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Cleanup

- PEP-8: spaces should be used for indentation
- "is" should be used for comparing with "None"
- corrected indentation of "self.connected = False"
Marvin Lehmann пре 9 година
родитељ
комит
e4c09f6f8f
1 измењених фајлова са 113 додато и 112 уклоњено
  1. 113 112
      lgsm/functions/gsquery.py

+ 113 - 112
lgsm/functions/gsquery.py

@@ -9,122 +9,123 @@ import optparse
 import socket
 import sys
 
+
 class GameServer:
-	def __init__( self, options, arguments ):
-		self.option = options
-		self.argument = arguments
-		#
-		self.server_response_timeout = 5
-		self.default_buffer_length = 1024
-		#
-		if self.option.engine == 'avalanche':
-			self.query_prompt_string = b'\xFE\xFD\x09\x10\x20\x30\x40'
-		
-		elif self.option.engine == 'goldsource':
-			self.query_prompt_string = b'\xFF\xFF\xFF\xFFTSource Engine Query\0'
-		elif self.option.engine == 'idtech3':
-			self.query_prompt_string = b'\xff\xff\xff\xffgetstatus'
-		elif self.option.engine == 'quakelive':
-			self.query_prompt_string = b'\xFF\xFF\xFF\xFFTSource Engine Query\0'				
-		elif self.option.engine == 'realvirtuality':
-			self.query_prompt_string = b'\xFF\xFF\xFF\xFFTSource Engine Query\0'			
-		elif self.option.engine == 'refractor':
-			self.query_prompt_string = b'\xFF\xFF\xFF\xFFTSource Engine Query\0'				
-		elif self.option.engine == 'source':
-			self.query_prompt_string = b'\xFF\xFF\xFF\xFFTSource Engine Query\0'
-		elif self.option.engine == 'spark':
-			self.query_prompt_string = b'\xFF\xFF\xFF\xFFTSource Engine Query\0'
-		elif self.option.engine == 'unity3d':
-			self.query_prompt_string = '\xFF\xFF\xFF\xFFTSource Engine Query\0'
-		elif self.option.engine == 'unreal':
-			self.query_prompt_string = b'\x5C\x69\x6E\x66\x6F\x5C'
-		elif self.option.engine == 'unreal2':
-			self.query_prompt_string = b'\x79\x00\x00\x00\x00'
-			self.connected = False
-		self.response = None
-		self.sanity_checks()
+    def __init__(self, options, arguments):
+        self.option = options
+        self.argument = arguments
+        #
+        self.server_response_timeout = 5
+        self.default_buffer_length = 1024
+        #
+        if self.option.engine == 'avalanche':
+            self.query_prompt_string = b'\xFE\xFD\x09\x10\x20\x30\x40'
+        elif self.option.engine == 'goldsource':
+            self.query_prompt_string = b'\xFF\xFF\xFF\xFFTSource Engine Query\0'
+        elif self.option.engine == 'idtech3':
+            self.query_prompt_string = b'\xff\xff\xff\xffgetstatus'
+        elif self.option.engine == 'quakelive':
+            self.query_prompt_string = b'\xFF\xFF\xFF\xFFTSource Engine Query\0'
+        elif self.option.engine == 'realvirtuality':
+            self.query_prompt_string = b'\xFF\xFF\xFF\xFFTSource Engine Query\0'
+        elif self.option.engine == 'refractor':
+            self.query_prompt_string = b'\xFF\xFF\xFF\xFFTSource Engine Query\0'
+        elif self.option.engine == 'source':
+            self.query_prompt_string = b'\xFF\xFF\xFF\xFFTSource Engine Query\0'
+        elif self.option.engine == 'spark':
+            self.query_prompt_string = b'\xFF\xFF\xFF\xFFTSource Engine Query\0'
+        elif self.option.engine == 'unity3d':
+            self.query_prompt_string = '\xFF\xFF\xFF\xFFTSource Engine Query\0'
+        elif self.option.engine == 'unreal':
+            self.query_prompt_string = b'\x5C\x69\x6E\x66\x6F\x5C'
+        elif self.option.engine == 'unreal2':
+            self.query_prompt_string = b'\x79\x00\x00\x00\x00'
+        self.connected = False
+        self.response = None
+        self.sanity_checks()
+
+    def fatal_error(self, error_message, error_code=1):
+        sys.stderr.write('ERROR: ' + str(error_message) + '\n')
+        sys.exit(error_code)
 
-	def fatal_error( self, error_message, error_code=1 ):
-		sys.stderr.write( 'ERROR: ' + str(error_message) + '\n' )
-		sys.exit( error_code )
+    def exit_success(self, success_message=''):
+        sys.stdout.write('OK: ' + str(success_message) + '\n')
+        sys.exit(0)
 
-	def exit_success( self, success_message='' ):
-		sys.stdout.write( 'OK: ' + str(success_message) + '\n' )
-		sys.exit( 0 )
+    def responding(self):
+        # Connect.
+        connection = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
+        connection.settimeout(self.server_response_timeout)
+        try:
+            self.connected = connection.connect((self.option.address, int(self.option.port)))
+        except socket.timeout:
+            self.fatal_error('Request timed out', 1)
+        except:
+            self.fatal_error('Unable to connect', 1)
+        # Send.
+        connection.send(self.query_prompt_string)
+        # Receive.
+        try:
+            self.response = connection.recv(self.default_buffer_length)
+        except socket.error:
+            self.fatal_error('Unable to receive', 2)
+        connection.close()
+        # Response.
+        if self.response is None:
+            self.fatal_error('No response', 3)
+        if len(self.response) < 10:
+            sys.exit('Short response.', 3)
+        else:
+            self.exit_success(str(self.response))
 
-	def responding( self ):
-		# Connect.
-		connection = socket.socket( socket.AF_INET, socket.SOCK_DGRAM )
-		connection.settimeout( self.server_response_timeout )
-		try:
-			self.connected = connection.connect( ( self.option.address, int(self.option.port) ) )
-		except socket.timeout:
-			self.fatal_error( 'Request timed out', 1 )
-		except:
-			self.fatal_error( 'Unable to connect', 1 )
-		# Send.
-		connection.send( self.query_prompt_string )
-		# Receive.
-		try:
-			self.response = connection.recv( self.default_buffer_length )
-		except socket.error:
-			self.fatal_error( 'Unable to receive', 2 )
-		connection.close()
-		# Response.
-		if self.response == None:
-			self.fatal_error( 'No response', 3 )
-		if len( self.response ) < 10 :
-			sys.exit( 'Short response.', 3 )
-		else:
-			self.exit_success( str( self.response ) )
+    def sanity_checks(self):
+        if not self.option.address:
+            self.fatal_error('No IPv4 address supplied.', 4)
+        if not self.option.port:
+            self.fatal_error('No port supplied.', 4)
 
-	def sanity_checks( self ):
-		if not self.option.address:
-			self.fatal_error( 'No IPv4 address supplied.', 4 )
-		if not self.option.port:
-			self.fatal_error( 'No port supplied.', 4 )
 
 if __name__ == '__main__':
-	parser = optparse.OptionParser(
-		usage = 'usage: python %prog [options]',
-		version = '%prog 0.0.1'
-	)
-	parser.add_option(
-		'-a', '--address',
-		action = 'store',
-		dest = 'address',
-		default = False,
-		help = 'The IPv4 address of the server.'
-	)
-	parser.add_option(
-		'-p', '--port',
-		action = 'store',
-		dest = 'port',
-		default = False,
-		help = 'The IPv4 port of the server.'
-	)
-	parser.add_option(
-		'-e', '--engine',
-		action = 'store',
-		dest = 'engine',
-		default = False,
-		help = 'Engine type: avalanche, goldsource, idtech3, realvirtuality, quakelive, refractor, spark, source, unity3d, unreal, unreal2.'
-	)
-	parser.add_option(
-		'-v', '--verbose',
-		action = 'store_true',
-		dest = 'verbose',
-		default = False,
-		help = 'Display verbose output.'
-	)
-	parser.add_option(
-		'-d', '--debug',
-		action = 'store_true',
-		dest = 'debug',
-		default = False,
-		help = 'Display debugging output.'
-	)
-	options, arguments = parser.parse_args()
-	#
-	server = GameServer( options, arguments )
-	server.responding()
+    parser = optparse.OptionParser(
+        usage='usage: python %prog [options]',
+        version='%prog 0.0.1'
+    )
+    parser.add_option(
+        '-a', '--address',
+        action='store',
+        dest='address',
+        default=False,
+        help='The IPv4 address of the server.'
+    )
+    parser.add_option(
+        '-p', '--port',
+        action='store',
+        dest='port',
+        default=False,
+        help='The IPv4 port of the server.'
+    )
+    parser.add_option(
+        '-e', '--engine',
+        action='store',
+        dest='engine',
+        default=False,
+        help='Engine type: avalanche, goldsource, idtech3, realvirtuality, quakelive, refractor, spark, source, unity3d, unreal, unreal2.'
+    )
+    parser.add_option(
+        '-v', '--verbose',
+        action='store_true',
+        dest='verbose',
+        default=False,
+        help='Display verbose output.'
+    )
+    parser.add_option(
+        '-d', '--debug',
+        action='store_true',
+        dest='debug',
+        default=False,
+        help='Display debugging output.'
+    )
+    options, arguments = parser.parse_args()
+    #
+    server = GameServer(options, arguments)
+    server.responding()