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change anti cheat

Daniel Gibbs 1 年之前
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9c4f4a982a
共有 3 個文件被更改,包括 3 次插入3 次删除
  1. 1 1
      lgsm/config-default/config-lgsm/tfserver/_default.cfg
  2. 1 1
      lgsm/modules/info_game.sh
  3. 1 1
      lgsm/modules/info_messages.sh

+ 1 - 1
lgsm/config-default/config-lgsm/tfserver/_default.cfg

@@ -33,7 +33,7 @@ servertags="LinuxGSM"
 steamsocket="0" # Use Steam Socket. 0 = off; 1 = on. Use Steam Servers for network penetration. Enable this if you don't have a public IP but you want to allow players from outside your network to join your server. If disabled, only you and other players on your LAN can join. If you have a public IP, you do not need to enable this.
 
 ## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters
-startparameters="ProjectWar_Start?DedicatedServer?MaxPlayers=${maxplayers} -server -game -log -MultiHome=${ip} -Port=${port} -QueryPort=${queryport} -BeaconPort=${beaconport} -ShutDownServicePort=${shutdownport} -ConfigServerName='${selfname}' -OutIPAddress=${publicip} -ServerTags='${servertags}' -UseSteamSocket=${steamsocket} -UserDir='${serverfiles}/${selfname}' -ServerName='${servername}' -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -MaxQueueSize=${maxqueuesize} -QueueValidTime=${queuevalidtime} -QueueThreshold=${maxplayers} -ServerFightModeType=${gamemode} -IsCanSelfDamage=${damageself} -IsCanFriendDamage=${damageallies} -SaveWorldInterval=${saveinterval} -GMOverlapRatio=2 -GreenHand=${greenhand} -SensitiveWords=${allowsensitivewords} -UseACE=${anticheat} -ServerAdminAccounts='${serveradmins}' -IsShowGmTitle=${adminlabel} -ServerPassword='${serverpassword}'"
+startparameters="ProjectWar_Start?DedicatedServer?MaxPlayers=${maxplayers} -server -game -log -MultiHome=${ip} -Port=${port} -QueryPort=${queryport} -BeaconPort=${beaconport} -ShutDownServicePort=${shutdownport} -ConfigServerName='${selfname}' -OutIPAddress=${publicip} -ServerTags='${servertags}' -UseSteamSocket=${steamsocket} -UserDir='${serverfiles}/${selfname}' -ServerName='${servername}' -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -MaxQueueSize=${maxqueuesize} -QueueValidTime=${queuevalidtime} -QueueThreshold=${maxplayers} -ServerFightModeType=${gamemode} -IsCanSelfDamage=${damageself} -IsCanFriendDamage=${damageallies} -SaveWorldInterval=${saveinterval} -GMOverlapRatio=2 -GreenHand=${greenhand} -SensitiveWords=${allowsensitivewords} -UseEAC=${anticheat} -ServerAdminAccounts='${serveradmins}' -IsShowGmTitle=${adminlabel} -ServerPassword='${serverpassword}'"
 
 #### LinuxGSM Settings ####
 

+ 1 - 1
lgsm/modules/info_game.sh

@@ -710,7 +710,7 @@ fn_info_game_tf() {
 	queryport="${queryport:-"0"}"
 	saveinterval="${saveinterval:-"0"}"
 	servername="${servername:-"NOT SET"}"
-	serverpassword="${serverpassword:-"NOT SET"}"
+	#serverpassword="${serverpassword:-"NOT SET"}"
 	shutdownport="${shutdownport:-"0"}"
 
 }

+ 1 - 1
lgsm/modules/info_messages.sh

@@ -1625,7 +1625,7 @@ fn_info_messages_tf() {
 	{
 		fn_port "header"
 		fn_port "Game" port udp
-		fn_port "Query" queryport tcp
+		fn_port "Query" queryport udp
 		fn_port "Beacon" beaconport udp
 		fn_port "Shutdown" shutdownport tcp
 	} | column -s $'\t' -t