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Added Vanilla Config in prep for arma3server

Daniel Gibbs hace 12 años
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      Arma3/CONFIG_Vanilla.cfg

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Arma3/CONFIG_Vanilla.cfg

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+//
+// server.cfg
+//
+// comments are written with "//" in front of them.
+
+// STEAM
+
+steamport		=8766;  //default 8766, needs to be unique if multiple serves on same box
+steamqueryport        	=27016; //default 27016, needs to be unique if multiple servers on same box
+
+// GLOBAL SETTINGS
+
+hostname        	= "arma3server";        // The name of the server that shall be displayed in the public server list
+//password         	= "ServerAccessPassword";            		// Password for joining, eg connecting to the server
+passwordAdmin         	= "AdminPassword";                		// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
+reportingIP         	= "arma3pc.master.gamespy.com";            	// This is the default setting. Leave empty for private servers if you do not want your server listed publicly
+logFile            	= "arma3server.log";
+verifySignatures     	= 2;
+equalModRequired = 0;            		// kick if data/mods aren't equal
+requiredSecureId = 2;            		// was used to define type of secureID
+
+// WELCOME MESSAGE ("message of the day")
+// It can be several lines, separated by comma
+// Empty messages "" will not be displayed at all but are only for increasing the interval
+
+motd[]={
+    "Welcome to My Arma 3 Server",
+    "TS3 Server:     teamspeak.somewhere.com",
+    "Web:            www.example.com"
+};
+motdInterval 		= 30;            		// Time interval (in seconds) between each message
+
+// JOINING RULES
+maxPlayers		= 40;				// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
+kickDuplicate = 1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked 
+//requiredBuild = 12345					// Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
+
+
+// VOTING
+voteMissionPlayers	= 1;        			// Tells the server how many people must connect so that it displays the mission selection screen.
+voteThreshold		= 0.33;     			// 33% or more players need to vote for something, for example an admin or a new map, to become effective
+//voteMissionPlayers	= 0;
+
+// INGAME SETTINGS
+disableVoN = 1;						// If set to 1, Voice over Net will not be available
+vonCodecQuality = 0;					// supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband)
+persistent = 1;						// If 1, missions still run on even after the last player disconnected.
+timeStampFormat = "short";				// Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
+BattlEye = 1;                                           // Server to use BattlEye system
+allowedLoadFileExtensions[] = {"txt","hpp"};            // only allow files with ".txt" and ".hpp" extension to be loaded via loadFile command (since Arma 3 1.19.124216)
+
+
+// SCRIPTING ISSUES
+onUserConnected = "";					//
+onUserDisconnected = "";				//
+doubleIdDetected = "";					//
+
+// SIGNATURE VERIFICATION
+onUnsignedData = "kick (_this select 0)";		// unsigned data detected
+onHackedData = 	"kick (_this select 0)";	//"ban (_this select 0)";			// tampering of the signature detected
+onDifferentData = "";