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refactor: shortname variable change (#2088)

* change `${gamename}` to `${shortname}`
* apply shellcheck recommendations
Daniel Gibbs 7 lat temu
rodzic
commit
cfbc460667

+ 1 - 1
.github/ISSUE_TEMPLATE/bug_report.md

@@ -43,7 +43,7 @@ Steps to reproduce the behaviour:
 **Expected behaviour**
 A clear and concise description of what you expected to happen.
 
-** Minimum Information **
+**Minimum Information**
 The game server you are running (e.g. Rust/CS:GO).
 The link from `./gameserver postdetails` command.
 

+ 2 - 2
.github/ISSUE_TEMPLATE/new-server-request.md

@@ -10,7 +10,7 @@ about: Suggest a new game server to be added
 Any useful guides will help with development
 
 **Is the server on Steam?**
-If yes Use SteamDB to get the appid. https://steamdb.info
+If yes Use SteamDB to get the appid. (https://steamdb.info)
 
 **Is the server supported on Linux?**
-We only support Linux servers and dont support Wine.
+We only support Linux servers and do not support Wine.

+ 2 - 2
lgsm/functions/check_config.sh

@@ -8,7 +8,7 @@ local commandname="CHECK"
 local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
 
 if [ ! -e "${servercfgfullpath}" ]; then
-	if [ "${gamename}" != "Hurtworld" ]&&[ "${shortname}" != "ut3" ]&&[ "${shortname}" != "kf2" ]; then
+	if [ "${shortname}" != "hw" ]&&[ "${shortname}" != "ut3" ]&&[ "${shortname}" != "kf2" ]; then
 		fn_print_dots ""
 		sleep 0.5
 		fn_print_warn_nl "Configuration file missing!"
@@ -20,7 +20,7 @@ if [ ! -e "${servercfgfullpath}" ]; then
 	fi
 fi
 
-if [ "${gamename}" == "Rust" ]; then
+if [ "${shortname}" == "rust" ]; then
 	if  [ -z "${rconpassword}" ]; then
 		fn_print_dots ""
 		sleep 0.5

+ 1 - 1
lgsm/functions/check_deps.sh

@@ -474,7 +474,7 @@ fn_deps_build_redhat(){
 	# Brainbread 2, Don't Starve Together & Team Fortress 2
 	elif [ "${shortname}" == "bb2" ]||[ "${shortname}" == "dst" ]||[ "${shortname}" == "tf2" ]; then
 		array_deps_required+=( libcurl.i686 )
-		if [ "${gamename}" == "Team Fortress 2" ]; then
+		if [ "${shortname}" == "tf2" ]; then
 			array_deps_required+=( gperftools-libs.i686 )
 		fi
 	# Battlefield: 1942

+ 1 - 1
lgsm/functions/check_ip.sh

@@ -7,7 +7,7 @@
 
 local commandname="CHECK"
 
-if [ "${gamename}" != "TeamSpeak 3" ]&&[ "${gamename}" != "Mumble" ]&&[ "${travistest}" != "1" ]; then
+if [ "${shortname}" != "ts3" ]&&[ "${shortname}" != "mumble" ]&&[ "${travistest}" != "1" ]; then
 	if [ ! -f "/bin/ip" ]; then
 		ipcommand="/sbin/ip"
 	else

+ 1 - 1
lgsm/functions/check_logs.sh

@@ -16,7 +16,7 @@ fn_check_logs(){
 }
 
 # Create directories for the script and console logs
-if [ ! -d "${lgsmlogdir}" ]||[ ! -d "${consolelogdir}" ]&&[ "${gamename}" != "TeamSpeak 3" ]; then
+if [ ! -d "${lgsmlogdir}" ]||[ ! -d "${consolelogdir}" ]&&[ "${shortname}" != "ts3" ]; then
 	fn_check_logs
 fi
 

+ 1 - 3
lgsm/functions/command_console.sh

@@ -10,10 +10,8 @@ local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
 
 check.sh
 fn_print_header
-if [ "${gamename}" == "Rust" ]||[ "${gamename}" == "Hurtworld" ]||[ "${gamename}" == "ARK: Survival Evolved" ]; then
+if [ "${shortname}" == "rust" ]||[ "${shortname}" == "hw" ]||[ "${shortname}" == "ark" ]; then
 	fn_print_information_nl "${gamename} does not produce a verbose output to the console"
-fi
-if [ "${gamename}" == "Rust" ]||[ "${gamename}" == "Hurtworld" ]||[ "${gamename}" == "ARK: Survival Evolved" ]; then
 	fn_print_information_nl "${gamename} does not allow server commands to be entered in to the console"
 fi
 fn_print_information_nl "Press \"CTRL+b\" then \"d\" to exit console."

+ 1 - 1
lgsm/functions/command_details.sh

@@ -24,7 +24,7 @@ fn_info_message_gameserver
 fn_info_message_script
 fn_info_message_backup
 # Some game servers do not have parms.
-if [ "${gamename}" != "TeamSpeak 3" ]&&[ "${engine}" != "avalanche2.0" ]&&[ "${engine}" != "dontstarve" ]&&[ "${engine}" != "projectzomboid" ]&&[ "${engine}" != "renderware" ]; then
+if [ "${shortname}" != "ts3" ]&&[ "${shortname}" != "jc2" ]&&[ "${shortname}" != "dst" ]&&[ "${shortname}" != "pz" ]&&[ "${engine}" != "renderware" ]; then
 	fn_parms
 	fn_info_message_commandlineparms
 fi

+ 2 - 2
lgsm/functions/command_dev_clear_functions.sh

@@ -9,7 +9,7 @@ echo "Clear Functions"
 echo "================================="
 echo ""
 if fn_prompt_yn "Do you want to delete all functions?" Y; then
-	rm -rfv "${functionsdir}"/*
-	rm -rfv "${configdirdefault}"/*
+	rm -rfv "${functionsdir:?}/"*
+	rm -rfv "${configdirdefault:?}/"*
 fi
 core_exit.sh

+ 1 - 1
lgsm/functions/command_dev_query_raw.sh

@@ -24,7 +24,7 @@ info_config.sh
 info_parms.sh
 if [ "${engine}" == "idtech3_ql" ]; then
 	local engine="quakelive"
-elif [ "${gamename}" == "Killing Floor 2" ]; then
+elif [ "${shortname}" == "kf2" ]; then
 	local engine="unreal4"
 fi
 

+ 5 - 5
lgsm/functions/command_fastdl.sh

@@ -51,7 +51,7 @@ if [ -d "${fastdldir}" ]; then
 fi
 
 # Garry's Mod Specific
-if [ "${gamename}" == "Garry's Mod" ]; then
+if [ "${shortname}" == "gmod" ]; then
 	# Prompt for download enforcer, which is using a .lua addfile resource generator
 	if fn_prompt_yn "Force clients to download files?" Y; then
 		luaresource="on"
@@ -152,7 +152,7 @@ fn_fastdl_preview(){
 	echo -e "analysing required files"
 	fn_script_log_info "Analysing required files"
 	# Garry's Mod
-	if [ "${gamename}" == "Garry's Mod" ]; then
+	if [ "${shortname}" == "gmod" ]; then
 		cd "${systemdir}" || exit
 		allowed_extentions_array=( "*.ain" "*.bsp" "*.mdl" "*.mp3" "*.ogg" "*.otf" "*.pcf" "*.phy" "*.png" "*.vtf" "*.vmt" "*.vtx" "*.vvd" "*.ttf" "*.wav" )
 		for allowed_extention in "${allowed_extentions_array[@]}"; do
@@ -207,7 +207,7 @@ fn_fastdl_preview(){
 		sleep 0.5
 		totalfiles=$(wc -l < "${tmpdir}/fastdl_files_to_compress.txt")
 		# Calculates total file size
-		while read dufile; do
+		while read -r dufile; do
 			filesize=$(stat -c %s "${dufile}")
 			filesizetotal=$(( ${filesizetotal} + ${filesize} ))
 			exitcode=$?
@@ -358,7 +358,7 @@ fn_fastdl_build(){
 	# Copy all needed files for FastDL
 	echo -e "copying files to ${fastdldir}"
 	fn_script_log_info "Copying files to ${fastdldir}"
-	if [ "${gamename}" == "Garry's Mod" ]; then
+	if [ "${shortname}" == "gmod" ]; then
 		fn_fastdl_gmod
 		fn_fastdl_gmod_dl_enforcer
 	else
@@ -387,7 +387,7 @@ fn_fastdl_gmod_dl_enforcer(){
 		echo -en "creating new download enforcer: ${luafastdlfile}..."
 		touch "${luafastdlfullpath}"
 		# Read all filenames and put them into a lua file at the right path
-		while read line; do
+		while read -r line; do
 			echo "resource.AddFile( \"${line}\" )" >> "${luafastdlfullpath}"
 		done < <(find "${fastdldir:?}" \( -type f ! -name "*.bz2" \) -printf '%P\n')
 		exitcode=$?

+ 6 - 6
lgsm/functions/command_install.sh

@@ -19,7 +19,7 @@ else
 	check_deps.sh
 	installflag=1
 	# Download and install
-	if [ "${gamename}" == "Unreal Tournament 2004" ]; then
+	if [ "${shortname}" == "ut2k4" ]; then
 		install_server_files.sh
 		install_ut2k4_key.sh
 	elif [ -z "${appid}" ]; then
@@ -32,15 +32,15 @@ else
 
 	# Configuration
 	install_config.sh
-	if [ "${gamename}" == "BrainBread 2" ]||[ "${gamename}" == "Black Mesa: Deathmatch" ]||[ "${gamename}" == "Counter-Strike: Global Offensive" ]||[ "${gamename}" == "Empires Mod" ]||[ "${gamename}" == "Garry’s Mod" ]||[ "${gamename}" == "No more Room in Hell" ]||[ "${gamename}" == "Team Fortress 2" ]||[ "${gamename}" == "Tower Unite" ]; then
+	if [ "${shortname}" == "bb2" ]||[ "${shortname}" == "bmdm" ]||[ "${shortname}" == "csgo" ]||[ "${shortname}" == "em" ]||[ "${shortname}" == "gmod" ]||[ "${shortname}" == "nmrih" ]||[ "${shortname}" == "tf2" ]||[ "${shortname}" == "tu" ]; then
 		install_gslt.sh
-	elif [ "${gamename}" == "Don't Starve Together" ]; then
+	elif [ "${shortname}" == "dst" ]; then
 		install_dst_token.sh
-	elif [ "${gamename}" == "Squad" ]; then
+	elif [ "${shortname}" == "squad" ]; then
 		install_squad_license.sh
-	elif [ "${gamename}" == "TeamSpeak 3" ]; then
+	elif [ "${shortname}" == "ts3" ]; then
 		install_ts3db.sh
-	elif [ "${gamename}" == "Multi Theft Auto" ]; then
+	elif [ "${shortname}" == "mta" ]; then
 		command_install_resources_mta.sh
 	fi
 

+ 4 - 4
lgsm/functions/command_monitor.sh

@@ -110,9 +110,9 @@ fn_monitor_check_session(){
 		fn_print_ok_eol_nl
 		fn_script_log_pass "Checking session: OK"
 	else
-		if [ "${gamename}" == "TeamSpeak 3" ]; then
+		if [ "${shortname}" == "ts3" ]; then
 			fn_print_error "Checking session: ${ts3error}: "
-		elif [ "${gamename}" == "Mumble" ]; then
+		elif [ "${shortname}" == "mumble" ]; then
 			fn_print_error "Checking session: Not listening to port ${queryport}"
 		else
 			fn_print_error "Checking session: "
@@ -137,7 +137,7 @@ fn_monitor_query(){
 		if [ "${allowed_engine}" == "${engine}" ]; then
 			if [ "${engine}" == "idtech3_ql" ]; then
 				local engine="quakelive"
-			elif [ "${gamename}" == "Killing Floor 2" ]; then
+			elif [ "${shortname}" == "kf2" ]; then
 				local engine="unreal4"
 			fi
 
@@ -186,7 +186,7 @@ fn_monitor_check_lockfile
 fn_monitor_check_update
 fn_monitor_check_session
 # Query has to be enabled in Starbound config
-if [ "${gamename}" == "Starbound" ]; then
+if [ "${shortname}" == "sb" ]; then
 	if [ "${queryenabled}" == "true" ]; then
 		fn_monitor_query
 	fi

+ 1 - 1
lgsm/functions/command_postdetails.sh

@@ -68,7 +68,7 @@ else
 		fn_info_message_script
 		fn_info_message_backup
 		# Some game servers do not have parms.
-		if [ "${gamename}" != "TeamSpeak 3" ]&&[ "${engine}" != "avalanche2.0" ]&&[ "${engine}" != "avalanche3.0" ]&&[ "${engine}" != "dontstarve" ]&&[ "${engine}" != "projectzomboid" ]&&[ "${engine}" != "renderware" ]; then
+		if [ "${shortname}" != "ts3" ]&&[ "${shortname}" != "jc2" ]&&[ "${shortname}" != "jc3" ]&&[ "${shortname}" != "dst" ]&&[ "${shortname}" != "pz" ]&&[ "${engine}" != "renderware" ]; then
 			fn_parms
 			fn_info_message_commandlineparms
 		fi

+ 1 - 1
lgsm/functions/command_start.sh

@@ -214,7 +214,7 @@ if [ "${updateonstart}" == "yes" ]||[ "${updateonstart}" == "1" ]||[ "${updateon
 	command_update.sh
 fi
 
-if [ "${gamename}" == "TeamSpeak 3" ]; then
+if [ "${shortname}" == "ts3" ]; then
 	fn_start_teamspeak3
 else
 	fn_start_tmux

+ 9 - 11
lgsm/functions/command_stop.sh

@@ -174,22 +174,22 @@ fn_stop_graceful_sdtd(){
 }
 
 fn_stop_graceful_select(){
-	if [ "${gamename}" == "7 Days To Die" ]; then
+	if [ "${shortname}" == "sdtd" ]; then
 		fn_stop_graceful_sdtd
 	elif [ "${engine}" == "Spark" ]; then
 		fn_stop_graceful_cmd "q" 30
-	elif [ "${gamename}" == "Terraria" ]; then
+	elif [ "${shortname}" == "terraria" ]; then
 		fn_stop_graceful_cmd "exit" 30
-	elif [ "${gamename}" == "Minecraft" ]; then
+	elif [ "${shortname}" == "mc" ]; then
 		fn_stop_graceful_cmd "stop" 30
-	elif [ "${gamename}" == "Multi Theft Auto" ]; then
+	elif [ "${shortname}" == "mta" ]; then
 		# we need a long wait time here as resources are stopped individually and process their own shutdowns
 		fn_stop_graceful_cmd "quit" 120
 	elif [ "${engine}" == "goldsource" ]; then
 		fn_stop_graceful_goldsource
-	elif [ "${engine}" == "avalanche2.0" ]||[ "${engine}" == "avalanche3.0" ]||[ "${gamename}" == "Factorio" ]||[ "${engine}" == "unity3d" ]||[ "${engine}" == "unreal4" ]||[ "${engine}" == "unreal3" ]||[ "${engine}" == "unreal2" ]||[ "${engine}" == "unreal" ]||[ "${gamename}" == "Mumble" ]||[ "${shortname}" == "wurm" ]; then
+	elif [ "${engine}" == "unity3d" ]||[ "${engine}" == "unreal4" ]||[ "${engine}" == "unreal3" ]||[ "${engine}" == "unreal2" ]||[ "${engine}" == "unreal" ]||[ "${shortname}" == "fctr" ]||[ "${shortname}" == "mumble" ]||[ "${shortname}" == "wurm" ]||[ "${shortname}" == "jc2" ]||[ "${shortname}" == "jc3" ]; then
 		fn_stop_graceful_ctrlc
-	elif  [ "${engine}" == "source" ]||[ "${engine}" == "quake" ]||[ "${engine}" == "idtech2" ]||[ "${engine}" == "idtech3" ]||[ "${engine}" == "idtech3_ql" ]||[ "${engine}" == "Just Cause 2" ]||[ "${engine}" == "projectzomboid" ]||[ "${shortname}" == "rw" ]; then
+	elif  [ "${engine}" == "source" ]||[ "${engine}" == "quake" ]||[ "${engine}" == "idtech2" ]||[ "${engine}" == "idtech3" ]||[ "${engine}" == "idtech3_ql" ]||[ "${shortname}" == "jc2" ]||[ "${shortname}" == "pz" ]||[ "${shortname}" == "rw" ]; then
 		fn_stop_graceful_cmd "quit" 30
 	fi
 }
@@ -212,9 +212,7 @@ fn_stop_ark(){
 
 	if [ "${#queryport}" -gt 0 ] ; then
 		for (( pidcheck=0 ; pidcheck < ${maxpiditer} ; pidcheck++ )) ; do
-			pid=$(netstat -nap 2>/dev/null | grep "^udp[[:space:]]" |\
-				grep ":${queryport}[[:space:]]" | rev | awk '{print $1}' |\
-				rev | cut -d\/ -f1)
+			pid=$(netstat -nap 2>/dev/null | grep "^udp[[:space:]]" | grep ":${queryport}[[:space:]]" | rev | awk '{print $1}' | rev | cut -d\/ -f1)
 			#
 			# check for a valid pid
 			pid=${pid//[!0-9]/}
@@ -263,7 +261,7 @@ fn_stop_tmux(){
 	if [ "${status}" == "0" ]; then
 		# ARK doesn't clean up immediately after tmux is killed.
 		# Make certain the ports are cleared before continuing.
-		if [ "${gamename}" == "ARK: Survival Evolved" ]; then
+		if [ "${shortname}" == "ark" ]; then
 			fn_stop_ark
 		fi
 		fn_print_ok_nl "${servername}"
@@ -280,7 +278,7 @@ fn_stop_pre_check(){
 	if [ "${status}" == "0" ]; then # $status comes from check_status.sh, which is run by check.sh for this command
 		fn_print_info_nl "${servername} is already stopped"
 		fn_script_log_error "${servername} is already stopped"
-	elif [ "${gamename}" == "TeamSpeak 3" ]; then
+	elif [ "${shortname}" == "ts3" ]; then
 		fn_stop_teamspeak3
 	else
 		fn_stop_graceful_select

+ 6 - 6
lgsm/functions/command_update.sh

@@ -9,19 +9,19 @@ local commandaction="Update"
 local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
 
 fn_print_dots ""
-sleep 0.5
+sleep 0.2
 check.sh
 logs.sh
 
-if [ "${gamename}" == "TeamSpeak 3" ]; then
+if [ "${shortname}" == "ts3" ]; then
 	update_ts3.sh
-elif [ "${engine}" == "lwjgl2" ]; then
+elif [ "${shortname}" == "mc" ]; then
 	update_minecraft.sh
-elif [ "${gamename}" == "Mumble" ]; then
+elif [ "${shortname}" == "mumble" ]; then
 	update_mumble.sh
-elif [ "${gamename}" == "Factorio" ]; then
+elif [ "${shortname}" == "fctr" ]; then
 	update_factorio.sh
-elif [ "${gamename}" == "Multi Theft Auto" ]; then
+elif [ "${shortname}" == "mta" ]; then
 	update_mta.sh
 else
 	update_steamcmd.sh

+ 0 - 8
lgsm/functions/command_validate.sh

@@ -51,17 +51,9 @@ if [ "${status}" != "0" ]; then
 	exitbypass=1
 	command_stop.sh
 	fn_validation "${appid}"
-	# will also check for second appid
-	if [ "${gamename}" == "Classic Offensive" ]; then
-		fn_validation "${appid_co}"
-	fi
 	exitbypass=1
 	command_start.sh
 else
 	fn_validation
-	# will also check for second appid
-	if [ "${gamename}" == "Classic Offensive" ]; then
-		fn_validation "${appid_co}"
-	fi
 fi
 core_exit.sh

+ 2 - 2
lgsm/functions/command_wipe.sh

@@ -43,7 +43,7 @@ fn_wipe_exit_code(){
 # Removes files to wipe server
 fn_wipe_server_remove_files(){
 	# Rust Wipe
-	if [ "${gamename}" == "Rust" ]; then
+	if [ "${shortname}" == "rust" ]; then
 		# Wipe pocedural map
 		if [ -n "$(find "${serveridentitydir}" -type f -name "proceduralmap.*.map")" ]; then
 			currentaction="Removing map file(s): ${serveridentitydir}/proceduralmap.*.map"
@@ -188,7 +188,7 @@ fn_wipe_server_remove_files(){
 
 # Check if there is something to wipe, prompt the user, and call appropriate functions
 # Rust Wipe
-if [ "${gamename}" == "Rust" ]; then
+if [ "${shortname}" == "rust" ]; then
 	if [ -d "${serveridentitydir}/storage" ]||[ -d "${serveridentitydir}/user" ]||[ -n "$(find "${serveridentitydir}" -type f -name "proceduralmap*.sav")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "barren*.sav")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "Log.*.txt")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "player.deaths.*.db")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "player.blueprints.*.db")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "sv.files.*.db")" ]; then
 		fn_print_warning_nl "Any user, storage, log and map data from ${serveridentitydir} will be erased."
 		if ! fn_prompt_yn "Continue?" Y; then

+ 10 - 10
lgsm/functions/core_getopt.sh

@@ -61,10 +61,10 @@ currentopt=( "${cmd_start[@]}" "${cmd_stop[@]}" "${cmd_restart[@]}" "${cmd_monit
 currentopt+=( "${cmd_update_linuxgsm[@]}" )
 
 # Exclude noupdate games here
-if [ "${gamename}" != "Battlefield: 1942" ]&&[ "${engine}" != "quake" ]&&[ "${engine}" != "idtech2" ]&&[ "${engine}" != "idtech3" ]&&[ "${engine}" != "iw2.0" ]&&[ "${engine}" != "iw3.0" ]&&[ "${gamename}" != "San Andreas Multiplayer" ]; then
+if [ "${engine}" != "quake" ]&&[ "${engine}" != "idtech2" ]&&[ "${engine}" != "idtech3" ]&&[ "${engine}" != "iw2.0" ]&&[ "${engine}" != "iw3.0" ]&&[ "${shortname}" != "bf1942" ]&&[ "${shortname}" != "samp" ]; then
 	currentopt+=( "${cmd_update[@]}" )
 	# force update for SteamCMD only or MTA
-	if [ -n "${appid}" ]||[ "${gamename}" == "Multi Theft Auto" ]; then
+	if [ -n "${appid}" ]||[ "${shortname}" == "mta" ]; then
 		currentopt+=( "${cmd_force_update[@]}" )
 	fi
 fi
@@ -78,7 +78,7 @@ fi
 currentopt+=( "${cmd_backup[@]}" )
 
 # Exclude games without a console
-if [ "${gamename}" != "TeamSpeak 3" ]; then
+if [ "${shortname}" != "ts3" ]; then
 	currentopt+=( "${cmd_console[@]}" "${cmd_debug[@]}" )
 fi
 
@@ -90,16 +90,16 @@ if [ "${engine}" == "source" ]; then
 fi
 
 # TeamSpeak exclusive
-if [ "${gamename}" == "TeamSpeak 3" ]; then
+if [ "${shortname}" != "ts3" ]; then
 	currentopt+=( "${cmd_change_password[@]}" )
 fi
 
 # Unreal exclusive
-if [ "${gamename}" == "Rust" ]; then
+if [ "${shortname}" == "rust" ]; then
 	currentopt+=( "${cmd_wipe[@]}" "${cmd_wipeall[@]}" )
 fi
 if [ "${engine}" == "unreal2" ]; then
-	if [ "${gamename}" == "Unreal Tournament 2004" ]; then
+	if [ "${shortname}" == "ut2k4" ]; then
 		currentopt+=( "${cmd_install_cdkey[@]}" "${cmd_map_compressor_u2[@]}" )
 	else
 		currentopt+=( "${cmd_map_compressor_u2[@]}" )
@@ -110,22 +110,22 @@ if [ "${engine}" == "unreal" ]; then
 fi
 
 # DST exclusive
-if [ "${gamename}" == "Don't Starve Together" ]; then
+if [ "${shortname}" == "dst" ]; then
 	currentopt+=( "${cmd_install_dst_token[@]}" )
 fi
 
 # MTA exclusive
-if [ "${gamename}" == "Multi Theft Auto" ]; then
+if [ "${shortname}" == "mta" ]; then
 	currentopt+=( "${cmd_install_default_resources[@]}" )
 fi
 
 # Squad license exclusive
-if [ "${gamename}" == "Squad" ]; then
+if [ "${shortname}" == "squad" ]; then
 	currentopt+=( "${cmd_install_squad_license[@]}" )
 fi
 
 ## Mods commands
-if [ "${engine}" == "source" ]||[ "${gamename}" == "Rust" ]||[ "${gamename}" == "Hurtworld" ]||[ "${gamename}" == "7 Days To Die" ]; then
+if [ "${engine}" == "source" ]||[ "${shortname}" == "rust" ]||[ "${shortname}" == "hq" ]||[ "${shortname}" == "sdtd" ]; then
 	currentopt+=( "${cmd_mods_install[@]}" "${cmd_mods_remove[@]}" "${cmd_mods_update[@]}" )
 fi
 

+ 14 - 14
lgsm/functions/fix.sh

@@ -42,25 +42,25 @@ if [ "${function_selfname}" != "command_install.sh" ]&&[ -z "${fixbypass}" ]; th
 		fix_steamcmd.sh
 	fi
 
-	if  [ "${gamename}" == "ARMA 3" ]; then
+	if  [ "${shortname}" == "arma3" ]; then
 		fix_arma3.sh
 	elif [ "${shortname}" == "ark" ]; then
 		fix_ark.sh
-	elif [ "${gamename}" == "Counter-Strike: Global Offensive" ]; then
+	elif [ "${shortname}" == "csgo" ]; then
 		fix_csgo.sh
-	elif [ "${gamename}" == "Don't Starve Together" ]; then
+	elif [ "${shortname}" == "dst" ]; then
 		fix_dst.sh
-	elif [ "${gamename}" == "GoldenEye: Source" ]; then
+	elif [ "${shortname}" == "ges" ]; then
 		fix_ges.sh
-	elif [ "${gamename}" == "Insurgency" ]; then
+	elif [ "${shortname}" == "ins" ]; then
 		fix_ins.sh
-	elif [ "${gamename}" == "Rust" ]; then
+	elif [ "${shortname}" == "rust" ]; then
 		fix_rust.sh
 	elif [ "${shortname}" == "rw" ]; then
 		fix_rw.sh
 	elif [ "${shortname}" == "ss3" ]; then
 		fix_ss3.sh
-	elif [ "${gamename}" == "Multi Theft Auto" ]; then
+	elif [ "${shortname}" == "mta" ]; then
 		fix_mta.sh
 	elif [ "${shortname}" == "wurm" ]; then
 		fix_wurm.sh
@@ -73,19 +73,19 @@ if [ "${function_selfname}" == "command_install.sh" ]; then
 		echo "Applying Post-Install Fixes"
 		echo "================================="
 		sleep 0.5
-		if [ "${gamename}" == "Killing Floor" ]; then
+		if [ "${shortname}" == "kf" ]; then
 			fix_kf.sh
-		elif [ "${gamename}" == "Killing Floor 2" ]; then
+		elif [ "${shortname}" == "kf2" ]; then
 			fix_kf2.sh
-		elif [ "${gamename}" == "Red Orchestra: Ostfront 41-45" ]; then
+		elif [ "${shortname}" == "ro" ]; then
 			fix_ro.sh
-		elif [ "${gamename}" == "Unreal Tournament 2004" ]; then
+		elif [ "${shortname}" == "ut2k4" ]; then
 			fix_ut2k4.sh
-		elif [ "${gamename}" == "Unreal Tournament" ]; then
+		elif [ "${shortname}" == "ut" ]; then
 			fix_ut.sh
-		elif [ "${gamename}" == "Unreal Tournament 3" ]; then
+		elif [ "${shortname}" == "ut3" ]; then
 			fix_ut3.sh
-		elif [ "${gamename}" == "Team Fortress 2" ]; then
+		elif [ "${shortname}" == "tf2" ]; then
 			fix_tf2.sh
 		else
 			fn_print_information_nl "No fixes required."

+ 3 - 3
lgsm/functions/fix_steamcmd.sh

@@ -17,7 +17,7 @@ if [ ! -f "${HOME}/.steam/sdk32/steamclient.so" ]; then
 	fn_fix_msg_end
 fi
 
-if [ "${gamename}" == "Serious Sam 3: BFE" ]; then
+if [ "${shortname}" == "ss3" ]; then
 	# Fixes: .steam/bin32/libsteam.so: cannot open shared object file: No such file or directory
 	if [ ! -f "${HOME}/.steam/bin32/libsteam.so" ]; then
 		fixname="libsteam.so"
@@ -26,7 +26,7 @@ if [ "${gamename}" == "Serious Sam 3: BFE" ]; then
 		cp -v "${serverfiles}/Bin/libsteam.so" "${HOME}/.steam/bin32/libsteam.so" >> "${lgsmlog}"
 		fn_fix_msg_end
 	fi
-elif [ "${gamename}" == "Hurtworld" ]; then
+elif [ "${shortname}" == "hw" ]; then
 	# Fixes: [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
 	if [ ! -f "${serverfiles}/Hurtworld_Data/Plugins/x86/steamclient.so" ]; then
 		fixname="steamclient.so x86"
@@ -40,7 +40,7 @@ elif [ "${gamename}" == "Hurtworld" ]; then
 		cp -v "${steamcmddir}/linux32/steamclient.so" "${serverfiles}/Hurtworld_Data/Plugins/x86_64/steamclient.so" >> "${lgsmlog}"
 		fn_fix_msg_end
 	fi
-elif [ "${gamename}" == "Tower Unite" ]; then
+elif [ "${shortname}" == "tu" ]; then
 	# Fixes: [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
 	if [ ! -f "${executabledir}/steamclient.so" ]; then
 		fixname="steamclient.so"

+ 35 - 35
lgsm/functions/info_config.sh

@@ -1112,106 +1112,106 @@ fn_info_config_stationeers(){
 }
 
 # ARK: Survival Evolved
-if [ "${gamename}" == "ARK: Survivial Evolved" ]; then
+if [ "${shortname}" == "ark" ]; then
 	fn_info_config_ark
 # Ballistic Overkill
-elif [ "${gamename}" == "Ballistic Overkill" ]; then
+elif [ "${shortname}" == "bo" ]; then
 	fn_info_config_ballistic_overkill
 # Battalion 1944
-elif [ "${gamename}" == "Battalion 1944" ]; then
+elif [ "${shortname}" == "bt1944" ]; then
 	fn_info_config_battalion1944
 # Battlefield: 1942
-elif [ "${gamename}" == "Battlefield: 1942" ]; then
+elif [ "${shortname}" == "bf1942" ]; then
 	fn_info_config_bf1942
 # Call of Duty
-elif [ "${gamename}" == "Call of Duty" ]||[ "${gamename}" == "Call of Duty: United Offensive" ]; then
+elif [ "${shortname}" == "cod" ]||[ "${shortname}" == "coduo" ]; then
 	fn_info_config_cod
 # Call of Duty 2
-elif [ "${gamename}" == "Call of Duty 2" ]; then
+elif [ "${shortname}" == "cod2" ]; then
 	fn_info_config_cod2
 # Call of Duty 4
-elif [ "${gamename}" == "Call of Duty 4" ]; then
+elif [ "${shortname}" == "cod4" ]; then
 	fn_info_config_cod4
 # Call of Duty: World at War
-elif [ "${gamename}" == "Call of Duty: World at War" ]; then
+elif [ "${shortname}" == "codwaw" ]; then
 	fn_info_config_codwaw
 # Dont Starve Together
-elif [ "${engine}" == "dontstarve" ]; then
+elif [ "${shortname}" == "dst" ]; then
 	fn_info_config_dontstarve
 # Eco
 elif [ "${shortname}" == "eco" ]; then
 	fn_info_config_eco
 # Factorio
-elif [ "${gamename}" == "Factorio" ]; then
+elif [ "${shortname}" == "fctr" ]; then
 	fn_info_config_factorio
 # Insurgency: Sandstorm
 elif [ "${shortname}" == "inss" ]; then
 	fn_info_config_inss
 # Just Cause 2
-elif [ "${gamename}" == "Just Cause 2" ]; then
+elif [ "${shortname}" == "jc2" ]; then
 	fn_info_config_justcause2
 # Just Cause 3
-elif [ "${gamename}" == "Just Cause 3" ]; then
+elif [ "${shortname}" == "jc3" ]; then
 	fn_info_config_justcause3
 # Killing Floor 2
 elif [ "${shortname}" == "kf2" ]; then
 	fn_info_config_kf2
 # QuakeWorld
-elif [ "${gamename}" == "QuakeWorld" ]; then
+elif [ "${shortname}" == "qw" ]; then
 	fn_info_config_quakeworld
 # Quake 2
-elif [ "${gamename}" == "Quake 2" ]; then
+elif [ "${shortname}" == "q2" ]; then
 	fn_info_config_quake2
 # Quake 3
-elif [ "${gamename}" == "Quake 3: Arena" ]; then
+elif [ "${shortname}" == "q3" ]; then
 	fn_info_config_quake3
 # Quake Live
-elif [ "${gamename}" == "Quake Live" ]; then
+elif [ "${shortname}" == "ql" ]; then
 	fn_info_config_quakelive
 # Minecraft
-elif [ "${engine}" == "lwjgl2" ]; then
+elif [ "${shortname}" == "mc" ]; then
 	fn_info_config_minecraft
 # Post Scriptum: The Bloody Seventh
 elif [ "${shortname}" == "pstbs" ]; then
 	fn_info_config_pstbs
 # Project Cars
-elif [ "${gamename}" == "Project Cars" ]; then
+elif [ "${shortname}" == "pc" ]; then
 	fn_info_config_projectcars
 # Project Zomboid
-elif [ "${engine}" == "projectzomboid" ]; then
+elif [ "${shortname}" == "pz" ]; then
 	fn_info_config_projectzomboid
 # ARMA 3
-elif [ "${engine}" == "realvirtuality" ]; then
+elif [ "${shortname}" == "arma3" ]; then
 	fn_info_config_realvirtuality
 # Rising World
 elif [ "${shortname}" == "rw" ]; then
 	fn_info_config_risingworld
 # Serious Sam
-elif [ "${engine}" == "seriousengine35" ]; then
+elif [ "${shortname}" == "ss3" ]; then
 	fn_info_config_seriousengine35
 # Source Engine Games
 elif [ "${engine}" == "source" ]||[ "${engine}" == "goldsource" ]; then
 	fn_info_config_source
 # Starbound
-elif [ "${engine}" == "starbound" ]; then
+elif [ "${shortname}" == "sb" ]; then
 	fn_info_config_starbound
 # TeamSpeak 3
-elif [ "${gamename}" == "TeamSpeak 3" ]; then
+elif [ "${shortname}" == "ts3" ]; then
 	fn_info_config_teamspeak3
 # Mumble
-elif [ "${gamename}" == "Mumble" ]; then
+elif [ "${shortname}" == "mumble" ]; then
 	fn_info_config_mumble
 # San Andreas Multiplayer
-elif [ "${gamename}" == "San Andreas Multiplayer" ]; then
+elif [ "${shortname}" == "samp" ]; then
 	fn_info_config_samp
 # Teeworlds
-elif [ "${engine}" == "teeworlds" ]; then
+elif [ "${shortname}" == "tw" ]; then
 	fn_info_config_teeworlds
 # Terraria
-elif [ "${engine}" == "terraria" ]; then
+elif [ "${shortname}" == "terraria" ]; then
 	fn_info_config_terraria
 # Tower Unite
-elif [ "${gamename}" == "Tower Unite" ]; then
+elif [ "${shortname}" == "tu" ]; then
 	fn_info_config_towerunite
 # Unreal/Unreal 2 engine
 elif [ "${engine}" == "unreal" ]||[ "${engine}" == "unreal2" ]; then
@@ -1220,19 +1220,19 @@ elif [ "${engine}" == "unreal" ]||[ "${engine}" == "unreal2" ]; then
 elif [ "${engine}" == "unreal3" ]; then
 	fn_info_config_unreal3
 # 7 Day To Die (unity3d)
-elif [ "${gamename}" == "7 Days To Die" ]; then
+elif [ "${shortname}" == "sdtd" ]; then
 	fn_info_config_sdtd
-elif [ "${gamename}" == "Wolfenstein: Enemy Territory" ]; then
+elif [ "${shortname}" == "wet" ]; then
 	fn_info_config_wolfensteinenemyterritory
-elif [ "${gamename}" == "ET: Legacy" ]; then
+elif [ "${shortname}" == "etl" ]; then
 	fn_info_config_etlegacy
-elif [ "${gamename}" == "Wurm Unlimited" ]; then
+elif [ "${shortname}" == "wurm" ]; then
 	fn_info_config_wurmunlimited
-elif [ "${gamename}" == "Multi Theft Auto" ]; then
+elif [ "${shortname}" == "mta" ]; then
 	fn_info_config_mta
-elif [ "${gamename}" == "Squad" ]; then
+elif [ "${shortname}" == "squad" ]; then
 	fn_info_config_squad
 # Stationeers
-elif [ "${gamename}" == "Stationeers" ]; then
+elif [ "${shortname}" == "st" ]; then
 	fn_info_config_stationeers
 fi

+ 11 - 11
lgsm/functions/info_parms.sh

@@ -154,46 +154,46 @@ fn_info_parms_kf2(){
 }
 
 # ARK: Survival Evolved
-if [ "${gamename}" == "ARK: Survival Evolved" ]; then
+if [ "${shortname}" == "ark" ]; then
 	fn_info_parms_ark
 # ARMA 3
-elif [ "${engine}" == "realvirtuality" ]; then
+elif [ "${shortname}" == "arma3" ]; then
 	fn_info_parms_realvirtuality
 # Call of Duty
-elif [ "${gamename}" == "Call of Duty" ]||[ "${gamename}" == "Call of Duty: United Offensive" ]||[ "${engine}" == "iw2.0" ]||[ "${engine}" == "iw3.0" ]; then
+elif [ "${shortname}" == "cod" ]||[ "${shortname}" == "coduo" ]||[ "${engine}" == "iw2.0" ]||[ "${engine}" == "iw3.0" ]; then
 	fn_info_parms_cod
 # Eco
-elif [ "${gamename}" == "Eco" ]; then
+elif [ "${shortname}" == "eco" ]; then
 	fn_info_parms_eco
 # Factorio
-elif [ "${gamename}" == "Factorio" ]; then
+elif [ "${shortname}" == "fctr" ]; then
 	fn_info_parms_factorio
 elif [ "${shortname}" == "inss" ]; then
 	fn_info_parms_inss
 elif [ "${shortname}" == "kf2" ]; then
 	fn_info_parms_kf2
 # Project Zomboid
-elif [ "${engine}" == "projectzomboid" ]; then
+elif [ "${shortname}" == "pz" ]; then
 	fn_info_parms_projectzomboid
-elif [ "${gamename}" == "QuakeWorld" ]; then
+elif [ "${shortname}" == "qw" ]; then
 	fn_info_parms_quakeworld
-elif [ "${gamename}" == "Quake 2" ]||[ "${gamename}" == "Quake 3: Arena" ]; then
+elif [ "${shortname}" == "q2" ]||[ "${shortname}" == "q3" ]; then
 	fn_info_parms_quake2
 # Rust
-elif [ "${gamename}" == "Rust" ]; then
+elif [ "${shortname}" == "rust" ]; then
 	fn_info_parms_rust
 # Rising World
 elif [ "${shortname}" == "rw" ]; then
 	fn_info_parms_risingworld
 # Serious Sam
-elif [ "${engine}" == "seriousengine35" ]; then
+elif [ "${shortname}" == "ss3" ]; then
 	fn_info_config_seriousengine35
 elif [ "${engine}" == "source" ]||[ "${engine}" == "goldsource" ]; then
 	fn_info_parms_source
 # Spark
 elif [ "${engine}" == "spark" ]; then
 	fn_info_parms_spark
-elif [ "${gamename}" == "Tower Unite" ]; then
+elif [ "${shortname}" == "tu" ]; then
 	fn_info_config_towerunite
 # Unreal/Unreal 2 engine
 elif [ "${engine}" == "unreal" ]||[ "${engine}" == "unreal2" ]; then

+ 1 - 1
lgsm/functions/mods_core.sh

@@ -43,7 +43,7 @@ fn_mod_lowercase(){
 		fileswc=$(find "${extractdir}" -depth | wc -l)
 		echo -en "\r"
 		while read -r src; do
-			dst=$(dirname "${src}"`/`basename "${src}" | tr '[A-Z]' '[a-z]')
+			dst=$(dirname "${src}"$(/)basename "${src}" | tr 'A-Z' 'a-z')
 			if [ "${src}" != "${dst}" ]
 			then
 				[ ! -e "${dst}" ] && mv -T "${src}" "${dst}" || echo "${src} was not renamed"

+ 2 - 2
lgsm/functions/update_ts3.sh

@@ -63,7 +63,7 @@ fn_update_ts3_currentbuild(){
 	fi
 
 	# Get current build from logs
-	currentbuild=$(cat $(find ./* -name 'ts3server*_0.log' 2> /dev/null | sort | grep -Ev '${rootdir}/.ts3version' | tail -1) | grep -Eo 'TeamSpeak 3 Server ((\.)?[0-9]{1,3}){1,3}\.[0-9]{1,3}' | grep -Eo '((\.)?[0-9]{1,3}){1,3}\.[0-9]{1,3}' | sort -V | tail -1)
+	currentbuild=$(cat $(find ./* -name "ts3server*_0.log" 2> /dev/null | sort | grep -Ev "${rootdir}/.ts3version" | tail -1) | grep -Eo "TeamSpeak 3 Server ((\.)?[0-9]{1,3}){1,3}\.[0-9]{1,3}" | grep -Eo "((\.)?[0-9]{1,3}){1,3}\.[0-9]{1,3}" | sort -V | tail -1)
 	if [ -z "${currentbuild}" ]; then
 		fn_print_error_nl "Checking for update: teamspeak.com: Current build version not found"
 		fn_script_log_error "Checking for update: teamspeak.com: Current build version not found"
@@ -74,7 +74,7 @@ fn_update_ts3_currentbuild(){
 		command_stop.sh
 		exitbypass=1
 		command_start.sh
-		currentbuild=$(cat $(find ./* -name 'ts3server*_0.log' 2> /dev/null | sort | grep -Ev '${rootdir}/.ts3version' | tail -1) | grep -Eo 'TeamSpeak 3 Server ((\.)?[0-9]{1,3}){1,3}\.[0-9]{1,3}' | grep -Eo '((\.)?[0-9]{1,3}){1,3}\.[0-9]{1,3}')
+		currentbuild=$(cat $(find ./* -name "ts3server*_0.log" 2> /dev/null | sort | grep -Ev "${rootdir}/.ts3version" | tail -1) | grep -Eo "TeamSpeak 3 Server ((\.)?[0-9]{1,3}){1,3}\.[0-9]{1,3}" | grep -Eo "((\.)?[0-9]{1,3}){1,3}\.[0-9]{1,3}")
 		if [ -z "${currentbuild}" ]; then
 			fn_print_fail_nl "Checking for update: teamspeak.com: Current build version still not found"
 			fn_script_log_fatal "Checking for update: teamspeak.com: Current build version still not found"