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-#!/bin/bash
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-# LinuxGSM update_steamcmd.sh function
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-# Author: Daniel Gibbs
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-# Website: https://linuxgsm.com
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-# Description: Handles updating using SteamCMD.
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-
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-functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
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-
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-fn_update_steamcmd_dl(){
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- info_config.sh
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- # Detects if unbuffer command is available for 32 bit distributions only.
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- info_distro.sh
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- if [ "$(command -v stdbuf)" ]&&[ "${arch}" != "x86_64" ]; then
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- unbuffer="stdbuf -i0 -o0 -e0"
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- fi
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- if [ -d "${steamcmddir}" ]; then
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- cd "${steamcmddir}" || exit
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- fi
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-
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- # If GoldSrc (appid 90) servers. GoldSrc (appid 90) require extra commands.
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- if [ "${appid}" == "90" ]; then
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- # If using a specific branch.
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- if [ -n "${branch}" ]; then
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- ${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" -beta "${branch}" +quit | tee -a "${lgsmlog}"
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- else
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- ${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" +quit | tee -a "${lgsmlog}"
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- fi
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- elif [ "${shortname}" == "ac" ]; then
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- ${unbuffer} ${steamcmdcommand} +@sSteamCmdForcePlatformType windows +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" +quit
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- # All other servers.
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- else
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- if [ -n "${branch}" ]; then
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- if [ -n "${branchpassword}" ]; then
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- ${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" -beta "${branch}" -betapassword "${branchpassword}" +quit | tee -a "${lgsmlog}"
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- else
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- ${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" -beta "${branch}" +quit | tee -a "${lgsmlog}"
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- fi
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- else
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- ${unbuffer} ${steamcmdcommand} +login "${steamuser}" "${steampass}" +force_install_dir "${serverfiles}" +app_update "${appid}" +quit | tee -a "${lgsmlog}"
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- fi
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- fi
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- fix.sh
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-}
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-
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-fn_update_steamcmd_localbuild(){
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- # Gets local build info.
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- fn_print_dots "Checking local build: ${remotelocation}"
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- fn_appmanifest_check
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- # Uses appmanifest to find local build.
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- localbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d\ -f3)
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-
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- # Set branch for updateinfo.
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- IFS=' ' read -ra branchsplits <<< "${branch}"
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- if [ "${#branchsplits[@]}" -gt 1 ]; then
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- branchname="${branchsplits[1]}"
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- else
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- branchname="public"
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- fi
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-
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- # Checks if localbuild variable has been set.
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- if [ -z "${localbuild}" ]||[ "${localbuild}" == "null" ]; then
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- fn_print_fail "Checking local build: ${remotelocation}"
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- fn_script_log_fatal "Checking local build"
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- core_exit.sh
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- else
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- fn_print_ok "Checking local build: ${remotelocation}"
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- fn_script_log_pass "Checking local build"
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- fi
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-}
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-
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-fn_update_steamcmd_remotebuild(){
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- # Gets remote build info.
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- if [ -d "${steamcmddir}" ]; then
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- cd "${steamcmddir}" || exit
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- fi
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-
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- # Removes appinfo.vdf as a fix for not always getting up to date version info from SteamCMD.
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- if [ "$(find "${HOME}" -type f -name "appinfo.vdf" | wc -l)" -ne "0" ]; then
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- find "${HOME}" -type f -name "appinfo.vdf" -exec rm -f {} \;
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- fi
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-
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- remotebuild=$(${steamcmdcommand} +login "${steamuser}" "${steampass}" +app_info_update 1 +app_info_print "${appid}" +quit | sed '1,/branches/d' | sed "1,/${branchname}/d" | grep -m 1 buildid | tr -cd '[:digit:]')
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- if [ "${installer}" != "1" ]; then
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- fn_print_dots "Checking remote build: ${remotelocation}"
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- # Checks if remotebuild variable has been set.
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- if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then
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- fn_print_fail "Checking remote build: ${remotelocation}"
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- fn_script_log_fatal "Checking remote build"
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- core_exit.sh
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- else
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- fn_print_ok "Checking remote build: ${remotelocation}"
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- fn_script_log_pass "Checking remote build"
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- fi
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- else
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- # Checks if remotebuild variable has been set.
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- if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then
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- fn_print_failure "Unable to get remote build"
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- fn_script_log_fatal "Unable to get remote build"
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- core_exit.sh
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- fi
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- fi
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-}
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-
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-fn_update_steamcmd_compare(){
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- fn_print_dots "Checking for update: ${remotelocation}"
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- if [ "${localbuild}" != "${remotebuild}" ]; then
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- fn_print_ok_nl "Checking for update: ${remotelocation}"
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- echo -en "\n"
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- echo -e "Update available"
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- echo -e "* Local build: ${red}${localbuild}${default}"
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- echo -e "* Remote build: ${green}${remotebuild}${default}"
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- if [ -v "${branch}" ]; then
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- echo -e "* Branch: ${branch}"
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- fi
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- echo -e "https://steamdb.info/app/${appid}/"
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- echo -en "\n"
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- fn_script_log_info "Update available"
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- fn_script_log_info "Local build: ${localbuild}"
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- fn_script_log_info "Remote build: ${remotebuild}"
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- if [ -v "${branch}" ]; then
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- fn_script_log_info "Branch: ${branch}"
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- fi
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- fn_script_log_info "${localbuild} > ${remotebuild}"
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-
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- unset updateonstart
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- check_status.sh
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- # If server stopped.
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- if [ "${status}" == "0" ]; then
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- fn_update_steamcmd_dl
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- # If server started.
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- else
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- fn_stop_warning
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- exitbypass=1
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- command_stop.sh
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- exitbypass=1
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- fn_update_steamcmd_dl
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- exitbypass=1
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- command_start.sh
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- fi
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- date +%s > "${lockdir}/lastupdate.lock"
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- alert="update"
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- alert.sh
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- else
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- fn_print_ok_nl "Checking for update: ${remotelocation}"
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- echo -en "\n"
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- echo -e "No update available"
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- echo -e "* Local build: ${green}${localbuild}${default}"
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- echo -e "* Remote build: ${green}${remotebuild}${default}"
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- if [ -v "${branch}" ]; then
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- echo -e "* Branch: ${branch}"
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- fi
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- echo -e "https://steamdb.info/app/${appid}/"
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- echo -en "\n"
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- fn_script_log_info "No update available"
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- fn_script_log_info "Local build: ${localbuild}"
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- fn_script_log_info "Remote build: ${remotebuild}"
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- if [ -v "${branch}" ]; then
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- fn_script_log_info "Branch: ${branch}"
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- fi
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- fi
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-}
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-
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-fn_appmanifest_info(){
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- appmanifestfile=$(find "${serverfiles}" -type f -name "appmanifest_${appid}.acf")
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- appmanifestfilewc=$(find "${serverfiles}" -type f -name "appmanifest_${appid}.acf" | wc -l)
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-}
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-
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-fn_appmanifest_check(){
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- fn_appmanifest_info
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- # Multiple or no matching appmanifest files may sometimes be present.
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- # This error is corrected if required.
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- if [ "${appmanifestfilewc}" -ge "2" ]; then
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- fn_print_error "Multiple appmanifest_${appid}.acf files found"
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- fn_script_log_error "Multiple appmanifest_${appid}.acf files found"
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- fn_print_dots "Removing x${appmanifestfilewc} appmanifest_${appid}.acf files"
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- for appfile in ${appmanifestfile}; do
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- rm -f "${appfile:?}"
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- done
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- appmanifestfilewc1="${appmanifestfilewc}"
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- fn_appmanifest_info
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- # if error can not be resolved.
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- if [ "${appmanifestfilewc}" -ge "2" ]; then
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- fn_print_fail "Unable to remove x${appmanifestfilewc} appmanifest_${appid}.acf files"
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- fn_script_log_fatal "Unable to remove x${appmanifestfilewc} appmanifest_${appid}.acf files"
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- echo -e "* Check user permissions"
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- for appfile in ${appmanifestfile}; do
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- echo -e " ${appfile}"
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- done
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- core_exit.sh
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- else
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- fn_print_ok "Removed x${appmanifestfilewc1} appmanifest_${appid}.acf files"
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- fn_script_log_pass "Removed x${appmanifestfilewc1} appmanifest_${appid}.acf files"
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- fn_print_info_nl "Forcing update to correct issue"
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- fn_script_log_info "Forcing update to correct issue"
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- fn_update_steamcmd_dl
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- fi
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- elif [ "${appmanifestfilewc}" -eq "0" ]; then
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- fn_print_error_nl "No appmanifest_${appid}.acf found"
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- fn_script_log_error "No appmanifest_${appid}.acf found"
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- fn_print_info_nl "Forcing update to correct issue"
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- fn_script_log_info "Forcing update to correct issue"
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- fn_update_steamcmd_dl
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- fn_appmanifest_info
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- if [ "${appmanifestfilewc}" -eq "0" ]; then
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- fn_print_fail_nl "Still no appmanifest_${appid}.acf found"
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- fn_script_log_fatal "Still no appmanifest_${appid}.acf found"
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- core_exit.sh
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- fi
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- fi
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-}
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-
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-fn_stop_warning(){
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- fn_print_warn "Updating server: SteamCMD: ${selfname} will be stopped during update"
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- fn_script_log_warn "Updating server: SteamCMD: ${selfname} will be stopped during update"
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- totalseconds=3
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- for seconds in {3..1}; do
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- fn_print_warn "Updating server: SteamCMD: ${selfname} will be stopped during update: ${totalseconds}"
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- totalseconds=$((totalseconds - 1))
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- sleep 1
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- if [ "${seconds}" == "0" ]; then
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- break
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- fi
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- done
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- fn_print_warn_nl "Updating server: SteamCMD: ${selfname} will be stopped during update"
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-}
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-
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-# The location where the builds are checked and downloaded.
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-remotelocation="SteamCMD"
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-check_steamcmd.sh
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-
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-if [ "${forceupdate}" == "1" ]; then
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- # forceupdate bypasses update checks.
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- check_status.sh
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- if [ "${status}" != "0" ]; then
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- fn_stop_warning
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- exitbypass=1
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- command_stop.sh
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- fn_update_steamcmd_dl
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- date +%s > "${lockdir}/lastupdate.lock"
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- exitbypass=1
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- command_start.sh
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- else
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- fn_update_steamcmd_dl
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- date +%s > "${lockdir}/lastupdate.lock"
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- fi
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-else
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- fn_print_dots "Checking for update"
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- fn_print_dots "Checking for update: ${remotelocation}"
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- fn_update_steamcmd_localbuild
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- fn_update_steamcmd_remotebuild
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- fn_update_steamcmd_compare
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-fi
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