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Moved port details closer together

Daniel Gibbs %!s(int64=12) %!d(string=hai) anos
pai
achega
13b01e3a1f
Modificáronse 2 ficheiros con 16 adicións e 16 borrados
  1. 8 8
      KillingFloor/kfserver
  2. 8 8
      UnrealTournament2004/ut2k4server

+ 8 - 8
KillingFloor/kfserver

@@ -378,20 +378,20 @@ if [ "${engine}" = "unreal2" ];then
 	webadminpass=$(grep AdminPassword= ${systemdir}/${ini}|sed 's/\AdminPassword=//g')
 	echo "Ports the server is currently using"
 	echo ""
-	echo "DIRECTION	DESCRIPTION		PORT			INI VARIABLE"
-	echo "INBOUND		Game Port		${gameport} UDP		Port=${gameport}"
-	echo "INBOUND		Query Port		${queryport} UDP		n/a"
-	echo "INBOUND		GameSpy Query Port	${gsqueryport} UDP		OldQueryPortNumber=${gsqueryport}"
+	echo "DIRECTION	DESCRIPTION		PORT		INI VARIABLE"
+	echo "INBOUND		Game Port		${gameport} UDP	Port=${gameport}"
+	echo "INBOUND		Query Port		${queryport} UDP	n/a"
+	echo "INBOUND		GameSpy Query Port	${gsqueryport} UDP	OldQueryPortNumber=${gsqueryport}"
 	if [ "${gamename}" == "Killing Floor" ];then
-		echo "OUTBOUND	Master Server port 	28852 TCP/UDP		n/a"
+		echo "OUTBOUND	Master Server port 	28852 TCP/UDP	n/a"
 	elif [ "${gamename}" == "Unreal Tournament 2004" ];then
-		echo "OUTBOUND	Master Server port	28900/28902 TCP/UDP	n/a"
+		echo "OUTBOUND	Master Server port	28900/28902 TCP/UDP  n/a"
 	fi
 
 	if [ "${appid}" ];then
-		echo "OUTBOUND	Steam Port		20660 UDP		n/a"
+		echo "OUTBOUND	Steam Port		20660 UDP	n/a"
 	fi
-	echo "INBOUND		WebAdmin 		${webadmin} TCP		ListenPort=${webadmin}"
+	echo "INBOUND		WebAdmin 		${webadmin} TCP	ListenPort=${webadmin}"
 	echo ""
 	echo "${servername} WebAdmin"
 	echo "======================="

+ 8 - 8
UnrealTournament2004/ut2k4server

@@ -320,20 +320,20 @@ if [ "${engine}" = "unreal2" ];then
 	webadminpass=$(grep AdminPassword= ${systemdir}/${ini}|sed 's/\AdminPassword=//g')
 	echo "Ports the server is currently using"
 	echo ""
-	echo "DIRECTION	DESCRIPTION		PORT			INI VARIABLE"
-	echo "INBOUND		Game Port		${gameport} UDP		Port=${gameport}"
-	echo "INBOUND		Query Port		${queryport} UDP		n/a"
-	echo "INBOUND		GameSpy Query Port	${gsqueryport} UDP		OldQueryPortNumber=${gsqueryport}"
+	echo "DIRECTION	DESCRIPTION		PORT		INI VARIABLE"
+	echo "INBOUND		Game Port		${gameport} UDP	Port=${gameport}"
+	echo "INBOUND		Query Port		${queryport} UDP	n/a"
+	echo "INBOUND		GameSpy Query Port	${gsqueryport} UDP	OldQueryPortNumber=${gsqueryport}"
 	if [ "${gamename}" == "Killing Floor" ];then
-		echo "OUTBOUND	Master Server port 	28852 TCP/UDP		n/a"
+		echo "OUTBOUND	Master Server port 	28852 TCP/UDP	n/a"
 	elif [ "${gamename}" == "Unreal Tournament 2004" ];then
-		echo "OUTBOUND	Master Server port	28900/28902 TCP/UDP	n/a"
+		echo "OUTBOUND	Master Server port	28900/28902 TCP/UDP  n/a"
 	fi
 
 	if [ "${appid}" ];then
-		echo "OUTBOUND	Steam Port		20660 UDP		n/a"
+		echo "OUTBOUND	Steam Port		20660 UDP	n/a"
 	fi
-	echo "INBOUND		WebAdmin 		${webadmin} TCP		ListenPort=${webadmin}"
+	echo "INBOUND		WebAdmin 		${webadmin} TCP	ListenPort=${webadmin}"
 	echo ""
 	echo "${servername} WebAdmin"
 	echo "======================="