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added fn_mod_tidy_files_list info

UltimateByte 9 ani în urmă
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9819ada0a4
1 a modificat fișierele cu 1 adăugiri și 1 ștergeri
  1. 1 1
      lgsm/functions/mods_list.sh

+ 1 - 1
lgsm/functions/mods_list.sh

@@ -44,7 +44,7 @@ modseparator="MOD"
 # [5]	| "modsubdirs": in how many subdirectories is the mod (none is 0) (not used at release, but could be in the future)
 # [6]	| "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it)
 # [7] 	| "modinstalldir": the directory in which to install the mode ( use LGSM dir variables such as ${systemdir})
-# [8]	| "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating
+# [8]	| "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating; for files to keep upon uninstall, see fn_mod_tidy_files_list from mods_core.sh
 # [9] 	| "Supported Engines;": list them according to LGSM ${engine} variables, separated and ended with a semicolon, or use ENGINES to ignore the value
 # [10] 	| "Supported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use GAMES to ignore the value
 # [11]	| "Unsupported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use NOTGAMES to ignore the value (useful to exclude a game when using Supported Engines)