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@@ -1,9 +1,9 @@
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#!/bin/bash
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-# LGSM mods_list.sh function
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+# LinuxGSM mods_list.sh function
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# Author: Daniel Gibbs
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# Contributor: UltimateByte
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# Website: https://gameservermanagers.com
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-# Description: Lists and defines available mods for LGSM supported servers; works along with mods_core.sh.
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+# Description: Lists and defines available mods for LinuxGSM supported servers; works along with mods_core.sh.
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# Usage: To add a mod, you need to add an array variable following the guide to set proper values;
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# Usage: Then add this array to the mods_global_array.
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# Usage: If needed, you can scrape the download URL first.
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@@ -43,7 +43,7 @@ modseparator="MOD"
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# [4] | "filename": the output filename
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# [5] | "modsubdirs": in how many subdirectories is the mod (none is 0) (not used at release, but could be in the future)
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# [6] | "LowercaseOn/Off": LowercaseOff or LowercaseOn: enable/disable converting extracted files and directories to lowercase (some games require it)
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-# [7] | "modinstalldir": the directory in which to install the mode ( use LGSM dir variables such as ${systemdir})
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+# [7] | "modinstalldir": the directory in which to install the mode (use LGSM dir variables such as ${systemdir})
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# [8] | "/files/to/keep;", files & directories that should not be overwritten upon update, separated and ended with a semicolon; you can also use "OVERWRITE" value to ignore the value or "NOUPDATE" to disallow updating; for files to keep upon uninstall, see fn_mod_tidy_files_list from mods_core.sh
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# [9] | "Supported Engines;": list them according to LGSM ${engine} variables, separated and ended with a semicolon, or use ENGINES to ignore the value
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# [10] | "Supported Games;": list them according to LGSM ${gamename} variables, separated and ended with a semicolon, or use GAMES to ignore the value
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