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fix: quake2 and quake3 protocol query (#4410)

Co-authored-by: Kalle Minkner <info@kalleminkner.de>
Kalle 2 lat temu
rodzic
commit
b554c4eb21
1 zmienionych plików z 2 dodań i 2 usunięć
  1. 2 2
      lgsm/modules/query_gsquery.py

+ 2 - 2
lgsm/modules/query_gsquery.py

@@ -10,13 +10,13 @@ import argparse
 import socket
 import socket
 import sys
 import sys
 
 
-engine_types=('protocol-valve','protocol-quake3','protocol-quake3','protocol-gamespy1','protocol-unreal2','ut3','minecraft','minecraftbe','jc2mp','mumbleping','soldat','teeworlds')
+engine_types=('protocol-valve','protocol-quake2','protocol-quake3','protocol-gamespy1','protocol-unreal2','ut3','minecraft','minecraftbe','jc2mp','mumbleping','soldat','teeworlds')
 
 
 class gsquery:
 class gsquery:
     server_response_timeout = 2
     server_response_timeout = 2
     default_buffer_length = 1024
     default_buffer_length = 1024
     sourcequery=('protocol-valve','avalanche3.0','barotrauma','madness','quakelive','realvirtuality','refractor','source','goldsrc','spark','starbound','unity3d','unreal4','wurm')
     sourcequery=('protocol-valve','avalanche3.0','barotrauma','madness','quakelive','realvirtuality','refractor','source','goldsrc','spark','starbound','unity3d','unreal4','wurm')
-    idtech2query=('protocol-quake3','idtech2','quake','iw2.0')
+    idtech2query=('protocol-quake2','idtech2','quake','iw2.0')
     idtech3query=('protocol-quake3','iw3.0','ioquake3','qfusion')
     idtech3query=('protocol-quake3','iw3.0','ioquake3','qfusion')
     minecraftquery=('minecraft','lwjgl2')
     minecraftquery=('minecraft','lwjgl2')
     minecraftbequery=('minecraftbe',)
     minecraftbequery=('minecraftbe',)