|
|
@@ -46,6 +46,12 @@ mp_flashlight 0
|
|
|
// 1 enables falling damage, 0 disables it
|
|
|
mp_falldamage 1
|
|
|
|
|
|
+// Map/match time, in minutes
|
|
|
+mp_timelimit 15
|
|
|
+
|
|
|
+// Round time, in seconds
|
|
|
+ge_roundtime 300
|
|
|
+
|
|
|
// 1 = Forces the engine to use light physics for better server preformance
|
|
|
sv_turbophysics 0
|
|
|
|
|
|
@@ -89,35 +95,8 @@ exec server_normal.cfg
|
|
|
// **Should be used ALONE only!
|
|
|
//exec server_tournament.cfg
|
|
|
|
|
|
-
|
|
|
-// *********** Rates ***********
|
|
|
-
|
|
|
-// Max bandwidth rate allowed on server, 0=unlimited, max=20000
|
|
|
-sv_maxrate 20000
|
|
|
-
|
|
|
-// Min bandwidth rate allowed on server, 0=unlimited, 4000=dialup limit
|
|
|
-
|
|
|
-// 10000=any modern connection, CAL minimum rate.
|
|
|
-sv_minrate 10000
|
|
|
-
|
|
|
-// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
|
|
|
-
|
|
|
-// 66 max, 50 min rate clamping reduces hit-reg problems.
|
|
|
-
|
|
|
-// Permitting lower rates only can help dialup players and not by much.
|
|
|
-sv_maxcmdrate 66
|
|
|
-sv_maxupdaterate 66
|
|
|
-sv_mincmdrate 50
|
|
|
-sv_minupdaterate 50
|
|
|
-
|
|
|
-// Enforce symmetrical rates.
|
|
|
-sv_client_cmdrate_difference 17
|
|
|
-
|
|
|
-// Ensure client interpolation functions appropriately.
|
|
|
-
|
|
|
-// Improves hit registration for bullet weapons.
|
|
|
-sv_client_max_interp_ratio 3
|
|
|
-sv_client_min_interp_ratio 2
|
|
|
+// Load network settings
|
|
|
+exec server_netvalues
|
|
|
|
|
|
// *********** server logging ***********
|
|
|
log on
|
|
|
@@ -144,7 +123,4 @@ sv_voiceenable 1
|
|
|
sv_cheats 0
|
|
|
|
|
|
// disable clients' ability to pause the server
|
|
|
-sv_pausable 0
|
|
|
-
|
|
|
-// Forces prediction on the client, protects clients from themselves.
|
|
|
-sv_client_predict 1
|
|
|
+sv_pausable 0
|