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+// *********** SERVER & PASSWORD INFO ***************
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+// Change it to 1 if you want a LAN only Server
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+// NOTE: You must do "changelevel [levelname]" AFTER starting the server for
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+// a lan-only server to begin broadcasting
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+sv_lan 0
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+
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+// Change the number to the region you live in!
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+// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world
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+sv_region 0
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+
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+// Give your server a name here
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+hostname "<hostname>"
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+
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+// Rcon password is used to give your server orders by using console, so think of a good password
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+rcon_password "<rconpassword>"
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+
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+// If you want your server to be private, fill in a password and delete the // in front of sv_password
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+// sv_password "mi6"
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+
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+// All talk allows clients to talk to each other via voice even if they are dead,
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+// spectating, or on the other team
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+sv_alltalk 1
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+
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+// *********** GOLDENEYE: SOURCE SPECIFIC *********
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+
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+// Radar will show on clients if enabled. Some gameplay scenarios
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+// force the radar to be visible
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+ge_allowradar 1
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+ge_radar_showenemyteam 1
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+
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+// Paintball mode (for fun!)
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+ge_paintball 0
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+
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+// Teamplay can be overriden by the current gameplay, but
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+// this sets our "desired" teamplay state
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+ge_teamplay 0
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+
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+// *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT ***************
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+
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+// Allow the use of a flashlight (discouraged for GE:S)
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+mp_flashlight 0
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+
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+// Disable footstep sounds by uncommenting below
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+// mp_footsteps 0
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+
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+// 1 enables falling damage, 0 disables it
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+mp_falldamage 1
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+
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+// 1 = Forces the engine to use light physics for better server preformance
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+sv_turbophysics 0
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+
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+// Server round, map, and delay times are defined in Valve.rc
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+// If you want these times to be reset every map change copy them
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+// to this file instead (Valve.rc is only executed once on server start)
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+
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+
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+// **********************************************************
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+// *********** Load Specific Server Type Settings ***********
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+// **********************************************************
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+
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+// Uncomment ONE server type to load. This takes care of all settings, map cycles, and gameplay types
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+
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+//-- Normal server, recommended settings
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+exec server_normal.cfg
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+
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+//-- N64 Classic Mode ( DM|YOLT|MWGG|LD|LTK, NO Jump )
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+// **Use with -maxplayers 4
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+//exec server_n64_classic.cfg
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+
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+//-- For server with > 24 players
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+//exec server_large.cfg
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+
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+//-- For servers with < 10 players
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+//exec server_small.cfg
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+
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+//-- Vanilla DM only w/ auto teamplay
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+// **Should be used in conjunction with one of the sizes above
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+//exec server_dm_only.cfg
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+
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+//-- Advanced game modes (LALD, LD, CTK) only
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+// **Should be used in conjunction with one of the sizes above
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+//exec server_adv_gamemode.cfg
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+
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+//-- Teamplay only! (No MWGG or LALD)
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+// **Should be used in conjunction with one of the sizes above
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+//exec server_teamplay.cfg
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+
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+//-- Tournament Use Only (Tournament DM)
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+// **Should be used ALONE only!
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+//exec server_tournament.cfg
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+
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+
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+// *********** Rates ***********
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+
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+// Max bandwidth rate allowed on server, 0=unlimited, max=20000
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+sv_maxrate 20000
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+
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+// Min bandwidth rate allowed on server, 0=unlimited, 4000=dialup limit
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+
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+// 10000=any modern connection, CAL minimum rate.
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+sv_minrate 10000
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+
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+// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
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+
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+// 66 max, 50 min rate clamping reduces hit-reg problems.
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+
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+// Permitting lower rates only can help dialup players and not by much.
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+sv_maxcmdrate 66
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+sv_maxupdaterate 66
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+sv_mincmdrate 50
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+sv_minupdaterate 50
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+
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+// Enforce symmetrical rates.
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+sv_client_cmdrate_difference 17
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+
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+// Ensure client interpolation functions appropriately.
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+
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+// Improves hit registration for bullet weapons.
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+sv_client_max_interp_ratio 3
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+sv_client_min_interp_ratio 2
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+
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+// *********** server logging ***********
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+log on
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+sv_logbans 0
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+sv_logecho 0
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+sv_logfile 1
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+sv_log_onefile 0
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+
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+
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+// *********** DOWNLOAD ***********
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+
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+// Allow clients to download files
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+sv_allowdownload 1
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+
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+// Allow clients to upload customizations files
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+sv_allowupload 1
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+
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+// VOICE enabled, if you want VOICE disabled then change 1 to 0
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+sv_voiceenable 1
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+
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+// *********** CHEATS ***********
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+
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+// Enables the use of cheats. ex. "impulse 101" "noclip"
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+sv_cheats 0
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+
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+// disable clients' ability to pause the server
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+sv_pausable 0
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+
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+// Forces prediction on the client, protects clients from themselves.
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+sv_client_predict 1
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