UltimateByte 9 лет назад
Родитель
Сommit
b3b0a0cb55
1 измененных файлов с 0 добавлено и 197 удалено
  1. 0 197
      lgsm/functions/mods_list.sh

+ 0 - 197
lgsm/functions/mods_list.sh

@@ -77,201 +77,4 @@ fn_mods_scrape_urls(){
 	sourcemodurl="${sourcemodfasterurl}/${sourcemodlatestfile}"
 	sourcemodurl="${sourcemodfasterurl}/${sourcemodlatestfile}"
 }
 }
 
 
-# Sets some gsm requirements
-fn_gsm_requirements(){
-	# If tmpdir variable doesn't exist, LGSM is too old
-	if [ -z "${tmpdir}" ]||[ -z "${lgsmdir}" ]; then
-		fn_print_fail "Your LGSM version is too old."
-		echo " * Please do a full update, including ${selfname} script."
-		core_exit.sh
-	fi
-}
-
-# Define all variables from a mod at once when index is set to a separator
-fn_mod_info(){
-# If for some reason no index is set, none of this can work
-if [ -z "$index" ]; then
-	fn_print_error "index variable not set. Please report an issue to LGSM Team."
-	echo "* https://github.com/GameServerManagers/LinuxGSM/issues"
-	core_exit.sh
-fi
-	modcommand="${mods_global_array[index+1]}"
-	modprettyname="${mods_global_array[index+2]}"
-	modurl="${mods_global_array[index+3]}"
-	modfilename="${mods_global_array[index+4]}"
-	modsubdirs="${mods_global_array[index+5]}"
-	modlowercase="${mods_global_array[index+6]}"
-	modinstalldir="${mods_global_array[index+7]}"
-	modkeepfiles="${mods_global_array[index+8]}"
-	modengines="${mods_global_array[index+9]}"
-	modgames="${mods_global_array[index+10]}"
-	modexcludegames="${mods_global_array[index+11]}"
-	modsite="${mods_global_array[index+12]}"
-	moddescription="${mods_global_array[index+13]}"
-}
-
-
-# Find out if a game is compatible with a mod from a modgames (list of games supported by a mod) variable
-fn_compatible_mod_games(){
-	# Reset test value
-	modcompatiblegame="0"
-	# If value is set to GAMES (ignore)
-	if [ "${modgames}" != "GAMES" ]; then
-		# How many games we need to test
-		gamesamount="$(echo "${modgames}" | awk -F ';' '{ print NF }')"
-		# Test all subvalue of "modgames" using the ";" separator
-		for ((gamevarindex=1; gamevarindex < ${gamesamount}; gamevarindex++)); do
-			# Put current game name into modtest variable
-			gamemodtest="$( echo "${modgames}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
-			# If game name matches
-			if [ "${gamemodtest}" == "${gamename}" ]; then
-				# Mod is compatible !
-				modcompatiblegame="1"
-			fi
-		done
-	fi
-}
-
-# Find out if an engine is compatible with a mod from a modengines (list of engines supported by a mod) variable
-fn_compatible_mod_engines(){
-	# Reset test value
-	modcompatibleengine="0"
-	# If value is set to ENGINES (ignore)
-	if [ "${modengines}" != "ENGINES" ]; then
-		# How many engines we need to test
-		enginesamount="$(echo "${modengines}" | awk -F ';' '{ print NF }')"
-		# Test all subvalue of "modengines" using the ";" separator
-		for ((gamevarindex=1; gamevarindex < ${enginesamount}; gamevarindex++)); do
-			# Put current engine name into modtest variable
-			enginemodtest="$( echo "${modengines}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
-			# If engine name matches
-			if [ "${enginemodtest}" == "${engine}" ]; then
-				# Mod is compatible !
-				modcompatibleengine="1"
-			fi
-		done
-	fi
-}
-
-# Find out if a game is not compatible with a mod from a modnotgames (list of games not supported by a mod) variable
-fn_not_compatible_mod_games(){
-	# Reset test value
-	modeincompatiblegame="0"
-	# If value is set to NOTGAMES (ignore)
-	if [ "${modexcludegames}" != "NOTGAMES" ]; then
-		# How many engines we need to test
-		excludegamesamount="$(echo "${modexcludegames}" | awk -F ';' '{ print NF }')"
-		# Test all subvalue of "modexcludegames" using the ";" separator
-		for ((gamevarindex=1; gamevarindex < ${excludegamesamount}; gamevarindex++)); do
-			# Put current engine name into modtest variable
-			excludegamemodtest="$( echo "${modexcludegames}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
-			# If engine name matches
-			if [ "${excludegamemodtest}" == "${gamename}" ]; then
-				# Mod is compatible !
-				modeincompatiblegame="1"
-			fi
-		done
-	fi
-}
-
-# Sums up if a mod is compatible or not with modcompatibility=0/1
-fn_mod_compatible_test(){
-	# Test game and engine compatibility
-	fn_compatible_mod_games
-	fn_compatible_mod_engines
-	fn_not_compatible_mod_games
-	if [ "${modeincompatiblegame}" == "1" ]; then
-		modcompatibility="0"
-	elif [ "${modcompatibleengine}" == "1" ]||[ "${modcompatiblegame}" == "1" ]; then
-		modcompatibility="1"
-	else
-		modcompatibility="0"
-	fi
-}
-
-# Checks if a mod is compatibile for installation
-# Provides available mods for installation
-# Provides commands for mods installation
-fn_mods_available(){
-	# First, reset variables
-	compatiblemodslist=()
-	availablemodscommands=()
-	modprettynamemaxlength="0"
-	modsitemaxlength="0"
-	moddescriptionmaxlength="0"
-	modcommandmaxlength="0"
-	# Find compatible games
-	# Find separators through the global array
-	for ((index="0"; index <= ${#mods_global_array[@]}; index++)); do
-		# If current value is a separator; then
-		if [ "${mods_global_array[index]}" == "${modseparator}" ]; then
-			# Set mod variables
-			fn_mod_info
-			# Test if game is compatible
-			fn_mod_compatible_test
-			# If game is compatible
-			if [ "${modcompatibility}" == "1" ]; then
-				# Put it into the list to display to the user
-				compatiblemodslist+=( "${modprettyname}" "${modcommand}" "${modsite}" "${moddescription}" )
-				# Keep available commands in an array
-				availablemodscommands+=( "${modcommand}" )
-			fi
-		fi
-	done
-}
-
-# Output available mods in a nice way to the user
-fn_mods_show_available(){
-	# Set and reset vars
-	compatiblemodslistindex=0
-	spaces=" "
-	# As long as we're within index values
-	while [ "${compatiblemodslistindex}" -lt "${#compatiblemodslist[@]}" ]; do
-		# Set values for convenience
-		displayedmodname="${compatiblemodslist[compatiblemodslistindex]}"
-		displayedmodcommand="${compatiblemodslist[compatiblemodslistindex+1]}"
-		displayedmodsite="${compatiblemodslist[compatiblemodslistindex+2]}"
-		displayedmoddescription="${compatiblemodslist[compatiblemodslistindex+3]}"
-		# Output mods to the user
-		echo -e "\e[1m${displayedmodname}\e[0m - ${displayedmoddescription} - ${displayedmodsite}"
-		echo -e " * \e[36m${displayedmodcommand}\e[0m"
-		# Increment index from the amount of values we just displayed
-		let "compatiblemodslistindex+=4"
-	done
-	# If no mods are found
-	if [ -z "${compatiblemodslist}" ]; then
-		fn_print_fail "No mods are currently available for ${gamename}."
-		core_exit.sh
-	fi
-}
-
-# Get details of a mod any (relevant and unique, such as full mod name or install command) value
-fn_mod_get_info_from_command(){
-	# Variable to know when job is done
-	modinfocommand="0"
-	# Find entry in global array
-	for ((index=0; index <= ${#mods_global_array[@]}; index++)); do
-		# When entry is found
-		if [ "${mods_global_array[index]}" == "${currentmod}" ]; then
-			# Go back to the previous "MOD" separator
-			for ((index=index; index <= ${#mods_global_array[@]}; index--)); do
-				# When "MOD" is found
-				if [ "${mods_global_array[index]}" == "MOD" ]; then
-					# Get info
-					fn_mod_info
-					modinfocommand="1"
-					break
-				fi
-			done
-		fi
-		# Exit the loop if job is done
-		if [ "${modinfocommand}" == "1" ]; then
-			break
-		fi
-	done
-}
-
-fn_gsm_requirements
 fn_mods_scrape_urls
 fn_mods_scrape_urls
-fn_mods_info
-fn_mods_available