|
|
@@ -2,13 +2,13 @@
|
|
|
# LGSM fn_serverquery function
|
|
|
# Author: Daniel Gibbs
|
|
|
# Website: http://danielgibbs.co.uk
|
|
|
-# Version: 011214
|
|
|
+# Version: 081214
|
|
|
|
|
|
# uses gsquery.py to directly query the server
|
|
|
# detects if the server locks up
|
|
|
if [ -f gsquery.py ]; then
|
|
|
if [ "${engine}" == "unreal" ]||[ "${engine}" == "unreal2" ]; then
|
|
|
- gameport=$(grep Port= "${systemdir}/${ini}"|grep -v Master|grep -v LAN|grep -v Proxy|grep -v Listen|sed 's/\Port=//g')
|
|
|
+ gameport=$(grep Port= "${systemdir}/${ini}"|grep -v Master|grep -v LAN|grep -v Proxy|grep -v Listen|sed 's/\Port=//g'|tr -d '\r')
|
|
|
port=$((${gameport} + 1))
|
|
|
elif [ "${engine}" == "spark" ]; then
|
|
|
port=$((${port} + 1))
|