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Fix gamecount targetting wrong folder

Gamecount should target gamelogdir, not scriptlogdir, as it seems to be for retrocompatibility only, and according to this (line 44) :

	if [ "${engine}" == "unreal2" ]||[ "${engine}" == "source" ]; then
		find "${gamelogdir}"/ -type f -mtime +${logdays}|tee >> "${scriptlog}"
	fi
lrob 10 anni fa
parent
commit
f25bc42f63
1 ha cambiato i file con 1 aggiunte e 1 eliminazioni
  1. 1 1
      functions/logs.sh

+ 1 - 1
functions/logs.sh

@@ -53,7 +53,7 @@ if [ $(find "${scriptlogdir}"/ -type f -mtime +${logdays}|wc -l) -ne "0" ]; then
 	# Retrocompatibility, for logs directly in /log folder 
 	# Retrocompatibility, for logs directly in /log folder 
 	# Count how many script logfiles will be removed
 	# Count how many script logfiles will be removed
 	if [ "${engine}" == "unreal2" ]||[ "${engine}" == "source" ]; then
 	if [ "${engine}" == "unreal2" ]||[ "${engine}" == "source" ]; then
-		gamecount=$(find "${scriptlogdir}"/ -type f -mtime +${logdays}|wc -l)
+		gamecount=$(find "${gamelogdir}"/ -type f -mtime +${logdays}|wc -l)
 	fi
 	fi
 	# Count how many script logfiles will be removed
 	# Count how many script logfiles will be removed
 	scriptcount=$(find "${scriptlogdir}"/ -type f -mtime +${logdays}|wc -l)
 	scriptcount=$(find "${scriptlogdir}"/ -type f -mtime +${logdays}|wc -l)