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Added lgsm-config.cfg

Daniel Gibbs 11 ani în urmă
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comite
41ec89a5f9
2 a modificat fișierele cu 81 adăugiri și 0 ștergeri
  1. 66 0
      Arma3/cfg/lgsm-config.cfg
  2. 15 0
      CounterStrikeSource/cfg/lgsm-default.cfg

+ 66 - 0
Arma3/cfg/lgsm-config.cfg

@@ -0,0 +1,66 @@
+//
+// server.cfg
+//
+// comments are written with "//" in front of them.
+// dont change any of the line numbers, the script *might* break
+
+// PORTS
+//default 2302, needs to be unique if multiple servers on same box
+//ignore how the line is commented, it is still interprited by the main script
+//serverport=2302
+//default 2304, needs to be unique if multiple servers on same box (master port)
+steamport=2304;
+//default 2303, needs to be unique if multiple servers on same box (query port)
+steamqueryport=2303;
+
+// GLOBAL SETTINGS
+// The name of the server that shall be displayed in the public server list
+hostname = "arma3server";
+// Password for joining, eg connecting to the server
+//password = "ServerAccessPassword";
+// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
+passwordAdmin = "AdminPassword";
+logFile = "arma3server.log";
+verifySignatures = 2;
+//kick if data/mods are not equal
+equalModRequired = 0;
+//was used to define type of secureID
+requiredSecureId = 2;
+
+// WELCOME MESSAGE ("message of the day")
+// It can be several lines, separated by comma
+// Empty messages "" will not be displayed at all but are only for increasing the interval
+motd[]={
+    "Welcome to My Arma 3 Server",
+    "TS3 Server:     teamspeak.somewhere.com",
+    "Web:            www.example.com"
+};
+motdInterval 		= 30;            		// Time interval (in seconds) between each message
+
+// JOINING RULES
+maxPlayers		= 40;				// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
+kickDuplicate = 1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked
+//requiredBuild = 12345					// Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
+
+// VOTING
+voteMissionPlayers	= 1;        			// Tells the server how many people must connect so that it displays the mission selection screen.
+voteThreshold		= 0.33;     			// 33% or more players need to vote for something, for example an admin or a new map, to become effective
+//voteMissionPlayers	= 0;
+
+// INGAME SETTINGS
+disableVoN = 1;						// If set to 1, Voice over Net will not be available
+vonCodecQuality = 0;					// supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband)
+persistent = 1;						// If 1, missions still run on even after the last player disconnected.
+timeStampFormat = "short";				// Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
+BattlEye = 1;                                           // Server to use BattlEye system
+allowedLoadFileExtensions[] = {"hpp","txt"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
+
+// SCRIPTING ISSUES
+onUserConnected = "";					//
+onUserDisconnected = "";				//
+doubleIdDetected = "";					//
+
+// SIGNATURE VERIFICATION
+onUnsignedData = "kick (_this select 0)";		// unsigned data detected
+onHackedData = 	"kick (_this select 0)";	//"ban (_this select 0)";			// tampering of the signature detected
+onDifferentData = "";

+ 15 - 0
CounterStrikeSource/cfg/lgsm-default.cfg

@@ -0,0 +1,15 @@
+// Server Name
+hostname "hostname"
+
+// RCON Password
+rcon_password "rconpassword"
+
+// Server Password
+sv_password ""
+
+// Server Logging
+log on
+sv_logbans 1
+sv_logecho 1
+sv_logfile 1
+sv_log_onefile 0