:-"NOT SET"}"
  563. tickrate="${tickrate:-"0"}"
  564. }
  565. # Config Type: ini
  566. # Parameters: false
  567. # Comment: ; or #
  568. # Example: ServerName=SERVERNAME
  569. # Filetype: cfg
  570. fn_info_game_pvr() {
  571. if [ -f "${servercfgfullpath}" ]; then
  572. fn_info_game_ini "servername" "ServerName"
  573. fn_info_game_ini "maxplayers" "MaxPlayers"
  574. fi
  575. maxplayers="${maxplayers:-"0"}"
  576. port="${port:-"0"}"
  577. port401="$((port + 400))"
  578. queryport="${port:-"0"}"
  579. servername="${servername:-"NOT SET"}"
  580. }
  581. # Config Type: ini
  582. # Parameters: false
  583. # Comment: ; or #
  584. # Example: ServerName=SERVERNAME
  585. # Filetype: cfg
  586. fn_info_game_pw() {
  587. servername="${servername:-"NOT SET"}"
  588. port="${port:-"0"}"
  589. queryport="${port:-"0"}"
  590. steamport="${steamport:-"0"}"
  591. unknownport="1985"
  592. }
  593. # Config Type: ini
  594. # Parameters: true
  595. # Comment: ; or #
  596. # Example: PublicName=SERVERNAME
  597. # Filetype: ini
  598. fn_info_game_pz() {
  599. if [ -f "${servercfgfullpath}" ]; then
  600. fn_info_game_ini "maxplayers" "MaxPlayers"
  601. fn_info_game_ini "port" "DefaultPort"
  602. fn_info_game_ini "rconpassword" "RCONPassword"
  603. fn_info_game_ini "servername" "PublicName"
  604. fn_info_game_ini "serverpassword" "Password"
  605. fn_info_game_ini "worldname" "Map"
  606. fi
  607. adminpassword="${adminpassword:-"NOT SET"}"
  608. maxplayers="${maxplayers:-"0"}"
  609. port="${port:-"0"}"
  610. queryport="${port:-"0"}"
  611. rconpassword="${rconpassword:-"NOT SET"}"
  612. servername="${servername:-"NOT SET"}"
  613. serverpassword="${serverpassword:-"NOT SET"}"
  614. worldname="${worldname:-"NOT SET"}"
  615. }
  616. # Config Type: xml
  617. # Comment: <!-- -->
  618. # Example: <ServerName>SERVERNAME</ServerName>
  619. # Filetype: xml
  620. fn_info_game_st() {
  621. if [ -f "${servercfgfullpath}" ]; then
  622. fn_info_game_xml "adminpassword" "/SettingData/AdminPassword"
  623. fn_info_game_xml "maxplayers" "/SettingData/ServerMaxPlayers"
  624. fn_info_game_xml "port" "/SettingData/GamePort"
  625. fn_info_game_xml "queryport" "/SettingData/UpdatePort"
  626. fn_info_game_xml "saveinterval" "/SettingData/SaveInterval"
  627. fn_info_game_xml "servername" "/SettingData/ServerName"
  628. fn_info_game_xml "serverpassword" "/SettingData/ServerPassword"
  629. fi
  630. adminpassword="${adminpassword:-"NOT SET"}"
  631. maxplayers="${maxplayers:-"0"}"
  632. port="${port:-"0"}"
  633. queryport="${queryport:-"0"}"
  634. saveinterval="${saveinterval:-"0"}"
  635. servername="${servername:-"NOT SET"}"
  636. serverpassword="${serverpassword:-"NOT SET"}"
  637. worldsave="${worldsave:-"NOT SET"}"
  638. worldtype="${worldtype:-"NOT SET"}"
  639. }
  640. # Config Type: ini
  641. # Parameters: true
  642. # Comment: ; or #
  643. # Example: ServerName=SERVERNAME
  644. # Filetype: ini
  645. fn_info_game_stn() {
  646. if [ -f "${servercfgfullpath}" ]; then
  647. fn_info_game_ini "configip" "ServerIP"
  648. fn_info_game_ini "port" "ServerPort"
  649. fn_info_game_ini "servername" "ServerName"
  650. fn_info_game_ini "serverpassword" "ServerPassword"
  651. fi
  652. configip="${configip:-"0.0.0.0"}"
  653. maxplayers="${maxplayers:-"0"}"
  654. port="${port:-"0"}"
  655. queryport="$((port + 1))"
  656. servername="${servername:-"NOT SET"}"
  657. serverpassword="${serverpassword:-"NOT SET"}"
  658. }
  659. # Config Type: parameters
  660. # Parameters: true
  661. # Comment:
  662. # Example: -ServerName="SERVERNAME"
  663. # Filetype: parameters
  664. fn_info_game_tf() {
  665. beaconport="${beaconport:-"0"}"
  666. gamemode="${gamemode:-"NOT SET"}"
  667. maxplayers="${maxplayers:-"0"}"
  668. port="${port:-"0"}"
  669. queryport="${queryport:-"0"}"
  670. saveinterval="${saveinterval:-"0"}"
  671. servername="${servername:-"NOT SET"}"
  672. serverpassword="${serverpassword:-"NOT SET"}"
  673. shutdownport="${shutdownport:-"0"}"
  674. }
  675. # Config Type: ini
  676. # Parameters: true
  677. # Comment: ; or #
  678. # Example: ServerName=ServerName
  679. # Filetype: ini
  680. fn_info_game_ti() {
  681. if [ -f "${servercfgfullpath}" ]; then
  682. fn_info_game_ini "maxplayers" "MaxPlayerCount"
  683. fn_info_game_ini "queueenabled" "bQueueEnabled"
  684. fn_info_game_ini "queueport" "QueuePort"
  685. fn_info_game_ini "rconenabled" "bRconEnabled"
  686. fn_info_game_ini "rconpassword" "RconPassword"
  687. fn_info_game_ini "rconport" "RconPort"
  688. fn_info_game_ini "servername" "ServerName"
  689. fn_info_game_ini "serverpassword" "ServerPassword"
  690. fn_info_game_ini "serverpasswordenabled" "bServerPassword"
  691. fi
  692. maxplayers="${maxplayers:-"0"}"
  693. queueenabled="${queueenabled:-"NOT SET"}"
  694. queueport="${queueport:-"0"}"
  695. rconenabled="${rconenabled:-"NOT SET"}"
  696. rconpassword="${rconpassword:-"NOT SET"}"
  697. rconport="${rconport:-"0"}"
  698. servername="${servername:-"NOT SET"}"
  699. serverpassword="${serverpassword:-"NOT SET"}"
  700. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  701. }
  702. # Config Type: ini
  703. # Parameters: false
  704. # Comment: ; or #
  705. # Example: default_voice_port=9987
  706. # Filetype: ini
  707. fn_info_game_ts3() {
  708. if [ -f "${servercfgfullpath}" ]; then
  709. fn_info_game_ini "configip" "voice_ip"
  710. fn_info_game_ini "dbplugin" "dbplugin"
  711. fn_info_game_ini "fileport" "filetransfer_port"
  712. fn_info_game_ini "port" "default_voice_port"
  713. fn_info_game_ini "httpqueryport" "query_http_port"
  714. fn_info_game_ini "httpsqueryport" "query_https_port"
  715. fn_info_game_ini "queryport" "query_port"
  716. fn_info_game_ini "configqueryip" "query_ip"
  717. fn_info_game_ini "sshqueryport" "query_ssh_port"
  718. fi
  719. # query_ip can list several addresses (e.g. "0.0.0.0, ::"), use the first.
  720. configqueryip="${configqueryip%%,*}"
  721. configqueryip="${configqueryip// /}"
  722. configip="${configip:-"0.0.0.0"}"
  723. dbplugin="${dbplugin:-"NOT SET"}"
  724. fileport="${fileport:-"0"}"
  725. port="${port:-"0"}"
  726. httpqueryport="${httpqueryport:-"0"}"
  727. httpsqueryport="${httpsqueryport:-"0"}"
  728. queryport="${queryport:-"0"}"
  729. sshqueryport="${sshqueryport:-"0"}"
  730. telnetport="${queryport}"
  731. }
  732. # Config Type: ini
  733. # Parameters: true
  734. # Comment: ; or #
  735. # Example: ServerTitle=SERVERNAME
  736. # Filetype: ini
  737. fn_info_game_tu() {
  738. if [ -f "${servercfgfullpath}" ]; then
  739. fn_info_game_ini "maxplayers" "MaxPlayers"
  740. fn_info_game_ini "servername" "ServerTitle"
  741. fi
  742. maxplayers="${maxplayers:-"0"}"
  743. port="${port:-"0"}"
  744. queryport="${queryport:-"0"}"
  745. servername="${servername:-"NOT SET"}"
  746. steamport="$((port + 1))"
  747. }
  748. # Config Type: ini
  749. # Parameters: true
  750. # Comment: ; or #
  751. # Example: ServerName=SERVERNAME
  752. # Filetype: ini
  753. fn_info_game_ut99() {
  754. if [ -f "${servercfgfullpath}" ]; then
  755. fn_info_game_ini "adminpassword" "AdminPassword"
  756. fn_info_game_ini "beaconport" "ServerBeaconPort"
  757. fn_info_game_ini "port" "Port"
  758. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  759. fn_info_game_ini "servername" "ServerName"
  760. fn_info_game_ini "serverpassword" "GamePassword"
  761. fn_info_game_ini "httpenabled" "bEnabled"
  762. fn_info_game_ini "httppassword" "AdminPassword"
  763. fn_info_game_ini "httpport" "ListenPort"
  764. fn_info_game_ini "httpuser" "AdminUserName"
  765. fi
  766. adminpassword="${adminpassword:-"NOT SET"}"
  767. beaconport="${beaconport:-"0"}"
  768. defaultmap="${defaultmap:-"NOT SET"}"
  769. httpport="${httpport:-"0"}"
  770. port="${port:-"0"}"
  771. queryport="$((port + 1))"
  772. gamespyqueryport="${gamespyqueryport:-"0"}"
  773. servername="${servername:-"NOT SET"}"
  774. serverpassword="${serverpassword:-"NOT SET"}"
  775. httpenabled="${httpenabled:-"0"}"
  776. httppassword="${httppassword:-"NOT SET"}"
  777. httpuser="${httpuser:-"NOT SET"}"
  778. }
  779. # Config Type: ini
  780. # Parameters: true
  781. # Comment: ; or #
  782. # Example: ServerName=SERVERNAME
  783. # Filetype: ini
  784. fn_info_game_ut3() {
  785. if [ -f "${servercfgfullpath}" ]; then
  786. fn_info_game_ini "adminpassword" "AdminPassword"
  787. fn_info_game_ini "maxplayers" "MaxPlayers"
  788. fn_info_game_ini "servername" "ServerName"
  789. fn_info_game_ini "serverpassword" "GamePassword"
  790. fn_info_game_ini "httpenabled" "bEnabled" "${servercfgdir}/UTWeb.ini"
  791. fn_info_game_ini "httppassword" "AdminPassword"
  792. fn_info_game_ini "httpport" "ListenPort" "${servercfgdir}/UTWeb.ini"
  793. fi
  794. adminpassword="${adminpassword:-"NOT SET"}"
  795. defaultmap="${defaultmap:-"NOT SET"}"
  796. httpport="${httpport:-"0"}"
  797. maxplayers="${maxplayers:-"0"}"
  798. port="${port:-"0"}"
  799. queryport="${queryport:-"0"}"
  800. servername="${servername:-"NOT SET"}"
  801. serverpassword="${serverpassword:-"NOT SET"}"
  802. httpenabled="${httpenabled:-"0"}"
  803. httppassword="${httppassword:-"NOT SET"}"
  804. httpuser="Admin"
  805. }
  806. # Config Type: ini
  807. # Parameters: true
  808. # Comment: ; or #
  809. # Example: ServerName=SERVERNAME
  810. # Filetype: ini
  811. fn_info_game_unreal2() {
  812. if [ -f "${servercfgfullpath}" ]; then
  813. fn_info_game_ini "adminpassword" "AdminPassword"
  814. fn_info_game_ini "httpport" "ListenPort"
  815. fn_info_game_ini "port" "Port"
  816. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  817. fn_info_game_ini "servername" "ServerName"
  818. fn_info_game_ini "serverpassword" "GamePassword"
  819. fn_info_game_ini "httpenabled" "bEnabled"
  820. fn_info_game_ini "httpuser" "AdminName"
  821. fi
  822. adminpassword="${adminpassword:-"NOT SET"}"
  823. defaultmap="${defaultmap:-"NOT SET"}"
  824. httpport="${httpport:-"0"}"
  825. port="${port:-"0"}"
  826. queryport="$((port + 1))"
  827. gamespyqueryport="${gamespyqueryport:-"0"}"
  828. servername="${servername:-"NOT SET"}"
  829. serverpassword="${serverpassword:-"NOT SET"}"
  830. httpenabled="${httpenabled:-"0"}"
  831. httppassword="${adminpassword:-"NOT SET"}"
  832. httpuser="${httpuser:-"NOT SET"}"
  833. }
  834. # Config Type: ini
  835. # Parameters: true
  836. # Comment: ; or #
  837. # Example: ServerName="SERVERNAME"
  838. # Filetype: ini
  839. fn_info_game_ut() {
  840. if [ -f "${servercfgfullpath}" ]; then
  841. fn_info_game_ini "servername" "ServerName"
  842. fi
  843. defaultmap="${defaultmap:-"NOT SET"}"
  844. gametype="${gametype:-"NOT SET"}"
  845. port="${port:-"0"}"
  846. queryport="$((port + 1))"
  847. }
  848. # Config Type: ini
  849. # Parameters: true
  850. # Comment: ; or #
  851. # Example: ServerName=SERVERNAME
  852. # Filetype: ini
  853. fn_info_game_ut2k4() {
  854. if [ -f "${servercfgfullpath}" ]; then
  855. fn_info_game_ini "adminpassword" "AdminPassword"
  856. fn_info_game_ini "httpport" "ListenPort"
  857. fn_info_game_ini "lanport" "LANServerPort"
  858. fn_info_game_ini "port" "Port"
  859. fn_info_game_ini "gamespyqueryport" "OldQueryPortNumber"
  860. fn_info_game_ini "servername" "ServerName"
  861. fn_info_game_ini "serverpassword" "GamePassword"
  862. fn_info_game_ini "httpenabled" "bEnabled"
  863. fn_info_game_ini "httpuser" "AdminName"
  864. fi
  865. adminpassword="${adminpassword:-"NOT SET"}"
  866. defaultmap="${defaultmap:-"NOT SET"}"
  867. httpport="${httpport:-"0"}"
  868. lanport="${lanport:-"0"}"
  869. port="${port:-"0"}"
  870. queryport="$((port + 1))"
  871. gamespyqueryport="${gamespyqueryport:-"0"}"
  872. servername="${servername:-"NOT SET"}"
  873. serverpassword="${serverpassword:-"NOT SET"}"
  874. httpenabled="${httpenabled:-"0"}"
  875. httppassword="${adminpassword}"
  876. httpuser="${httpuser:-"NOT SET"}"
  877. }
  878. # Config Type: json
  879. # Parameters: true
  880. # Comment: // or /* */
  881. # Example: "name": "SERVERNAME",
  882. # Filetype: json
  883. fn_info_game_armar() {
  884. if [ -f "${servercfgfullpath}" ]; then
  885. fn_info_game_json "adminpassword" ".game.passwordAdmin"
  886. fn_info_game_json "configip" ".bindAddress"
  887. fn_info_game_json "maxplayers" ".game.maxPlayers"
  888. fn_info_game_json "port" ".bindPort"
  889. fn_info_game_json "queryport" ".a2s.port"
  890. fn_info_game_json "servername" ".game.name"
  891. fn_info_game_json "serverpassword" ".game.password"
  892. fn_info_game_json "rconpassword" ".rcon.password"
  893. fn_info_game_json "rconport" ".rcon.port"
  894. fi
  895. adminpassword="${adminpassword:-"NOT SET"}"
  896. battleeyeport="$((port + 4))"
  897. configip="${configip:-"0.0.0.0"}"
  898. maxplayers="${maxplayers:-"0"}"
  899. port="${port:-"0"}"
  900. queryport="${queryport:-"0"}"
  901. servername="${servername:-"NOT SET"}"
  902. serverpassword="${serverpassword:-"NOT SET"}"
  903. }
  904. # Config Type: con
  905. # Parameters: true
  906. # Comment: # or //
  907. # Example: game.serverName "SERVERNAME"
  908. # Filetype: con
  909. fn_info_game_bf1942() {
  910. if [ -f "${servercfgfullpath}" ]; then
  911. fn_info_game_keyvalue_pairs_space "configip" "game.serverIP"
  912. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  913. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  914. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  915. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  916. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  917. fi
  918. configip="${configip:-"0.0.0.0"}"
  919. maxplayers="${maxplayers:-"0"}"
  920. port="${port:-"0"}"
  921. queryport="${queryport:-"0"}"
  922. servername="${servername:-"NOT SET"}"
  923. serverpassword="${serverpassword:-"NOT SET"}"
  924. }
  925. # Config Type: json
  926. # Parameters: false
  927. # Comment: none
  928. # Example: "name": "SERVERNAME",
  929. # Filetype: json
  930. fn_info_game_bfe() {
  931. if [ -f "${servercfgfullpath}" ]; then
  932. fn_info_game_json "configip" ".bind // empty"
  933. fn_info_game_json "discoveryport" ".discoveryPort // empty"
  934. fn_info_game_json "maxplayers" ".maxPlayers // empty"
  935. fn_info_game_json "port" ".gamePort // empty"
  936. fn_info_game_json "servername" ".name // empty"
  937. fi
  938. configip="${configip:-"0.0.0.0"}"
  939. discoveryport="${discoveryport:-"18452"}"
  940. maxplayers="${maxplayers:-"64"}"
  941. port="${port:-"18451"}"
  942. queryport="${port}"
  943. servername="${servername:-"NOT SET"}"
  944. }
  945. # Config Type: con
  946. # Parameters: true
  947. # Comment: # or //
  948. # Example: game.serverName "SERVERNAME"
  949. # Filetype: con
  950. fn_info_game_bfv() {
  951. if [ -f "${servercfgfullpath}" ]; then
  952. fn_info_game_keyvalue_pairs_space "configip" "game.serverIp"
  953. fn_info_game_keyvalue_pairs_space "maxplayers" "game.serverMaxPlayers"
  954. fn_info_game_keyvalue_pairs_space "port" "game.serverPort"
  955. fn_info_game_keyvalue_pairs_space "servername" "game.serverName"
  956. fn_info_game_keyvalue_pairs_space "serverpassword" "game.serverPassword"
  957. fn_info_game_keyvalue_pairs_space "queryport" "game.gameSpyPort"
  958. fi
  959. configip="${configip:-"0.0.0.0"}"
  960. maxplayers="${maxplayers:-"0"}"
  961. port="${port:-"0"}"
  962. queryport="${queryport:-"0"}"
  963. servername="${servername:-"NOT SET"}"
  964. serverpassword="${serverpassword:-"NOT SET"}"
  965. }
  966. # Config Type: XML
  967. # Parameters: false
  968. # Comment: <!-- -->
  969. # Example: <serversettings name="SERVERNAME" />
  970. # Filetype: xml
  971. fn_info_game_bt() {
  972. if [ -f "${servercfgfullpath}" ]; then
  973. fn_info_game_xml "maxplayers" "/serversettings/@MaxPlayers"
  974. if [ -z "${maxplayers}" ]; then
  975. fn_info_game_xml "maxplayers" "/serversettings/@maxplayers"
  976. fi
  977. fn_info_game_xml "port" "/serversettings/@port"
  978. fn_info_game_xml "queryport" "/serversettings/@queryport"
  979. fn_info_game_xml "servername" "/serversettings/@ServerName"
  980. if [ -z "${servername}" ]; then
  981. fn_info_game_xml "servername" "/serversettings/@name"
  982. fi
  983. fn_info_game_xml "serverpassword" "/serversettings/@password"
  984. fn_info_game_xml "tickrate" "/serversettings/@TickRate"
  985. if [ -z "${tickrate}" ]; then
  986. fn_info_game_xml "tickrate" "/serversettings/@tickrate"
  987. fi
  988. fn_info_game_xml "public" "/serversettings/@IsPublic"
  989. if [ -z "${public}" ]; then
  990. fn_info_game_xml "public" "/serversettings/@public"
  991. fi
  992. fi
  993. maxplayers="${maxplayers:-"0"}"
  994. port="${port:-"0"}"
  995. if [ "${public,,}" != "true" ]; then
  996. querymode="1"
  997. fi
  998. queryport="${queryport:-"0"}"
  999. servername="${servername:-"NOT SET"}"
  1000. serverpassword="${serverpassword:-"NOT SET"}"
  1001. tickrate="${tickrate:-"0"}"
  1002. }
  1003. # Config Type: json
  1004. # Parameters: false
  1005. # Comment: // or /* */
  1006. # Example: "game_title":"SERVERNAME"
  1007. # Filetype: json
  1008. fn_info_game_cd() {
  1009. if [ -f "${servercfgfullpath}" ]; then
  1010. fn_info_game_json "maxplayers" ".player_count"
  1011. fn_info_game_json "port" ".game_port"
  1012. fn_info_game_json "rconenabled" ".rcon"
  1013. fn_info_game_json "rconpassword" ".rcon_password"
  1014. fn_info_game_json "rconport" ".rcon_port"
  1015. fn_info_game_json "servername" ".game_title"
  1016. fn_info_game_json "steamport" ".steam_port_messages"
  1017. fi
  1018. maxplayers="${maxplayers:-"0"}"
  1019. port="${port:-"0"}"
  1020. rconenabled="${rconenabled:-"NOT SET"}"
  1021. rconpassword="${rconpassword:-"NOT SET"}"
  1022. rconport="${rconport:-"0"}"
  1023. servername="${servername:-"NOT SET"}"
  1024. steamport="${steamport:-"0"}"
  1025. }
  1026. # Config Type: ini
  1027. # Parameters: true
  1028. # Comment: ; or #
  1029. # Example: ServerPassword=PASSWORD
  1030. # Filetype: ini
  1031. fn_info_game_ce() {
  1032. if [ -f "${servercfgfullpath}" ]; then
  1033. fn_info_game_ini "adminpassword" "AdminPassword"
  1034. fn_info_game_ini "serverpassword" "ServerPassword"
  1035. fi
  1036. adminpassword="${adminpassword:-"NOT SET"}"
  1037. maxplayers="${maxplayers:-"0"}"
  1038. port="${port:-"0"}"
  1039. queryport="${queryport:-"0"}"
  1040. rawport="$((port + 1))"
  1041. servername="${servername:-"NOT SET"}"
  1042. serverpassword="${serverpassword:-"NOT SET"}"
  1043. }
  1044. # Config Type: json
  1045. # Parameters: true
  1046. # Comment: // or /* */
  1047. # Example: "worldName":"SERVERNAME"
  1048. # Filetype: json
  1049. fn_info_game_ck() {
  1050. if [ -f "${servercfgfullpath}" ]; then
  1051. fn_info_game_json "servername" ".worldName"
  1052. fn_info_game_json "maxplayers" ".maxNumberPlayers"
  1053. fi
  1054. maxplayers="${maxplayers:-"0"}"
  1055. port="${port:-"0"}"
  1056. queryport="$((port + 1))"
  1057. servername="${servername:-"NOT SET"}"
  1058. }
  1059. # Config Type: QuakeC
  1060. # Parameters: true
  1061. # Comment: // or /* */
  1062. # Example: set sv_hostname "SERVERNAME"
  1063. # Filetype: cfg
  1064. fn_info_game_cod() {
  1065. if [ -f "${servercfgfullpath}" ]; then
  1066. fn_info_game_quakec "rconpassword" "rconpassword"
  1067. fn_info_game_quakec "servername" "sv_hostname"
  1068. fi
  1069. defaultmap="${defaultmap:-"NOT SET"}"
  1070. maxplayers="${maxplayers:-"0"}"
  1071. port="${port:-"0"}"
  1072. queryport="${port}"
  1073. rconpassword="${rconpassword:-"NOT SET"}"
  1074. servername="${servername:-"NOT SET"}"
  1075. }
  1076. # Config Type: QuakeC
  1077. # Parameters: true
  1078. # Comment: // or /* */
  1079. # Example: set sv_hostname "SERVERNAME"
  1080. # Filetype: cfg
  1081. fn_info_game_coduo() {
  1082. if [ -f "${servercfgfullpath}" ]; then
  1083. fn_info_game_quakec "rconpassword" "rconpassword"
  1084. fn_info_game_quakec "servername" "sv_hostname"
  1085. fi
  1086. defaultmap="${defaultmap:-"NOT SET"}"
  1087. maxplayers="${maxplayers:-"0"}"
  1088. port="${port:-"0"}"
  1089. queryport="${port}"
  1090. rconpassword="${rconpassword:-"NOT SET"}"
  1091. servername="${servername:-"NOT SET"}"
  1092. }
  1093. # Config Type: QuakeC
  1094. # Parameters: true
  1095. # Comment: // or /* */
  1096. # Example: set sv_hostname "SERVERNAME"
  1097. # Filetype: cfg
  1098. fn_info_game_cod2() {
  1099. if [ -f "${servercfgfullpath}" ]; then
  1100. fn_info_game_quakec "rconpassword" "rconpassword"
  1101. fn_info_game_quakec "servername" "sv_hostname"
  1102. fi
  1103. defaultmap="${defaultmap:-"NOT SET"}"
  1104. maxplayers="${maxplayers:-"0"}"
  1105. port="${port:-"0"}"
  1106. queryport="${port}"
  1107. rconpassword="${rconpassword:-"NOT SET"}"
  1108. servername="${servername:-"NOT SET"}"
  1109. }
  1110. # Config Type: QuakeC
  1111. # Parameters: true
  1112. # Comment: // or /* */
  1113. # Example: set sv_hostname "SERVERNAME"
  1114. # Filetype: cfg
  1115. fn_info_game_cod4() {
  1116. if [ -f "${servercfgfullpath}" ]; then
  1117. fn_info_game_quakec "rconpassword" "rcon_password"
  1118. fn_info_game_quakec "servername" "sv_hostname"
  1119. fi
  1120. defaultmap="${defaultmap:-"NOT SET"}"
  1121. maxplayers="${maxplayers:-"0"}"
  1122. port="${port:-"0"}"
  1123. queryport="${port}"
  1124. rconpassword="${rconpassword:-"NOT SET"}"
  1125. servername="${servername:-"NOT SET"}"
  1126. }
  1127. # Config Type: QuakeC
  1128. # Parameters: true
  1129. # Comment: // or /* */
  1130. # Example: set sv_hostname "SERVERNAME"
  1131. # Filetype: cfg
  1132. fn_info_game_codwaw() {
  1133. if [ -f "${servercfgfullpath}" ]; then
  1134. fn_info_game_quakec "rconpassword" "rcon_password"
  1135. fn_info_game_quakec "servername" "sv_hostname"
  1136. fi
  1137. defaultmap="${defaultmap:-"NOT SET"}"
  1138. maxplayers="${maxplayers:-"0"}"
  1139. port="${port:-"0"}"
  1140. queryport="${port}"
  1141. rconpassword="${rconpassword:-"NOT SET"}"
  1142. servername="${servername:-"NOT SET"}"
  1143. }
  1144. # Config Type: json
  1145. # Parameters: false
  1146. # Comment: // or /* */
  1147. # Example: "ServerName": "SERVERNAME"
  1148. # Filetype: json
  1149. fn_info_game_col() {
  1150. if [ -f "${servercfgfullpath}" ]; then
  1151. fn_info_game_json "configip" ".ServerSettings.ServerIP"
  1152. fn_info_game_json "maxplayers" ".ServerSettings.MaxPlayerCount"
  1153. fn_info_game_json "port" ".ServerSettings.ServerGamePort"
  1154. fn_info_game_json "rconpassword" ".ServerSettings.RCONPassword"
  1155. fn_info_game_json "servername" ".ServerSettings.ServerName"
  1156. fn_info_game_json "serverpassword" ".ServerSettings.ServerPassword"
  1157. fn_info_game_json "steamport" ".ServerSettings.ServerSteamPort"
  1158. fi
  1159. configip="${configip:-"0.0.0.0"}"
  1160. maxplayers="${maxplayers:-"0"}"
  1161. port="${port:-"0"}"
  1162. queryport="${port:-"0"}"
  1163. rconpassword="${rconpassword:-"NOT SET"}"
  1164. servername="${servername:-"NOT SET"}"
  1165. serverpassword="${serverpassword:-"NOT SET"}"
  1166. steamport="${steamport:-"0"}"
  1167. }
  1168. # Config Type: Valve KeyValues
  1169. # Comment: //
  1170. # Example: hostname "SERVERNAME"
  1171. # Filetype: cfg
  1172. fn_info_game_cs2() {
  1173. if [ -f "${servercfgfullpath}" ]; then
  1174. fn_info_game_valve_keyvalues "servername" "hostname"
  1175. fn_info_game_valve_keyvalues "defaultmap" "map"
  1176. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  1177. fi
  1178. defaultmap="${defaultmap:-"NOT SET"}"
  1179. maxplayers="${maxplayers:-"0"}"
  1180. serverpassword="${serverpassword:-"NOT SET"}"
  1181. port="${port:-"0"}"
  1182. queryport="${port:-"0"}"
  1183. servername="${servername:-"NOT SET"}"
  1184. }
  1185. # Config Type: ini
  1186. # Parameters: true
  1187. # Comment: ; or #
  1188. # Example: ServerName=SERVERNAME
  1189. # Filetype: ini
  1190. fn_info_game_ct() {
  1191. if [ -f "${servercfgfullpath}" ]; then
  1192. fn_info_game_ini "configip" "bindAddress"
  1193. fn_info_game_ini "gamemode" "gameMode"
  1194. fn_info_game_ini "maxplayers" "maxPlayerNumber"
  1195. fn_info_game_ini "port" "port"
  1196. fn_info_game_ini "saveinterval" "autoSaveSec"
  1197. fn_info_game_ini "servername" "name"
  1198. fn_info_game_ini "serverpassword" "serverPassword"
  1199. fn_info_game_ini "serverpasswordenabled" "usePassword"
  1200. fi
  1201. configip="${configip:-"0.0.0.0"}"
  1202. gamemode="${gamemode:-"NOT SET"}"
  1203. maxplayers="${maxplayers:-"0"}"
  1204. port="${port:-"0"}"
  1205. saveinterval="${saveinterval:-"0"}"
  1206. servername="${servername:-"NOT SET"}"
  1207. serverpassword="${serverpassword:-"NOT SET"}"
  1208. serverpasswordenabled="${serverpasswordenabled:-"NOT SET"}"
  1209. }
  1210. # Config Type: SQF
  1211. # Parameters: true
  1212. # Comment: // or /* */
  1213. # Example: serverName = "SERVERNAME";
  1214. # Filetype: cfg
  1215. fn_info_game_dayz() {
  1216. if [ -f "${servercfgfullpath}" ]; then
  1217. fn_info_game_sqf "adminpassword" "passwordAdmin"
  1218. fn_info_game_sqf "maxplayers" "maxPlayers"
  1219. fn_info_game_sqf "queryport" "steamQueryPort"
  1220. fn_info_game_sqf "servername" "hostname"
  1221. fn_info_game_sqf "serverpassword" "password"
  1222. fi
  1223. adminpassword="${adminpassword:-"NOT SET"}"
  1224. battleeyeport="$((port + 4))"
  1225. maxplayers="${maxplayers:-"0"}"
  1226. port="${port:-"0"}"
  1227. queryport="${queryport:-"0"}"
  1228. servername="${servername:-"NOT SET"}"
  1229. serverpassword="${serverpassword:-"NOT SET"}"
  1230. steamport="$((port + 2))"
  1231. }
  1232. # Config Type: json
  1233. # Parameters: false
  1234. # Comment: // or /* */
  1235. # Example: "Description": "SERVERNAME"
  1236. # Filetype: json
  1237. fn_info_game_eco() {
  1238. if [ -f "${servercfgfullpath}" ]; then
  1239. fn_info_game_json "configip" ".IPAddress"
  1240. fn_info_game_json "httpport" ".WebServerPort"
  1241. fn_info_game_json "maxplayers" ".MaxConnections"
  1242. fn_info_game_json "port" ".GameServerPort"
  1243. fn_info_game_json "rconport" ".RconServerPort"
  1244. fn_info_game_json "servername" ".Description"
  1245. fn_info_game_json "serverpassword" ".Password"
  1246. fn_info_game_json "tickrate" ".Rate"
  1247. fi
  1248. configip="${configip:-"0.0.0.0"}"
  1249. httpport="${httpport:-"0"}"
  1250. maxplayers="${maxplayers:-"0"}"
  1251. port="${port:-"0"}"
  1252. queryport="${port:-"0"}"
  1253. rconport="${rconport:-"0"}"
  1254. servername="${servername:-"NOT SET"}"
  1255. serverpassword="${serverpassword:-"NOT SET"}"
  1256. tickrate="${tickrate:-"0"}"
  1257. }
  1258. # Config Type: QuakeC
  1259. # Parameters: true
  1260. # Comment: // or /* */
  1261. # Example: set sv_hostname "SERVERNAME"
  1262. # Filetype: cfg
  1263. fn_info_game_etl() {
  1264. if [ -f "${servercfgfullpath}" ]; then
  1265. fn_info_game_quakec "configip" "net_ip"
  1266. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1267. fn_info_game_quakec "port" "net_port"
  1268. fn_info_game_quakec "rconpassword" "rconpassword"
  1269. fn_info_game_quakec "servername" "sv_hostname"
  1270. fn_info_game_quakec "serverpassword" "g_password"
  1271. fi
  1272. configip="${configip:-"0.0.0.0"}"
  1273. maxplayers="${maxplayers:-"0"}"
  1274. port="${port:-"0"}"
  1275. queryport="${port}"
  1276. rconpassword="${rconpassword:-"NOT SET"}"
  1277. servername="${servername:-"NOT SET"}"
  1278. serverpassword="${serverpassword:-"NOT SET"}"
  1279. }
  1280. # Config Type: Custom (key value pairs)
  1281. # Comment: #
  1282. # Example: sv_hostname "SERVERNAME"
  1283. # Filetype: cfg
  1284. fn_info_game_fivem() {
  1285. if [ -f "${servercfgfullpath}" ]; then
  1286. servername="$(sed -n 's/^sv_hostname[[:space:]]\+"\?\([^"]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1 | tr -d '\r')"
  1287. maxplayers="$(sed -n 's/^sv_maxclients[[:space:]]\+\([0-9]*\).*/\1/p' "${servercfgfullpath}" | head -1)"
  1288. rconpassword="$(sed -n 's/^rcon_password[[:space:]]\+"\?\([^"]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1 | tr -d '\r')"
  1289. port="$(sed -n 's/^endpoint_add_udp[[:space:]]\+"\?[^:"]*:\([0-9]*\)"\?.*/\1/p' "${servercfgfullpath}" | head -1)"
  1290. fi
  1291. maxplayers="${maxplayers:-"0"}"
  1292. port="${port:-"0"}"
  1293. queryport="${port}"
  1294. rconpassword="${rconpassword:-"NOT SET"}"
  1295. servername="${servername:-"NOT SET"}"
  1296. }
  1297. # Config Type: json
  1298. # Parameters: true
  1299. # Comment: // or /* */
  1300. # Example: "name": "SERVERNAME"
  1301. # Filetype: json
  1302. fn_info_game_fctr() {
  1303. if [ -f "${servercfgfullpath}" ]; then
  1304. fn_info_game_json "authtoken" ".token"
  1305. fn_info_game_json "maxplayers" ".max_players"
  1306. fn_info_game_json "savegameinterval" ".autosave_interval"
  1307. fn_info_game_json "servername" ".name"
  1308. fn_info_game_json "serverpassword" ".game_password"
  1309. fn_info_game_json "versioncount" ".autosave_slots"
  1310. fi
  1311. authtoken="${authtoken:-"NOT SET"}"
  1312. maxplayers="${maxplayers:-"0"}"
  1313. port="${port:-"0"}"
  1314. rconpassword="${rconpassword:-"NOT SET"}"
  1315. rconport="${rconport:-"0"}"
  1316. savegameinterval="${savegameinterval:-"0"}"
  1317. servername="${servername:-"NOT SET"}"
  1318. serverpassword="${serverpassword:-"NOT SET"}"
  1319. versioncount="${versioncount:-"0"}"
  1320. # get server version if installed.
  1321. local factoriobin="${executabledir}${executable:1}"
  1322. if [ -f "${factoriobin}" ]; then
  1323. serverversion="$(${factoriobin} --version | grep -m 1 "Version:" | awk '{print $2}')"
  1324. fi
  1325. }
  1326. # Config Type: parameters (json possibly supported)
  1327. # Parameters: true
  1328. # Comment:
  1329. # Example: -serverName="SERVERNAME"
  1330. # Filetype: parameters
  1331. fn_info_game_hw() {
  1332. servername="${servername:-"NOT SET"}"
  1333. port="${port:-"0"}"
  1334. queryport="${queryport:-"0"}"
  1335. maxplayers="${maxplayers:-"0"}"
  1336. # #4189 option setting can be blank
  1337. # defaultmap="${defaultmap:-"NOT SET"}"
  1338. creativemode="${creativemode:-"NOT SET"}"
  1339. }
  1340. # Config Type: ini
  1341. # Parameters: true
  1342. # Comment: ; or #
  1343. # Example: ServerName=SERVERNAME
  1344. # Filetype: ini
  1345. fn_info_game_hz() {
  1346. if [ -f "${servercfgfullpath}" ]; then
  1347. fn_info_game_ini "adminpassword" "AdminPassword"
  1348. fn_info_game_ini "servername" "ServerName"
  1349. fi
  1350. adminpass="${adminpassword:-"NOT SET"}"
  1351. port="${port:-"0"}"
  1352. queryport="${queryport:-"0"}"
  1353. rconport="$((port + 2))"
  1354. servername="${servername:-"NOT SET"}"
  1355. }
  1356. # Config Type: json
  1357. # Parameters: true
  1358. # Comment:
  1359. # Example: "ServerName": "SERVERNAME"
  1360. # Filetype: json
  1361. fn_info_game_hyt() {
  1362. # config.json is created by the server on first start.
  1363. if [ -f "${servercfgfullpath}" ]; then
  1364. fn_info_game_json "maxplayers" ".MaxPlayers // empty"
  1365. fn_info_game_json "servername" ".ServerName // empty"
  1366. fn_info_game_json "serverpassword" ".Password // empty"
  1367. fi
  1368. configtype="json"
  1369. configip="${ip:-"0.0.0.0"}"
  1370. maxplayers="${maxplayers:-"0"}"
  1371. port="${port:-"5520"}"
  1372. queryport="${port}"
  1373. servername="${servername:-"NOT SET"}"
  1374. serverpassword="${serverpassword:-"NOT SET"}"
  1375. }
  1376. # Config Type: parameters
  1377. # Parameters: true
  1378. # Comment:
  1379. # Example: -hostname='SERVERNAME'
  1380. # Filetype: parameters
  1381. fn_info_game_inss() {
  1382. port="${port:-"0"}"
  1383. queryport="${queryport:-"0"}"
  1384. rconport="${rconport:-"0"}"
  1385. servername="${servername:-"NOT SET"}"
  1386. serverpassword="${serverpassword:-"NOT SET"}"
  1387. defaultmap="${defaultmap:-"NOT SET"}"
  1388. defaultscenario="${defaultscenario:-"NOT SET"}"
  1389. maxplayers="${maxplayers:-"0"}"
  1390. }
  1391. # Config Type: lua (Custom)
  1392. # Parameters: false
  1393. # Comment: --
  1394. # Example: Name = "SERVERNAME",
  1395. # Filetype: lua
  1396. fn_info_game_jc2() {
  1397. if [ -f "${servercfgfullpath}" ]; then
  1398. fn_info_game_lua "configip" "BindIP"
  1399. fn_info_game_lua "maxplayers" "MaxPlayers"
  1400. fn_info_game_lua "port" "BindPort"
  1401. fn_info_game_lua "serverdescription" "Description"
  1402. fn_info_game_lua "servername" "Name"
  1403. fn_info_game_lua "serverpassword" "Password"
  1404. fi
  1405. configip="${configip:-"0.0.0.0"}"
  1406. maxplayers="${maxplayers:-"0"}"
  1407. queryport="${port}"
  1408. queryport="${queryport:-"0"}"
  1409. serverdescription="${serverdescription:-"NOT SET"}"
  1410. servername="${servername:-"NOT SET"}"
  1411. serverpassword="${serverpassword:-"NOT SET"}"
  1412. }
  1413. # Config Type: json
  1414. # Parameters: false
  1415. # Comment: // or /* */
  1416. # Example: "name": "SERVERNAME"
  1417. # Filetype: json
  1418. fn_info_game_jc3() {
  1419. if [ -f "${servercfgfullpath}" ]; then
  1420. fn_info_game_json "configip" ".host"
  1421. fn_info_game_json "httpport" ".httpPort"
  1422. fn_info_game_json "maxplayers" ".maxPlayers"
  1423. fn_info_game_json "port" ".port"
  1424. fn_info_game_json "queryport" ".queryPort"
  1425. fn_info_game_json "serverdescription" ".description"
  1426. fn_info_game_json "servername" ".name"
  1427. fn_info_game_json "serverpassword" ".password"
  1428. fn_info_game_json "steamport" ".steamPort"
  1429. fn_info_game_json "tickrate" ".maxTickRate"
  1430. fi
  1431. configip="${configip:-"0.0.0.0"}"
  1432. httpport="${httpport:-"0"}"
  1433. maxplayers="${maxplayers:-"0"}"
  1434. port="${port:-"0"}"
  1435. queryport="${queryport:-"0"}"
  1436. serverdescription="${serverdescription:-"NOT SET"}"
  1437. servername="${servername:-"NOT SET"}"
  1438. serverpassword="${serverpassword:-"NOT SET"}"
  1439. steamport="${steamport:-"0"}"
  1440. tickrate="${tickrate:-"0"}"
  1441. }
  1442. # Config Type: QuakeC
  1443. # Parameters: true
  1444. # Comment: // or /* */
  1445. # Example: set sv_hostname "SERVERNAME"
  1446. # Filetype: cfg
  1447. fn_info_game_jk2() {
  1448. if [ -f "${servercfgfullpath}" ]; then
  1449. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1450. fn_info_game_quakec "rconpassword" "rconpassword"
  1451. fn_info_game_quakec "servername" "sv_hostname"
  1452. fn_info_game_quakec "serverpassword" "g_password"
  1453. fn_info_game_quakec "serverversion" "mv_serverversion"
  1454. fi
  1455. defaultmap="${defaultmap:-"NOT SET"}"
  1456. maxplayers="${maxplayers:-"0"}"
  1457. port="${port:-"0"}"
  1458. queryport="${port}"
  1459. rconpassword="${rconpassword:-"NOT SET"}"
  1460. servername="${servername:-"NOT SET"}"
  1461. serverpassword="${serverpassword:-"NOT SET"}"
  1462. serverversion="${serverversion:-"NOT SET"}"
  1463. }
  1464. # Config Type: QuakeC
  1465. # Parameters: true
  1466. # Comment: // or /* */
  1467. # Example: set sv_hostname "SERVERNAME"
  1468. # Filetype: cfg
  1469. fn_info_game_jk3() {
  1470. if [ -f "${servercfgfullpath}" ]; then
  1471. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1472. fn_info_game_quakec "rconpassword" "rconpassword"
  1473. fn_info_game_quakec "servername" "sv_hostname"
  1474. fn_info_game_quakec "serverpassword" "g_password"
  1475. fi
  1476. defaultmap="${defaultmap:-"NOT SET"}"
  1477. maxplayers="${maxplayers:-"0"}"
  1478. port="${port:-"0"}"
  1479. queryport="${port}"
  1480. rconpassword="${rconpassword:-"NOT SET"}"
  1481. servername="${servername:-"NOT SET"}"
  1482. serverpassword="${serverpassword:-"NOT SET"}"
  1483. }
  1484. # Config Type: Java properties
  1485. # Comment: # or !
  1486. # Example: motd=SERVERNAME
  1487. # Filetype: properties
  1488. fn_info_game_mc() {
  1489. if [ -f "${servercfgfullpath}" ]; then
  1490. fn_info_game_java_properties "configip" "server-ip"
  1491. fn_info_game_java_properties "gamemode" "gamemode"
  1492. fn_info_game_java_properties "maxplayers" "max-players"
  1493. fn_info_game_java_properties "port" "server-port"
  1494. fn_info_game_java_properties "queryenabled" "enable-query"
  1495. fn_info_game_java_properties "queryport" "query.port"
  1496. fn_info_game_java_properties "rconpassword" "rcon.password"
  1497. fn_info_game_java_properties "rconport" "rcon.port"
  1498. fn_info_game_java_properties "servername" "motd"
  1499. fn_info_game_java_properties "worldname" "level-name"
  1500. fi
  1501. configip="${configip:-"0.0.0.0"}"
  1502. gamemode="${gamemode:-"NOT SET"}"
  1503. maxplayers="${maxplayers:-"0"}"
  1504. port="${port:-"0"}"
  1505. queryenabled="${queryenabled:-"NOT SET"}"
  1506. if [ -z "${queryport}" ]; then
  1507. queryport="${port}"
  1508. fi
  1509. rconpassword="${rconpassword:-"NOT SET"}"
  1510. rconport="${rconport:-"0"}"
  1511. servername="${servername:-"NOT SET"}"
  1512. worldname="${worldname:-"NOT SET"}"
  1513. }
  1514. # Config Type: Java properties
  1515. # Comment: # or !
  1516. # Example: server-name=SERVERNAME
  1517. # Filetype: properties
  1518. fn_info_game_mcb() {
  1519. if [ -f "${servercfgfullpath}" ]; then
  1520. fn_info_game_java_properties "gamemode" "gamemode"
  1521. fn_info_game_java_properties "maxplayers" "max-players"
  1522. fn_info_game_java_properties "port" "server-port"
  1523. fn_info_game_java_properties "portipv6" "server-portv6"
  1524. fn_info_game_java_properties "servername" "server-name"
  1525. fn_info_game_java_properties "transport" "transport"
  1526. fn_info_game_java_properties "udpport" "server-udp-ports"
  1527. fn_info_game_java_properties "worldname" "level-name"
  1528. fi
  1529. gamemode="${gamemode:-"NOT SET"}"
  1530. maxplayers="${maxplayers:-"0"}"
  1531. portipv6="${portipv6:-"NOT SET"}"
  1532. queryport="${port}"
  1533. servername="${servername:-"NOT SET"}"
  1534. transport="${transport:-"nethernet"}"
  1535. udpport="${udpport:-"NOT SET"}"
  1536. worldname="${worldname:-"NOT SET"}"
  1537. }
  1538. # Config Type: QuakeC
  1539. # Comment: // or /* */
  1540. # Example: set sv_hostname "SERVERNAME"
  1541. # Filetype: cfg
  1542. fn_info_game_mohaa() {
  1543. if [ -f "${servercfgfullpath}" ]; then
  1544. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1545. fn_info_game_quakec "rconpassword" "rconPassword"
  1546. fn_info_game_quakec "servername" "sv_hostname"
  1547. fn_info_game_quakec "serverpassword" "g_password"
  1548. fi
  1549. defaultmap="${defaultmap:-"NOT SET"}"
  1550. maxplayers="${maxplayers:-"0"}"
  1551. port="${port:-"0"}"
  1552. queryport="${queryport:-"0"}"
  1553. rconpassword="${rconpassword:-"NOT SET"}"
  1554. servername="${servername:-"NOT SET"}"
  1555. serverpassword="${serverpassword:-"NOT SET"}"
  1556. }
  1557. # Config Type: xml
  1558. # Comment: <!-- -->
  1559. # Example: <servername>Default MTA Server</servername>
  1560. # Filetype: conf
  1561. fn_info_game_mta() {
  1562. if [ -f "${servercfgfullpath}" ]; then
  1563. fn_info_game_xml "port" "/config/serverport"
  1564. fn_info_game_xml "httpport" "/config/httpport"
  1565. fn_info_game_xml "servername" "/config/servername"
  1566. fn_info_game_xml "maxplayers" "/config/maxplayers"
  1567. fn_info_game_xml "ase" "/config/ase"
  1568. fi
  1569. if [ "${ase}" == "1" ]; then
  1570. ase="Enabled"
  1571. else
  1572. ase="Disabled"
  1573. fi
  1574. port="${port:-"0"}"
  1575. queryport="$((port + 123))"
  1576. httpport="${httpport:-"0"}"
  1577. ase="${ase:-"Disabled"}"
  1578. servername="${servername:-"NOT SET"}"
  1579. serverpassword="${serverpassword:-"NOT SET"}"
  1580. maxplayers="${maxplayers:-"0"}"
  1581. }
  1582. # Config Type: custom
  1583. # Comment: //
  1584. # Example: port = 14159,
  1585. # Filetype: cfg
  1586. fn_info_game_nec() {
  1587. if [ -f "${servercfgfullpath}" ]; then
  1588. fn_info_game_lua "maxplayers" "slots"
  1589. fn_info_game_lua "port" "port"
  1590. fn_info_game_lua "serverpassword" "password"
  1591. fi
  1592. maxplayers="${maxplayers:-"0"}"
  1593. port="${port:-"0"}"
  1594. servername="Necesse Port ${port}"
  1595. serverpassword="${serverpassword:-"NOT SET"}"
  1596. }
  1597. # Config Type: ini
  1598. # Parameters: true
  1599. # Comment: ; or #
  1600. # Example: ServerName=SERVERNAME
  1601. # Filetype: ini
  1602. fn_info_game_ohd() {
  1603. if [ -f "${servercfgfullpath}" ]; then
  1604. fn_info_game_ini rconenabled "bEnabled"
  1605. fn_info_game_ini rconport "ListenPort"
  1606. fn_info_game_ini rconpassword "Password"
  1607. fi
  1608. rconenabled="${rconenabled:-"false"}"
  1609. rconport="${rconport:-"0"}"
  1610. rconpassword="${rconpassword:-"NOT SET"}"
  1611. }
  1612. # Config Type: json
  1613. # Parameters: false
  1614. # Comment: // or /* */
  1615. fn_info_game_onset() {
  1616. if [ -f "${servercfgfullpath}" ]; then
  1617. fn_info_game_json "maxplayers" ".maxplayers"
  1618. fn_info_game_json "port" ".port"
  1619. fn_info_game_json "servername" ".servername_short"
  1620. fn_info_game_json "serverpassword" ".password"
  1621. fi
  1622. maxplayers="${maxplayers:-"0"}"
  1623. port="${port:-"0"}"
  1624. httpport="$((port - 2))"
  1625. queryport="$((port - 1))"
  1626. servername="${servername:-"NOT SET"}"
  1627. }
  1628. # Config Type: custom
  1629. # Parameters: false
  1630. # Comment: //
  1631. # Filetype: cfg
  1632. fn_info_game_pc() {
  1633. if [ -f "${servercfgfullpath}" ]; then
  1634. fn_info_game_pc_config "apiport" "httpApiPort"
  1635. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1636. fn_info_game_pc_config "httpport" "httpApiPort"
  1637. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1638. fn_info_game_pc_config "port" "hostPort"
  1639. fn_info_game_pc_config "queryport" "queryPort"
  1640. fn_info_game_pc_config "servername" "name"
  1641. fn_info_game_pc_config "serverpassword" "password"
  1642. fn_info_game_pc_config "steamport" "steamPort"
  1643. fi
  1644. apiport="${apiport:-"0"}"
  1645. httpenabled="${httpenabled:-"0"}"
  1646. httpport="${httpport:-"0"}"
  1647. maxplayers="${maxplayers:-"0"}"
  1648. port="${port:-"0"}"
  1649. queryport="${queryport:-"0"}"
  1650. servername="${servername:-"NOT SET"}"
  1651. serverpassword="${serverpassword:-"NOT SET"}"
  1652. steamport="${steamport:-"0"}"
  1653. }
  1654. fn_info_game_pc2() {
  1655. if [ -f "${servercfgfullpath}" ]; then
  1656. fn_info_game_pc_config "apiport" "httpApiPort"
  1657. fn_info_game_pc_config "httpenabled" "enableHttpApi"
  1658. fn_info_game_pc_config "httpport" "httpApiPort"
  1659. fn_info_game_pc_config "maxplayers" "maxPlayerCount"
  1660. fn_info_game_pc_config "port" "hostPort"
  1661. fn_info_game_pc_config "queryport" "queryPort"
  1662. fn_info_game_pc_config "servername" "name"
  1663. fn_info_game_pc_config "serverpassword" "password"
  1664. fn_info_game_pc_config "steamport" "steamPort"
  1665. fi
  1666. apiport="${apiport:-"0"}"
  1667. httpenabled="${httpenabled:-"0"}"
  1668. httpport="${httpport:-"0"}"
  1669. maxplayers="${maxplayers:-"0"}"
  1670. port="${port:-"0"}"
  1671. queryport="${queryport:-"0"}"
  1672. servername="${servername:-"NOT SET"}"
  1673. serverpassword="${serverpassword:-"NOT SET"}"
  1674. steamport="${steamport:-"0"}"
  1675. }
  1676. # Config Type: SiiNunit
  1677. # Comment: //
  1678. # Example: lobby_name: "SERVERNAME"
  1679. # Filetype: ssi
  1680. fn_info_game_prism3d() {
  1681. # Config
  1682. if [ ! -f "${servercfgfullpath}" ]; then
  1683. maxplayers="${unavailable}"
  1684. port="${zero}"
  1685. queryport="${zero}"
  1686. servername="${unavailable}"
  1687. serverpassword="${unavailable}"
  1688. else
  1689. maxplayers=$(sed -nr 's/^\s*max_players\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1690. port=$(sed -nr 's/^\s*connection_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1691. queryport=$(sed -nr 's/^\s*query_dedicated_port\s*:\s*([0-9]+)/\1/p' "${servercfgfullpath}")
  1692. servername=$(sed -nr 's/^\s*lobby_name\s*:\s*"?([^"\r\n]+)"?/\1/p' "${servercfgfullpath}")
  1693. serverpassword=$(sed -nr 's/^\s*password\s*:\s*"(.*)"/\1/p' "${servercfgfullpath}")
  1694. # Not set
  1695. maxplayers="${maxplayers:-"0"}"
  1696. port="${port:-"27015"}"
  1697. queryport="${queryport:-"27016"}"
  1698. servername="${servername:-"NOT SET"}"
  1699. serverpassword="${serverpassword:-"NOT SET"}"
  1700. fi
  1701. }
  1702. # Config Type: QuakeC
  1703. # Comment: // or /* */
  1704. # Example: set hostname "SERVERNAME"
  1705. # Filetype: cfg
  1706. fn_info_game_q2() {
  1707. if [ -f "${servercfgfullpath}" ]; then
  1708. fn_info_game_quakec "maxplayers" "maxclients"
  1709. fn_info_game_quakec "rconpassword" "rcon_password"
  1710. fn_info_game_quakec "servername" "hostname"
  1711. fi
  1712. defaultmap="${defaultmap:-"NOT SET"}"
  1713. maxplayers="${maxplayers:-"0"}"
  1714. port="${port:-"0"}"
  1715. queryport="${port}"
  1716. rconpassword="${rconpassword:-"NOT SET"}"
  1717. servername="${servername:-"NOT SET"}"
  1718. }
  1719. # Config Type: QuakeC
  1720. # Comment: // or /* */
  1721. # Example: set sv_hostname "SERVERNAME"
  1722. # Filetype: cfg
  1723. fn_info_game_q3() {
  1724. if [ -f "${servercfgfullpath}" ]; then
  1725. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1726. fn_info_game_quakec "rconpassword" "rconpassword"
  1727. fn_info_game_quakec "servername" "sv_hostname"
  1728. fi
  1729. maxplayers="${maxplayers:-"0"}"
  1730. rconpassword="${rconpassword:-"NOT SET"}"
  1731. servername="${servername:-"NOT SET"}"
  1732. port="${port:-"0"}"
  1733. queryport="${port}"
  1734. defaultmap="${defaultmap:-"NOT SET"}"
  1735. }
  1736. # Config Type: QuakeC
  1737. # Comment: // or /* */
  1738. # fn_info_game_quakec "SERVERNAME"
  1739. # Filetype: cfg
  1740. fn_info_game_q4() {
  1741. if [ -f "${servercfgfullpath}" ]; then
  1742. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1743. fn_info_game_quakec "rconpassword" "net_serverRemoteConsolePassword"
  1744. fn_info_game_quakec "servername" "si_name"
  1745. fn_info_game_quakec "serverpassword" "g_password"
  1746. fi
  1747. maxplayers="${maxplayers:-"0"}"
  1748. rconpassword="${rconpassword:-"NOT SET"}"
  1749. servername="${servername:-"NOT SET"}"
  1750. port="${port:-"0"}"
  1751. queryport="${port}"
  1752. defaultmap="${defaultmap:-"NOT SET"}"
  1753. }
  1754. # Config Type: QuakeC
  1755. # Comment: // or /* */
  1756. # Example: set sv_hostname "SERVERNAME"
  1757. # Filetype: cfg
  1758. fn_info_game_ql() {
  1759. if [ -f "${servercfgfullpath}" ]; then
  1760. fn_info_game_quakec "configip" "net_ip"
  1761. fn_info_game_quakec "maxplayers" "sv_maxClients"
  1762. fn_info_game_quakec "port" "net_port"
  1763. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  1764. fn_info_game_quakec "rconport" "zmq_rcon_port"
  1765. fn_info_game_quakec "servername" "sv_hostname"
  1766. fn_info_game_quakec "serverpassword" "g_password"
  1767. fn_info_game_quakec "statsport" "zmq_stats_port"
  1768. fi
  1769. configip="${configip:-"0.0.0.0"}"
  1770. maxplayers="${maxplayers:-"0"}"
  1771. port="${port:-"0"}"
  1772. queryport="${port}"
  1773. rconpassword="${rconpassword:-"NOT SET"}"
  1774. rconport="${rconport:-"0"}"
  1775. servername="${servername:-"NOT SET"}"
  1776. serverpassword="${serverpassword:-"NOT SET"}"
  1777. statsport="${statsport:-"0"}"
  1778. }
  1779. # Config Type: QuakeC
  1780. # Comment: // or /* */
  1781. # Example: hostname "SERVERNAME"
  1782. # Filetype: cfg
  1783. fn_info_game_qw() {
  1784. if [ -f "${servercfgfullpath}" ]; then
  1785. fn_info_game_quakec "maxplayers" "maxclients"
  1786. fn_info_game_quakec "rconpassword" "rcon_password"
  1787. fn_info_game_quakec "servername" "hostname"
  1788. fi
  1789. maxplayers="${maxplayers:-"0"}"
  1790. port="${port:-"0"}"
  1791. queryport="${port}"
  1792. rconpassword="${rconpassword:-"NOT SET"}"
  1793. servername="${servername:-"NOT SET"}"
  1794. }
  1795. # Config Type: ini
  1796. # Parameters: true
  1797. # Comment: ; or #
  1798. # Example: ServerName=SERVERNAME
  1799. # Filetype: ini
  1800. fn_info_game_ro() {
  1801. if [ -f "${servercfgfullpath}" ]; then
  1802. fn_info_game_ini "adminpassword" "AdminPassword"
  1803. fn_info_game_ini "httpenabled" "bEnabled"
  1804. fn_info_game_ini "httppassword" "AdminPassword"
  1805. fn_info_game_ini "httpport" "ListenPort"
  1806. fn_info_game_ini "httpuser" "AdminName"
  1807. fn_info_game_ini "lanport" "LANServerPort"
  1808. fn_info_game_ini "maxplayers" "MaxPlayers"
  1809. fn_info_game_ini "port" "Port"
  1810. fn_info_game_ini "servername" "ServerName"
  1811. fn_info_game_ini "serverpassword" "GamePassword"
  1812. fi
  1813. adminpassword="${adminpassword:-"NOT SET"}"
  1814. defaultmap="${defaultmap:-"NOT SET"}"
  1815. httpenabled="${httpenabled:-"NOT SET"}"
  1816. httppassword="${adminpassword}"
  1817. httpport="${httpport:-"0"}"
  1818. httpuser="${httpuser:-"NOT SET"}"
  1819. lanport="${lanport:-"0"}"
  1820. maxplayers="${maxplayers:-"0"}"
  1821. port="${port:-"0"}"
  1822. queryport=$((28902 + (port - 7757))) # Valve Query Port
  1823. servername="${servername:-"NOT SET"}"
  1824. serverpassword="${serverpassword:-"NOT SET"}"
  1825. steamport="20610"
  1826. unreal2queryport="$((port + 1))" # Unreal2 Query Port
  1827. }
  1828. # Config Type: ini
  1829. # Parameters: true
  1830. # Comment: ; or #
  1831. # Example: ServerName=SERVERNAME
  1832. # Filetype: ini
  1833. fn_info_game_rsdw() {
  1834. if [ -f "${servercfgfullpath}" ]; then
  1835. fn_info_game_ini "adminpassword" "AdminPassword"
  1836. fn_info_game_ini "ownerid" "OwnerId"
  1837. fn_info_game_ini "servername" "ServerName"
  1838. fn_info_game_ini "serverpassword" "WorldPassword"
  1839. fn_info_game_ini "worldname" "DefaultWorldName"
  1840. fi
  1841. adminpassword="${adminpassword:-"NOT SET"}"
  1842. ownerid="${ownerid:-"NOT SET"}"
  1843. port="${port:-"0"}"
  1844. queryport="${port:-"0"}"
  1845. servername="${servername:-"NOT SET"}"
  1846. serverpassword="${serverpassword:-"NOT SET"}"
  1847. worldname="${worldname:-"NOT SET"}"
  1848. }
  1849. # Config Type: AngelScript (start_server command)
  1850. # Comment: //
  1851. # Example: server_name='SERVERNAME'
  1852. # Filetype: as
  1853. fn_info_game_rwr() {
  1854. local startscriptfile="${serverfiles}/${startpackage:-media/packages/vanilla}/scripts/${startscript}"
  1855. if [ ! -f "${startscriptfile}" ]; then
  1856. startscriptfile="${servercfgfullpath}"
  1857. fi
  1858. if [ -f "${startscriptfile}" ]; then
  1859. servername="$(sed -n "s/.*server_name='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1860. port="$(sed -n "s/.*server_port='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1861. maxplayers="$(sed -n "s/.*max_players='\([0-9]*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1862. gamemode="$(sed -n "s/.*mode='\([^']*\)'.*/\1/p" "${startscriptfile}" | head -1)"
  1863. fi
  1864. servername="${servername:-"NOT SET"}"
  1865. port="${port:-"0"}"
  1866. queryport="${port}"
  1867. maxplayers="${maxplayers:-"0"}"
  1868. gamemode="${gamemode:-"NOT SET"}"
  1869. }
  1870. # Config Type: QuakeC
  1871. # Comment: // or /* */
  1872. # Example: set sv_hostname "SERVERNAME"
  1873. # Filetype: cfg
  1874. fn_info_game_rtcw() {
  1875. if [ -f "${servercfgfullpath}" ]; then
  1876. fn_info_game_quakec "rconpassword" "rconpassword"
  1877. fn_info_game_quakec "servername" "sv_hostname"
  1878. fn_info_game_quakec "serverpassword" "g_password"
  1879. fn_info_game_quakec "maxplayers" "sv_maxclients"
  1880. fi
  1881. rconpassword="${rconpassword:-"NOT SET"}"
  1882. servername="${servername:-"NOT SET"}"
  1883. serverpassword="${serverpassword:-"NOT SET"}"
  1884. maxplayers="${maxplayers:-"0"}"
  1885. port="${port:-"0"}"
  1886. queryport="${port:-"0"}"
  1887. defaultmap="${defaultmap:-"NOT SET"}"
  1888. }
  1889. # Config Type: Parameters (mostly)
  1890. fn_info_game_rust() {
  1891. # Parameters
  1892. servername="${servername:-"NOT SET"}"
  1893. port="${port:-"0"}"
  1894. queryport="${queryport:-"0"}"
  1895. appport="${appport:-"0"}"
  1896. rconport="${rconport:-"0"}"
  1897. gamemode="${gamemode:-"NOT SET"}"
  1898. maxplayers="${maxplayers:-"0"}"
  1899. rconpassword="${rconpassword:-"NOT SET"}"
  1900. rconweb="${rconweb:-"NOT SET"}"
  1901. tickrate="${tickrate:-"0"}"
  1902. saveinterval="${saveinterval:-"0"}"
  1903. serverlevel="${serverlevel:-"NOT SET"}"
  1904. customlevelurl="${customlevelurl:-"NOT SET"}"
  1905. worldsize="${worldsize:-"0"}"
  1906. if [ -n "${seed}" ]; then
  1907. seed="${seed:-"0"}"
  1908. elif [ -f "${datadir}/${selfname}-seed.txt" ]; then
  1909. seed=$(cat "${datadir}/${selfname}-seed.txt")
  1910. fi
  1911. salt="${salt:-"0"}"
  1912. }
  1913. fn_info_game_rw() {
  1914. if [ -f "${servercfgfullpath}" ]; then
  1915. fn_info_game_keyvalue_pairs_equals "configip" "Server_IP"
  1916. fn_info_game_keyvalue_pairs_equals "gamemode" "World_GameMode"
  1917. fn_info_game_keyvalue_pairs_equals "maxplayers" "Server_MaxPlayers"
  1918. fn_info_game_keyvalue_pairs_equals "port" "Server_Port"
  1919. fn_info_game_keyvalue_pairs_equals "rconport" "RCON_Port"
  1920. fn_info_game_keyvalue_pairs_equals "seed" "World_Seed"
  1921. fn_info_game_keyvalue_pairs_equals "servername" "Server_Name"
  1922. fn_info_game_keyvalue_pairs_equals "worldname" "World_Name"
  1923. fi
  1924. configip="${configip:-"0.0.0.0"}"
  1925. gamemode="${gamemode:-"NOT SET"}"
  1926. maxplayers="${maxplayers:-"0"}"
  1927. port="${port:-"0"}"
  1928. queryport="$((port - 1))"
  1929. rconport="${rconport:-"0"}"
  1930. seed="${seed:-"0"}"
  1931. servername="${servername:-"NOT SET"}"
  1932. worldname="${worldname:-"NOT SET"}"
  1933. }
  1934. # Config Type: custom
  1935. # Comment: // or /* */
  1936. # example: hostname "SERVERNAME"
  1937. # filetypes: cfg
  1938. fn_info_game_samp() {
  1939. if [ -f "${servercfgfullpath}" ]; then
  1940. servername=$(grep "hostname" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/hostname//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1941. rconpassword=$(grep "rcon_password" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^#/d' -e 's/^rcon_password//g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
  1942. port=$(grep "port" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1943. queryport="${port}"
  1944. rconport="${port}"
  1945. maxplayers=$(grep "maxplayers" "${servercfgfullpath}" | grep -v "#" | tr -cd '[:digit:]')
  1946. # Not set
  1947. servername="${servername:-"NOT SET"}"
  1948. rconpassword="${rconpassword:-"NOT SET"}"
  1949. port="${port:-"7777"}"
  1950. queryport="${port:-"7777"}"
  1951. rconport="${rconport:-"7777"}"
  1952. maxplayers="${maxplayers:-"12"}"
  1953. fi
  1954. }
  1955. # Config Type: json
  1956. # Parameters: false
  1957. # Comment: // or /* */
  1958. fn_info_game_sb() {
  1959. if [ -f "${servercfgfullpath}" ]; then
  1960. fn_info_game_json "maxplayers" ".maxPlayers"
  1961. fn_info_game_json "port" ".gameServerPort"
  1962. fn_info_game_json "queryenabled" ".runQueryServer"
  1963. fn_info_game_json "queryport" ".queryServerPort"
  1964. fn_info_game_json "rconenabled" ".runRconServer"
  1965. fn_info_game_json "rconpassword" ".rconServerPassword"
  1966. fn_info_game_json "rconport" ".rconServerPort"
  1967. fn_info_game_json "servername" ".serverName"
  1968. fi
  1969. maxplayers="${maxplayers:-"0"}"
  1970. port="${port:-"0"}"
  1971. queryenabled="${queryenabled:-"NOT SET"}"
  1972. queryport="${queryport:-"0"}"
  1973. rconenabled="${rconenabled:-"NOT SET"}"
  1974. rconpassword="${rconpassword:-"NOT SET"}"
  1975. rconport="${rconport:-"0"}"
  1976. servername="${servername:-"NOT SET"}"
  1977. }
  1978. # Config Type: Parameters
  1979. fn_info_game_sbots() {
  1980. port="${port:-"0"}"
  1981. queryport="${queryport:-"0"}"
  1982. servername="${servername:-"NOT SET"}"
  1983. serverpassword="${serverpassword:-"NOT SET"}"
  1984. defaultmap="${defaultmap:-"NOT SET"}"
  1985. maxplayers="${maxplayers:-"0"}"
  1986. }
  1987. # Config Type: custom (possibly YAML)
  1988. # Comment: #
  1989. # Example: server_name: SERVERNAME
  1990. # Filetype: txt
  1991. fn_info_game_scpsl() {
  1992. if [ -f "${servercfgfullpath}" ]; then
  1993. fn_info_game_pc_config "adminpassword" "administrator_query_password"
  1994. fn_info_game_pc_config "configip" "ipv4_bind_ip"
  1995. fn_info_game_pc_config "maxplayers" "max_players"
  1996. fn_info_game_pc_config "servername" "server_name"
  1997. fn_info_game_pc_config "tickrate" "server_tickrate"
  1998. fi
  1999. adminpassword="${adminpassword:-"NOT SET"}"
  2000. configip="${configip:-"0.0.0.0"}"
  2001. maxplayers="${maxplayers:-"0"}"
  2002. port="${port:-"0"}"
  2003. queryport="${port}"
  2004. servername="${servername:-"NOT SET"}"
  2005. tickrate="${tickrate:-"NOT SET"}"
  2006. }
  2007. # Config Type: xml
  2008. # Comment: <!-- -->
  2009. # Example: <property name="ServerName" value="My Game Host"/>
  2010. # Filetype: xml
  2011. fn_info_game_sdtd() {
  2012. if [ -f "${servercfgfullpath}" ]; then
  2013. fn_info_game_xml "gamemode" "/ServerSettings/property[@name='GameMode']/@value"
  2014. fn_info_game_xml "httpenabled" "/ServerSettings/property[@name='ControlPanelEnabled']/@value"
  2015. fn_info_game_xml "httppassword" "/ServerSettings/property[@name='ControlPanelPassword']/@value"
  2016. fn_info_game_xml "httpport" "/ServerSettings/property[@name='ControlPanelPort']/@value"
  2017. fn_info_game_xml "maxplayers" "/ServerSettings/property[@name='ServerMaxPlayerCount']/@value"
  2018. fn_info_game_xml "servername" "/ServerSettings/property[@name='ServerName']/@value"
  2019. fn_info_game_xml "serverpassword" "/ServerSettings/property[@name='ServerPassword']/@value"
  2020. fn_info_game_xml "port" "/ServerSettings/property[@name='ServerPort']/@value"
  2021. fn_info_game_xml "telnetenabled" "/ServerSettings/property[@name='TelnetEnabled']/@value"
  2022. fn_info_game_xml "telnetpassword" "/ServerSettings/property[@name='TelnetPassword']/@value"
  2023. fn_info_game_xml "telnetport" "/ServerSettings/property[@name='TelnetPort']/@value"
  2024. fn_info_game_xml "worldname" "/ServerSettings/property[@name='GameWorld']/@value"
  2025. fi
  2026. gamemode="${gamemode:-"NOT SET"}"
  2027. httpenabled="${httpenabled:-"NOT SET"}"
  2028. httppassword="${httppassword:-"NOT SET"}"
  2029. httpport="${httpport:-"0"}"
  2030. maxplayers="${maxplayers:-"0"}"
  2031. port="${port:-"0"}"
  2032. port3="$((port + 2))"
  2033. queryport="${port:-"0"}"
  2034. servername="${servername:-"NOT SET"}"
  2035. serverpassword="${serverpassword:-"NOT SET"}"
  2036. telnetenabled="${telnetenabled:-"NOT SET"}"
  2037. # Telnet IP will be localhost if no password is set
  2038. # check_ip will set the IP first. This will overwrite it.
  2039. if [ -z "${telnetpassword}" ]; then
  2040. telnetip="127.0.0.1"
  2041. fi
  2042. telnetpassword="${telnetpassword:-"NOT SET"}"
  2043. telnetport="${telnetport:-"0"}"
  2044. worldname="${worldname:-"NOT SET"}"
  2045. }
  2046. # Config Type: Parameters (with an ini)
  2047. fn_info_game_sf() {
  2048. # Parameters
  2049. servername="${servername:-"NOT SET"}"
  2050. port="${port:-"0"}"
  2051. queryport="${port}"
  2052. reliableport="${reliableport:-"0"}"
  2053. }
  2054. # Config Type: Parameters (with an ini)
  2055. fn_info_game_sm() {
  2056. servername="${servername:-"NOT SET"}"
  2057. adminpassword="${adminpassword:-"NOT SET"}"
  2058. port="${port:-"0"}"
  2059. queryport="${queryport:-"0"}"
  2060. maxplayers="${maxplayers:-"0"}"
  2061. # telnet config
  2062. telnetenabled=true
  2063. telnetip="127.0.0.1"
  2064. telnetport="${telnetport:-"0"}"
  2065. }
  2066. # Config Type: QuakeC
  2067. # Comment: // or /* */
  2068. # Example: set sv_hostname "SERVERNAME"
  2069. # Filetype: cfg
  2070. fn_info_game_sof2() {
  2071. if [ -f "${servercfgfullpath}" ]; then
  2072. fn_info_game_quakec "rconpassword" "rconpassword"
  2073. fn_info_game_quakec "servername" "sv_hostname"
  2074. fn_info_game_quakec "serverpassword" "g_password"
  2075. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2076. fi
  2077. rconpassword="${rconpassword:-"NOT SET"}"
  2078. servername="${servername:-"NOT SET"}"
  2079. serverpassword="${serverpassword:-"NOT SET"}"
  2080. maxplayers="${maxplayers:-"0"}"
  2081. port="${port:-"0"}"
  2082. queryport="${port}"
  2083. defaultmap="${defaultmap:-"NOT SET"}"
  2084. }
  2085. # Config Type: ini
  2086. # Parameters: true
  2087. # Comment: ; or #
  2088. # Server_Name=SERVERNAME
  2089. # Filetype: ini
  2090. fn_info_game_sol() {
  2091. if [ -f "${servercfgfullpath}" ]; then
  2092. fn_info_game_ini "adminpassword" "Admin_Password"
  2093. fn_info_game_ini "maxplayers" "Max_Players"
  2094. fn_info_game_ini "port" "Port"
  2095. fn_info_game_ini "servername" "Server_Name"
  2096. fn_info_game_ini "serverpassword" "Game_Password"
  2097. fi
  2098. adminpassword="${adminpassword:-"NOT SET"}"
  2099. maxplayers="${maxplayers:-"0"}"
  2100. port="${port:-"0"}"
  2101. filesport="$((port + 10))"
  2102. queryport="${filesport}"
  2103. servername="${servername:-"NOT SET"}"
  2104. serverpassword="${serverpassword:-"NOT SET"}"
  2105. }
  2106. # Config Type: Valve KeyValues
  2107. # Comment: //
  2108. # Example: hostname "SERVERNAME"
  2109. # Filetype: cfg
  2110. fn_info_game_source() {
  2111. if [ -f "${servercfgfullpath}" ]; then
  2112. fn_info_game_valve_keyvalues "rconpassword" "rcon_password"
  2113. fn_info_game_valve_keyvalues "servername" "hostname"
  2114. fn_info_game_valve_keyvalues "serverpassword" "sv_password"
  2115. fi
  2116. # Detect the optional Steam port from this server's UDP sockets in the 269xx range.
  2117. # Keep an explicitly configured port, including ports outside the default range.
  2118. if { [ -z "${steamport}" ] || [ "${steamport}" == "0" ]; } && [ -n "${srcdslinuxpid}" ]; then
  2119. steamport="$(echo "${ssinfo}" | awk -v pid="${srcdslinuxpid}" '$1 == "udp" && $0 ~ ("pid=" pid ",") { port = $5; sub(/^.*:/, "", port); if (port ~ /^269[0-9][0-9]$/) { print port; exit } }')"
  2120. fi
  2121. clientport="${clientport:-"0"}"
  2122. defaultmap="${defaultmap:-"NOT SET"}"
  2123. maxplayers="${maxplayers:-"0"}"
  2124. port="${port:-"0"}"
  2125. queryport="${port:-"0"}"
  2126. rconpassword="${rconpassword:-"NOT SET"}"
  2127. rconport="${port:-"0"}"
  2128. servername="${servername:-"NOT SET"}"
  2129. serverpassword="${serverpassword:-"NOT SET"}"
  2130. # steamport="${steamport:-"0"}" Steamport is optional so we dont want it to show as not set.
  2131. }
  2132. fn_info_game_spark() {
  2133. defaultmap="${defaultmap:-"NOT SET"}"
  2134. httppassword="${httppassword:-"NOT SET"}"
  2135. httpport="${httpport:-"0"}"
  2136. httpuser="${httpuser:-"NOT SET"}"
  2137. maxplayers="${maxplayers:-"0"}"
  2138. modserverport=${modserverport:-"0"}
  2139. port="${port:-"0"}"
  2140. queryport="$((port + 1))"
  2141. servername="${servername:-"NOT SET"}"
  2142. serverpassword="${serverpassword:-"NOT SET"}"
  2143. }
  2144. # Config Type: Custom (key-value pairs)
  2145. # Parameters: true
  2146. # Comment: # or //
  2147. # Example: ServerName="SERVERNAME"
  2148. # Filetype: cfg
  2149. fn_info_game_squad() {
  2150. if [ -f "${servercfgfullpath}" ]; then
  2151. fn_info_game_keyvalue_pairs_equals "servername" "ServerName"
  2152. fn_info_game_keyvalue_pairs_equals "maxplayers" "MaxPlayers"
  2153. fi
  2154. if [ -f "${servercfgdir}/Rcon.cfg" ]; then
  2155. fn_info_game_keyvalue_pairs_equals "rconport" "Port" "${servercfgdir}/Rcon.cfg"
  2156. fn_info_game_keyvalue_pairs_equals "rconpassword" "Password" "${servercfgdir}/Rcon.cfg"
  2157. fi
  2158. maxplayers="${maxplayers:-"0"}"
  2159. port="${port:-"0"}"
  2160. queryport="${queryport:-"0"}"
  2161. rconport="${rconport:-"0"}"
  2162. servername="${servername:-"NOT SET"}"
  2163. if [ -z "${rconpassword}" ] || [ ${#rconpassword} == 1 ]; then
  2164. rconpassword="NOT SET"
  2165. fi
  2166. }
  2167. # Config Type: Custom (key-value pairs)
  2168. # Comment: # or //
  2169. # Example: ServerName="SERVERNAME"
  2170. # Filetype: cfg
  2171. fn_info_game_terraria() {
  2172. if [ -f "${servercfgfullpath}" ]; then
  2173. fn_info_game_keyvalue_pairs_equals "maxplayers" "maxplayers"
  2174. fn_info_game_keyvalue_pairs_equals "port" "port"
  2175. fn_info_game_keyvalue_pairs_equals "servername" "worldname"
  2176. fn_info_game_keyvalue_pairs_equals "worldname" "world"
  2177. fi
  2178. queryport="${port:-"0"}"
  2179. servername="${servername:-"NOT SET"}"
  2180. port="${port:-"0"}"
  2181. queryport="${queryport:-"0"}"
  2182. worldname="${worldname:-"NOT SET"}"
  2183. maxplayers="${maxplayers:-"0"}"
  2184. }
  2185. # Config Type: QuakeC (custom)
  2186. # Comment: // or /* */
  2187. # Example: set sv_hostname "SERVERNAME"
  2188. # Filetype: cfg
  2189. fn_info_game_tw() {
  2190. if [ -f "${servercfgfullpath}" ]; then
  2191. fn_info_game_keyvalue_pairs_space "servername" "sv_name"
  2192. fn_info_game_keyvalue_pairs_space "serverpassword" "password"
  2193. fn_info_game_keyvalue_pairs_space "rconpassword" "sv_rcon_password"
  2194. fn_info_game_keyvalue_pairs_space "port" "sv_port"
  2195. fn_info_game_keyvalue_pairs_space "maxplayers" "sv_max_clients"
  2196. fi
  2197. queryport="${port}"
  2198. servername="${servername:-"NOT SET"}"
  2199. serverpassword="${serverpassword:-"NOT SET"}"
  2200. rconpassword="${rconpassword:-"NOT SET"}"
  2201. port="${port:-"0"}"
  2202. maxplayers="${maxplayers:-"0"}"
  2203. }
  2204. # Config Type: Parameters
  2205. fn_info_game_unt() {
  2206. servername="${servername:-"NOT SET"}"
  2207. port="${port:-"0"}"
  2208. queryport="${port}"
  2209. steamport="$((port + 1))"
  2210. }
  2211. # Config Type: Parameters
  2212. fn_info_game_vh() {
  2213. port="${port:-"0"}"
  2214. # Query port only enabled if public server
  2215. if [ "${public}" != "0" ]; then
  2216. queryport="$((port + 1))"
  2217. else
  2218. querymode="1"
  2219. fi
  2220. worldname="${worldname:-"NOT SET"}"
  2221. serverpassword="${serverpassword:-"NOT SET"}"
  2222. servername="${servername:-"NOT SET"}"
  2223. }
  2224. # Config Type: Key Value Pairs (Equals Delimited)
  2225. # Comment: #
  2226. fn_info_game_luanti() {
  2227. if [ -f "${servercfgfullpath}" ]; then
  2228. fn_info_game_keyvalue_pairs_equals "servername" "server_name"
  2229. fn_info_game_keyvalue_pairs_equals "serverpassword" "default_password"
  2230. fn_info_game_keyvalue_pairs_equals "maxplayers" "max_users"
  2231. fn_info_game_keyvalue_pairs_equals "configip" "bind_address"
  2232. fi
  2233. servername="${servername:-"NOT SET"}"
  2234. serverpassword="${serverpassword:-"NOT SET"}"
  2235. maxplayers="${maxplayers:-"20"}"
  2236. configip="${configip:-"0.0.0.0"}"
  2237. queryport="${port}"
  2238. }
  2239. # Parameters: true
  2240. fn_info_game_openra() {
  2241. port="${port:-"1234"}"
  2242. queryport="${port}"
  2243. servername="${servername:-"NOT SET"}"
  2244. }
  2245. # Config Type: json
  2246. # Parameters: false
  2247. # Comment: // or /* */
  2248. fn_info_game_vints() {
  2249. if [ -f "${servercfgfullpath}" ]; then
  2250. fn_info_game_json "configip" "select(.Ip != null) | .Ip"
  2251. fn_info_game_json "maxplayers" ".MaxClients"
  2252. fn_info_game_json "port" ".Port"
  2253. fn_info_game_json "servername" ".ServerName"
  2254. fn_info_game_json "serverpassword" "select(.Password != null) | .Password"
  2255. fi
  2256. configip="${configip:-"0.0.0.0"}"
  2257. maxplayers="${maxplayers:-"0"}"
  2258. port="${port:-"0"}"
  2259. queryport="${port:-"0"}"
  2260. servername="${servername:-"NOT SET"}"
  2261. serverpassword="${serverpassword:-"NOT SET"}"
  2262. }
  2263. # Config Type: Java properties
  2264. # Comment: # or !
  2265. # Example: motd=SERVERNAME
  2266. # Filetype: properties
  2267. fn_info_game_vpmc() {
  2268. if [ -f "${servercfgfullpath}" ]; then
  2269. fn_info_game_java_properties "servername" "motd"
  2270. fn_info_game_java_properties "bindaddress" "bind"
  2271. fi
  2272. configip="$(echo "${bindaddress}" | cut -d ':' -f 1)"
  2273. port="$(echo "${bindaddress}" | cut -d ':' -f 2)"
  2274. queryport="${port:-"0"}"
  2275. servername="${servername:-"NOT SET"}"
  2276. }
  2277. # Config Type: QuakeC
  2278. # Comment: // or /* */
  2279. # Example: set sv_hostname "SERVERNAME"
  2280. # Filetype: cfg
  2281. fn_info_game_wet() {
  2282. if [ -f "${servercfgfullpath}" ]; then
  2283. fn_info_game_quakec "configip" "net_ip"
  2284. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2285. fn_info_game_quakec "port" "net_port"
  2286. fn_info_game_quakec "rconpassword" "zmq_rcon_password"
  2287. fn_info_game_quakec "servername" "sv_hostname"
  2288. fn_info_game_quakec "serverpassword" "g_password"
  2289. fi
  2290. configip="${configip:-"0.0.0.0"}"
  2291. maxplayers="${maxplayers:-"0"}"
  2292. port="${port:-"0"}"
  2293. queryport="${port}"
  2294. rconpassword="${rconpassword:-"NOT SET"}"
  2295. servername="${servername:-"NOT SET"}"
  2296. serverpassword="${serverpassword:-"NOT SET"}"
  2297. }
  2298. # Config Type: QuakeC
  2299. # Comment: // or /* */
  2300. # Example: set sv_hostname "SERVERNAME"
  2301. # Filetype: cfg
  2302. fn_info_game_wf() {
  2303. if [ -f "${servercfgfullpath}" ]; then
  2304. fn_info_game_quakec "maxplayers" "sv_maxclients"
  2305. fn_info_game_quakec "rconpassword" "rcon_password"
  2306. fn_info_game_quakec "servername" "sv_hostname"
  2307. fi
  2308. httpport="${httpport:-"0"}"
  2309. maxplayers="${maxplayers:-"0"}"
  2310. port="${port:-"0"}"
  2311. queryport="${port:-"0"}"
  2312. rconpassword="${rconpassword:-"NOT SET"}"
  2313. servername="${servername:-"NOT SET"}"
  2314. }
  2315. # Config Type: QuakeC
  2316. # Comment: //
  2317. # Filetype: cfg
  2318. fn_info_game_xnt() {
  2319. if [ -f "${servercfgfullpath}" ]; then
  2320. fn_info_game_keyvalue_pairs_space "maxplayers" "maxplayers"
  2321. fn_info_game_keyvalue_pairs_space "port" "port"
  2322. fn_info_game_keyvalue_pairs_space "rconpassword" "rcon_password"
  2323. fn_info_game_keyvalue_pairs_space "servername" "hostname"
  2324. fi
  2325. maxplayers="${maxplayers:-"8"}"
  2326. port="${port:-"0"}"
  2327. queryport="${port}"
  2328. rconpassword="${rconpassword:-"NOT SET"}"
  2329. servername="${servername:-"NOT SET"}"
  2330. }
  2331. fn_info_game_wmc() {
  2332. if [ ! -f "${servercfgfullpath}" ]; then
  2333. servername="${unavailable}"
  2334. maxplayers="${zero}"
  2335. port="${zero}"
  2336. queryport="${zero}"
  2337. queryenabled="${unavailable}"
  2338. else
  2339. servername=$(sed -e '/^listeners:/,/^[a-z]/!d' "${servercfgfullpath}" | sed -nr 's/^[ ]+motd: (.*)$/\1/p' | tr -d "'" | sed 's/&1//')
  2340. queryport=$(sed -nr 's/^[ -]+query_port: ([0-9]+)/\1/p' "${servercfgfullpath}")
  2341. queryenabled=$(sed -nr 's/^[ ]+query_enabled: (.*)$/\1/p' "${servercfgfullpath}")
  2342. port=$(sed -nr 's/^[ ]+host: [0-9]+\.[0-9]+\.[0-9]+\.[0-9]+:([0-9]+)/\1/p' "${servercfgfullpath}")
  2343. # the normal max_players does only show in on the client side and has no effect how many players can connect.
  2344. maxplayers=$(sed -nr 's/^player_limit: ([-]*[0-9])/\1/p' "${servercfgfullpath}")
  2345. configip=$(sed -nr 's/^[ ]+host: ([0-9]+\.[0-9]+\.[0-9]+\.[0-9]+):[0-9]+/\1/p' "${servercfgfullpath}")
  2346. if [ "${maxplayers}" == "-1" ] || [ "${maxplayers}" == "0" ]; then
  2347. maxplayers="UNLIMITED"
  2348. fi
  2349. # Not set
  2350. servername="${servername:-"NOT SET"}"
  2351. queryport="${queryport:-"25577"}"
  2352. maxplayers="${maxplayers:-"0"}"
  2353. configip="${configip:-"0.0.0.0"}"
  2354. fi
  2355. }
  2356. # Config Type: parameters
  2357. # Parameters: true
  2358. # Comment:
  2359. # Example: hostname='SERVERNAME'
  2360. # Filetype: parameters
  2361. fn_info_game_wurm() {
  2362. gamemode="${gamemode:-"NOT SET"}"
  2363. homekingdom="${homekingdom:-"0"}"
  2364. adminpassword="${adminpassword:-"NOT SET"}"
  2365. epicsettings="${epicsettings:-"NOT SET"}"
  2366. homeserver="${homeserver:-"NOT SET"}"
  2367. loginserver="${loginserver:-"NOT SET"}"
  2368. rmiport="${rmiport:-"0"}"
  2369. rmiregport="${rmiregport:-"0"}"
  2370. maxplayers="${maxplayers:-"0"}"
  2371. servername="${servername:-"NOT SET"}"
  2372. # serverpassword="${serverpassword:-"NOT SET"}"
  2373. port="${port:-"0"}"
  2374. queryport="${queryport:-"0"}"
  2375. }
  2376. unavailable="${red}UNAVAILABLE${default}"
  2377. zero="${red}0${default}"
  2378. if [ "${shortname}" == "ac" ]; then
  2379. fn_info_game_ac
  2380. elif [ "${shortname}" == "ark" ]; then
  2381. fn_info_game_ark
  2382. elif [ "${shortname}" == "arma3" ]; then
  2383. fn_info_game_arma3
  2384. elif [ "${shortname}" == "armar" ]; then
  2385. fn_info_game_armar
  2386. elif [ "${shortname}" == "av" ]; then
  2387. fn_info_game_av
  2388. elif [ "${shortname}" == "bf1942" ]; then
  2389. fn_info_game_bf1942
  2390. elif [ "${shortname}" == "bfe" ]; then
  2391. fn_info_game_bfe
  2392. elif [ "${shortname}" == "bfv" ]; then
  2393. fn_info_game_bfv
  2394. elif [ "${shortname}" == "bo" ]; then
  2395. fn_info_game_bo
  2396. elif [ "${shortname}" == "bt" ]; then
  2397. fn_info_game_bt
  2398. elif [ "${shortname}" == "btl" ]; then
  2399. fn_info_game_btl
  2400. elif [ "${shortname}" == "ce" ]; then
  2401. fn_info_game_ce
  2402. elif [ "${shortname}" == "ck" ]; then
  2403. fn_info_game_ck
  2404. elif [ "${shortname}" == "cmw" ]; then
  2405. fn_info_game_cmw
  2406. elif [ "${shortname}" == "cod" ]; then
  2407. fn_info_game_cod
  2408. elif [ "${shortname}" == "coduo" ]; then
  2409. fn_info_game_cod
  2410. elif [ "${shortname}" == "cod2" ]; then
  2411. fn_info_game_cod2
  2412. elif [ "${shortname}" == "cod4" ]; then
  2413. fn_info_game_cod4
  2414. elif [ "${shortname}" == "codwaw" ]; then
  2415. fn_info_game_codwaw
  2416. elif [ "${shortname}" == "col" ]; then
  2417. fn_info_game_col
  2418. elif [ "${shortname}" == "cs2" ]; then
  2419. fn_info_game_cs2
  2420. elif [ "${shortname}" == "ct" ]; then
  2421. fn_info_game_ct
  2422. elif [ "${shortname}" == "dayz" ]; then
  2423. fn_info_game_dayz
  2424. elif [ "${shortname}" == "dodr" ]; then
  2425. fn_info_game_dodr
  2426. elif [ "${shortname}" == "dst" ]; then
  2427. fn_info_game_dst
  2428. elif [ "${shortname}" == "eco" ]; then
  2429. fn_info_game_eco
  2430. elif [ "${shortname}" == "etl" ]; then
  2431. fn_info_game_etl
  2432. elif [ "${shortname}" == "fctr" ]; then
  2433. fn_info_game_fctr
  2434. elif [ "${shortname}" == "fivem" ]; then
  2435. fn_info_game_fivem
  2436. elif [ "${shortname}" == "hw" ]; then
  2437. fn_info_game_hw
  2438. elif [ "${shortname}" == "hz" ]; then
  2439. fn_info_game_hz
  2440. elif [ "${shortname}" == "hyt" ]; then
  2441. fn_info_game_hyt
  2442. elif [ "${shortname}" == "inss" ]; then
  2443. fn_info_game_inss
  2444. elif [ "${shortname}" == "jc2" ]; then
  2445. fn_info_game_jc2
  2446. elif [ "${shortname}" == "jc3" ]; then
  2447. fn_info_game_jc3
  2448. elif [ "${shortname}" == "jk2" ]; then
  2449. fn_info_game_jk2
  2450. elif [ "${shortname}" == "jk3" ]; then
  2451. fn_info_game_jk3
  2452. elif [ "${shortname}" == "kf" ]; then
  2453. fn_info_game_kf
  2454. elif [ "${shortname}" == "kf2" ]; then
  2455. fn_info_game_kf2
  2456. elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
  2457. fn_info_game_mc
  2458. elif [ "${shortname}" == "mcb" ]; then
  2459. fn_info_game_mcb
  2460. elif [ "${shortname}" == "mh" ]; then
  2461. fn_info_game_mh
  2462. elif [ "${shortname}" == "mohaa" ]; then
  2463. fn_info_game_mohaa
  2464. elif [ "${shortname}" == "mta" ]; then
  2465. fn_info_game_mta
  2466. elif [ "${shortname}" == "nec" ]; then
  2467. fn_info_game_nec
  2468. elif [ "${shortname}" == "ohd" ]; then
  2469. fn_info_game_ohd
  2470. elif [ "${shortname}" == "onset" ]; then
  2471. fn_info_game_onset
  2472. elif [ "${shortname}" == "pc" ]; then
  2473. fn_info_game_pc
  2474. elif [ "${shortname}" == "pc2" ]; then
  2475. fn_info_game_pc2
  2476. elif [ "${shortname}" == "squad44" ]; then
  2477. fn_info_game_ps
  2478. elif [ "${shortname}" == "pvr" ]; then
  2479. fn_info_game_pvr
  2480. elif [ "${shortname}" == "pw" ]; then
  2481. fn_info_game_pw
  2482. elif [ "${shortname}" == "pz" ]; then
  2483. fn_info_game_pz
  2484. elif [ "${shortname}" == "q2" ]; then
  2485. fn_info_game_q2
  2486. elif [ "${shortname}" == "q3" ]; then
  2487. fn_info_game_q3
  2488. elif [ "${shortname}" == "q4" ]; then
  2489. fn_info_game_q4
  2490. elif [ "${shortname}" == "ql" ]; then
  2491. fn_info_game_ql
  2492. elif [ "${shortname}" == "qw" ]; then
  2493. fn_info_game_qw
  2494. elif [ "${shortname}" == "ro" ]; then
  2495. fn_info_game_ro
  2496. elif [ "${shortname}" == "rsdw" ]; then
  2497. fn_info_game_rsdw
  2498. elif [ "${shortname}" == "rtcw" ]; then
  2499. fn_info_game_rtcw
  2500. elif [ "${shortname}" == "rwr" ]; then
  2501. fn_info_game_rwr
  2502. elif [ "${shortname}" == "rust" ]; then
  2503. fn_info_game_rust
  2504. elif [ "${shortname}" == "rw" ]; then
  2505. fn_info_game_rw
  2506. elif [ "${shortname}" == "samp" ]; then
  2507. fn_info_game_samp
  2508. elif [ "${shortname}" == "sb" ]; then
  2509. fn_info_game_sb
  2510. elif [ "${shortname}" == "sbots" ]; then
  2511. fn_info_game_sbots
  2512. elif [ "${shortname}" == "scpsl" ]; then
  2513. fn_info_game_scpsl
  2514. elif [ "${shortname}" == "sdtd" ]; then
  2515. fn_info_game_sdtd
  2516. elif [ "${shortname}" == "sf" ]; then
  2517. fn_info_game_sf
  2518. elif [ "${shortname}" == "sm" ]; then
  2519. fn_info_game_sm
  2520. elif [ "${shortname}" == "sof2" ]; then
  2521. fn_info_game_sof2
  2522. elif [ "${shortname}" == "sol" ]; then
  2523. fn_info_game_sol
  2524. elif [ "${engine}" == "spark" ]; then
  2525. fn_info_game_spark
  2526. elif [ "${shortname}" == "squad" ]; then
  2527. fn_info_game_squad
  2528. elif [ "${shortname}" == "st" ]; then
  2529. fn_info_game_st
  2530. elif [ "${shortname}" == "stn" ]; then
  2531. fn_info_game_stn
  2532. elif [ "${shortname}" == "terraria" ]; then
  2533. fn_info_game_terraria
  2534. elif [ "${shortname}" == "tf" ]; then
  2535. fn_info_game_tf
  2536. elif [ "${shortname}" == "ti" ]; then
  2537. fn_info_game_ti
  2538. elif [ "${shortname}" == "ts3" ]; then
  2539. fn_info_game_ts3
  2540. elif [ "${shortname}" == "tu" ]; then
  2541. fn_info_game_tu
  2542. elif [ "${shortname}" == "tw" ]; then
  2543. fn_info_game_tw
  2544. elif [ "${shortname}" == "unt" ]; then
  2545. fn_info_game_unt
  2546. elif [ "${shortname}" == "ut" ]; then
  2547. fn_info_game_ut
  2548. elif [ "${shortname}" == "ut2k4" ]; then
  2549. fn_info_game_ut2k4
  2550. elif [ "${shortname}" == "ut3" ]; then
  2551. fn_info_game_ut3
  2552. elif [ "${shortname}" == "ut99" ]; then
  2553. fn_info_game_ut99
  2554. elif [ "${shortname}" == "vh" ]; then
  2555. fn_info_game_vh
  2556. elif [ "${shortname}" == "luanti" ]; then
  2557. fn_info_game_luanti
  2558. elif [ "${shortname}" == "orar" ]; then
  2559. fn_info_game_openra
  2560. elif [ "${shortname}" == "vints" ]; then
  2561. fn_info_game_vints
  2562. elif [ "${shortname}" == "vpmc" ]; then
  2563. fn_info_game_vpmc
  2564. elif [ "${shortname}" == "wet" ]; then
  2565. fn_info_game_wet
  2566. elif [ "${shortname}" == "wf" ]; then
  2567. fn_info_game_wf
  2568. elif [ "${shortname}" == "wmc" ]; then
  2569. fn_info_game_wmc
  2570. elif [ "${shortname}" == "wurm" ]; then
  2571. fn_info_game_wurm
  2572. elif [ "${engine}" == "prism3d" ]; then
  2573. fn_info_game_prism3d
  2574. elif [ "${engine}" == "source" ] || [ "${engine}" == "goldsrc" ]; then
  2575. fn_info_game_source
  2576. elif [ "${engine}" == "unreal2" ]; then
  2577. fn_info_game_unreal2
  2578. elif [ "${shortname}" == "xnt" ]; then
  2579. fn_info_game_xnt
  2580. fi
  2581. # Public IP address
  2582. # Cache public IP address for 24 hours
  2583. if [ ! -f "${tmpdir}/publicip.json" ] || [ "$(find "${tmpdir}/publicip.json" -mmin +1440)" ]; then
  2584. apiurl="http://ip-api.com/json"
  2585. fn_script_log_info "Querying ${apiurl} for public IP address"
  2586. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query ip-api.com with a 3 second timeout
  2587. exitcode=$?
  2588. # Check if the first request was successful
  2589. if [ "${exitcode}" -eq 0 ]; then
  2590. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2591. # Parse and reformat the response
  2592. publicip="$(echo "${ipresponse}" | jq -r '.query')"
  2593. country="$(echo "${ipresponse}" | jq -r '.country')"
  2594. countrycode="$(echo "${ipresponse}" | jq -r '.countryCode')"
  2595. # Construct a universal JSON format
  2596. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2597. else
  2598. # Fallback to myip.wtf if the initial request failed or timed out
  2599. apiurl="https://myip.wtf/json"
  2600. fn_script_log_pass "Querying ${apiurl} for public IP address"
  2601. ipresponse=$(curl -s --max-time 3 "${apiurl}") # Attempt to query myip.wtf with a 3 second timeout as a backup
  2602. exitcode=$?
  2603. # Check if the backup request was successful
  2604. if [ "${exitcode}" -eq 0 ]; then
  2605. fn_script_log_pass "Queried ${apiurl} for public IP address"
  2606. # Parse and reformat the response from myip.wtf
  2607. publicip="$(echo "${ipresponse}" | jq -r '.YourFuckingIPAddress')"
  2608. country="$(echo "${ipresponse}" | jq -r '.YourFuckingCountry')"
  2609. countrycode="$(echo "${ipresponse}" | jq -r '.YourFuckingCountryCode')"
  2610. # Construct a universal JSON format
  2611. echo "{\"ip\":\"${publicip}\",\"country\":\"${country}\",\"countryCode\":\"${countrycode}\",\"apiurl\":\"${apiurl}\"}" > "${tmpdir}/publicip.json"
  2612. else
  2613. fn_script_log_error "Unable to get public IP address"
  2614. publicip="NOT SET"
  2615. country="NOT SET"
  2616. countrycode="NOT SET"
  2617. fi
  2618. fi
  2619. else
  2620. # Cached IP is still valid
  2621. fn_script_log_pass "Using cached IP as public IP address"
  2622. publicip="$(jq -r '.ip' "${tmpdir}/publicip.json")"
  2623. country="$(jq -r '.country' "${tmpdir}/publicip.json")"
  2624. countrycode="$(jq -r '.countryCode' "${tmpdir}/publicip.json")"
  2625. fi
  2626. # Alert IP address
  2627. if [ "${displayip}" ]; then
  2628. alertip="${displayip}"
  2629. elif [ "${publicip}" ]; then
  2630. alertip="${publicip}"
  2631. else
  2632. alertip="${ip}"
  2633. fi
  2634. # Steam Master Server - checks if detected by master server.
  2635. # Checked after config init, as the queryport is needed
  2636. if [ -z "${displaymasterserver}" ]; then
  2637. # if queryport and port3 are not set then set them to 123456789
  2638. # this is to prevent the query from failing.
  2639. if [ -z "${queryport}" ]; then
  2640. queryport="123456789"
  2641. fi
  2642. if [ -z "${port3}" ]; then
  2643. port3="123456789"
  2644. fi
  2645. if [ "$(command -v jq 2> /dev/null)" ]; then
  2646. if [ -n "${ip}" ] && [ -n "${port}" ]; then
  2647. if [ "${steammaster}" == "true" ] || [ "${commandname}" == "DEV-QUERY-RAW" ]; then
  2648. # Query external IP first as most liky to succeed.
  2649. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${publicip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2650. if [ "${masterserver}" == "0" ]; then
  2651. # Loop though server IP addresses if external IP fails.
  2652. for queryip in "${queryips[@]}"; do
  2653. masterserver="$(curl --connect-timeout 3 -m 3 -s "https://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=${queryip}&format=json" | jq --arg port "${port}" --arg queryport "${queryport}" --arg port3 "${port3}" 'if .response.servers != null then .response.servers[] | select((.gameport == ($port|tonumber) or .gameport == ($queryport|tonumber) or .gameport == ($port3|tonumber))) | .addr else empty end' | wc -l 2> /dev/null)"
  2654. done
  2655. fi
  2656. if [ "${masterserver}" == "0" ]; then
  2657. displaymasterserver="false"
  2658. else
  2659. displaymasterserver="true"
  2660. fi
  2661. fi
  2662. fi
  2663. fi
  2664. # unset the ports if they are set to 123456789
  2665. if [ "${port3}" == "123456789" ]; then
  2666. unset port3
  2667. fi
  2668. if [ "${queryport}" == "123456789" ]; then
  2669. unset queryport
  2670. fi
  2671. fi