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Merge branch 'hotfix/v20.3.3' into develop

Daniel Gibbs %!s(int64=6) %!d(string=hai) anos
pai
achega
fcfae12338

+ 1 - 1
.github/workflows/git-sync.yml

@@ -3,7 +3,7 @@ name: Backup Repo
 # This will allow LinuxGSM to use Bitbucket as and alternative download if github fails.
 on:
   push:
-    branches:    
+    branches:
       - master
       - 'develop'
 

+ 1 - 1
lgsm/functions/core_functions.sh

@@ -7,7 +7,7 @@
 
 functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
 
-modulesversion="v20.3.2"
+modulesversion="v20.3.3"
 
 # Core
 

+ 1 - 1
lgsm/functions/install_server_files.sh

@@ -52,7 +52,7 @@ fn_install_server_files(){
 	elif [ "${shortname}" == "ut" ]; then
 		remote_fileurl="http://linuxgsm.download/UnrealTournament/UnrealTournament-Server-XAN-3525360-Linux.tar.xz"; local_filedir="${tmpdir}"; local_filename="UnrealTournament-Server-XAN-3525360-Linux.tar.xz";  chmodx="noexecute" run="norun"; force="noforce"; md5="41dd92015713a78211eaccf503b72393"
 	elif [ "${shortname}" == "ut3" ]; then
-		remote_fileurl="http://linuxgsm.download/UnrealTournament3/UT3-linux-server-2.1.tar.xz"; local_filedir="${tmpdir}"; local_filename="UT3-linux-server-2.1.tar.xz"; chmodx="nochmodx" run="norun"; force="noforce"; md5="6b92b083c7ab416399e2183a22fda1df"
+		remote_fileurl="http://linuxgsm.download/UnrealTournament3/UT3-linux-server-2.1.tar.xz"; local_filedir="${tmpdir}"; local_filename="UT3-linux-server-2.1.tar.xz"; chmodx="nochmodx" run="norun"; force="noforce"; md5="8876cca61e3f83ea08db25208bde6ac6"
 	elif [ "${shortname}" == "vs" ]; then
 		remote_fileurl="http://linuxgsm.download/VampireSlayer/vs_l-6.0_full.tar.xz"; local_filedir="${tmpdir}"; local_filename="vs_l-6.0_full.tar.xz"; chmodx="nochmodx" run="norun"; force="noforce"; md5="b322f79e0abd31847493c52acf802667"
 	elif [ "${shortname}" == "wet" ]; then

+ 1 - 1
linuxgsm.sh

@@ -20,7 +20,7 @@ if [ -f ".dev-debug" ]; then
 	set -x
 fi
 
-version="v20.3.2"
+version="v20.3.3"
 shortname="core"
 gameservername="core"
 commandname="CORE"

+ 1 - 1
tests/tests_fctrserver.sh

@@ -20,7 +20,7 @@ if [ -f ".dev-debug" ]; then
 	set -x
 fi
 
-version="v20.3.2"
+version="v20.3.3"
 shortname="fctr"
 gameservername="fctrserver"
 commandname="CORE"

+ 1 - 1
tests/tests_jc2server.sh

@@ -20,7 +20,7 @@ if [ -f ".dev-debug" ]; then
 	set -x
 fi
 
-version="v20.3.2"
+version="v20.3.3"
 shortname="jc2"
 gameservername="jc2server"
 commandname="CORE"

+ 1 - 1
tests/tests_mcserver.sh

@@ -20,7 +20,7 @@ if [ -f ".dev-debug" ]; then
 	set -x
 fi
 
-version="v20.3.2"
+version="v20.3.3"
 shortname="mc"
 gameservername="mcserver"
 commandname="CORE"

+ 1 - 1
tests/tests_ts3server.sh

@@ -20,7 +20,7 @@ if [ -f ".dev-debug" ]; then
 	set -x
 fi
 
-version="v20.3.2"
+version="v20.3.3"
 shortname="ts3"
 gameservername="ts3server"
 commandname="CORE"