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refactor: improve log directory creation messages

- Changed the log directory creation messages to include square brackets around the directory paths.
- Updated the console log and game log directory creation messages to use square brackets as well.
- Modified the symlink creation messages for game logs and Steam logs to also include square brackets.

This commit improves the readability of the log directory creation process by adding square brackets around the relevant paths.
Daniel Gibbs 2 лет назад
Родитель
Сommit
9f390f0fa2
2 измененных файлов с 10 добавлено и 10 удалено
  1. 2 2
      lgsm/modules/core_messages.sh
  2. 8 8
      lgsm/modules/install_logs.sh

+ 2 - 2
lgsm/modules/core_messages.sh

@@ -526,12 +526,12 @@ fn_print_update_eol_nl() {
 
 # SKIP
 fn_print_skip_eol() {
-	echo -en " ${cyan}SKIP${default}"
+	echo -en " ... ${cyan}SKIP${default}"
 	fn_sleep_time
 }
 
 fn_print_skip_eol_nl() {
-	echo -e " ${cyan}SKIP${default}"
+	echo -e " ... ${cyan}SKIP${default}"
 	fn_sleep_time
 }
 

+ 8 - 8
lgsm/modules/install_logs.sh

@@ -14,7 +14,7 @@ if [ -z "${checklogs}" ]; then
 	fn_sleep_time
 fi
 
-echo -en "creating log directory ([${logdir} )"
+echo -en "creating log directory [ ${logdir} ]"
 if [ ! -d "${logdir}" ]; then
 	if ! mkdir -p "${logdir}"; then
 		fn_print_fail_eol_nl
@@ -26,7 +26,7 @@ else
 	fn_print_skip_eol_nl
 fi
 
-echo -en "creating script log directory ( ${lgsmlogdir} )"
+echo -en "creating script log directory [ ${lgsmlogdir} ]"
 if [ ! -d "${lgsmlogdir}" ]; then
 	if ! mkdir -p "${lgsmlogdir}"; then
 		fn_print_fail_eol_nl
@@ -38,7 +38,7 @@ else
 	fn_print_skip_eol_nl
 fi
 
-echo -en "creating script log ( ${lgsmlog} )"
+echo -en "creating script log [ ${lgsmlog} ]"
 if [ ! -f "${lgsmlog}" ]; then
 	if ! touch "${lgsmlog}"; then
 		fn_print_fail_eol_nl
@@ -50,7 +50,7 @@ else
 	fn_print_skip_eol_nl
 fi
 
-echo -en "creating console log directory ( ${consolelogdir} )"
+echo -en "creating console log directory [ ${consolelogdir} ]"
 if [ ! -d "${consolelogdir}" ]; then
 	if ! mkdir -p "${consolelogdir}"; then
 		fn_print_fail_eol_nl
@@ -62,7 +62,7 @@ else
 	fn_print_skip_eol_nl
 fi
 
-echo -en "creating console log ( ${consolelog} )"
+echo -en "creating console log [ ${consolelog} ]"
 if [ ! -f "${consolelog}" ]; then
 	if ! touch "${consolelog}"; then
 		fn_print_fail_eol_nl
@@ -75,7 +75,7 @@ else
 fi
 
 if [ -n "${gamelogdir}" ]; then
-	echo -en "creating game log directory ( ${gamelogdir} )"
+	echo -en "creating game log directory [ ${gamelogdir} ]"
 	if [ ! -d "${gamelogdir}" ]; then
 		if ! mkdir -p "${gamelogdir}"; then
 			fn_print_fail_eol_nl
@@ -93,7 +93,7 @@ fi
 # e.g serverfiles/log is not within log/: symlink created
 # log/server is in log/: symlink not created
 if [ -n "${gamelogdir}" ] && [ "${gamelogdir:0:${#logdir}}" != "${logdir}" ]; then
-	echo -en "creating symlink to game log dir ( ${logdir}/server -> ${gamelogdir} )"
+	echo -en "creating symlink to game log dir [ ${logdir}/server -> ${gamelogdir} )"
 	# if path does not exist or does not match gamelogdir
 	if [ ! -h "${logdir}/server" ] || [ "$(readlink -f "${logdir}/server")" != "${gamelogdir}" ]; then
 		if ! ln -nfs "${gamelogdir}" "${logdir}/server"; then
@@ -110,7 +110,7 @@ fi
 # If server uses SteamCMD create a symbolic link to the Steam logs.
 if [ -d "${HOME}/.steam/steam/logs" ]; then
 	if [ ! -L "${logdir}/steam" ]; then
-		echo -en "creating symlink to steam log dir ( ${logdir}/steam -> ${HOME}/.steam/steam/logs )"
+		echo -en "creating symlink to steam log dir [ ${logdir}/steam -> ${HOME}/.steam/steam/logs )"
 		if ! ln -nfs "${HOME}/.steam/steam/logs" "${logdir}/steam"; then
 			fn_print_fail_eol_nl
 			core_exit.sh