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Created lsgm-default.network.cfg file

added the basic suggested network configurations file
wb vor 11 Jahren
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c1f9b2ac36
1 geänderte Dateien mit 77 neuen und 0 gelöschten Zeilen
  1. 77 0
      Arma3/cfg/lgsm-default.network.cfg

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Arma3/cfg/lgsm-default.network.cfg

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+//
+// network.cfg - Defines network tuning parameters
+//
+// This file is to be passed to the -cfg parameter on the command line for the server
+// See http://community.bistudio.com/wiki/basic.cfg
+// The following settings are the suggested settings
+
+// BANDWIDTH SETTINGS
+
+// Bandwidth the server is guaranteed to have (in bps)
+// General guideline is NumberOfPlayers * 256kb
+// Default: 131072
+MinBandwidth=5120000;
+// Bandwidth the server can never go above (in bps)
+// For a single server, use full network speed; decrease when running multiple servers
+MaxBandwidth=10240000;
+
+// PACKET SETTINGS
+
+// Maximum number of packets per frame.
+// Increasing the value potentially decreases lag, but increases desync
+// Default: 128
+MaxMsgSend=2048;
+// Maximum payload of guaranteed packet (in b)
+// Small messages are packed to larger packets
+// Guaranteed packets are used for non-repetitive events, like shooting
+// Lower value means more packets are sent, so less events will get combined
+// Default: 512
+MaxSizeGuaranteed=512;
+// Maximum payload of non-guaranteed packet (in b)
+// Increasing this value may improve bandwidth requirement, but may also increase lag
+// Largest factor in desync
+// Guidance is half of MaxSizeGuaranteed
+// Default: 256
+MaxSizeNonguaranteed=256;
+// Maximal size of a packet sent over the network
+// Only necessary if ISP forces lower packet size and there are connectivity issues
+// Default: 1400
+// class sockets{maxPacketSize=1400};
+
+// SMOOTHNESS SETTINGS
+
+// Minimal error required to send network updates for far units
+// Smaller values will make for smoother movement at long ranges, but will increase network traffic
+// Default: 0.003
+MinErrorToSend=0.01;
+// Minimal error required to send network updates for near units
+// Using larger value can reduce traffic sent for near units
+// Also controls client to server traffic
+// Default: 0.01
+MinErrorToSendNear=0.02;
+
+// GEOLOCATION SETTINGS
+
+// Server latitude
+serverLatitude=52;
+serverLatitudeAuto=52;
+
+// Server Longitude
+serverLongitude=0;
+serverLongitudeAuto=0;
+// MISC
+// View Distance (not sure if this actually works)
+viewDistance=10000;
+
+// Maximum size (in b) for custom face or sound files
+// Default: 0
+MaxCustomFileSize=0;
+// Server language
+language="English";
+steamLanguage="English";
+// Adapter
+adapter=-1;
+// Windowed mode
+Windowed=0;
+
+3D_Performance=1.000000;