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Fixed bug with Git code ending up in the script

Fixed bug with Git code ending up in the script
Daniel Gibbs 12 lat temu
rodzic
commit
7b083285a9

+ 2 - 0
CounterStrikeConditionZero/csczserver

@@ -605,6 +605,8 @@ sleep 1
 mkdir -pv "${filesdir}"
 cd "${rootdir}/steamcmd"
 STEAMEXE=steamcmd ./steamcmd.sh +login ${steamuser} ${steampass} +force_install_dir "${filesdir}" +app_update ${appid} validate +quit
+STEAMEXE=steamcmd ./steamcmd.sh +login ${steamuser} ${steampass} +force_install_dir "${filesdir}" +app_update ${appid} validate +quit
+STEAMEXE=steamcmd ./steamcmd.sh +login ${steamuser} ${steampass} +force_install_dir "${filesdir}" +app_update ${appid} validate +quit
 echo ""
 echo "================================="
 while true; do

+ 0 - 4
CounterStrikeGlobalOffensive/csgoserver

@@ -24,20 +24,17 @@ steampass=""
 # Demolition                 1            1
 gamemode="0"
 gametype="0"
-<<<<<<< HEAD
 defaultmap="de_dust"
 mapgroup="random_classic"
 maxplayers="16"
 =======
 defaultmap="de_dust2"
 mapgroup="random_classic"
->>>>>>> Major update 240114
 port="27015"
 sourcetvport="27020"
 clientport="27005"
 ip="0.0.0.0"
 # https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Dedicated_Server
-<<<<<<< HEAD
 # Change the parameter "-maxplayers" to "-maxplayers_override" for force the max player limit
 parms="-game csgo -usercon +map ${defaultmap} +mapgroup ${defaultmap} +game_mode ${gamemode} +game_type ${gametype} -strictportbind -ip ${ip} -port ${port} +tv_port ${sourcetvport} +clientport ${clientport} -maxplayers ${maxplayers}"
 =======
@@ -45,7 +42,6 @@ parms="-game csgo -usercon +map ${defaultmap} +mapgroup ${defaultmap} +game_mode
 fn_parms(){
 parms="-game csgo -usercon +map ${defaultmap} +mapgroup ${mapgroup} +game_mode ${gamemode} +game_type ${gametype} -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} -maxplayers ${maxplayers}"
 }
->>>>>>> Major update 240114
 
 #### Advanced Variables ####