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Removed old configs

Daniel Gibbs 9 years ago
parent
commit
29a2fb8001
2 changed files with 0 additions and 328 deletions
  1. 0 302
      Insurgency/cfg/lgsm-default.cfg
  2. 0 26
      QuakeWorld/cfg/lgsm-default.cfg

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Insurgency/cfg/lgsm-default.cfg

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-// ****************************************************************************
-//                                                                            *
-//     Ingurgency - server.cfg                                                *
-//     Version 060116                                                         *
-//                                                                            *
-// ****************************************************************************
-
-// ............................. Basic Settings ............................. //
-
-// Hostname for server.
-hostname "<hostname>"
-
-// Server password - for private servers.
-sv_password ""
-
-// Contact email for server sysop.
-sv_contact "email@example.com"
-
-// LAN Mode - If set the server will not show on the internet.
-// Default: sv_lan 0
-sv_lan 0
-
-// Set maximum server FPS
-// Default: fps_max 300
-fps_max 300
-
-// ........................... RCON Configuration .......................... //
-
-// RCON - remote console password.
-rcon_password "<rconpassword>"
-
-// Number of minutes to ban users who fail rcon authentication
-// min. 0
-sv_rcon_banpenalty 10
-
-// Enable/disable rcon logging
-sv_rcon_log 1
-
-// Max number of times a user can fail rcon authentication before being banned
-// min. 1 max. 20
-sv_rcon_maxfailures 5
-
-// ......................... Matchmaking Playlists ......................... //
-// info: Selecting a playlist will allow the server to show up in matchmaking.
-// Playlists use predefined settings and mapcycle. 
-
-// You do not need to select a mapcycle as the server will cycle though the 
-// predefined playlist mapcycle.
-//
-// If you want to change the predefined playlist mapcycle you can create a 
-// custom mapcycle but only with maps from the playlist mapcycle.
-//
-// You can also create your own custom playlists.
-// http://steamcommunity.com/sharedfiles/filedetails/?id=461776759
-
-// "nwi/comp"
-// "nwi/coop"
-// "nwi/coop_elite"
-// "nwi/coop_hardcore"
-// "nwi/pvp_sustained"
-// "nwi/pvp_tactical"
-//
-sv_playlist "nwi/coop"
-
-// ............................... Map Cycles ............................... //
-// info: There are several predefined mapcycles available that are listed below.
-// You can also create your own custom mapcycle. 
-
-// "mapcycle.txt" - by default this contains the most popular options
-// "mapcycle_all.txt" - all possible map/mode combinations for PvP
-// "mapcycle_ambush.txt" - all ambush (VIP) maps 
-// "mapcycle_attackdefend.txt" - push & strike maps
-// "mapcycle_checkpoint.txt" - all checkpoint maps
-// "mapcycle_comp.txt" - firefight & elimination maps
-// "mapcycle_conquer.txt" - conquer gamemode
-// "mapcycle_cooperative.txt" - survival, coop, hunt maps
-// "mapcycle_firefight.txt" - all firefight maps
-// "mapcycle_flashpoint.txt" - all flashpoint maps
-// "mapcycle_hunt.txt" - all hunt maps
-// "mapcycle_infiltrate.txt" - all infiltrate (CTF) maps
-// "mapcycle_objrespawn.txt" - all firefight & flashpoint featuring respawning for completing objectives
-// "mapcycle_occupy.txt" - all occupy maps
-// "mapcycle_practice.txt"
-// "mapcycle_push.txt" - all push maps
-// "mapcycle_singlelife.txt" - strike & ambush single life modes 
-// "mapcycle_skirmish.txt" - all skirmish maps
-// "mapcycle_strike.txt" - all strike maps
-// "mapcycle_survival.txt" - all survival maps
-// "mapcycle_sustained_combat.txt"
-// "mapcycle_tactical_operations.txt"
-// "mapcycle_workshop.txt" - used by Workshop system
-//
-//mapcyclefile "mapcycle.txt"
-
-// .......................... Coop Mode Settings ............................ //
-// info: Settings for all cooperative gamemodes
-
-// Set the maximum number of human players in Cooperative modes
-// Maximum value: 8
-// Default: mp_coop_lobbysize 6
-//mp_coop_lobbysize 6
-
-// Set the minimum number of bots
-//mp_coop_min_bots 5
-
-// Set the maximum number of bots
-// Maximum value: maxplayers - mp_coop_lobbysize
-//mp_coop_max_bots 18
-
-// ........................... Voting Settings .............................. //
-
-// Allow voting?
-sv_allow_votes 1
-
-// Is map voting enabled?
-sv_map_voting 1
-
-// Allow spectators to vote?
-sv_vote_allow_spectators 0
-
-// A vote that fails cannot be re-submitted for this long
-sv_vote_failure_timer 300
-
-// Can people hold votes to change AI count?
-sv_vote_issue_botcount_allowed 1
-
-// The voting population required to pass a bot count vote
-// min. 0.1 max. 1
-sv_vote_issue_botcount_min_population 0.55
-
-// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
-// min. 0 max. 1
-sv_vote_issue_botcount_min_ratio 0.5
-
-// Can people hold votes to change AI difficulty?
-sv_vote_issue_botdifficulty_allowed 1
-
-// The voting population required to pass an AI difficulty vote
-// min. 0.1 max. 1
-sv_vote_issue_botdifficulty_min_population 0.55
-
-// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
-// min. 0 max. 1
-sv_vote_issue_botdifficulty_min_ratio 0.5
-
-// Can people hold votes to change the gamemode?
-sv_vote_issue_changegamemode_allowed 0
-
-// Can people hold votes to change levels?
-sv_vote_issue_changelevel_allowed 1
-
-// If enabled, wait until the end of the round to change levels
-sv_vote_issue_changelevel_wait 1
-
-// Can people hold votes to kick players from the server?
-sv_vote_issue_kick_allowed 1
-
-// Can we kick the other team?
-sv_vote_issue_kick_other_team 0
-
-// Can people hold votes to set the next level?
-sv_vote_issue_nextlevel_allowed 1
-
-// Allow players to extend the current map?
-sv_vote_issue_nextlevel_allowextend 0
-
-// Present players with a list of maps to choose from?
-sv_vote_issue_nextlevel_choicesmode 1
-
-// Not allowed to vote for a nextlevel if one has already been set
-sv_vote_issue_nextlevel_prevent_change 1
-
-// How many rounds before map voting can begin
-sv_vote_issue_nextlevel_round_count_delay 1
-
-// The voting population required to pass a next level vote
-// min. 0.1 max. 1
-sv_vote_issue_nextlevel_min_population 0.55
-
-// How strong does the yes vote need to be to win? (2.0 = 2x more voters)
-// min. 1 max. 5
-sv_vote_issue_nextlevel_min_ratio 0.5
-
-// Can people hold votes to restart the game?
-sv_vote_issue_restart_game_allowed 1
-
-// Can people hold votes to restart the round?
-sv_vote_issue_restart_round_allowed 1
-
-// Can people hold votes to scramble the teams?
-sv_vote_issue_scramble_teams_allowed 1
-
-// Can people hold votes to switch the teams?
-sv_vote_issue_switch_teams_allowed 1
-
-// How long should a kick ban last for if a player is kicked for hacking? (minutes)
-sv_vote_kick_ban_duration_cheating 240
-
-// The voting population required to kick a person for hacking
-// min. 0.1 max. 1
-sv_vote_kick_hack_min_population 0.60
-
-// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
-// min. 0 max. 1
-sv_vote_kick_hack_min_ratio 0.66
-
-// How long should a kick vote ban someone from the server? (in minutes)
-sv_vote_kick_ban_duration_idle 0
-
-// The voting population required to kick a person for being idle
-// min. 0.1 max. 1
-sv_vote_kick_idle_min_population 0.20
-
-// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
-// min. 0 max. 1
-sv_vote_kick_idle_min_ratio 0.5
-
-// How long should a kick ban last for if a player is kicked for team killing? (minutes)
-sv_vote_kick_ban_duration_teamkilling 10
-
-// The voting population required to kick a person for team killing
-// min. 0.1 max. 1
-sv_vote_kick_tk_min_population 0.25
-
-// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
-// min. 0 max. 1
-sv_vote_kick_tk_min_ratio 0.66
-
-// How long should a kick ban last for if a player is kicked for trolling? (minutes)
-sv_vote_kick_ban_duration_trolling 60
-
-// The voting population required to kick a person for trolling
-// min. 0.1 max. 1
-sv_vote_kick_troll_min_population 0.40
-
-// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
-// min. 0 max. 1
-sv_vote_kick_troll_min_ration 0.66
-
-// The minimum number of players needed on the server to start a vote kick
-sv_vote_kick_min_players 4
-
-// Minimum number of vote attempts required to start an actual vote
-sv_vote_kick_min_voters 3
-
-// The voting population required
-// min. 0 max. 1
-sv_vote_min_population 0.55
-
-// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
-// min. 0 max. 1
-sv_vote_min_ratio 0.55
-
-// ............................. Fast Download .............................. //
-// info: Allows custom maps to be downloaded to the client.
-
-// Allows clients to download custom maps and textures etc. from the server at 20 kbps.
-// Default: sv_allowdownload 1
-sv_allowdownload 1
-
-// Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
-// Example:
-// 		server location: maps/custommap.bsp
-// 		web server location: http://example.com/custom/maps/custommap.bsp
-//		sv_downloadurl "http://example.com/custom"
-// Default: sv_downloadurl ""
-sv_downloadurl ""
-
-// ................................ Ban List ............................... //
-
-// sv_nwi_banlist is the official banlist.
-sv_nwi_banlist 1
-
-// personal banlist based on user IDs.
-exec banned_user.cfg
-
-// personal banlist based on user IPs.	
-exec banned_ip.cfg
-
-writeid
-writeip
-
-// ............................. Server Logging ............................. //
-
-//Enables logging to file, console, and udp < on | off >.
-log on
-
-// Log server bans in the server logs.
-// Default: sv_logbans 1
-sv_logbans 1
-
-// Echo log information to the console.
-// Default: sv_logecho 1
-sv_logecho 1
-
-// Log server information in the log file.
-// Default: sv_logfile 1
-sv_logfile 1
-
-// Log server information to only one file.
-// Default: sv_log_onefile 0
-sv_log_onefile 0

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QuakeWorld/cfg/lgsm-default.cfg

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-// server info
-hostname                        "<hostname>" // server name shown in server browsers
-rcon_password					"<rconpassword>"
-sv_admininfo                    "lgsm <lgsm@example.com>" // admin name shown in server browsers
-
-// motd (max 15 rows) - this is the welcome message displayed when you connect to a server
-set	k_motd1                     "<hostname>"
-set	k_motd2                     " "
-set	k_motd3                     "Available game modes:"
-set	k_motd4                     "1on1, 2on2, 4on4, 10on10, ffa, ctf"
-//set k_motd5                     "line 5" // etc..
-
-set k_motd_time                 "5" // time motd is displayed in seconds
-
-
-// edit the lines below if you want different gamemodes on this port
-// matchless mode
-set k_matchless                 0               // run ktx as a regular match server or as a matchless (ffa) server (0 = regular, 1 = matchless)
-set k_use_matchless_dir         1               // use configs/usermodes/matchless instead of [...]/ffa (0 = no, 1 = yes)
-
-// free modes
-set k_defmode                   2on2            // default mode on server
-set k_allowed_free_modes        255             // allowed free modes (bit mask):
-                                                //  1=1on1, 2=2on2, 4=3on3, 8=4on4, 16=10on10, 32=ffa 64=ctf 128=hoonymode
-set k_defmap                    dm4             // server homemap. server will change to this when last player leaves the server
-set k_mode                      2               // server mode (1 = duel, 2 = team, 3 = ffa, 4 = ctf)