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Removed this config as not required

Daniel Gibbs 9 lat temu
rodzic
commit
8e7574a039
1 zmienionych plików z 0 dodań i 180 usunięć
  1. 0 180
      tests/config.lua

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tests/config.lua

@@ -1,180 +0,0 @@
--- Welcome to the JC2-MP server configuration file!
-
---[[
-SERVER OPTIONS
-
-Server-related options.
---]]
-Server =
-{
-    -- The maximum number of players that can be on the server at any
-    -- given time. Make sure your connection and server can handle it!
-    -- Default value: 5000
-    MaxPlayers                  = 5000,
-    -- Used to control what IP this server binds to. Unless you're a dedicated
-    -- game host, you don't need to worry about this.
-    -- Default value: ""
-    BindIP                      = "8.8.8.8",
-    -- The port the server uses.
-    -- Default value: 7777
-    BindPort                    = 7777,
-    -- The time before a player is timed out after temporarily losing
-    -- connection, or crashing without properly disconnecting.
-    -- Default value (in milliseconds): 10000
-    Timeout                     = 10000,
-
-    -- The name of the server, as seen by players and the server browser.
-    -- Default value: "JC2-MP Server"
-    Name                        = "JC2-MP Server",
-    -- The server description, as seen by players and the server browser.
-    -- Default value: "No description available"
-    Description                 = "No description available.",
-    -- The server password.
-    -- Default value: ""
-    Password                    = "",
-
-    -- Controls whether the server announces its presence to the master server
-    -- and therefore to the server browser.
-    -- Default value: true
-    Announce                    = true,
-
-    -- Controls how often synchronization packets are broadcast by the server
-    -- in milliseconds
-    -- Default value (in milliseconds): 180
-    SyncUpdate                  = 180,
-
-    -- CAUTION: Setting this variable to true unlocks a number of potentially
-    -- unsafe operations, which include:
-    --  * Native Lua packages (.dll, .so)
-    --  * Execution of Lua from arbitrary paths (Access to loadfile/dofile)
-    --  * Unbound io functions, allowing for access to the entire file-system
-    -- Default value: false
-    IKnowWhatImDoing            = false
-}
-
---[[
-SYNCRATE OPTIONS
-
-Sync rate options. These values control how often synchronization
-packets are sent by the clients, in milliseconds. This lets you
-control how frequent the sync comes in, which may result in a
-smoother or less laggy experience
---]]
-SyncRates =
-{
-    -- Default value (in milliseconds): 75
-    Vehicle                     = 75,
-    -- Default value (in milliseconds): 120
-    OnFoot                      = 120,
-    -- Default value (in milliseconds): 1000
-    Passenger                   = 1000,
-    -- Default value (in milliseconds): 250
-    MountedGun                  = 250,
-    -- Default value (in milliseconds): 350
-    StuntPosition               = 350
-}
-
---[[
-STREAMER OPTIONS
-
-Streamer-related options. The streamer is responsible for controlling the
-visibility of objects (including players and vehicles) for other players.
-
-What this means is that if you want to extend the distance at which objects
-remain visible for players, you need to change the StreamDistance.
---]]
-Streamer =
-{
-    -- The default distance before objects are streamed out.
-    -- Default value (in metres): 500
-    StreamDistance              = 500
-}
-
---[[
-VEHICLE OPTIONS
-
-Vehicle-related options.
---]]
-Vehicle =
-{
-    -- The number of seconds required for a vehicle to respawn after
-    -- vehicle death.
-    -- Default value (in seconds): 10
-    -- For instant respawn: 0
-    -- For no respawning: nil
-    DeathRespawnTime            = 10,
-    -- Controls whether to remove the vehicle if respawning is turned off,
-    -- and the vehicle dies.
-    -- Default value: false
-    DeathRemove                 = false,
-
-    -- The number of seconds required for a vehicle to respawn after it is
-    -- left unoccupied.
-    -- Default value (in seconds): 45
-    -- For instant respawn: 0
-    -- For no respawning: nil
-    UnoccupiedRespawnTime       = 45,
-    -- Controls whether to remove the vehicle if respawning is turned off,
-    -- and the vehicle is left unoccupied.
-    -- Default value: false
-    UnoccupiedRemove            = false,
-}
-
---[[
-PLAYER OPTIONS
-
-Player-related options.
---]]
-Player =
-{
-    -- The default spawn position for players. If you do not use a script
-    -- to handle spawns, such as the freeroam script, then this spawn position
-    -- will be used.
-    -- Default value: Vector3( -6550, 209, -3290 )
-    SpawnPosition               = Vector3( -6550, 209, -3290 )
-}
-
---[[
-MODULE OPTIONS
-
-Lua module-related options.
---]]
-Module =
-{
-    --[[
-    To prevent a large number of errors building up, modules are automatically
-    unloaded after a certain number of errors in a given timespan. Each error
-    adds to a counter, which is decremented if there has not been an error
-    in a certain amount of time.
-
-    This allows you to adjust the number of errors before the module is unloaded,
-    as well as the time since the last error for the counter to be decremented.
-    --]]
-
-    -- The maximum number of errors before a module is unloaded.
-    -- Default value: 5
-    MaxErrorCount               = 5,
-    -- The time from the last error necessary for the error counter to be decremented.
-    -- Default value (in milliseconds): 500
-    ErrorDecrementTime          = 500
-}
-
---[[
-WORLD OPTIONS
-
-Default settings for worlds.
---]]
-World =
-{
-    -- The default time of day at world creation.
-    -- Default value (in hours): 0.0
-    Time                        = 0.0,
-
-    -- The increment added to the time of day each second.
-    -- Default value (in minutes): 1
-    TimeStep                    = 1,
-
-    -- The default weather severity at world creation.
-    -- Default value: 0
-    WeatherSeverity             = 0
-}