|
@@ -0,0 +1,103 @@
|
|
|
|
|
+// Servers have the ability to run multiple gametypes, known as "factories." You should not add gameplay related
|
|
|
|
|
+// cvars in the server config: they may get overwritten by the factory. For creating your own sets of gameplay rules,
|
|
|
|
|
+// create a file ending in ".factories" inside baseq3/scripts, and refer to "Creating custom gametypes" in the
|
|
|
|
|
+// server_readme.txt file.
|
|
|
|
|
+
|
|
|
|
|
+// Be aware that factories can override any cvar, including ones specified in this config file.
|
|
|
|
|
+
|
|
|
|
|
+set sv_hostname "<hostname>"
|
|
|
|
|
+set sv_tags "" // Comma delimited field of server tags to show in server browser.
|
|
|
|
|
+ // Will automatically include gametype and some gameplay modifications.
|
|
|
|
|
+ // ex. "crouch slide, classic, space"
|
|
|
|
|
+set sv_mapPoolFile "mappool.txt" // Map pool that the server will use. See default mapcycle.txt for format.
|
|
|
|
|
+ // Built in map pools: mappool.txt, mappool_ca.txt, mappool_ctf.txt, mappool_duel.txt,
|
|
|
|
|
+ // mappool_ffa.txt, mappool_race.txt, mappool_tdm.txt
|
|
|
|
|
+set g_accessFile "access.txt" // Used to determine which 64-bit Steam IDs have admin access, or are banned.
|
|
|
|
|
+
|
|
|
|
|
+set sv_maxClients "16" // How many players can connect at once.
|
|
|
|
|
+set g_password "" // Set a server-wide password, and stop all users from connecting without it.
|
|
|
|
|
+set sv_privateClients "0" // Reserve slots that can be used with sv_privatePassword.
|
|
|
|
|
+set sv_privatePassword "" // Password to use in conjunction with sv_privateClients.
|
|
|
|
|
+set com_hunkMegs "60" // May need to be increased for additional players.
|
|
|
|
|
+
|
|
|
|
|
+// Flood protection will increment everytime the user sends a client command, ex. dropweapon, changing name, color
|
|
|
|
|
+// model, or chatting. Set g_floodprot_maxcount to 0 to disable completely, but this will allow uncontrolled spam.
|
|
|
|
|
+set sv_floodprotect "10" // Kick the player when they reach x commands, decreases by 1 every second
|
|
|
|
|
+set g_floodprot_maxcount "10" // Kick the player when their userinfo flood counter reaches this level.
|
|
|
|
|
+set g_floodprot_decay "1000" // Decrease the userinfo flood counter by 1 this often, in milliseconds.
|
|
|
|
|
+
|
|
|
|
|
+// Add the below values for which callvotes should be DISABLED:
|
|
|
|
|
+// map 1
|
|
|
|
|
+// map_restart 2
|
|
|
|
|
+// nextmap 4
|
|
|
|
|
+// gametype 8 (ex: "/callvote map campgrounds" will be allowed, but "/callvote map campgrounds ca" will fail)
|
|
|
|
|
+// kick 16
|
|
|
|
|
+// timelimit 32
|
|
|
|
|
+// fraglimit 64
|
|
|
|
|
+// shuffle 128
|
|
|
|
|
+// teamsize 256
|
|
|
|
|
+// cointoss/random 512
|
|
|
|
|
+// loadouts 1024
|
|
|
|
|
+// end-game voting 2048
|
|
|
|
|
+// ammo (global) 4096
|
|
|
|
|
+// timers (item) 8192
|
|
|
|
|
+set g_voteFlags "0"
|
|
|
|
|
+set g_allowVote "1" // Turn off all votes
|
|
|
|
|
+set g_voteDelay "0" // Delay allowing votes for x milliseconds after map load.
|
|
|
|
|
+set g_voteLimit "0" // Limit users to x votes per map.
|
|
|
|
|
+set g_allowVoteMidGame "0" // Don't allow callvotes once the map has started
|
|
|
|
|
+set g_allowSpecVote "0" // Allow spectators to call votes
|
|
|
|
|
+
|
|
|
|
|
+set sv_warmupReadyPercentage "0.51" // Ratio of players that must be ready before the match starts.
|
|
|
|
|
+set g_warmupDelay "15" // Wait x seconds before allowing match to start to allow all players to connect.
|
|
|
|
|
+set g_warmupReadyDelay "0" // Force the game to start after x seconds after someone readies up.
|
|
|
|
|
+set g_warmupReadyDelayAction "1" // Set to 1 to force players to spectator after g_warmupReady Delay, 2 to force ready up.
|
|
|
|
|
+
|
|
|
|
|
+set g_inactivity "0" // Kick players who are inactive for x amount of seconds.
|
|
|
|
|
+set g_alltalk "0" // 0: Limit voice comms to teams during match
|
|
|
|
|
+ // 1: Allow all players to talk to each other always
|
|
|
|
|
+ // 2: 1+ send back your own voice to yourself for testing
|
|
|
|
|
+
|
|
|
|
|
+// System settings
|
|
|
|
|
+
|
|
|
|
|
+// Uncomment and set below to use (server.cfg will override commandline!)
|
|
|
|
|
+// set net_strict "1" // Quit out immediately if we can't bind the IP and port.
|
|
|
|
|
+// set net_ip "" // Which IP to bind to. Blank will bind to all interfaces.
|
|
|
|
|
+// set net_port "55555" // Which UDP port to bind to. Blank will start at 27960 and keep going up, if net_strict is 0.
|
|
|
|
|
+set sv_serverType "2" // 0 = Offline, 1 = LAN, 2 = Internet
|
|
|
|
|
+set sv_master "1" // Whether the server should respond to queries. Disable this to stop server from appearing in browser.
|
|
|
|
|
+ // (This will affect the LAN browser!)
|
|
|
|
|
+
|
|
|
|
|
+set sv_fps "40" // Change how many frames the server runs per second. WARNING: Has not been tested extensively, and
|
|
|
|
|
+ // will have a direct impact on CPU and network usage!
|
|
|
|
|
+
|
|
|
|
|
+// Exit the server if idle (not running a map) for a specified time. This will allow it to automatically restart
|
|
|
|
|
+// in the case of a game error or other problem. A value of "1" is recommended, but not default, when you are running
|
|
|
|
|
+// the server detached from the terminal.
|
|
|
|
|
+
|
|
|
|
|
+set sv_idleExit "120"
|
|
|
|
|
+
|
|
|
|
|
+// Enable remote console, provided through ZeroMQ. See zmq_rcon.py for simple client.
|
|
|
|
|
+// ZMQ rcon binds on a separate port from the game server, and uses TCP. It must differ from the stats port if used.
|
|
|
|
|
+// Rcon can not be enabled or disabled after launch, nor can the IP and port change. Password can, however.
|
|
|
|
|
+
|
|
|
|
|
+// Uncomment and set below to use (server.cfg will override commandline!)
|
|
|
|
|
+set zmq_rcon_enable "1"
|
|
|
|
|
+// set zmq_rcon_ip ""
|
|
|
|
|
+// set zmq_rcon_port "28960"
|
|
|
|
|
+set zmq_rcon_password "<rconpassword>"
|
|
|
|
|
+
|
|
|
|
|
+// Enable ZeroMQ stats socket. This will not be much use without a client listening.
|
|
|
|
|
+// See zmq_stats_verbose.py for example connect and stats printing.
|
|
|
|
|
+// If not specified, the stats socket will default to the same IP and port as the game server, but on TCP.
|
|
|
|
|
+
|
|
|
|
|
+// Uncomment and set below to use (server.cfg will override commandline!)
|
|
|
|
|
+// set zmq_stats_enable "1"
|
|
|
|
|
+// set zmq_stats_ip ""
|
|
|
|
|
+// set zmq_stats_port ""
|
|
|
|
|
+// set zmq_stats_password ""
|
|
|
|
|
+
|
|
|
|
|
+// The server will run serverstartup when it finishes initializing, so start a random map from the map pool.
|
|
|
|
|
+set serverstartup "startRandomMap"
|
|
|
|
|
+// Or, start a map of your choosing (factory is required)
|
|
|
|
|
+// set serverstartup "map campgrounds ffa"
|