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Merged feature/codwaw into develop

Daniel Gibbs 9 лет назад
Родитель
Сommit
f13ae3b35e

+ 188 - 0
CallOfDutyWorldAtWar/codwawserver

@@ -0,0 +1,188 @@
+#!/bin/bash
+# Project: Game Server Managers - LinuxGSM
+# Author: Daniel Gibbs
+# License: MIT License, Copyright (c) 2016 Daniel Gibbs
+# Purpose: Call of Duty: World at War | Server Management Script
+# Contributors: https://github.com/GameServerManagers/LinuxGSM/graphs/contributors
+# Documentation: https://github.com/GameServerManagers/LinuxGSM/wiki
+# Website: https://gameservermanagers.com
+
+# Debugging
+if [ -f ".dev-debug" ]; then
+	exec 5>dev-debug.log
+	BASH_XTRACEFD="5"
+	set -x
+fi
+
+version="161118"
+
+##########################
+######## Settings ########
+##########################
+
+#### Server Settings ####
+
+## Server Start Settings | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters
+
+defaultmap="mp_castle"
+maxclients="20"
+port="28960"
+ip="0.0.0.0"
+
+## Server Start Command | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters#additional-parameters
+fn_parms(){
+parms="+set sv_punkbuster 0 +set fs_basepath ${filesdir} +set dedicated 1 +set net_ip ${ip} +set net_port ${port} +set sv_maxclients ${maxclients} +exec ${servercfg} +map ${defaultmap}"
+}
+
+#### LinuxGSM Settings ####
+
+## Notification Alerts
+# (on|off)
+# Email Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Email
+emailalert="off"
+email="email@example.com"
+emailfrom=""
+
+# Pushbullet Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Pushbullet
+pushbulletalert="off"
+pushbullettoken="accesstoken"
+channeltag=""
+
+## Backup | https://github.com/GameServerManagers/LinuxGSM/wiki/Backup
+maxbackups="4"
+maxbackupdays="30"
+stoponbackup="on"
+
+## Logging | https://github.com/GameServerManagers/LinuxGSM/wiki/Logging
+consolelogging="on"
+logdays="7"
+
+#### Advanced Variables ####
+
+## Github Branch Select
+# Allows for the use of different function files
+# from a different repo and/or branch.
+githubuser="GameServerManagers"
+githubrepo="LinuxGSM"
+githubbranch="master"
+
+## LinuxGSM Server Details
+# Do not edit
+gamename="Call of Duty: World at War"
+engine="IW 3.0"
+
+## Service Name | https://github.com/GameServerManagers/LinuxGSM/wiki/Multiple-Servers
+servicename="coduo-server"
+
+#### Directories ####
+# Edit with care
+
+## Work Directories
+rootdir="$(dirname $(readlink -f "${BASH_SOURCE[0]}"))"
+selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
+lockselfname=".${servicename}.lock"
+lgsmdir="${rootdir}/lgsm"
+functionsdir="${lgsmdir}/functions"
+libdir="${lgsmdir}/lib"
+tmpdir="${lgsmdir}/tmp"
+filesdir="${rootdir}/serverfiles"
+
+## Server Specific Directories
+systemdir="${filesdir}"
+executabledir="${filesdir}"
+executable="./codwaw_lnxded"
+servercfg="${servicename}.cfg"
+servercfgdefault="server.cfg"
+servercfgdir="${systemdir}/main"
+servercfgfullpath="${servercfgdir}/${servercfg}"
+
+## Backup Directory
+backupdir="${rootdir}/backups"
+
+## Logging Directories
+gamelogdir="${filesdir}/Logs"
+scriptlogdir="${rootdir}/log/script"
+consolelogdir="${rootdir}/log/console"
+scriptlog="${scriptlogdir}/${servicename}-script.log"
+consolelog="${consolelogdir}/${servicename}-console.log"
+emaillog="${scriptlogdir}/${servicename}-email.log"
+
+## Logs Naming
+scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%Y-%m-%d-%H:%M:%S').log"
+consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%Y-%m-%d-%H:%M:%S').log"
+
+########################
+######## Script ########
+###### Do not edit #####
+########################
+
+# Fetches core_dl for file downloads
+fn_fetch_core_dl(){
+github_file_url_dir="lgsm/functions"
+github_file_url_name="${functionfile}"
+filedir="${functionsdir}"
+filename="${github_file_url_name}"
+githuburl="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${github_file_url_dir}/${github_file_url_name}"
+# If the file is missing, then download
+if [ ! -f "${filedir}/${filename}" ]; then
+	if [ ! -d "${filedir}" ]; then
+		mkdir -p "${filedir}"
+	fi
+	echo -e "    fetching ${filename}...\c"
+	# Check curl exists and use available path
+	curlpaths="$(command -v curl 2>/dev/null) $(which curl >/dev/null 2>&1) /usr/bin/curl /bin/curl /usr/sbin/curl /sbin/curl)"
+	for curlcmd in ${curlpaths}
+	do
+		if [ -x "${curlcmd}" ]; then
+			break
+		fi
+	done
+	# If curl exists download file
+	if [ "$(basename ${curlcmd})" == "curl" ]; then
+		curlfetch=$(${curlcmd} -s --fail -o "${filedir}/${filename}" "${githuburl}" 2>&1)
+		if [ $? -ne 0 ]; then
+			echo -e "\e[0;31mFAIL\e[0m\n"
+			echo "${curlfetch}"
+			echo -e "${githuburl}\n"
+			exit 1
+		else
+			echo -e "\e[0;32mOK\e[0m"
+		fi
+	else
+		echo -e "\e[0;31mFAIL\e[0m\n"
+		echo "Curl is not installed!"
+		echo -e ""
+		exit 1
+	fi
+	chmod +x "${filedir}/${filename}"
+fi
+source "${filedir}/${filename}"
+}
+
+core_dl.sh(){
+# Functions are defined in core_functions.sh.
+functionfile="${FUNCNAME}"
+fn_fetch_core_dl
+}
+
+core_functions.sh(){
+# Functions are defined in core_functions.sh.
+functionfile="${FUNCNAME}"
+fn_fetch_core_dl
+}
+
+# Prevent from running this script as root.
+if [ "$(whoami)" = "root" ]; then
+	if [ ! -f "${functionsdir}/core_functions.sh" ]||[ ! -f "${functionsdir}/check_root.sh" ]||[ ! -f "${functionsdir}/core_messages.sh" ]||[ ! -f "${functionsdir}/core_exit.sh" ]; then
+		echo "[ FAIL ] Do NOT run this script as root!"
+		exit 1
+	else
+		core_functions.sh
+		check_root.sh
+	fi
+fi
+
+core_dl.sh
+core_functions.sh
+getopt=$1
+core_getopt.sh

+ 12 - 1
lgsm/functions/command_details.sh

@@ -308,7 +308,7 @@ fn_details_ports(){
 		fi
 	done
 	# engines that require editing in the script file
-	local ports_edit_array=( "starbound" "spark" "source" "goldsource" "Rust" "Hurtworld" "unreal4")
+	local ports_edit_array=( "Hurtworld" "iw3.0" "goldsource" "Rust" "spark" "source" "starbound" "unreal4" )
 	for port_edit in "${ports_edit_array[@]}"
 	do
 		if [ "${engine}" == "${port_edit}" ]||[ "${gamename}" == "${port_edit}" ]; then
@@ -368,6 +368,15 @@ fn_details_cod2(){
 	} | column -s $'\t' -t
 }
 
+fn_details_codwaw(){
+	echo -e "netstat -atunp | grep codwaw_lnxded"
+	echo -e ""
+	{
+		echo -e "DESCRIPTION\tDIRECTION\tPORT\tPROTOCOL"
+		echo -e "> Game\tINBOUND\t${port}\tudp"
+	} | column -s $'\t' -t
+}
+
 fn_details_dontstarve(){
 	echo -e "netstat -atunp | grep dontstarve"
 	echo -e ""
@@ -730,6 +739,8 @@ fn_display_details() {
 		fn_details_coduo
 	elif [ "${gamename}" == "Call of Duty 2" ]; then
 		fn_details_cod2
+	elif [ "${gamename}" == "Call of Duty: World at War" ]; then
+		fn_details_codwaw
 	elif [ "${gamename}" == "Hurtworld" ]; then
 		fn_details_hurtworld
 	elif [ "${gamename}" == "QuakeWorld" ]; then

+ 1 - 1
lgsm/functions/command_install.sh

@@ -18,7 +18,7 @@ check_deps.sh
 if [ "${gamename}" == "Unreal Tournament 2004" ]; then
 	install_server_files.sh
 	install_ut2k4_key.sh
-elif [ "${gamename}" == "Battlefield: 1942" ]||[ "${gamename}" == "Call of Duty" ]||[ "${gamename}" == "Call of Duty: United Offensive" ]||[ "${gamename}" == "Call of Duty 2" ]||[ "${gamename}" == "Minecraft" ]||[ "${gamename}" == "Quake 2" ]||[ "${gamename}" == "Quake 3: Arena" ]||[ "${gamename}" == "QuakeWorld" ]||[ "${gamename}" == "Unreal Tournament 99" ]||[ "${gamename}" == "Unreal Tournament" ]||[ "${gamename}" == "Unreal Tournament 3" ]||[ "${gamename}" == "TeamSpeak 3" ]||[ "${gamename}" == "Mumble" ]||[ "${gamename}" == "Wolfenstein: Enemy Territory" ]; then
+elif [ "${gamename}" == "Battlefield: 1942" ]||[ "${gamename}" == "Call of Duty" ]||[ "${gamename}" == "Call of Duty: United Offensive" ]||[ "${gamename}" == "Call of Duty 2" ]||[ "${gamename}" == "Call of Duty: World at War" ]||[ "${gamename}" == "Minecraft" ]||[ "${gamename}" == "Quake 2" ]||[ "${gamename}" == "Quake 3: Arena" ]||[ "${gamename}" == "QuakeWorld" ]||[ "${gamename}" == "Unreal Tournament 99" ]||[ "${gamename}" == "Unreal Tournament" ]||[ "${gamename}" == "Unreal Tournament 3" ]||[ "${gamename}" == "TeamSpeak 3" ]||[ "${gamename}" == "Mumble" ]||[ "${gamename}" == "Wolfenstein: Enemy Territory" ]; then
 	installer=1
 	install_server_files.sh
 elif [ -n "${appid}" ]; then

+ 1 - 1
lgsm/functions/command_monitor.sh

@@ -79,7 +79,7 @@ fn_monitor_tmux(){
 		fn_print_ok_eol_nl
 		fn_script_log_pass "Checking session: OK"
 		# runs gsquery check on game with specific engines.
-		local allowed_engines_array=( avalanche goldsource idtech3 idtech3_ql iw2.0 quake refractor realvirtuality source spark unity3d unreal unreal2 )
+		local allowed_engines_array=( avalanche goldsource idtech3 idtech3_ql iw2.0 iw3.0 quake refractor realvirtuality source spark unity3d unreal unreal2 )
 		for allowed_engine in "${allowed_engines_array[@]}"
 		do
 			if [ "${allowed_engine}" == "${engine}" ]; then

+ 1 - 1
lgsm/functions/core_getopt.sh

@@ -622,7 +622,7 @@ case "${getopt}" in
 
 if [ "${gamename}" == "Mumble" ]; then
 	fn_getopt_mumble
-elif [ "${gamename}" == "Battlefield: 1942" ]||[ "${gamename}" == "Call of Duty" ]||[ "${gamename}" == "Call of Duty: United Offensive" ]||[ "${gamename}" == "Call of Duty 2" ]||[ "${gamename}" == "QuakeWorld" ]||[ "${gamename}" == "Quake 2" ]||[ "${gamename}" == "Quake 3: Arena" ]||[ "${gamename}" == "Wolfenstein: Enemy Territory" ]; then
+elif [ "${gamename}" == "Battlefield: 1942" ]||[ "${gamename}" == "Call of Duty" ]||[ "${gamename}" == "Call of Duty: United Offensive" ]||[ "${gamename}" == "Call of Duty 2" ]||[ "${gamename}" == "Call of Duty: World at War" ]||[ "${gamename}" == "QuakeWorld" ]||[ "${gamename}" == "Quake 2" ]||[ "${gamename}" == "Quake 3: Arena" ]||[ "${gamename}" == "Wolfenstein: Enemy Territory" ]; then
 	fn_getopt_generic_no_update
 elif [ "${engine}" == "lwjgl2" ]; then
 	fn_getopt_minecraft

+ 3 - 1
lgsm/functions/gsquery.py

@@ -28,6 +28,8 @@ class GameServer:
             self.query_prompt_string = b'\xff\xff\xff\xffgetstatus'
         elif self.option.engine == 'iw2.0':
             self.query_prompt_string = b'\xff\xff\xff\xffgetstatus'
+        elif self.option.engine == 'iw3.0':
+            self.query_prompt_string = b'\xff\xff\xff\xffgetstatus'            
         elif self.option.engine == 'quake':
             self.query_prompt_string = b'\xff\xff\xff\xffstatus\x00'
         elif self.option.engine == 'quakelive':
@@ -115,7 +117,7 @@ if __name__ == '__main__':
         action='store',
         dest='engine',
         default=False,
-        help='Engine type: avalanche, goldsource, idtech2, idtech3, iw2.0, realvirtuality, quake, quakelive, refractor, spark, source, unity3d, unreal, unreal2.'
+        help='Engine type: avalanche, goldsource, idtech2, idtech3, iw2.0, iw3.0, realvirtuality, quake, quakelive, refractor, spark, source, unity3d, unreal, unreal2.'
     )
     parser.add_option(
         '-v', '--verbose',

+ 17 - 0
lgsm/functions/info_config.sh

@@ -94,6 +94,20 @@ fn_info_config_cod2(){
 	fi
 }
 
+fn_info_config_codwaw(){
+	if [ ! -f "${servercfgfullpath}" ]; then
+		servername="${unavailable}"
+		rconpassword="${unavailable}"
+	else
+		servername=$(grep "sv_hostname " "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/set sv_hostname //g' | tr -d '=\";,:' | xargs)
+		rconpassword=$(grep "rconpassword" "${servercfgfullpath}" | sed -e 's/^[ \t]*//g' -e '/^\//d' -e 's/set rconpassword //g' | tr -d '=\";,:' | sed -e 's/^[ \t]*//' -e 's/[ \t]*$//')
+
+		# Not Set
+		servername=${servername:-"NOT SET"}
+		rconpassword=${rconpassword=:-"NOT SET"}
+	fi
+}
+
 fn_info_config_dontstarve(){
 	if [ ! -f "${servercfgfullpath}" ]; then
 		servername="${unavailable}"
@@ -542,6 +556,9 @@ elif [ "${gamename}" == "Call of Duty" ]||[ "${gamename}" == "Call of Duty: Unit
 # Call of Duty 2
 elif [ "${gamename}" == "Call of Duty 2" ]; then
 	fn_info_config_cod2
+# Call of Duty: World at War
+elif [ "${gamename}" == "Call of Duty: World at War" ]; then
+	fn_info_config_codwaw
 # Dont Starve Together
 elif [ "${engine}" == "dontstarve" ]; then
 	fn_info_config_dontstarve

+ 3 - 0
lgsm/functions/info_glibc.sh

@@ -23,6 +23,9 @@ elif [ "${gamename}" == "Call of Duty 2" ]; then
 elif [ "${gamename}" == "Call of Duty: United Offensive" ]; then
 	glibcrequired="2.1"
 	glibcfix="no"
+elif [ "${gamename}" == "Call of Duty: World at War" ]; then
+	glibcrequired="2.3.2"
+	glibcfix="no"
 elif [ "${gamename}" == "Day of Infamy" ]; then
 	glibcrequired="2.15"
 	glibcfix="yes"

+ 7 - 1
lgsm/functions/install_config.sh

@@ -131,6 +131,12 @@ elif [ "${gamename}" == "Call of Duty 2" ]; then
 	fn_fetch_default_config
 	fn_default_config_remote
 	fn_set_config_vars
+elif [ "${gamename}" == "Call of Duty: World at War" ]; then
+	gamedirname="CallOfDutyWorldAtWar"
+	array_configs+=( server.cfg )
+	fn_fetch_default_config
+	fn_default_config_remote
+	fn_set_config_vars
 elif [ "${gamename}" == "Codename CURE" ]; then
 	gamedirname="CodenameCURE"
 	array_configs+=( server.cfg )
@@ -424,4 +430,4 @@ elif [ "${gamename}" == "Wolfenstein: Enemy Territory" ]; then
 	fn_fetch_default_config
 	fn_default_config_remote
 	fn_set_config_vars
-fi
+fi

+ 2 - 0
lgsm/functions/install_server_files.sh

@@ -17,6 +17,8 @@ fn_install_server_files(){
 		fileurl="http://files.gameservermanagers.com/CallOfDutyUnitedOffensive/coduo-lnxded-1.51b-full.tar.bz2"; filedir="${tmpdir}"; filename="coduo-lnxded-1.51b-full.tar.bz2";  executecmd="noexecute" run="norun"; force="noforce"; md5="f1804ef13036e2b4ab535db000b19e97"
 	elif [ "${gamename}" == "Call of Duty 2" ]; then
 		fileurl="http://files.gameservermanagers.com/CallOfDuty2/cod2-lnxded-1.3-full.tar.bz2"; filedir="${tmpdir}"; filename="cod2-lnxded-1.3-full.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="078128f83d06dc3d7699428dc2870214"
+	elif [ "${gamename}" == "Call of Duty: World at War" ]; then
+		fileurl="http://files.gameservermanagers.com/CallOfDutyWorldAtWar/codwaw-lnxded-1.7-full.tar.bz2"; filedir="${tmpdir}"; filename="codwaw-lnxded-1.7-full.tar.bz2";  executecmd="noexecute" run="norun"; force="noforce"; md5="0489697ff3bf678c109bfb377d1b7895"
 	elif [ "${gamename}" == "GoldenEye: Source" ]; then
 		fileurl="http://files.gameservermanagers.com/GoldenEyeSource/GoldenEye_Source_v5.0.1_full_server_linux.tar.bz2"; filedir="${tmpdir}"; filename="GoldenEye_Source_v5.0.1_server_full_Linux.tar.bz2";  executecmd="noexecute" run="norun"; force="noforce"; md5="ea227a150300abe346e757380325f84c"
 	elif [ "${gamename}" == "Quake 2" ]; then