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+//
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+// server.cfg
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+//
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+// comments are written with "//" in front of them.
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+// dont change any of the line numbers, the script *might* break
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+
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+// PORTS
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+//default 2302, needs to be unique if multiple servers on same box
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+//ignore how the line is commented, it is still interprited by the main script
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+//serverport=2302
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+//default 2304, needs to be unique if multiple servers on same box (master port)
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+steamport=2304;
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+//default 2303, needs to be unique if multiple servers on same box (query port)
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+steamqueryport=2303;
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+
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+// GLOBAL SETTINGS
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+// The name of the server that shall be displayed in the public server list
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+hostname = "arma3server";
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+// Password for joining, eg connecting to the server
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+//password = "ServerAccessPassword";
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+// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
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+passwordAdmin = "AdminPassword";
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+logFile = "arma3server.log";
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+verifySignatures = 2;
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+//kick if data/mods are not equal
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+equalModRequired = 0;
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+//was used to define type of secureID
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+requiredSecureId = 2;
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+
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+// WELCOME MESSAGE ("message of the day")
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+// It can be several lines, separated by comma
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+// Empty messages "" will not be displayed at all but are only for increasing the interval
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+motd[]={
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+ "Welcome to My Arma 3 Server",
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+ "TS3 Server: teamspeak.somewhere.com",
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+ "Web: www.example.com"
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+};
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+motdInterval = 30; // Time interval (in seconds) between each message
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+
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+// JOINING RULES
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+maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
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+kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked
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+//requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
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+
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+// VOTING
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+voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
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+voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
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+//voteMissionPlayers = 0;
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+
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+// INGAME SETTINGS
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+disableVoN = 1; // If set to 1, Voice over Net will not be available
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+vonCodecQuality = 0; // supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband)
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+persistent = 1; // If 1, missions still run on even after the last player disconnected.
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+timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
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+BattlEye = 1; // Server to use BattlEye system
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+allowedLoadFileExtensions[] = {"hpp","txt"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
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+
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+// SCRIPTING ISSUES
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+onUserConnected = ""; //
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+onUserDisconnected = ""; //
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+doubleIdDetected = ""; //
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+
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+// SIGNATURE VERIFICATION
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+onUnsignedData = "kick (_this select 0)"; // unsigned data detected
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+onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
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+onDifferentData = "";
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