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Merge remote-tracking branch 'refs/remotes/origin/master' into development

Daniel Gibbs 9 anni fa
parent
commit
d92789f592
2 ha cambiato i file con 11 aggiunte e 11 eliminazioni
  1. 4 4
      lgsm/functions/command_fastdl.sh
  2. 7 7
      lgsm/functions/install_server_files.sh

+ 4 - 4
lgsm/functions/command_fastdl.sh

@@ -12,7 +12,7 @@ local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
 check.sh
 
 # Directories
-webdir="${rootdir}/www"
+webdir="${rootdir}/public_html"
 fastdldir="${webdir}/fastdl"
 addonsdir="${systemdir}/addons"
 # Server lua autorun dir, used to autorun lua on client connect to the server
@@ -58,11 +58,11 @@ fn_fastdl_init(){
 		fn_print_info "Creating FastDL directories"
 		echo -en "\n"
 		sleep 1
-		fn_print_dots "Creating www directory"
+		fn_print_dots "Creating ${webdir} directory"
 		sleep 0.5
 		mkdir "${webdir}"
-		fn_print_ok "Created www directory"
-		fn_script_log "FastDL created www directory"
+		fn_print_ok "Created ${webdir} directory"
+		fn_script_log "FastDL created ${webdir} directory"
 		sleep 1
 		echo -en "\n"
 	fi

+ 7 - 7
lgsm/functions/install_server_files.sh

@@ -10,19 +10,19 @@ local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
 
 fn_install_server_files(){
 	if [ "${gamename}" == "Unreal Tournament 99" ]; then
-		fileurl="https://gameservermanagers.com/files/UnrealTournament99/ut99-server-451-ultimate-linux.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="ut99-server-451-ultimate-linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="49cb24d0550ff6ddeaba6007045c6edd"
+		fileurl="https://files.gameservermanagers.com/UnrealTournament99/ut99-server-451-ultimate-linux.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="ut99-server-451-ultimate-linux.tar.bz2"; executecmd="noexecute" run="norun"; force="noforce"; md5="49cb24d0550ff6ddeaba6007045c6edd"
 	elif [ "${gamename}" == "Unreal Tournament 2004" ]; then
-		fileurl="https://gameservermanagers.com/files/UnrealTournament2004/ut2004-server-3339-ultimate-linux.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="ut2004-server-3339-ultimate-linux.tar.bz2";  executecmd="noexecute" run="norun"; force="noforce"; md5="67c5e2cd9c2a4b04f163962ee41eff54"
+		fileurl="https://files.gameservermanagers.com/UnrealTournament2004/ut2004-server-3339-ultimate-linux.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="ut2004-server-3339-ultimate-linux.tar.bz2";  executecmd="noexecute" run="norun"; force="noforce"; md5="67c5e2cd9c2a4b04f163962ee41eff54"
 	elif [ "${gamename}" == "Unreal Tournament 3" ]; then
-		fileurl="https://s3.amazonaws.com/linuxgsm/UT3-linux-server-2.1.tar.gz"; filedir="${lgsmdir}/tmp"; filename="UT3-linux-server-2.1.tar.gz";  executecmd="noexecute" run="norun"; force="noforce"; md5="6c22fcef9e2e03ed154df97569af540c"
+		fileurl="https://files.gameservermanagers.com/UnrealTournament3/UT3-linux-server-2.1.tar.gz"; filedir="${lgsmdir}/tmp"; filename="UT3-linux-server-2.1.tar.gz";  executecmd="noexecute" run="norun"; force="noforce"; md5="6c22fcef9e2e03ed154df97569af540c"
 	elif [ "${gamename}" == "Battlefield: 1942" ]; then
-		fileurl="https://s3.amazonaws.com/linuxgsm/bf1942_lnxded-1.61-hacked-to-1.612.full.tar.gz"; filedir="${lgsmdir}/tmp"; filename="bf1942_lnxded-1.61-hacked-to-1.612.full.tar.gz";  executecmd="noexecute" run="norun"; force="noforce"; md5="7e9d2538a62b228f2de7176b44659aa9"
+		fileurl="https://files.gameservermanagers.com/BattleField1942/bf1942_lnxded-1.61-hacked-to-1.612.full.tar.gz"; filedir="${lgsmdir}/tmp"; filename="bf1942_lnxded-1.61-hacked-to-1.612.full.tar.gz";  executecmd="noexecute" run="norun"; force="noforce"; md5="7e9d2538a62b228f2de7176b44659aa9"
 	elif [ "${gamename}" == "Enemy Territory" ]; then
-		fileurl="https://s3.amazonaws.com/linuxgsm/enemy-territory.260b.tar.gz"; filedir="${lgsmdir}/tmp"; filename="enemy-territory.260b.tar.gz";  executecmd="noexecute" run="norun"; force="noforce"; md5="ded32053e470fe15d9403ec4a0ab7e89"
+		fileurl="https://files.gameservermanagers.com/WolfensteinEnemyTerritory/enemy-territory.260b.tar.gz"; filedir="${lgsmdir}/tmp"; filename="enemy-territory.260b.tar.gz";  executecmd="noexecute" run="norun"; force="noforce"; md5="ded32053e470fe15d9403ec4a0ab7e89"
 	elif [ "${gamename}" == "Unreal Tournament" ]; then
-		fileurl="https://s3.amazonaws.com/unrealtournament/UnrealTournament-Server-XAN-3045522-Linux.zip"; filedir="${lgsmdir}/tmp"; filename="UnrealTournament-Server-XAN-3045522-Linux.zip";  executecmd="noexecute" run="norun"; force="noforce"; md5="553fed5645a9fc623e92563049bf79f6"
+		fileurl="https://files.gameservermanagers.com/UnrealTournament/UnrealTournament-Server-XAN-3045522-Linux.zip"; filedir="${lgsmdir}/tmp"; filename="UnrealTournament-Server-XAN-3045522-Linux.zip";  executecmd="noexecute" run="norun"; force="noforce"; md5="553fed5645a9fc623e92563049bf79f6"
 	elif [ "${gamename}" == "GoldenEye: Source" ]; then
-		fileurl="https://gameservermanagers.com/files/GoldenEyeSource/goldenEye_source_v4.2.4_server_2015_map_pack.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="goldenEye_source_v4.2.4_server_2015_map_pack.tar.bz2";  executecmd="noexecute" run="norun"; force="noforce"; md5="3148ac38acc3642b0d6d64f51f27de15"
+		fileurl="https://files.gameservermanagers.com/GoldenEyeSource/goldenEye_source_v4.2.4_server_2015_map_pack.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="goldenEye_source_v4.2.4_server_2015_map_pack.tar.bz2";  executecmd="noexecute" run="norun"; force="noforce"; md5="3148ac38acc3642b0d6d64f51f27de15"
 	fi
 	fn_fetch_file "${fileurl}" "${filedir}" "${filename}" "${executecmd}" "${run}" "${force}" "${md5}"
 	fn_dl_extract "${filedir}" "${filename}" "${filesdir}"