Kaynağa Gözat

GoldenEye: Source updates

Alexander Hurd 9 yıl önce
ebeveyn
işleme
a37ebf57d4

+ 9 - 33
GoldenEyeSource/cfg/lgsm-default.cfg

@@ -46,6 +46,12 @@ mp_flashlight 0
 // 1 enables falling damage, 0 disables it
 mp_falldamage 1
 
+// Map/match time, in minutes
+mp_timelimit 15
+
+// Round time, in seconds
+ge_roundtime 300
+
 // 1 = Forces the engine to use light physics for  better server preformance
 sv_turbophysics 0
 
@@ -89,35 +95,8 @@ exec server_normal.cfg
 //   **Should be used ALONE only!
 //exec server_tournament.cfg
 
-
-// *********** Rates ***********
-
-// Max bandwidth rate allowed on server, 0=unlimited, max=20000
-sv_maxrate 20000
-
-// Min bandwidth rate allowed on server, 0=unlimited, 4000=dialup limit
-
-// 10000=any modern connection, CAL minimum rate.
-sv_minrate 10000
-
-// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
-
-// 66 max, 50 min rate clamping reduces hit-reg problems.
-
-// Permitting lower rates only can help dialup players and not by much.
-sv_maxcmdrate 66
-sv_maxupdaterate 66
-sv_mincmdrate 50
-sv_minupdaterate 50
-
-// Enforce symmetrical rates.
-sv_client_cmdrate_difference 17
-
-// Ensure client interpolation functions appropriately.
-
-// Improves hit registration for bullet weapons.
-sv_client_max_interp_ratio 3
-sv_client_min_interp_ratio 2
+// Load network settings
+exec server_netvalues
 
 // *********** server logging ***********
 log on
@@ -144,7 +123,4 @@ sv_voiceenable 1
 sv_cheats 0
 
 // disable clients' ability to pause the server
-sv_pausable 0
-
-// Forces prediction on the client, protects clients from themselves.
-sv_client_predict 1
+sv_pausable 0

+ 1 - 1
lgsm/functions/install_server_files.sh

@@ -22,7 +22,7 @@ fn_install_server_files(){
 	elif [ "${gamename}" == "Unreal Tournament" ]; then
 		fileurl="https://files.gameservermanagers.com/UnrealTournament/UnrealTournament-Server-XAN-3045522-Linux.zip"; filedir="${lgsmdir}/tmp"; filename="UnrealTournament-Server-XAN-3045522-Linux.zip";  executecmd="noexecute" run="norun"; force="noforce"; md5="553fed5645a9fc623e92563049bf79f6"
 	elif [ "${gamename}" == "GoldenEye: Source" ]; then
-		fileurl="https://files.gameservermanagers.com/GoldenEyeSource/goldenEye_source_v4.2.4_server_2015_map_pack.tar.bz2"; filedir="${lgsmdir}/tmp"; filename="goldenEye_source_v4.2.4_server_2015_map_pack.tar.bz2";  executecmd="noexecute" run="norun"; force="noforce"; md5="3148ac38acc3642b0d6d64f51f27de15"
+		fileurl="https://s3.amazonaws.com/linuxgsm/GoldenEye_Source_v5.0.1_server_full_Linux.tar.gz"; filedir="${lgsmdir}/tmp"; filename="GoldenEye_Source_v5.0.1_server_full_Linux.tar.gz";  executecmd="noexecute" run="norun"; force="noforce"; md5="5cee463370b9b776b3699f6be1826159"
 	fi
 	fn_fetch_file "${fileurl}" "${filedir}" "${filename}" "${executecmd}" "${run}" "${force}" "${md5}"
 	fn_dl_extract "${filedir}" "${filename}" "${filesdir}"